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https://w.atwiki.jp/galeos/pages/67.html
There s a ship out On the ocean At the mercy of the sea It s been tossed about Lost and broken Wandering aimlessly And God somehow You know that ship is me Cause there s a lighthouse In the harbour Shining faithfully Pouring its light out Across the water For this sinking soul to see That someone out there Still believes in me On a prayer, in a song I hear your voice and It keeps me hanging on Raining down Against the wind I m reaching out till We reach the circle s end When you come Back to me again There s a moment We all come to In our own time and Our own space Where all that we ve done We can undo If our heart s In the right place On a prayer, in a song I hear your voice and It keeps me hanging on Raining down Against the wind I m reaching out till We reach the circle s end When you come Back to me again And again I see My yesterday s in front of me Unfolding like a mystery You re changing all that is And used to be On a prayer, in a song I hear your voice and It keeps me hanging on Raining down Against the wind I m reaching out till We reach the circle s end When you come Back to me again When you come Back to me again http //vids.myspace.com/index.cfm?fuseaction=vids.individual videoid=7379870
https://w.atwiki.jp/oneokrock10969/pages/11.html
Do you know a christmas? 2005年12月21日に発売された、200枚限定の自主制作盤。 You ve Broken My Heart とメロディーがほとんど同じだが、歌詞が全く違う。 歌詞 Do you know a Christmas? I don’t want to know at all What is so happy about it? Christmas trees are in the town Young couples are smiling When snow falls They will be coming more dazzling How silly to cheat my mind How silly to distract my loneliness Do you know a Christmas? I don’t want to know at all What is so happy about it? Believe in Jesus? I just want to know your soul I can’t stand celebrating His birth I’d stay home on Christmas and the eve too Because they’re just normal days to me They won’t be impressive at all Even if snow falls How silly to cheat my mind How silly to distract my loneliness Do you know a Christmas? I don’t want to know at all What is so happy about it? Believe in Jesus? I just want to know your soul I can’t stand celebrating His birth
https://w.atwiki.jp/tljtrans/pages/119.html
April! Hi guys. Oh my, we would be honored to have you sit next to us, but the Elder does insist that you speak with him first. He would like to thank you in person. Oh dear, it s April! Sit, sit down! I m so glad you could come to our village and sit by our fires so we can thank you in the proper manner. It s my privilege, Ben-Bandu. I wouldn t want to pass through this forest without visiting your village and seeing for myself how the Banda people live. Oh my, you speak so eloquently. My brother sits by the fire -- I know he wishes to speak with you. But the Elder would speak with you first. He rests in his hammock up on the mound. Go speak with him, and then come down again so we can celebrate the death of the Gribbler and the brave escape of April Ryan and Ben-Bandu s brother. Are you feeling all right? I thought you d disappeared on me back at the Gribbler s lair. Oh dear, I do apologize. I saw the Gribbler return from the forest, so I ran into the bushes and headed straight for the village. Thanks to you, April. How did you kill the Gribbler? Lots of luck and a little bit of quick thinking. My limited talents in the martial arts were woefully underused. Were you frightened? I don t think I ve ever been so frightened in my entire life. Kinda exhilarating, actually. Although, at this point, I think I ve had quite enough excitement for a lifetime. Oh. Dear me! I could never be as brave as you, April. Ever. I was going to get help, you understand. But then I bumped into my brother, and I told him what was happening. Well, I m glad you re okay. Hi guys. Are you enjoying the feast? Oh, very much, very much. What is this Spirit Dig the Elder told me about? Oh, it s a sacred place, a very sacred place. It s where we, the Banda, can speak with our ancestors, ask them questions and learn from their wisdom. Yeah? Well, the Elder said I was to sleep there tonight. He did? The Elder said that? Then you have been honored by him, April. Only those worthy of the spirits of our ancestors can spend the night in the Spirit Dig. Where is the Spirit Dig? Right behind you, at the far end of our green. Enjoy the party, guys. Oh, but it s in your honor, April. You must enjoy yourself too! Where did you say the Spirit Dig was again? Right behind you, April. The entrance faces our green. The hero of the day comes to visit the old Bandu! Let me see your face, human. Make yourself shorter! That s much better. The human is closer to the Soil, now, and she may even feel it like we do -- moving, shaping itself, breathing, beating. I don t feel anything, sorry. So the human is not a digger, but we don t judge her because of that. The human is a hero, she is. Don t call me that. I m not a hero. I was just in the right place at the right time to help somebody out. She destroyed the evil that haunted our forest, and rescued one of our Little Ones from the creatures of chaos, and so she is a hero. She s the one spoken of in our songs, is she not? The one who will deliver us from an evil presence, and who will go on to save the Balance? You are she, are you not? I don t know. Well, we will see, we will see. You will sleep in our Spirit Dig tonight, and then tomorrow...we will see. But now, you must enjoy yourself! This feast is in your honor, to show our appreciation for your courage. Thank you. Go! Eat and drink and dance, and then go to sleep in the Spirit Dig. We will talk tomorrow, before you continue your journey. You are on a journey, are you not? A very long one, yeah. We are all on a journey, but yours is the most important one...ever. So go! I will smoke my pipe and think on prophecies and songs. Go! Go, enjoy the feast in your honor! We will speak again in the morning, after you spend a night in the Spirit Dig, yes, yes. In the morning. I thought you were supposed to help out in the search! I could ve used some assistance this afternoon. Uh, yeah, but I did find some Mol-- Some Banda, didn t I? Just not the one we were looking for, is all. And besides, I was beat! My wings can only carry me so far before I need a twig to rest on and a couple of juicy berries. Speaking of berries, did you taste the ones they got here? The word is yum. Big yum. I don t know what they soak them in, but man! Well, at least you re okay. Oh, sure. You know me. I could use a good flea plucking, though. Care to reward me for my diligence? Diligence? Hah! Enjoying yourself, Crow? It s a party. I m the party bird. What do you think? Enjoying yourself, Crow? I m warm. I m full. I kissed a pretty chick today. Thanks for asking, though. Enjoying yourself, Crow? Sleepy. Veeery sleepy. I m guessing I ll be plucking my own fleas tonight, then, and I m okay with that. I m blaming you if I wake up with a crick in the neck tomorrow, though. Crow? Oh, hey! I was, uh, wondering what happened to you. What did happen to you? He s sleeping, bless his soul.
https://w.atwiki.jp/dow2jpmodwiki/pages/50.html
9040153Administer the Bio-Toxin to the capillary veins. 9040154Administer Bio-Toxin 9040155Plant the Teleport Homer on the Hill 9040156Move the Force Commander to the hill and plant the teleport homer. 9040157Plant Teleport Homer here. 9040158Transmit the Data 9040159Assault Cannon 9040161Assault Cannon 9040162The Assault Cannon is effective against infantry and heavy infantry. 9040173In the name of the Emperor! 9040174Space Marine Tactical Bolter Squad 9040175Tactical Marine Squad 9040180In the name of the Emperor! 9040181Avitus 9040182Devastator Marine Squad 9040208In the name of the Emperor! 9040209Gabriel Angelos 9040210Gabriel Angelos 9040211Blood Ravens Captain 9040215Gabriel Angelos 9040218Kill the Carnifex Alpha 9040219Kill off the Carnifex Alpha to disrupt the Tyranids in the area. 9040220Eliminate the Tyranid Vanguard Force 9040221Deliverance 9040222Bolt Pistol 9040224Squads Commander, Tactical, Assault 9040298Holy Truth 9040299Plasma Pistol 9040301Squads Commander, Assault 9040321Relic Bolter 9040324Squads Commander, Tactical, Assault, Devastator, Scout 9040325Relic Heavy Bolter 9040326Heavy Bolter 9040328Squads Commander, Devastator 9040329Relic Sniper Rifle 9040332Squads Scout 9040333Relic Bolt Pistol 9040336Squads Commander, Tactical, Assault 9040337Relic Scout Armor 9040338Scout Armor 9040341Squads Scout 9040346Artificer Power Armor 9040347Power Armor 9040350Squads Commander, Tactical, Assault, Devastator 9040354Recovery Operation 9040366Master-Crafted Power Armor 9040367Power Armor 9040370Squads Commander, Tactical, Assault, Devastator 9040371Lyssander s Judgment 9040374Squads Commander 9040375The Mercy of the Wise 9040376Bolter 9040378Squads Commander, Tactical, Assault, Devastator, Scout 9040379Shoota Boy Leader Boss 9040390Squads Commander, Tactical, Assault, Devastator, Scout 9040394Squads Commander, Tactical, Assault 9040398Squads Commander, Assault, Scout 9040402Squads Commander, Tactical, Assault, Scout 9040406Squads Commander, Devastator 9040412Squads Commander, Devastator 9040416Squads Commander, Devastator 9040420Squads Commander, Tactical, Assault, Devastator 9040424Squads Commander, Assault 9040428Squads Commander, Scout 9040432Commander Terminator, Tactical Terminator, Devastator Terminator 9040436Squads Commander, Tactical, Assault 9040442Squads Commander, Assault 9040446Squads Commander 9040452Squads Commander, Assault 9040456Squads Commander Terminator, Assault Terminator 9040460Squads Commander 9040464Squads Commander, Tactical, Assault, Devastator 9040468Squads Commander, Tactical, Assault, Devastator 9040473Squads Commander, Tactical, Assault, Devastator 9040478Squads Commander, Tactical, Assault, Devastator 9040482Squads Commander, Tactical, Assault, Devastator 9040486Squads Scout 9040490Squads Commander, Tactical, Assault, Devastator 9040493Eldar Tank 9040494Fire Prism 9040497Fire Prism Boss 9040500Destroy the Predator Tank 9040501Find and destroy the Predator Tank 9040588Level 2 Stronghold 9040589Upgrades your Stronghold to level 2. Unlock Devastator Plasma Cannon Squad, Dreadnought, Razorback and Librarian. 9040590Level 3 Stronghold 9040591Upgrades your Stronghold to level 3. Unlocks Predator Tank. 9040607Rites of Initiation 9040608Gives access to Sniper Rifles. 9040614Death From Above 9040617Level 2 Stronghold 9040618Cleanse and Purify 9040619Unlocks access to Plasma Gun and Missile Launcher upgrades on Tactical Marines 9040648Heavy Bolter 9040679Tyranid Warrior 9040682Consume mass quantities! 9040683Tyranid Warrior with Venom Cannon 9040684Tyranid Warrior 9040687Consume mass quantities! 9040688Tyranid Warrior with Barbed Strangler 9040818Level 2 Stronghold 9040819Reinforced Armor Plating 9040820Grants extra health to the Predator. 9041053Superior Flamer 9041054Flamer 9041057Squads Commander, Tactical, Assault, Scout 9041058Superior Plasma Gun 9041059Plasma Gun 9041061Squads Commander, Tactical, Assault, Devastator 9041065Squads Commander 9041066Defiant Rynn 9041069Squads Commander 9041070Superior Combat Shotgun 9041074Squads Scout 9041075Arbiter Mencius 9041076Combat Shotgun 9041079Squads Scout 9041080Flame of Terra 9041084Squads Commander, Tactical, Assault, Scout 9041085Xenosplitter 9041086Chainsword 9041088Squads Commander, Tactical, Assault 9041089Scourging Fury 9041092Squads Commander, Tactical, Assault, Devastator 9041098Rate of Fire Low 9041101Naaman s Silence 9041104Squads Scout 9041107Sniper Rifle 9041108Sniper Rifle 9041134Tyranid Deathsplitter Ravener 9041137Consume mass quantities! 9041138Tyranid Devouer Ravener 9041139Consume mass quantities! 9041140Tyranid Deathsplitter Ravener 9041188Barbed Strangler 9041193Frag Grenade 9041194Throw a grenade which damages and disrupts infantry. Grenades ignore cover and are effective against garrisoned buildings. 9041197Frag Grenades 9041198Artificer Armor 9041203Artificer Armor 9041204Increases the health, health regeneration and energy of the Force Commander. 9041206Armor of Alacrity 9041208Armor of Alacrity 9041209Grants the Sprint ability allowing a burst of speed. Increases the health and speed of the Force Commander. 9041211Plasma Rifle 9041214Plasma Gun 9041215Effective against infantry and heavy infantry. Grants the Overcharge Plasma ability to temporarily increase rate of fire. 9041224Greatly Increased Rate of Fire 9041253Explodes in a cloud of poisonous spores 9041254Tyranid Ripper 9041293… can … eem … past … apter. 9041294Armageddon Come in. Come in. 9041305Tyranid Hormagaunt 9041314Consume mass quantities! 9041315Tyranid Hormagaunt 9041418Techmarine Martellus 9041421In the name of the Emperor! 9041422Techmarine Martellus 9041423Martellus 9041424Techmarine 9041473Level 2 Stronghold 9041474Armor Support 9041475The Razorback transports troops and allows nearby units to reinforce. 9041478Tyranid Devouer Ravener 9041572Deploy Defences 9041573Place your choice of defence measures in the indicated areas 9041577Administer Bio-Toxin 9041604PROXIMITY MINE 9041635Kustom Shoota 9041638Requires %1AMOUNT% more requisition. 9041639Requires %1AMOUNT% more power. 9041640Exceeds available popcap by %1AMOUNT%. 9041641Requires %1AMOUNT% more fuel. 9041642Requires %1AMOUNT% more action points. 9041643Requires %1AMOUNT% more command points. 9041644Choppa 9041700Stikkbomma 9041703Stikkbomma Weapon 9041725Tough melee troops equipped with a Choppa and Slugga. Can be upgraded with Burnas and with a Nob Leader to unlock the Swamp Em ability. 9041726Slugga Boyz 9041727Slugga Boyz 9041728Infantry 9041746Frag Grenade Pack 9041749Squads All 9041770Slugga Boy 9041773Can be upgraded with the Big Shoota which grants the Aiming? Wotz Dat? ability. Can also be upgraded with a Nob Leader for greater durability. 9041774Shoota Boyz 9041775Shoota Boyz 9041776Infantry 9041777Shoota Boy 9041780Shoota 9041782Slugga 9041784Choppa 9041789Orbital Bombardment 9041790Call in a massive orbital strike capable of destroying even the heaviest units. 9041792Relic Plasma Gun 9041793Plasma Gun 9041796Squads Commander, Tactical, Assault, Devastator 9041797Master-Crafted Plasma Gun 9041798Plasma Gun 9041801Squads Commander, Tactical, Assault, Devastator 9041805Squads Commander, Assault 9041818Infiltrate 9041819Vanish from enemy sight. Attacking, using abilities or getting too close to enemy troops will briefly reveal the squad. 9041865Squad must not be in cease fire 9041902Shoota Boy 9041905Slugga Boy 9041908Shoota Boy 9041911Slugga Boy 9041914Basic infantry of feral Orks. 9041915Feral Ork Boyz 9041916Feral Boyz 9041917Ork Mob 9041918Basic infantry of feral Orks. 9041919Feral Ork Boyz 9041920Feral Boyz 9041921Ork Mob 9041922Basic infantry of feral Orks. 9041923Feral Ork Boyz 9041924Feral Boyz 9041925Ork Mob 9041926Basic infantry of feral Orks. 9041927Feral Ork Boyz 9041928Feral Boyz 9041929Ork Mob 9041936Squads 9041937Technology 9041938Wargear 9041939Available Weapons 9041940Available Armor 9041941Available Accessories 9041942Equipped 9041964Squads Commander, Devastator 9042220Tyranid Lictor Boss 9042271Space Marine HQ 9042274Stronghold 9042275Building 9042372N 9042604Supply Drop 9042605Squads All 9042636Harlequin 9042798Big Shoota 9042883Recovery Stimulant Kit 9042884Astartes Issue 9042885Heals 75% of Squad Maximum Health in an Area 9042886Squads All 9042887Choppa 9043434Weapon has a Setup Time 9043482Support Item Increase 9043497Frag Grenades 9043498Squads All 9043503Squads All 9043516Tyranid Carnifex Boss 9043519Smash! Maim! Destroy! 9043520Tyranid Carnifex 9043680Squads All 9043687Squads All 9043688Frag Grenade Pack 9043689Astartes Issue 9043690Anti-infantry explosive that deals good damage regardless of cover 9043691Squads All 9043696Squads All 9043697Recovery Stimulant Kit 9043698Astartes Issue 9043699Heals 75% of Squad Maximum Health in an Area 9043700Revives Fallen Squad Leaders 9043701Squads All 9043727Assault Marine 9043728Thaddeus 9043729Thaddeus (Terminator) 9043730Avitus 9043731Force Commander 9043732Cyrus 9043733Tarkus 9043734Techmarine 9043735Terminator 9043742FIRING RANGED WEAPON 9043889Valhalla s Teeth 9043894Squads Commander, Tactical, Assault 9043898Squads All 9043906Hand of Calder 9043909+45 Fire Damage to Attacks 9043910Squads Commander 90439115% Chance to Deal an Extra 50 Explosive Damage 9043918Reactivate three generators. 9043937Squads All 9043938Kill the Scout Sgt 9043939Find and kill the Scout Sgt 9043940Kill the Scout Sgt 9043941Find and kill the Scout Sgt 9044691Boss Helm 9044698%1NUMBER% / %2NUMBER% 9044706Master-Crafted Bolter 9044725Relic Combat Shotgun 9044729Master-Crafted Combat Shotgun 9044756Chain Sword 9044847/min 9044849Boss Healed! 9044865Relic Flamer 9044866Flamer 9044869Master-Crafted Flamer 9044870Flamer 9044873Kill the Synapse Creatures 9044920Tankbusta 9044923Rokkit Launcha 9044924Heavily armed anti-vehicle infantry. Capable of using the Rokkit Barrage ability to rain rockets down upon their foes. 9044925Shoota Boyz 9044926Tankbustas 9044927Infantry 9044936Usable by %1SQUADTYPES% 9044943Stikkbomma 9044958Stikkbomb melee 9044965Avitus (Terminator) 9044966Force Commander (Terminator) 9044967Tarkus (Terminator) 9044968Lightly armored melee unit. Can also bombard units from a distance with Stikkbombz. 9044969Stikkbommaz 9044970Stikkbommaz 9044971Infantry 9045014Supply Drop 9045015Support Item Increase 9045029Kill the Lictor 9045033Save the techmarine 9045124Frag Grenades 9045416Deff Dread 9045657Available Commander Items 9045773Wargear Dropped 9045774Supplies Dropped 9045877Master-Crafted Bolt Pistol 9045887Master-Crafted Heavy Bolter 9045888Heavy Bolter 9045932Master-Crafted Sniper Rifle 9045935Sniper Rifle 9045960Eliminate Kommando Bakstabba 9045961Locate and exterminate Kommando Bakstabba to stop his assaults on Imperial positions. 9046062Relic Chainsword 9046063Chainsword 9046065Master-Crafted Chainsword 9046066Chainsword 9046155Hormagaunt 9046158Relic Missile Launcher 9046162Master-Crafted Missile Launcher 9046177Boss Helm 9046178Master-Crafted Scout Armor 9046179Scout Armor 9046182Master-Crafted Heavy Flamer 9046373Warrior 9046386Boss Helm 9046387In the name of the Emperor! 9046388Howling Banshees 9046389Howling Banshees 9046390Eldar Melee Specialists 9046394Eldar master psyker 9046395Farseer 9046396Farseer 9046397Commander 9046401In the name of the Emperor! 9046402Eldar Rangers 9046403Ranger Squad 9046404Eldar Scouts and Snipers 9046408In the name of the Emperor! 9046409Warlock 9046410Warlock 9046411Eldar Psyker and Troop Leader 9046415Warp Spider 9046416Warp Spider 9046417Warp Spider 9046418Eldar Ranged Jump Infantry 9046422Even in death… 9046423Eldar Wraithlord 9046424Wraithlord 9046425Eldar Walker 9046487Zoanthrope 9046492Fires a high-powered round at a target. 9046493Plasma Cannon 9046497Ravener 9046501Carnifex 9046512Lictor Alpha (Hero) 9046515Lictor 9046518Boss Helm 9046525stabby bits 9046526Hive Tyrant (Hero) 9046536Ravener Alpha (Hero) 9046539Bolter 9046540Get to the Extraction Point 9046549Well done. Sample collected. 9046550Apothecary Gordian is analyzing the data to prepare the cure. 9046552We have the sample. Our work is done. 9046564Armor of the Apothecarion 9046565Gives the Apothecary more health, health regeneration and grants the Advanced Healing ability that allows him to heal allies that are near him. If the Apothecary is knocked unconscious, there is a chance he will be revived shortly after. 9046568Combat Stimulant Equipment 9046569Grants the Apothecary the Combat Stimulants ability which temporarily strengthens allied infantry increasing damage output and allowing them to break suppression. Increases the Apothecary s health. 9046571Artificer Armor 9046572Artificer Armor 9046576Combat Stimulants 9046577Temporarily increase the attack power of an allied unit. 9046591Recovery Stimulant Kit 9046592Astartes Issue 9046593Heals 75% of Squad Maximum Health in an Area 9046594Revives Fallen Squad Leaders 9046595Recovery Stimulant Kit 9046596Astartes Issue 9046597Heals 75% of Squad Maximum Health in an Area 9046598Revives Fallen Squad Leaders 9046599Recovery Stimulant Kit 9046600Recovery Accessory 9046601Heals 75% of Squad Maximum Health in an Area 9046602Revives fallen squad leaders 9046606Replenished by Ammo 9046607Replenished by Supplies 9046608Replenished by Supplies 9046609Replenished by Supplies 9046610Replenished by Supplies 9046621Apothecary Gordian 9046624In the name of the Emperor! 9046625Apothecary Gordian 9046626Gordian 9046627Apothecary 9046634A living engine of destruction that is impervious to small arms fire. Can be upgraded to have Thornback Armor, Barbed Strangler, or Venom Cannon. 9046635Carnifex 9046639Spore Cysts 9046640Spawn Spore Mines to cover the area around the Carnifex. Spore Mines are effective against buildings and infantry. 9046648Light melee unit that can overwhelm enemies in large numbers. Can be upgraded with Adrenal Glands which allow them to leap onto enemy targets. 9046649Tyranid Hormagaunts 9046650Reinforce Hormaguants 9046654Melee unit that projects a synapse aura that increases the durability of nearby Tyranid units. Can be upgraded with the Barbed Strangler to suppress enemy infantry. Detects infiltrated units. 9046655Tyranid Warrior 9046656Reinforce Warriors 9046657Fragile, high-damage melee unit that is effective against infantry and capable of burrowing underground. Can be upgraded with the Devourer, a ranged weapon effective against infantry and the Enhanced Muscle Coil to unlock the Burrow ability. 9046658Tyranid Deathsplitter Ravener 9046668Elite assassin unit that comes with the Infiltrate ability and the deadly flesh hooks attack. Detects infiltrated units. 9046669Tyranid Lictor 9046673Slow, fragile artillery unit. Comes with the Focused Warp Blast and the Warp Field abilities. Projects a synapse aura that increases the health regeneration of nearby units. 9046674Tyranid Zoanthrope 9046720Excels at stealth and hit and run attacks. Gives fear debuffs to nearby enemies when it attacks. Increases the the fear debuff that all Lictors cause to enemies they attack 9046721Tyranid Lictor Hero 9046722Commander, we have located the Ork who stole the data from the Techpriests. 9046723This Ork is a mad alien who has been fused into one of their obscene war machines. 9046724This Greenskin calls himself Rippa-Splitta and is obsessed with technology. 9046725Destroy this alien walker, and recover the location of the astronomic array. 9046734The Ork walker is emitting large amounts of radiation, Commander. 9046735You should be able to track him with ease. 9046736The Greenskins defending him may not be as simple to deal with. 9046743There is the belching contraption. 9046744Deploy anti-vehicle weapons. 9046751Enemy attack! Clear that area! 9046755The Ork is opening fire! 9046759Ork reinforcements! 9046762Right boyz! We gots ta fix up da Boss wazza-like! 9046768He is just as weak and pathetic as the others once you crack his shell. 9046769Beginning search for the data. 9046770Those Orks are repairing the Deff Dread, Commander. Eliminate them. 9046780We have recovered the stolen dataslate, and eliminated a major Ork threat. 9046785Commander, We have located the Ork assassin Bakstabba. 9046786This Greenskin is responsible for murders and sabotage across the sub-sector. He must be eliminated. 9046787Bakstabba has also launched raids into Tyranid infested areas. By striking him down, we can recover samples taken from the swarm. This will help develop a cure for Captain Thule. 9046788Strike quickly and without mercy. 9046797Stay alert. He is luring us in. 9046812C mere me pretties. 9046813Bakstabba s got some speshul treats for ya. 9046814Xeno grenade. 9046817Ere s a nice little gift for ya. 9046818The Ork is slipping away! 9046821Now ya seez me… 9046822Enemy taking aim! Close range before he can fire. 9046825Right in me crosshairs… 9046826Kommandos iz da sneakiest and da nastiest! 9046827Ya fell right inta me trap! You sure iz dumb! 9046828Maybe I ll flay yer skin an wear it as me coat! 9046829I ain t finished yet… I still got a plan… 9046830Why can I remember me plan? 9046831The Greenskin is dead. 9046832Our mission here is done. Prepare for extraction. 9046833The Apothecary s servitors will gather Tyranid samples from Bakstabba s possessions. 9046840I tol you I wuz da nastiest. 9046841Now, lets see wot yer teef looks like… 9046848Commander, the Orks have launched another raid into our territory. 9046849A powerful chieftain named Gutrencha is leading the assault. 9046850Take your squads and eliminate this beast before he does more damage. 9046851Do not delay. 9046860Gutrencha s location is marked on your map display, Commander. 9046861You will need to fight through the Orks defending him. 9046862We are ready, Commander. 9046869Target sighted. 9046870We are your death, Greenskin! 9046875Ya got frough me boyz, didja? 9046876Guess I gots ta kill ya meself. 9046877Grenade! 9046880Les see yer insides! 9046881Scatter! Enemy shockwave coming. 9046884Stop all yer movin about! 9046885Ork reinforcements inbound, Commander. 9046888Oy! Get ta killin , boyz! 9046889No fancy kit gonna save ya! 9046890Wunner wot ya taste like roasted?! 9046891Yer eads ll come off wiff just a twist. 9046892Whut? I m not boss no more? 9046893Zog it. 9046894The Ork scum is dead at last. 9046895Ready for extraction, Commander. 9046896Good work, Commander. 9046903Hah! I m da strongest boss dere ever wuz! 9046904Beer! Where s me fungus beer?! 9046914Kill him and the horde will lose much of its bite. 9046923The Ork has laid several deadly traps near his location. Be on guard. 9046924He should be worried, not us. 9046925Do not underestimate your opponent, Avitus. 9046932There s the Greenskin. 9046938Wot? You don like me kustom bitz? 9046939Now dat s insulting! 9046940Greenskin proximity mines. 9046943I makes da best bombz in da Waaagh! 9046944The Greenskin is causing an earthquake! 9046947Here s a taste of me mega-rumblah, ya gitz! 9046948The quake is focused on that structure! 9046951Ain t a ting built can stand against me mega-rumblah! 9046952Yer kit s gonna make fer some fine additions to me bitz box. 9046953I m da best Mek dere iz! 9046954An three turns to da lef … Dere! 9046955Ah Zog! 9046956I knew I shoulda replaced more of me squishy bitz… 9046957The Greenskin s prattling is finally ended. 9046959Emperor willing. 9046966Hopes I didn t smash all yer best bitz. 9046967Ooh, I been lookin fer one of dese fer me Trukk… 9046968Prepare for emergency extraction. 9046969Well done, Commander. 9046977We cannot allow the Greenskin to make use of our wargear unpunished. 9046986The Greenskin tank is indicated on your map display. 9046995There is the thieving Greenskin. 9046996Eliminate him while he is exposed. 9047001Time fer ya to shake, squishies! 9047002You ll shake more wif broken bones! 9047003Tank charge! Redeploy. 9047006Smear em nice n red! 9047007Relocate from the line of fire! 9047010If anyfing s better n me kannon, I don t know wot dat is. 9047011Suppression weapons! Do not get caught exposed! 9047014How z about a little Dakka fer ya?! 9047015Yer gonna grease me treads! 9047016I put blood flaps in back jus fer you. 9047017Hear dat grindin ? Hope ee wasn yer friend! 9047018Gaarh, not like dis! I was… was… 9047019Burn me body in me wagon… 9047020We have recovered the Chapter s armor. 9047021What is left of it. 9047022My thanks for ending this Greenskin heresy, Commander. 9047029I m boss of da road! 9047030An terday s road wuz you! 9047031I will examine the remains of the Predator and give peace to it s spirit. 9047032Perhaps I can uncover just how it was lost to the enemy. 9047100Commander, the Orks have launched a counter attack. 9047101The Ork raiding parties are led by a Nob named Skykilla. 9047102This Nob leads a squad of Stormboyz, Orks equipped with primitive jump packs. 9047103Stormboyz are especially ruthless Orks. Show them no mercy. 9047112Enemy location flagged on the map, Commander. 9047113We will blaze a trail of blood straight there. 9047114Keep boasting, and the blood will be ours. 9047121There is the Ork leader. 9047122Move in for the kill! 9047127I m comin down on yiz. 9047128But you ll always be beneaf me feet. 9047129Enemy bombs! 9047132Brace yizselfs fer me bomb! 9047133Do not let him escape! 9047136Nuffin can save yiz! 9047137Move! That Ork jump pack is going to blow! 9047140Disushpline or death! 9047141From above, y look like ants! 9047142I m bringin a hammer down! 9047143Meet me boots an yer death! 9047144I die like I lived. 9047145Loud, fast an dangerous. 9047147Another Greenskin dead. 9047155More eads fer me boss pole. 9047156More glory for da Waaagh! 9047158Mission aborted. Deploying Thunderhawks for emergency extraction. 9047175Our target s location is indicated on the map display, Commander. 9047176The road there is full of Orks. 9047177Then we shall fight through them, Cyrus. 9047184The beast is there, brothers. 9047185Priority target! Drive forward! 9047190Hah! Hah! Yer puny, but ya gots gutz. 9047191I likes dat! 9047192Enemy grenade! 9047195I gots a present fer you lot! 9047196The xeno is readying an attack. Clear out! 9047199I likes to smash! 9047200Greenskin reinforcements. 9047203Boyz! Get over ere and smack dese gitz! 9047204I fought you came to ere ta fight! 9047205Yer helmets iz gonna look great on me boss pole. 9047206I ll give me boyz yer teef! 9047207Huhn… You puny runts iz tougher than ya look… 9047208So much for me boss pole… 9047209Ork threat eliminated. 9047210Relay a safe approach to the Thunderhawks for pickup. 9047211Well done, Commander. 9047218Wot? Dat s it? 9047219I was just startin to ‘ave fun… 9047226Commander, it seems the Eldar have not been driven off after all. 9047227The xenos have summoned their daemonic Avatar, a towering warrior of flame. 9047228The Avatar and its war host are destroying everything in their path. 9047229They must be stopped or what few holdings we have left on Typhon will be lost. 9047234If only the Eldar turned their fury against the Hive Fleet. 9047235Interpreting Eldar motives is a fool s errand, Cyrus. 9047236Let us put down this monstrosity and be done with them. 9047240Holy Terra… 9047241It emits the heat of a sun! Attack from a distance. 9047246It summons Warp fire! 9047249The ground is going to ignite! 9047252The heat is rising! Clear away from it! 9047260Let this be the last we see of the damnable Eldar. 9047268Commander… Gabriel… Cyrus is right… 9047270Foul witches! Purge them! 9047271Now! Strike before it can recover! 9047274Commander, we have managed to locate the xenos who have been raiding the reliquaries of Meridian. 9047275Commissariat records identify their leader as Idranel, an Eldar witch responsible for several attacks on the bastion world of Cadia. 9047276The veiling sorceries that have hidden her from us have fallen, but she remains a powerful foe leading a sizeable force. 9047277Only the Space Marines stand a chance of eliminating her before she escapes. 9047282Hold fast to the Emperor, and beware Eldar trickery. 9047283This has the makings of a trap, brothers. 9047284Perhaps, but this Idranel will not find us easy prey. 9047288Target in sight. 9047289Let the purgation begin. 9047292Did you think I had not foreseen this attack, primitive? 9047293It is time you learned what it is to face a Seer of Ulthwe the Damned! 9047294Beware her sorcery! Keep your distance! 9047297She summons the powers of the Warp itself! 9047299Let the storms of fate wipe this benighted world clean! 9047300More of them! Kill them all! 9047302If you pleasure in war, then you shall face an army. 9047303I am armored in the runes of Ulthanash! 9047304My spear sings a song of death for you! 9047305Reap the rewards of your thieving ways. 9047306Remarkable … I had thought surprise lost to me… 9047307What a wondrous lesson to come from such primitives… 9047308Fear of the righteous is the only lesson we have to teach. 9047309You have my thanks. A glorious victory for your brothers and you, Commander. 9047310A distraction. This does nothing to beat back the Tyranid swarm. 9047314Go and lick your wounds, primitives. 9047315Let your people know the cost of stealing from the Eldar. 9047340Your little brains are so easily muddled. 9047341I present you a puzzle. 9047344Blast it. Stop fidgeting. 9047347I liked you better at a distance. 9047350The runes demand too much. 9047351None may harm the Farseer so long as we live. 9047352I call forth the warding runes. 9047353I will see you to the Infinity Circuit, my faithful Warlocks. 9047370Commander, we have detected a major Eldar incursion. 9047371A powerful alien hovertank is leading a mixed force into parts of Meridian. 9047372The Imperial Guard is stretched well past the breaking point. 9047378The Eldar vehicle s last known position is marked on your map display, Commander. 9047379Good luck. 9047380Leave luck for those who need it. 9047384That Guardian. He is making for a vehicle. 9047385Eliminate him before he can get there. 9047388The thieving animals have found me. 9047389I cannot let them hinder our cause. 9047390The tank is charging us! 9047392Run them down like the beasts they are. 9047393Prism cannon readying to fire! 9047395I shall rake them all with fire. 9047396Wide beam blast! Move! 9047398The fools stand right in the path of my crystal array. 9047399I will not be bested by this filth. 9047400Is there some point to this futile defiance? 9047401I can contain my disgust no more. 9047402Farseer - forgive me. 9047403I will not live to see your Vision fulfilled. 9047404Graceful, fragile thing. 9047405Launch Thunderhawks for extraction. 9047406Meridian is again in your debt, Commander. 9047410I have taken care of the pests. 9047411Now we can return to more important matters. 9047412Thank you for your aid in stopping these Eldar raids, Commander. 9047413This surely was a great loss for them, and will stave off further assaults. 9047418Commander, we have spotted an Eldar scouting party. 9047419We have identified their leader as the notorious Ranger Nemerian. 9047420He has raided storehouses and reliquaries across Calderis and Meridian. 9047421Stop him once and for all, Commander. 9047426Eldar warriors have deployed to defend the target, Commander. 9047427They hope to cover his escape, no doubt. 9047428This we cannot allow. 9047432There, in the cloak. 9047433That is Nemerian. 9047436So you ve found me at last. 9047437Very well; I know better than to try to reason with you. 9047438Plasma grenade! 9047440No need to seek death - it comes to you. 9047441He is taking a shot. Close range! 9047443Now we fight on my terms. 9047444He is slipping away! 9047446I have you just where I want you. 9047447This is a waste of precious time. 9047448I ll save you the agony of dying to Hormagaunt fangs. 9047449You chose a poor time to become a nuisance. 9047450And all this time you might have been killing Tyranids. 9047451You deserve everything that s coming to you. 9047452Look how small these aliens are. 9047453And yet, so deadly. 9047454Congratulations, Commander. 9047458It is just as well. 9047459If you could not defeat me, how would you have withstood the Hive? 9047460Emergency extraction under way. 9047461Our relics and stores are much safer with Nemerian dealt with. 9047467Since your encounter at Argus, reports of Eldar activity have markedly increased. 9047474Map location marked, Commander. 9047475This Warlock will not escape us. 9047476Do not underestimate Eldar guile, Thaddeus. 9047480There is the psyker. 9047481Engage before he can use his powers. 9047484You are tardy. I was expecting you hours ago. 9047485Did you get lost? 9047486Brace for psychic blast! 9047488Feel the force of a disciplined mind. 9047489Warp fire! Clear the area! 9047491Limbs be fleet as thought. 9047492The coward hides from us! 9047494Enough. Temple Warriors, let us finish this business. 9047495Neither killing nor dying frightens me. 9047496And so we dally on the threshold of apocalypse. 9047497You may as well end your short lives here as anywhere. 9047498I knew my end awaited me somewhere on this world. 9047499You are simply the tools of greater forces. 9047500Suffer not the alien to live. 9047501Enemy destroyed, Commander. 9047502Launch Thunderhawk for emergency extraction. 9047506It seems you cannot even kill one marked by fate for death. 9047507Does that not strike you as sad? 9047508Well done, Commander. 9047509We cannot allow the Eldar to gain a foothold in this sector. 9047514Commander, Eldar incursions are continuing. 9047515Eldar warriors capable of rapid teleportation have been raiding many Imperial positions. 9047516These so-called Warp Spiders are notoriously difficult to track, but we have located one of their leaders. 9047517He will not stay in one place for long, so time is of the essence. 9047522Commander, our scanners place the Warp Spider in the position marked on your map. 9047523He will not stay there for long. We should move. 9047524Agreed, but watch for traps. 9047528There he is. 9047529Wait… Is he smiling? 9047532Here you come like good little prey. 9047533Now if you will just do me the further kindness of dying. 9047534He readies his weapons! Disperse! 9047536Try to wriggle out of this, worms. 9047537He is readying a teleport attack. 9047539You cannot defeat what your eye cannot follow! 9047540He brings reinforcements. Eliminate them! 9047542Another angle, I think. 9047543I am keen to learn what desperation does for you. 9047544Come, surely you can do better. 9047545I see you did not quite think this through. 9047546It is the way of nature. 9047547A predator stumbles, and he becomes prey. 9047548He considered us mere prey. 9047549No longer. 9047550Excellent work, Commander. 9047554A satisfying contest. I have learned much of your ways. 9047555I thank you for preparing me to meet your friends. 9047556Deploy for immediate extraction. 9047557Without the elite Warp Spiders to concern us, our defenses are far more secure. 9047580Here come the wretches now. 9047581Teach them a lesson in terms they can understand. 9047584Into their teeth. 9047587I will cut down the soldiers. 9047590They did bring a real weapon after all. 9047591Laughable. 9047592Their wits are as slow as they are. 9047593I begin to tire of your company. 9047594To fall to such vermin… 9047595May death erase the memory of this shame. 9047602I have reminded them of their place. 9047603They shall not forget it again. 9047613Depriving the Eldar of this armature will greatly reduce their offensive ability. 9047618The alien walker s location is flagged on your map display, Commander. 9047619This giant wields bizarre and dangerous technologies. 9047620Our weapons will find their mark. 9047624Look at the size of it… 9047625No time for gaping. Attack! 9047630Move! Enemy firing! 9047633Avoid its blade! 9047636Eldar warriors! Eliminate them! 9047638Protect the ancient! Strike down our foes! 9047644It is but a crumpled mass of bone, now. 9047645As all their kind should be. 9047653This should draw out their leaders so you can put an end to these raids. 9047658Commander, a massive Tyranid beast is on the rampage. 9047659This great Carnifex is a thundering terror that has destroyed anything that stood against it. 9047661You must destroy it, if the sector is to withstand the Hive. 9047670Drop successful, Commander. 9047671We are within striking distance of the Carnifex s position. 9047672The Hive will not leave it undefended. We must move. 9047679Here it comes! 9047680Use your heaviest weapons! 9047685That screaming… Bio-plasma! 9047688Carnifex rush! Clear out! 9047691It is going to fire! 9047694All of your kind will die, alien! 9047695All of you! 9047696Very well done, Commander. 9047703Even the alien hive cannot replace such a great beast instantly. 9047704You have gained the sector another day of life. 9047709Commander, we have a priority target. 9047710A thundering Carnifex is driving forward with a host of Tyranid creatures. 9047711This Carnifex is very powerful, Commander, but that also makes it valuable to the Hive Mind. 9047721The beast is marked on your map display. 9047722Emperor be with you, Commander. 9047723Always, Martellus. Always. 9047730There is the monster! 9047731For the Chapter! Attack! 9047736It is charging! Move! 9047739Bio-plasma! Clear that area! 9047742Venom barrage! Find cover! 9047745Another victory for you, my Emperor. 9047746Excellent work, Commander. 9047747The death of such a creature has cost the Hive Fleet dearly, forcing it to slow its infestation. 9047754The Litany of Fury is getting closer and closer to sub-sector Aurelia. 9047755Stand fast and we shall join you soon. 9047760Commander, the Tyranid invasion has begun. 9047761We have received reports that the beasts are pushing into populated territory with amazing speed. 9047762Thus far, only smaller creatures have been reported. 9047772Commander, the heart of this swarm is marked on the map display. 9047773This must be where the lead creature lurks. 9047774Then let us cut right into it. 9047781There. That beast directs the swarm. 9047782Eliminate it with extreme prejudice. 9047787Strangler vines! Relocate! 9047790It readies a strike! Move! 9047793More Tyranids! Open fire! 9047796The lead Tyranid has fallen and the swarm is scattering. 9047797For now. 9047798Good work, Commander. 9047805Begin emergency extraction and recovery. 9047806Your victory has gained us precious time to ready our defenses. 9047811Commander, we have located a powerful Hive Tyrant. 9047812This creature is at the apex of the Tyranid hive s surface infestation. 9047814You must destroy this monstrosity. 9047823The Tyrant s last known location is marked on your map, Commander. 9047824This place teems with Tyranid vermin. 9047825Then we know what we must do, Avitus. 9047832Where is the beast? 9047833It is laying a trap for us… 9047838It spits toxic clouds. Move. 9047841Tyranid Warp blast! Find cover! 9047844The Tyrant is summoning its guards. Open fire! 9047847Is there no end to the horrors we face? 9047848Only in their deaths. 9047849Or our own. 9047856The chapter histories will laud this day, Commander. 9047857With the death of that Tyrant, the Librarians felt the Hive Mind shudder and recoil. 9047914The Hive Tyrant is the vital link between the Hive Fleet in space and the organisms on the planet s surface. 9047915Eliminating the Tyrant will leave the Tyranid forces in disarray for a time, compelling them to withdraw. 9047916These are the vulnerabilities we must exploit - no matter the cost. 9047925We will drive a spike into the hive s very heart. 9047926Well put, Avitus, but the Tyrant will not die easily. 9047927Make ready for battle. 9047934Here is the Tyrant beast. 9047935At last. 9047943Incoming attack! Clear the area! 9047949It s dead. At last. 9047950We actually hurt the Hive Fleet. Amazing. 9047951You have struck a telling blow, Commander! 9047958Legions of Tyranids are directionless without their Tyrant. 9047959The hive will produce another in time. 9048015Only your Space Marines have a chance of killing the Lictor before it escapes again. 9048016Commander, a Tyranid Lictor has evidently been stalking the habblocks for weeks. 9048017With the current infestation, the beast has revealed itself in an infested area. 9048018Eliminating this killer would greatly boost morale among the population and help secure our defenses. 9048027Commander, the Lictor s last known position is on your map display. 9048028I doubt it will wait patiently for us, Commander. 9048029Agreed. Watch for ambush. 9048036This is the place… Scan for movement… 9048037There! Ambush! 9048042Spore mine barrage! 9048045Where is it… There! 9048048It slips away again! 9048051Inbound spore mines! Clear that structure! 9048052The Lictor is dead. 9048053Commander, Meridian is in your debt again. 9048060The death of this beast gives us hope that we may stand against these horrors. 9048061Thank you. 9048117A powerful Tyranid creature has been spotted, Commander. 9048118This insidious beast is an especially powerful Ravener. 9048119It has burrowed through multiple Imperial Guard outposts, wreaking havoc with morale. 9048120Its rampage must be stopped. 9048129This slither-slasher will pay for the men it has killed. 9048130We are facing an endless swarm, Thaddeus. 9048131This is about more than a few lost Guardsmen. 9048138There it is!. 9048139Eliminate it. 9048144It is about to fire! Close range! 9048147It goes underground! 9048153Vengeance is worth the effort. 9048154Let the Emperor worry about revenge, Thaddeus. 9048155Concentrate on victory. 9048162Congratulations on your victory, Commander. 9048163With each of these victories you hurt the hive and force it to recoil. 9048343It is vulnerable! Strike before its shield returns! 9048372Commander, we have located Captain Thule s attacker. 9048373The Warrior beast that you drove into the Badlands has resurfaced, leading a swarm of lesser Tyranids. 9048374We cannot allow this creature to escape retribution again. 9048375Collecting samples from its corpse may lead to a cure for Captain Thule. 9048384Commander, only a sample from the lead creature will help. 9048385I have indicated the creature s location on your map display. 9048386Captain Thule will have his vengeance. 9048393There is the beast. 9048394Destroy it! 9048399Barbed strangler! Move! 9048402It is poisoning the ground. Clear out. 9048405Watch out. The Warrior is summoning other Tyranids. 9048408This is for Captain Thule, alien! 9048409It is dead, Thaddeus. 9048410Save your hate for the next enemy. 9048417Well done, Commander. 9048418Apothecary Gordian has dispatched servitors to collect and analyze the Warrior s corpse. 9048474Commander, orbital sensors have located a powerful Tyranid target. 9048475This creature of the Zoanthrope genus exists to channel the psychic might of the Hive Mind. 9048476Our Librarians believe that killing this beast will cause feedback and actually weaken the Hive Mind itself. 9048486Ah… I can feel the thing scratching at my mind… 9048487We all feel it, Cyrus. 9048488Steel yourselves and advance. 9048495There. Amidst that madness. 9048496Clear away from the beast! 9048501It readies a warp blast! Clear out! 9048504No… not again… 9048507Warp energies shield it! Stand clear. 9048510My mind is my own, beast. 9048511My own! 9048512A great victory, Commander. 9048519Our Librarians report the Hive Fleet shuddered and screamed when you dealt the killing blow. 9048525Commander, our librarians have located a priority target. 9048526The Tyranid Hive Mind coordinates its countless drones through creatures with powerful psyker capabilities. 9048527Among these is the Zoanthrope, a beast of awesome psychic might. 9048528Killing this beast will cause the hive pain and be a significant step in driving the invader back. 9048537Come what may, this beast must die today. 9048538We know the stakes, Tarkus. 9048539The time for proclamations is long past. 9048546The creature must be there. 9048547The air crackles with psychic power. 9048552Psychic blast building up! Move! 9048555Beware the beast s warp powers! 9048558That shield burns - keep away from it! 9048561Let this be only a sample of the pain we will cause the Hive. 9048562Here, here. 9048563Excellent work Commander. 9048570The destruction of this Zoanthrope has pushed the Tyranid hive back markedly. 9048571You bring hope to the entire sector. 9048598Come on then, aliens. 9048599Let us see if you can fight. 9048602You will suffer fury from the sky! 9048605Death to the alien! 9048608To the air! 9048609Heavy fire! Silence those guns! 9048610No mercy for the xenos! 9048611For Chapter and Imperium! 9048612Savor your victory while you can, alien. 9048613My brothers will not rest until I am avenged. 9048620Victory is ours, brothers. 9048621But these xenos are sure to test us again soon. 9048644Quickly, reactivate the Dreadnought! 9048645I have returned to destroy the alien. 9048648Launch missile barrage! 9048651You will fall! 9048654Orbital batteries Unleash all fury! 9048655The Chapter demands your extermination. 9048656Suffer the fate of all enemies of Man. 9048657You are a blight upon the Galaxy, alien! 9048658Your victory is my shame, alien. 9048659I shall atone for it when next I wake… 9048666The alien attackers are no more. 9048667I shall slumber until next I am needed. 9048690Brothers, the enemy is upon us at last! 9048691Let us show them the price of their heresy! 9048694Launch grenades! 9048697Coordinates fixed! Fire artillery! 9048700You will pay for the deaths of my brothers! 9048701Suffer not the alien to live! 9048702Cleanse and purify! 9048703Strike with zeal and fury! 9048704Your existence is an affront to Chapter and Emperor. 9048705I die unbowed and undefeated… 9048712The enemy has fallen! 9048713See to your wargear and make ready for the next assault. 9048782You think to interrupt the rites of activation, alien. 9048783But they are complete and your death is at hand. 9048786Bring death to all aliens who approach. 9048789Orbital cannons Fire on this position! 9048792Machine spirit, protect he who tends to you… 9048793Your machines will fail you, xenos. 9048794Rest, machine spirit, but recover soon. 9048795The only mercy is death. 9048796The machine spirits have not failed me… 9048797I have failed them… 9048804The last of the aliens has fallen. 9048805Begin the rites of maintenance and thanks. 9048828The enemy is here. 9048829Rouse the vehicle while I delay them. 9048832Now you will feel the might of the Space Marines. 9048835Charge the enemy!
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現在位置~Where do we come from? Where are we going?~ ◆hqLsjDR84w ◇ ◇ ◇ 「悪いな、待たせてしまった。 と言ったものの、これでも予定よりはだいぶ早いんだけどね。 細かい説明を求めようともせず、シルバーはやるべきことを理解してくれた。 ……さてバイオレット、次は君だ。すでにその資料には目を通し終えたかな?」 「ええ。もう済ませてあるわ、ブラック兄さん。 けれど、まず最初に一つだけ訊かせてもらうわ。 この状況は、いったいどういうことなのかしら?」 「ふふ、質問に答えてあげたいのはやまやまなんだけどね。 すでにプログラムは始まりつつある。とにかく時間がないのさ」 「プログラム……」 「そう、渡しておいた資料に記しておいた『プログラム・バトルロワイアル』。 『プログラム・ジャバウォック』をも覆う巨大な砂時計が、ようやく動き出そうとしている」 「兄さん! 兄さんはなにをしようとしているの!? なにを隠しているの!? オリジナルARMSや私たちキースシリーズだけでなく、『異なる世界』とやらにまで手を伸ばして、なにを――!?」 「先ほども言ったが、プログラム・バトルロワイアルには時間がないのだ。 ……いや、プログラムだけじゃない。この、キース・ブラック自身にも……か。 私が私である間に、殻が破れてしまわぬうちに、始めねばならないのだからな。 話す前によく理解をしてほしい、バイオレット。 いまから告げるのが、キースシリーズの長兄であるキース・ブラックから、我が妹のキース・バイオレットへの言葉だということを」 「兄、さん……?」 「では、プログラムにてお前がするべきことを命じよう。 ――――『三月兎(マーチ・ヘア)』のキース・バイオレットとして行動してくれ」 「それは、どういう……」 「話は以上だ。これにて準備はすべて完了し、プログラム・バトルロワイアルが開幕する」 ◇ ◇ ◇ 『われわれはどこから来て、どこへ行くのか』 ◇ ◇ ◇ 「来たか、新宮隼人」 「はっ、そりゃあ来るぜ。 この喫茶店に灯りが点いてなくても、こんなにガンガン共振波出してやがったらな。 いつかアンタ『共振反応なんていくらでも隠せる』っつってたよな、バイオレットさんよ。だったらなんでやらねえんだ」 「そちらの『騎士(ナイト)』も同じだろう。 あのときと違って、現在のあなたたちならば共振波など抑えてしまえるはずよ」 「俺は、出さなきゃいけねえ理由があんだよ。 てめーの兄貴があんなことしちまったからな。もしものときは、俺がアイツを止めるって話になってんだ」 「…………」 「でも、アンタはちげーだろ。 なにが目的なのかなんて知らねえが、俺の目的とまったく一緒ってことはねえだろう。 だったら、なんでそんなに自分がここにいると主張してやがったのか…… たぶんだけどARMSを移植された誰かを待ってたんじゃねーのか。ティーカップまで用意してるしよ」 「かも、しれないな」 「つっても、今回ばっかりはアンタのマッド・ティーパーティに付き合う気はねえぜ。 何より優先しなくちゃなんねえのは、高槻のヤローがどうなってるか知ることだからな。 ただそれでも、アンタに会ったからには訊かなきゃならねえよな。この殺し合いについてよォ」 「…………分からない」 「ふざけんじゃねえ!! 見てたんだぜッ! 俺たちがここに飛ばされるとき、アンタ一人だけ問題なく立ってやがったのをよ! なにか……! 全部は知らなくても、なにかは知ってるんじゃねえのかッ! それだけでいいから言ってくれ!」 「本当に、なにも知らないわ。 私が伝えられたのは、あなたたちがブラック兄さんに説明された内容と同じ。 他には参加者の情報と、この殺し合いがプログラム・バトルロワイアルという名だということくらい」 「本当……ッ、なのか?」 「私一人アリスの間に残されるというのも、知らなかった。 残しておいてブラック兄さんは私の質問にほとんど答えず、ここに移動させたわ。 それどころか赤木カツミを殺害するという話でさえ……私はまったく聞かされていなかった」 「ブラックのヤロー、なに考えてやがる……ッ。 招待状なんか渡して来たと思ったら、自分から呼び出してよ! 高槻の前でカツミを殺して、プログラム・ジャバウォックとやらを無理矢理一気に進めちまおうってのか……!」 「…………違うわ。 以前あなたたちの前で言った通り、プログラム・ジャバウォックを発動させるには高槻涼がアリスの近くにいなくてはならない。 だというのに、ブラック兄さんは彼を他の参加者と一緒に移動させた。これだけで、プログラム・ジャバウォックからは大きくズレてしまっているもの……」 「ちッ、どうなってんだ」 「それに、グリーンになにも知らせていないのも奇妙ね。 私とシルバー兄さんだけに話をして、どうしてグリーンだけを省いたのか。 『希望』が託されたグリーンだけを省いて、赤木カツミが死に行く様を見せたのか……」 「ふん、アイツならいまごろ喜んで殺して回ってんじゃねえのか」 「……っ、あなたはなにも知らないから…………っ!」 「ん?」 「……いや、構わない。 私にとっては家族で愛しているが、あなたたちにとってそうではないのは分かっていたことだからな」 「そうかい。んじゃまあ、高槻のヤツを探しに行かせてもらうぜ」 「私に、なにもしないのか」 「んだよ、もともと俺は積極的に女子どもに手ぇ出すタイプじゃねえんだよ。 それに、最後に会ったとき『次は敵同士』つってたが、いまは戦う気ねえんだろ」 「…………ああ。 かつてのプログラムに対して取る行動はすでに決めていたが、このプログラム・バトルロワイアルにおいてはまだ結論を出せていない……」 「ならよかったぜ。極力、アンタとは戦いたくなかったからな。 ……けど珍しいもんだな、俺が離れてアンタが残るってのも。いつも、アンタが小さくなってくのを見てたってのによ」 「たしかに……そう、だな」 ◇ ◇ ◇ (おい騎士、お前まだ高槻の場所わかんねーのか!) 『……奇妙なことが起こっている』 (あァ? 言い訳なんか聞きたくねーぜ?) 『マーチ・ヘアの共振が、すでにほとんど感じられなくなっているのだ』 (てっめえ、寝ぼけてんのか!? まだ大して離れてねえだろうが!) 『そもそも、おかしいとは思っていたのだ。 先ほどもだいぶ接近してようやく共振を捉えたが、あれほどの共振波ならばもっと前に勘付いているはずだった』 (なるほど、言われてみりゃそうだな。どうなってやがる) 『分からぬ』 (はっ、ずいぶんあっさり言いやがる) 【D-5 南西路上/一日目 深夜】 【新宮隼人】 [時間軸] 15巻NO.8『要塞~フォートレス~』にて招待状を受け取って以降、同話にてカリヨンタワーに乗り込む前。 [状態]:健康、共振波を放出中 [装備]:なし [道具]:基本支給品一式、支給品1~3(未確認) [基本方針]:仲間たちと合流してブラックのプログラムを叩き斬る――が、その前にまず高槻を探す。 ※ある程度近づかなければ、ARMSの共振を感知できないようです。完全体となった場合は不明。 ◇ ◇ ◇ 「私が止まっている、か。新宮隼人め、言ってくれるな。 でも……やはり分からない。 ブラック兄さん、あなたは私になにを望んでいるの? 『キース・バイオレットとして』とはどういうことなの……? 私はいったい――――っ! 共振……っ。これは、ジャバウォック……!」 【E-5 喫茶店/一日目 深夜】 【キース・バイオレット】 [時間軸] 15巻NO.8『要塞~フォートレス~』にてオリジナルARMSたちがカリヨンタワーに乗り込む直前。 [状態]:健康、共振波を放出中 [装備]:なし [道具]:基本支給品一式、支給品1~3(未確認) [基本方針]:キース・バイオレットとして行動する……? ひとまず喫茶店に留まり、入ってきた参加者に対応。 ※参加者の情報をブラックから聞かされています。 ※ある程度近づかなければ、ARMSの共振を感知できないようです。完全体となった場合は不明。 投下順で読む 前へ:バグ 戻る 次へ:うしおと――/――ととら 時系列順で読む 前へ:バグ 戻る 次へ:うしおと――/――ととら キャラを追って読む GAME START 新宮隼人 019-bうしおと――/――ととら 000 OP『胎動~インディケイション~』 キース・バイオレット とら GAME START 蒼月潮 GAME START 染井吉野 ▲
https://w.atwiki.jp/gearsofwar2/pages/87.html
Act.4 巣窟 正念場 Cole:Mmm-hmm, so this is Nexus, huh? コール:ふーむ、ここがネクサスか? Baird:Still don t get how they could have built all this shit so fast. ベアード:こんなでかいもんいつの間に建てやがったんだろうな。 Marcus:Ah hell, we still don t know how long they been down here. マーカス:さぁな、奴等がいつからここにいるかもわからねぇんだぞ。 Baird:And all this Imulsion... are they thriving off of it? ベアード:それにこのイミュルシオンだ…これのせいか? Marcus:Maybe. But that queen of theirs keeps talkin about reachin the surface. マーカス:多分な。だがクイーンは地上行きの話ばっかりだぜ。 Mirrah:On the surface of Sera, we shall find our destiny. ミラ:セラの地上で、我々の運命をつかむのです。 Marcus:Speak of the devil. マーカス:噂をすればだ。 Dom:Reavers! ドム:リーバーだ! Baird:No shit! ベアード:マジかよ! Marcus:Shoot em down before they knock us off the cable! マーカス:撃ち落とせ、ケーブルを切られるぞ! Cole:We got some more! コール:また来たぞ! Mirrah:These creatures cannot hope to stop us. ミラ:奴ら等我々の敵ではない。 Mirrah:The Lambent know not our full strength. ミラ:ランベントなど蹴散らしてしまいなさい。 Baird:Uh, what the hell s she talking about?! ベアード:なあ、あれ何の話だ? Marcus:Baird, shut up! After the fight! マーカス:ベアード、黙れ!後にしろ! Mirrah:We will drown them in their own blood. ミラ:自らの血の海で溺れさせてやりなさい。 ケーブルカー乗り換え Cole:This thing s about to go, Marcus! コール:こいつヤバいぜ、マーカス! Marcus:Everybody, off! マーカス:みんな、乗り移れ! Cole:Whoo boy, that s a long way down, ain t it, grub?! コール:おい見ろよ、まっさかさまに落っこちてくぜ?! Marcus:Almost there. Keep at em, Delta! マーカス:もう少しだ。踏ん張れ、デルタ! Mirrah:The Riftworm is dead. Yet still we will vanquish our enemies. ミラ:リフトワームがいなくとも、我々の勝利は揺らぎません。 パレス到着 Marcus:All right, Delta, let s find a way in. マーカス:よし、みんな、入り口を探せ。 Mirrah:Destroy them! We must reach the surface! ミラ:やつらを排除しなさい!地上に辿り着かなくてはなりません! Mirrah:The Lambent are inferior! Destroy them for your queen! ミラ:ランベントは劣等種です!排除しなさい、クイーンの為に! パレス内イベント Baird:Why the hell are they in such a hurry? ベアード:なんであんなに慌ててるんだ? Cole:Looks like we must be kickin some serious ass. コール:俺たちにビビってるんじゃねぇか Marcus:I don t think it s us. Too far from the beacon. Must be somethin else going on. マーカス:俺らじゃない。ビーコンからは遠すぎる。何が起きてるんだ。 Dom:Are they fighting each other? ドム:同士討ちか? Cole:What the hell? コール:どうなってんだ? Mirrah:The Lambent are inferior! The plague must be stopped! ミラ:ランベントは劣等種です!災いを食い止めなさい! 分岐道(右) Marcus:Dom, you and Baird take the left. Cole and I got the right. マーカス:ドム、ベアードと左へ行け。コールと俺は右だ。 Marcus:Ah shit. マーカス:ああクソっ Mirrah:Like the humans, the Lambent are weak. Crush them beneath your feet. ミラ:人間共同様、ランベントは脆弱です。踏み潰してしまいなさい。 Cole:Ah, shut your trap, bitch. コール:ああー少しは黙れよ、ボケ。 It s the Lambent things, like we saw at the Imulsion factory, but like a whole army of em. 発行性ローカスト、イミュルシオン工場にいた奴等だ、大量にいやがる。 広場イベント Baird:Yo, Dom. Don t touch that shit. You could get rustlung off that or somethin . I don t know, man, it looks infected. ベアード:ようドム。触るなよ。 肺さび病になったらどうすんだよ。伝染るかもしれねぇんだぜ。 Dom:Yeah. Good call. ドム:ああ。そうだな。 Cole:Let me get this shit straight. The regular Locsut are fighting the glowin Locust? I thought they were all on the same side. コール:どうなってんだ。 普通のローカストと光るローカストは敵対してるってわけか?仲間同士だとばかり。 Baird:I was wondering why we were doing so well. ベアード:話がうますぎると思ったぜ。 Marcus:Well, that explains their desperation in the raids-they re losin their home turf to the Lambent. マーカス:だから必死だったんだな。発行性の奴らに本拠地を乗っ取られそうなんだ。 広場会話 Marcus:Get back into cover! マーカス:カバーに戻れ! Mirrah:Never give up, my children. You are Sera s saviors! ミラ:諦めてはならない!お前達がセラを救うのです! Dom:They re definitely fighting another war down here. ドム:奴等はもう一つ戦争をしていたのか。 Baird:Good thing too.... I have a feeling we wouldn t have lasted this long without some help. ベアード:そりゃよかった…俺達だけじゃここまでもたなかったかもな。 Cole:Don t those things explode? コール:こいつら爆発しないのか? Marcus:Yeah, usually. Keep your destance. マーカス:そのようだな。取り敢えず離れとけ。 Mirrah:Excellent, my children. Your bravery does your queen proud. ミラ:よくやった。お前達の勇気は私の誇りです。 リフトでの戦闘 Marcus:Here come some more! Take cover! マーカス:また来たぞ! 身を隠せ! Marcus:Clear the Lift! マーカス:リフトを制圧しろ! リフトでのイベント Cole:Yo, those glowy-ass Locust are comin ! コール:おい、光りもん連中が来やがるぜ! Baird:I m on it. ベアード:任せろ。 Cole:Got im! Are you seein this shit? コール:よし! 何だこりゃ? Marcus:Yeah. Unfortunately. マーカス:ああ。ぞっとしねぇな。
https://w.atwiki.jp/warband/pages/568.html
dlga_start mercenary_tavern_talk|Do you have a need for sellswords, my friend? {reg3?Me and {reg4?{reg3} of my mates one of my mates} are I am} looking for a master. We'll join you for {reg5} coins. dlga_start mercenary_after_recruited|Any orders? dlga_mercenary_after_recruited mercenary_after_recruited_2|Make your preparations. We'll be moving at dawn. dlga_mercenary_after_recruited mercenary_after_recruited_2.1|Take your time. We'll be staying in this town for a while. dlga_mercenary_after_recruited_2 close_window|As you say. We'll be ready when you tell us to leave. dlga_mercenary_tavern_talk mercenary_tavern_talk_hire|All right. I will hire all of you. Here is {reg5} coins. dlga_mercenary_tavern_talk mercenary_tavern_talk_hire.1|All right. But I can only hire {reg6} of you. Here is {reg5} coins. dlga_mercenary_tavern_talk_hire close_window|{s17} dlga_mercenary_tavern_talk tavern_mercenary_cant_lead|That sounds good. But I can't afford to hire any more {reg65?soldiers men} right now. dlga_tavern_mercenary_cant_lead close_window|That's a pity. Well, {reg3?we will I will} be lingering around here for a while, if you need to hire anyone. dlga_mercenary_tavern_talk tavern_mercenary_cant_lead.1|That sounds good. But I can't lead any more {reg65?soldiers men} right now. dlga_mercenary_tavern_talk close_window|Sorry. I don't need any other men right now. dlga_start trainer_intro_1|Good day to you {lad/lass}. You look like another adventurer who has come to try {his/her} chance in these lands. Well, trust my word, you won't be able to survive long here unless you know how to fight yourself out of a tight spot. dlga_trainer_intro_1 trainer_intro_2|Thank you for your advice. This place looks like a training field. Maybe I can learn about fighting here? dlga_trainer_intro_2 trainer_intro_3|Indeed you can. I am a veteran soldier... fought a good deal in the wars in my time. But these days, I train young novices in this area. I can find you some opponents to practice with if you like. Or if you have any questions about the theory of combat, feel free to ask. dlga_trainer_intro_3 trainer_intro_4a|Yes, I do have a few questions. dlga_trainer_intro_3 trainer_intro_4b|Actually, I can move on to practice. dlga_trainer_intro_4a trainer_talk_combat|Well, ask anything you like. dlga_trainer_intro_4b trainer_practice_1|Good. It's good to find someone eager for practice. Let's see what you will do. dlga_start trainer_practice_1|That was a good fight. dlga_start trainer_practice_1.1|Ha! Looks like you've developed a bit of a limp there. Don't worry, even losses have their value, provided you learn from them. Shake the stars out of your eyes and get back in there. There's no other way to win. dlga_start trainer_talk|Good day. Ready for some training today? dlga_trainer_pretalk trainer_talk|Ah, are you ready for some training? dlga_trainer_talk trainer_practice_1|I am ready for some practice. dlga_trainer_talk trainer_combat_begin|First, tell me something about combat... dlga_trainer_talk close_window|I need to leave now. Farewell. dlga_trainer_combat_begin trainer_talk_combat|What do you want to know? dlga_trainer_combat_pretalk trainer_talk_combat|What else do you want to know? dlga_trainer_talk_combat trainer_explain_defense|Tell me about defending myself. dlga_trainer_talk_combat trainer_explain_attack|Tell me about attacking with weapons. dlga_trainer_talk_combat trainer_explain_horseback|Tell me about fighting on horseback. dlga_trainer_talk_combat trainer_pretalk|I guess I know all the theory I need. Let's talk about something else. dlga_trainer_explain_defense trainer_explain_defense_2|Good question. The first thing you should know as a fighter is how to defend yourself. Keeping yourself out of harm's way is the first rule of combat, and it is much more important than giving harm to others. Everybody can swing a sword around and hope to cut some flesh, but only those fighters that are experts at defense live to tell of it. dlga_trainer_explain_defense_2 trainer_explain_defense_3|Now. Defending yourself is easiest if you are equipped with a shield. Just block with your shield. [Hold down the right mouse button to defend yourself with the shield.] In this state, you will be able to deflect all attacks that come from your front. However, you will still be open to strikes from your sides or your back. dlga_trainer_explain_defense_3 trainer_explain_defense_4|What if I don't have a shield? dlga_trainer_explain_defense_4 trainer_combat_pretalk|Then you will have to use your weapon to block your opponent. This is a bit more difficult than defending with a shield. Defending with a weapon, you can block against only ONE attack direction. That is, you block against either overhead swings, side swings or thrusts. Therefore you must watch your opponent carefully and start to block AFTER he starts his attack. In this way you will be able to block against the direction of his current attack. If you start to block BEFORE he makes his move, he may just attack in another direction than the one you are blocking against and score a hit. dlga_trainer_explain_attack trainer_explain_attack_2|Good question. Attacking is the best defence, they say. A tactic many fighters find useful is taking an offensive stance and readying your weapon for attack, waiting for the right moment for swinging it. [You can ready your weapon for attack by pressing and holding down the left mouse button.] dlga_trainer_explain_attack_2 trainer_explain_attack_3|That sounds useful. dlga_trainer_explain_attack_3 trainer_explain_attack_4|It is a good tactic, but remember that, your opponent may see that and take a defensive stance against the direction you are swinging your weapon. If that happens, you must break your attack and quickly attack from another direction [You may cancel your current attack by quickly tapping the right mouse button]. dlga_trainer_explain_attack_4 trainer_explain_attack_5|If my opponent is defending against the direction I am attacking from, I will break and use another direction. dlga_trainer_explain_attack_5 trainer_combat_pretalk|Yes, selecting the direction you swing your weapon is a crucial skill. There are four main directions you may use right swing, left swing, overhead swing and thrust. You must use each one wisely. [to control your swing direction with default controls, move your mouse in the direction you want to swing from as you press the left mouse button]. dlga_trainer_explain_horseback trainer_combat_pretalk|Very good question. A horse may be a warrior's most powerful weapon in combat. It gives you speed, height, power and initiative. A lot of deadly weapons will become even deadlier on horseback. However you must pay particular attention to horse-mounted enemies couching their lances, as they may take down any opponent in one hit. [To use the couched lance yourself, wield a lance or similar weapon, and speed up your horse without pressing attack or defense buttons. after you reach a speed, you'll lower your lance. Then try to target your enemies by maneuvering your horse.] dlga_trainer_practice_1 trainer_practice_1|I train novices in four stages, each tougher than the one before. To finish a stage and advance to the next one, you have to win three fights in a row. dlga_trainer_practice_1 novicemaster_are_you_ready|You have passed all stages of training. But if you want you can still practice. Are you ready? dlga_trainer_practice_1 trainer_practice_1.1|Way to go {lad/lass}. With this victory, you have advanced to the next training level. From now on your opponents will be regular fighters, not the riff-raff off the street, so be on your toes. dlga_trainer_practice_1 trainer_practice_1.2|Way to go {lad/lass}. Welcome to the third training level. From now on your opponents will be veteran fighters; soldiers and arena regulars and the like. These guys know some dirty tricks, so keep your defense up. dlga_trainer_practice_1 trainer_practice_1.3|You've got the heart of a champion, {lad/lass}, and the sword arm to match. From now on your opponents will be champion fighters. These are the cream of the crop, the finest warriors I have trained. If you can best three of them in a row, you will join their ranks. dlga_trainer_practice_1 novicemaster_finish_training|It does my heart good to see such a promising talent. You have passed all tiers of training. You can now tell everyone that you have been trained by the master of the training field. dlga_novicemaster_finish_training novicemaster_finish_training_2|Thank you master. dlga_novicemaster_finish_training_2 close_window|I wish you good luck in the tourneys. And, don't forget, if you want to practice your swordwork anytime, just come and say the word. dlga_trainer_practice_1 novicemaster_are_you_ready.1|Your next opponent will be a {s9}. You need to win {reg8} more fights in a row to advance to the next stage. Are you ready? dlga_novicemaster_are_you_ready novicemaster_ready_to_fight|Yes I am. dlga_novicemaster_ready_to_fight close_window|Here you go then. Good luck. dlga_novicemaster_are_you_ready novicemaster_not_ready|Just a minute. I am not ready yet. dlga_novicemaster_not_ready close_window|Hey, You will never make it if you don't practice. dlga_start septon_talk|Peace of the Father to you. I am a septon, a servant of the Seven. dlga_septon_pretalk septon_talk|The Warrior guard you, {playername}. What can his humble servant do for you? dlga_septon_talk septon_ayuda|I am but a sinner, septon, and I need your help. dlga_septon_talk septon_ayuda.1|I do not follow the Seven, but I would dearly like to learn more about the Faith. dlga_septon_talk close_window|I have other matters to attend to. dlga_septon_ayuda septon_ayuda2|Oh, well. I pray for you {playername}, for the Father to forgive your sins. If it is your wish, I can pray for you and any men sworn to you, and have my congregation join me, that the Warrior may better hear us. But the Warrior will surely hear you better where you to make a small donation to the Faith. Or if you wish to improve your reputation in this town, to be known as a pious and just man, you might make a large donation to the local sept. The populace of {s60} will surely praise your name. dlga_septon_ayuda2 septon_pretalk|I have sinned. I will donate 300 coins. dlga_septon_ayuda2 septon_pretalk.1|I have sinned greatly. I will donate 500 coins. dlga_septon_ayuda2 septon_pretalk.2|Actually, never mind. dlga_start high_septon_talk|Peace of the Father to you my friend. I am the High Septon, and I speak for the Seven themselves. dlga_high_septon_pretalk high_septon_talk|The Mother bless you, {playername}. What can I do for you? dlga_high_septon_talk high_septon_ayuda|I am but a sinner, Your Holiness, and I need your forgiveness. dlga_high_septon_talk high_septon_ayuda.1|I do not follow the Faith, but I would like to learn more of it. dlga_high_septon_talk close_window|I have other matters to attend to. dlga_high_septon_ayuda high_septon_ayuda2|I will pray for you {playername}, so the Father might forgive your sins and the Mother grant you peace. If it is your wish, I can order the septs in King's Landing to pray for you and any men sworn to you, and even have the court join me, that the Father may better hear us. But he will surely hear you better where you to make a small donation to the Faith. Or if you wish to improve your reputation in this land, to be known as a pious and just man, you might make a large donation to the Great Sept of Baelor. The populace of {s60} will surely praise your name, and word of your great generosity will spread to the countryside. dlga_high_septon_ayuda2 high_septon_pretalk|I have sinned. I will donate 500 coins. dlga_high_septon_ayuda2 high_septon_pretalk.1|I have sinned greatly. I will donate 1000 coins. dlga_high_septon_ayuda2 high_septon_pretalk.2|Actually, never mind. dlga_start drowned_god_talk|I am a servant of the Drowned God. dlga_drowned_god_pretalk drowned_god_talk|What is dead may never die, but rises again, harder and stronger. dlga_drowned_god_talk drowned_god_ayuda|What is dead may never die, but rises again, harder and stronger. dlga_drowned_god_talk drowned_god_ayuda.1|I know nothing of this Drowned God. dlga_drowned_god_talk close_window|I have other matters to attend to. dlga_drowned_god_ayuda drowned_god_ayuda2|The Drowned God may hear your prayers if the Drowned Men chant your name close to the sea. If it is your wish, I can make it so. But be warned, the Drowned God is not one of those soft green gods from across the water. If you wish to improve your reputation with the ironborn, to be known as a devout and righteous man, let me drown you in the waters. dlga_drowned_god_ayuda2 drowned_god_pretalk|Let the name of {playername} be heard beneath the waves. dlga_drowned_god_ayuda2 drowned_god_pretalk.1|Let me be drowned, that I might rise, harder and stronger. dlga_drowned_god_ayuda2 drowned_god_pretalk.2|Actually, never mind. dlga_start aeron_greyjoy_talk|I am Aeron Greyjoy, a servant of the Drowned God. dlga_aeron_greyjoy_pretalk aeron_greyjoy_talk|The Drowned God is the only god. The gods of the green lands are nothing but myths and foolish stories. dlga_aeron_greyjoy_talk aeron_greyjoy_ayuda|What is dead may never die, but rises, harder and stronger. dlga_aeron_greyjoy_talk aeron_greyjoy_ayuda.1|I know nothing of this Drowned God. dlga_aeron_greyjoy_talk close_window|I have other matters to attend to. dlga_aeron_greyjoy_ayuda aeron_greyjoy_ayuda2|Unlike the septons of the green lands, I do not have time for petty disputes or foolish questions. If it is your wish, I will annoint you in the waters of the Drowned Gods domain. Or if you wish to improve your reputation with the ironborn, that you may be known as godly man, I will drown you in the waters of Pyke. dlga_aeron_greyjoy_ayuda2 aeron_greyjoy_pretalk|Let the name of {playername} be heard beneath the waves. dlga_aeron_greyjoy_ayuda2 aeron_greyjoy_pretalk.1|Let me be drowned, that I might rise, harder and stronger. dlga_aeron_greyjoy_ayuda2 aeron_greyjoy_pretalk.2|Actually, never mind. dlga_start red_priest_talk|The night is dark and full of terrors. dlga_red_priest_pretalk red_priest_talk|There are no gods but R'hllor and the Other, whose name may not be said. dlga_red_priest_talk red_priest_ayuda|We must pray for the light, that it might defeat the darkness. dlga_red_priest_talk red_priest_ayuda.1|I do not follow R'hllor, but I would like to learn more. dlga_red_priest_talk close_window|I have other matters to attend to. dlga_red_priest_ayuda red_priest_ayuda2|Oh, well. I pray for you {playername}, for in the coming fight against the Other, we will surely need every able soul. If it is your wish, I can pray for you and any men sworn to you, and have my followers join me, that the Lord of Light may better hear us. Or if you wish to improve your reputation in this town, to be known as a servant of the light, you might make a large donation to the local temple. The populace of {s60} will surely praise your name. dlga_red_priest_ayuda2 red_priest_pretalk|Thank you. Let the Lord of Light deliver us from darkness. dlga_red_priest_ayuda2 red_priest_pretalk.1|I want the population of {s60} to love me. I will donate 500 coins. dlga_red_priest_ayuda2 red_priest_pretalk.2|Actually, never mind. dlga_start benerro_talk|Let the Lord of Light be praised by every man. I am Benerro, the high priest of R'hllor. dlga_benerro_pretalk benerro_talk|R'hllor guard you, {playername}. What can his humble servant do for you? dlga_benerro_talk benerro_ayuda|We must pray for the light, that it might defeat the darkness. dlga_benerro_talk benerro_ayuda.1|I do not follow R'hllor, but I would like to learn more. dlga_benerro_talk close_window|I have other matters to attend to. dlga_benerro_ayuda benerro_ayuda2|The final battle against the darkness draws closer. In the east, Azor Ahai has been reborn, and the minions of the Other come together against her. The day will come when she needs our help, and if you want to help, make a donation to the temple here in Volantis. Or if you wish to improve your reputation in this town, to be known as a servant of the light and a follower of Azor Ahai, you might make a large donation to the temple. The populace of {s60} will surely praise your name. dlga_benerro_ayuda2 benerro_pretalk|The night is dark and full of terrors. I will donate 500 coins. dlga_benerro_ayuda2 benerro_pretalk.1|I want the population of {s60} to love me. I will donate 1000 coins. dlga_benerro_ayuda2 benerro_pretalk.2|Actually, never mind. dlga_start varys_introduce_1|Huh! What! Don't come closer! dlga_varys_introduce_1 varys_introduce_2|Who are you? dlga_varys_introduce_2 varys_master_talk|I am Lysidos, formerly of Qarth, now a guest of the Archon. dlga_varys_master_talk varys_master_customize|Why did you leave Qarth? dlga_varys_master_customize varys_master_talk|I was part of an expedition to Sothoryos. On the shores of the great jungle, we went in search of sweet water, despite the warnings of our soothsayers. I was part of a group that split up. When we met back at the ship, the other group had been reduced to half. They sobbed as they told us their story... They had met men with the fangs of snakes, claws of leopards. Their blades cut the flesh, but drew no blood. The leopard men feasted on the men they caught, who soon rose to join them. I heard their wails, carried on the wind... I will think no more of this, and I will not return to Qarth... dlga_varys_master_talk close_window|Goodbye. dlga_start close_window.190|I still hear the wails... dlga_start varys_introduce_1.1|Come closer, I don't bite. dlga_varys_introduce_2 varys_master_talk.1|I am Xandarro Moth-Eater of the Warlocks of Qarth. dlga_varys_master_talk varys_master_customize.1|Can you do magic? dlga_varys_master_customize varys_master_talk.1|Once we were mighty, but the members of my order are as ludicrous as those feeble old soldiers who boast of their prowess long after strength and skill have left them. They read their crumbling scrolls, drink their shade-of-the-evening until their lips turn blue, and hint of dread powers, but they are hollow husks compared to those who went before. I alone have seen the truth of their ways, and for that I have been left here, that I might not reveal the secrets of the Undying. dlga_start close_window.191|An odd thing happened the other day. I lit a glass candle. dlga_start varys_introduce_1.2|Hello, my friend. I am Varys, the Master of Whispers. dlga_varys_introduce_1 varys_introduce_2.1|Greetings. dlga_varys_introduce_2 varys_master_talk.2|Perhaps you will be able to convince Lord Littlefinger here, that the only sensible thing to do in times of storms is to keep up the illusion of safety and stability, even while your ship is sinking. dlga_varys_master_talk varys_master_customize.2|What does the Master of Whispers do? dlga_varys_master_customize varys_master_talk.2|Oh, nothing much. I mainly keep the king and the small council informed of events in the Free Cities, and procure various... bits of information... related to events in the realm. dlga_start close_window.192|The king is busy at the moment, and so the small council deals with the minor matters of the realm. dlga_start littlefinger_introduce_1|Is this not a splendid day at court? dlga_littlefinger_introduce_1 littlefinger_introduce_2|I suppose... dlga_littlefinger_introduce_2 littlefinger_introduce_3|Such interesting persons here, and on top of that, lady Stokeworth is sure to invite me to yet another dinner. I see lamprey pies and succulent pigs in my near future. dlga_littlefinger_introduce_3 littlefinger_master_talk|Yes, it's certainly a day of much promise. dlga_littlefinger_master_talk littlefinger_master_customize|Can you tell me the history of your house? dlga_littlefinger_master_customize littlefinger_master_talk|Ah! The proud heritage of house Baelish. No, I'd rather not. dlga_littlefinger_master_talk close_window|Goodbye. dlga_start close_window.193|Chaos is a ladder, wouldn't you say? Many who try to climb it fail, and never get to try again. The fall breaks them. And some, given a chance to climb, they refuse. They cling to the realm, or the gods, or love. Illusions. Only the ladder is real. The climb is all there is. Or so some might say... dlga_start pycelle_introduce_1|Hail and well met. I am Grand Maester Pycelle. dlga_pycelle_introduce_1 pycelle_introduce_2|Greetings. What does the Grand Maester do? dlga_pycelle_introduce_2 pycelle_master_talk|I advice the king and the small council in matters of which I am well-versed, and I am also responsible for the health of the royal family. dlga_pycelle_master_talk pycelle_master_customize|Is it true that you've served the Targaryen kings? dlga_pycelle_master_customize close_window|What of it?! dlga_pycelle_master_talk pycelle_master_customize2|I heard you convinced King Aerys to let in Lord Tywins host? Not very trustworthy, are you? dlga_pycelle_master_customize2 close_window|Bah! You do not understand the reason! King Robert was the true heir to the Iron Throne! dlga_start close_window.194|I'm a busy man, I do not have time for you. dlga_start lancel_introduce_1|Yes? dlga_lancel_introduce_1 lancel_introduce_2|Greetings. Who are you? dlga_lancel_introduce_2 lancel_master_talk|I am Ser Lancel Lannister, an annointed knight and I don't have time for you! dlga_lancel_master_talk lancel_master_customize|Can you tell me the history of house Lannister? dlga_lancel_master_customize lancel_master_talk|Eh, I guess. We're descended from Lann the Clever, the legendary warrior from the Age of Legends. He won Casterly Rock from the Casterlys, and us Lannisters have called the Rock our home ever since. Before the conquest, we ruled as Kings of the Rock and since Aegons time, the heads of house Lannister have ruled as Lord Paramounts of the Westerlands, and Wardens of the West. dlga_lancel_master_talk close_window|Goodbye. dlga_start close_window.195|I have important matters that require my attention. dlga_start close_window.196|Stay clear of the throne. dlga_start close_window.197|Leave. dlga_start close_window.198|Stay away. dlga_start close_window.199|Go away. dlga_start jalabhar_introduce_1|I am Jalabhar Xho, rightful Prince of the Red Flower Vale. dlga_jalabhar_introduce_1 jalabhar_introduce_2|Greetings. Where is the Red Flower Vale? dlga_jalabhar_introduce_2 jalabhar_introduce_3|Ah, it lies in the Summer Islands. The name is derived from the large red flowers that cover the land. dlga_jalabhar_introduce_3 jalabhar_introduce_4|I see. What are you doing here in Westeros? dlga_jalabhar_introduce_4 jalabhar_introduce_5|My treacherous cousin, Xhondo Xho, incited the peasants against me and I had to flee with nothing but my priced galley and treasury! I'm quite convinced he used some vile, dark, sorcery. dlga_jalabhar_introduce_5 jalabhar_master_talk|Dark sorcery... Yes, I'm sure... dlga_jalabhar_master_talk jalabhar_master_customize|Can you tell me the history of the Summer Isles? dlga_jalabhar_master_customize jalabhar_master_talk|I'm afraid not. During the Doom, a massive tidal wave hit the islands, and nothing of our history before that is known, except for small bits of legends and some silly stories. dlga_jalabhar_master_talk close_window|Goodbye. dlga_start close_window.200|I'm afraid I have to get going. dlga_start aron_santagar_introduce_1|Hello. I am Ser Aron Santagar. dlga_aron_santagar_introduce_1 aron_santagar_introduce_2|Greetings. What are you doing at court? dlga_aron_santagar_introduce_2 aron_santagar_introduce_3|I am the Master-of-Arms here in the Red Keep. dlga_aron_santagar_introduce_3 aron_santagar_introduce_4|I see. So you're in charge of King Joffreys martial training? dlga_aron_santagar_introduce_4 aron_santagar_master_talk|I guess I am, though the king has not been to see me since he ascended the throne. I'm sure his time is taken up with important matters of state... dlga_aron_santagar_master_talk aron_santagar_master_customize|Can you tell me the history of the Red Keep? dlga_aron_santagar_master_customize aron_santagar_master_talk|When Aegon the Conquerer landed on the shores of Westeros, he built a basic fortress of wood and earth on the hill that now bears his name. After the Conquest, when King's Landing was made the new capital, he laid the foundations for the Red Keep, the seat of House Targaryen, but it was during the reign of his son, Maegor the Cruel, that the castle was finally finished. Maegor had all the stonemasons and builders, who had worked on the keep, executed after the work was done, so that only the Targaryen kings might know all the secrets of the castle. dlga_aron_santagar_master_talk close_window|Goodbye. dlga_start close_window.201|I have to go oversee the training of some of our new squires, excuse me. dlga_start tommen_introduce_2|Hello! dlga_tommen_introduce_2 close_window|If I where the king, I'd outlaw beets! dlga_start close_window.202|I have to go! That black cat is skulking around here somewhere! dlga_start close_window.203|Mother says a princess has to be courteous, but also aware that she is above everyone else dlga_start close_window.204|I have to go and find Tommen. He's talking about that black cat again, I have to make sure he does not hurt himself trying to catch it. dlga_start jor_the_keeper_introduce_1|Yes? dlga_jor_the_keeper_introduce_1 jor_the_keeper_introduce_2|What is this place? dlga_jor_the_keeper_introduce_2 jor_the_keeper_master_talk|This is Nagga's Hill, the site of the Grey King's Hall. dlga_jor_the_keeper_master_talk jor_the_keeper_master_customize|Can you tell me more about Nagga's Hill? dlga_jor_the_keeper_master_customize jor_the_keeper_master_talk|According to ironborn legend, Nagga was the first sea dragon, able to feed on krakens and leviathans and drown islands when angry. The Grey King, helped by the Drowned God, managed to slay her on the shores of the island of Old Wyk and built his hall out of her bones. Her jaws became his throne and her teeth made his crown. He warmed his hall with her living fire. However, when the Grey King died, the Storm God drowned out her fire and the sea took the throne. Only her bones that made the pillars and beams remain dlga_jor_the_keeper_master_talk close_window|Goodbye. dlga_start close_window.205|Excuse me, {playername}, I have to drown a man. dlga_start close_window.206|Maester Pylos says I have to learn my letters, because I'll sit on the Iron Throne one day. dlga_start close_window.207|Patches and I are going to look for amber on the beach! dlga_start farmstead_boss_talk|Welcome, my friend, to my armory. How may I help you? dlga_farmstead_boss_pretalk farmstead_boss_talk|How else may I help you? dlga_farmstead_boss_talk farmstead_boss_sins|What do you have for sale? dlga_farmstead_boss_talk close_window|I must take my leave. dlga_farmstead_boss_sins farmstead_boss_sins2|My work is costly, and I make no apologies for that. You will not find craftsmanship equal to mine anywhere in the Seven Kingdoms, I promise you. Visit every forge in King's Landing if you like, and compare for yourself. Any village smith can hammer out a shirt of mail; my work is art. Have a look if you'd like. dlga_farmstead_boss_sins2 farmstead_boss_pretalk|I'm interested. Let me see. dlga_farmstead_boss_sins2 farmstead_boss_pretalk.1|No, I'm looking for something else. dlga_start farmstead_boss_talk.1|Welcome, my friend, to our humble place of worship. May the Father Above guide you. How may I help you? dlga_farmstead_boss_talk farmstead_boss_sins.1|Do you have any produce for sale? dlga_farmstead_boss_sins farmstead_boss_sins2.1|{s4} dlga_farmstead_boss_sins2 farmstead_boss_pretalk.2|No, I'm looking for something else. dlga_start farmstead_boss_talk.2|Welcome friend. I am the reeve of this farmstead. dlga_farmstead_boss_pretalk farmstead_boss_talk.1|Yes? dlga_farmstead_boss_talk farmstead_boss_ayuda|I see some of your men are loitering around. Can I hire some of them? dlga_farmstead_boss_ayuda farmstead_boss_ayuda2|To tell the truth, my tenants breed like rabbits and eat too much of the grain. It would please me to rid myself of them, but their families will require compensation. 100 coins should suffice. dlga_farmstead_boss_ayuda2 farmstead_boss_ayuda3|Very well. How many men can you give me? dlga_farmstead_boss_ayuda2 farmstead_boss_pretalk|Oh, I'm afraid I disagree. That's a little excessive. dlga_farmstead_boss_ayuda3 farmstead_boss_pretalk|{reg0} lads in all. dlga_start farmstead_boss_talk.3|Welcome, my friend. How may I help you? dlga_farmstead_boss_talk farmstead_boss_sins.2|Do you have any produce for sale? dlga_farmstead_boss_sins farmstead_boss_sins2.2|{s4} dlga_farmstead_boss_sins2 farmstead_boss_pretalk.3|No, I'm looking for something else. dlga_start farmstead_boss_talk.4|Iddelat lajak. I am the leader of this khalasar. Spill no blood in my camp, and I will not spill yours. dlga_farmstead_boss_pretalk farmstead_boss_talk.2|Okeo vorsaska? Yes? dlga_farmstead_boss_ayuda farmstead_boss_ayuda2.1|To tell the truth, my warriors and slaves breed like rabbits and eat too much of the grain. It would please me to rid myself of them, but their families shall require a gift in return. 1000 coins should suffice. dlga_farmstead_boss_ayuda3 farmstead_boss_pretalk.1|{reg0} warriors in all. dlga_start farmstead_boss_talk.5|Welcome to the market, my friend. How may I help you? dlga_farmstead_boss_sins farmstead_boss_sins2.3|{s4} dlga_farmstead_boss_sins2 farmstead_boss_pretalk.4|No, I'm looking for something else. dlga_start farmstead_boss_talk.6|How may I be of service? dlga_farmstead_boss_sins farmstead_boss_sins2.4|{s4} dlga_farmstead_boss_sins2 farmstead_boss_pretalk.5|No, I'm looking for something else. dlga_start close_window.208|Aqqisat shilak. dlga_start close_window.209|Sekosshi senken nozho. dlga_start close_window.210|Mezhah! Ivezho! dlga_start close_window.211|Zhokakkwa hador. dlga_start close_window.212|Choyo azzafrolat. dlga_start farmstead_boss_talk.7|Welcome traveller. I am the master of this market. Spill no blood, and you will always be welcome to browse our wares here. dlga_farmstead_boss_pretalk farmstead_boss_talk.3|Yes? dlga_farmstead_boss_talk farmstead_boss_ayuda.1|I see some of your slaves are loitering around. Can I buy some of them? dlga_farmstead_boss_ayuda farmstead_boss_ayuda2.2|To tell the truth, my slaves breed like rabbits and eat too much of the grain.It would please me to rid myself of them, but I shall require a gift in return. 200 coins should suffice. dlga_farmstead_boss_ayuda3 farmstead_boss_pretalk.2|{reg0} slaves in all. dlga_start farmstead_boss_talk.8|Welcome to the market, my friend. How may I help you? dlga_farmstead_boss_sins farmstead_boss_sins2.5|{s4} dlga_farmstead_boss_sins2 farmstead_boss_pretalk.6|No, I'm looking for something else. dlga_start farmstead_boss_talk.9|How may I be of service? dlga_farmstead_boss_sins farmstead_boss_sins2.6|{s4} dlga_farmstead_boss_sins2 farmstead_boss_pretalk.7|No, I'm looking for something else. dlga_start close_window.213|Aqqisat shilak. Mezhah! Ivezho! Choyo azzafrolat. dlga_start close_window.214|This heat is suffocating. dlga_start close_window.215|Thieves the lot of them! These prices... dlga_start close_window.216|You should try the peaches from that stall over there. dlga_start close_window.217|I hope the guards are well trained. dlga_start iron_bank_noho_introduce_1|Yes? dlga_iron_bank_noho_introduce_1 iron_bank_noho_introduce_2|Can you tell me about this place? dlga_iron_bank_noho_introduce_2 iron_bank_noho_master_talk|Me and my colleagues serve the keyholders and the councillors who in turn serve the Iron Bank of Braavos, in which you now stand. dlga_iron_bank_noho_master_talk iron_bank_noho_master_customize|Can you tell me more about the bank? dlga_iron_bank_noho_master_customize iron_bank_noho_master_customize1|The Iron Bank was founded by twenty three citizens, sixteen men and seven women, each of whom owned a key to the bank's great subterranean vaults. dlga_iron_bank_noho_master_customize1 iron_bank_noho_master_customize2|Their descendants, now numbering more than one thousand, are known as 'keyholders' and proudly display their keys on formal occasions, though these keys are entirely ceremonial. Certain of these founding families have declined, with some losing their wealth entirely, yet all of them they cling to their keys and the honors that go along with them. dlga_iron_bank_noho_master_customize2 iron_bank_noho_master_talk|Though all the Free Cities have their own banks, the Iron Bank is richer and more powerful than all the others combined. Part of this is due to our dealings with the westerosi, but the most instrumental part is the one often repeated by my fellow citizens The Iron Bank will have its due. dlga_iron_bank_noho_master_talk close_window|Thank you. dlga_start close_window.218|I'm afraid I'm on my way out. dlga_start joy_hill_introduce_1|Yes? dlga_joy_hill_introduce_1 joy_hill_introduce_2|Hello my lady, might I have the pleasure of knowing whom you are? dlga_joy_hill_introduce_2 joy_hill_master_talk|I'm Joy Hill, the natural born daughter of Gerion Lannister. Uncle Tywin allows me to live here in Casterly Rock. dlga_joy_hill_master_talk joy_hill_master_customize|Can you tell me more about Tywin Lannister? dlga_joy_hill_master_customize joy_hill_master_customize1|He's the Lord Paramount of the Westerlands and the Hand of the King. In his youth, he destroyed the rebellious houses of Reyne and Tarbeck. I'm sure you've heard the song that singer made, The Rains of Castamere. dlga_joy_hill_master_customize1 joy_hill_master_customize2|Aunt Genna says she saw him smile that day. I would have liked to see that. Most people are afraid of uncle Tywin, but he's always been kind to me, especially after father disappeared. He once brought me an emerald that belonged to Princess Rhaenyra, the Targaryen princess who was the mother of Aegon Dragonbane. dlga_joy_hill_master_customize2 joy_hill_master_talk|Aunt Genna has told me that he's looking for a trueborn heir for me to marry... I'd be content just living here for the rest of my life, I miss cousin Jaime and cousin Tyrion, they where always nice to me. dlga_joy_hill_master_talk close_window|I'm sure you'll marry a very nice man, my lady. dlga_start close_window.219|Don't let me bother you. Aunt Genna says I have to be less conspicuous. dlga_start creylen_introduce_1|Yes? dlga_creylen_introduce_1 creylen_introduce_2|Greetings. May I know who you are? dlga_creylen_introduce_2 creylen_master_talk|I am Maester Creylen, a servant of house Lannister. dlga_creylen_master_talk creylen_master_customize|Can you tell me about Casterly Rock? dlga_creylen_master_customize creylen_master_talk|According to legend, Casterly Rock was built by the Casterlys. During the Age of Heroes, Lann the Clever tricked them out of their castle, and claimed it for his own. It was the seat of the Kings of the Rock until the conquest, and remained the seat of the Wardens of the West. During the Blackfyre Rebellion, lord Leo Lefford was slain by Quentyn Ball outside the gates of Lannisport, who then proceeded to besiege the Rock. When the Grey Lion came out to challenge him, he was forced back inside, but Quentyn Ball was unable to take the castle. dlga_creylen_master_talk close_window|Goodbye. dlga_start close_window.220|Excuse me, {playername}, I have to attend to the ravens. dlga_start benedict_broom_introduce_1|Yes? dlga_benedict_broom_introduce_1 benedict_broom_introduce_2|Greetings. Who are you? dlga_benedict_broom_introduce_2 benedict_broom_master_talk|I am Ser Benedict Broom, the master-at-arms of Casterly Rock. dlga_benedict_broom_master_talk benedict_broom_master_customize|Can you tell me about the Westerlands? dlga_benedict_broom_master_customize benedict_broom_master_talk|I guess. The Westerlands is one of the regions of the Seven Kingdoms, ruled by house Lannister. It borders the Reach, the Riverlands and the Crownlands. While a fairly small region, compared to the North and the Reach, it is home of the richest gold and silver mines in Westeros, making the Westerlands the undisputedly richest region of the Seven Kingdoms. dlga_benedict_broom_master_talk close_window|Thank you for your time. dlga_start close_window.221|I'm afraid I have to get going. I have to drill the squires. dlga_start whitesmile_wat_introduce_1|Yes? dlga_whitesmile_wat_introduce_1 whitesmile_wat_introduce_2|Hello. Are you the court singer? dlga_whitesmile_wat_introduce_2 whitesmile_wat_master_talk|I guess I am! I'm the only singer at court, at least! dlga_whitesmile_wat_master_talk whitesmile_wat_master_customize|Can you sing me a song? dlga_whitesmile_wat_master_customize whitesmile_wat_master_customize1|Of course! Let me get my harp! dlga_whitesmile_wat_master_customize1 whitesmile_wat_master_customize2|Gentle Mother, font of mercy, save our sons from war, we pray. Stay the swords and stay the arrows, let them know a better day. dlga_whitesmile_wat_master_customize2 whitesmile_wat_master_customize3|Gentle Mother, strength of women, help our daughters through this fray. Soothe the wrath and tame the fury, teach us all a kinder way.! dlga_whitesmile_wat_master_customize3 whitesmile_wat_master_talk1|Gentle Mother, font of mercy, save our sons from war, we pray. Stay the swords and stay the arrows, let them know a better day. dlga_whitesmile_wat_master_talk1 close_window|That was excellent. Here, have some coin for your trouble. dlga_whitesmile_wat_master_talk close_window|Goodbye. dlga_start close_window.222|I'm afraid I have to attend to the lady Genna now. She is not one to be kept waiting. dlga_start rolph_spicer_introduce_1|I'm busy, state your business. dlga_rolph_spicer_introduce_1 rolph_spicer_introduce_2|Greetings. Are you the castellan? dlga_rolph_spicer_introduce_2 rolph_spicer_master_talk|Indeed I am. Ser Rolph Spicer, and don't you forget it. dlga_rolph_spicer_master_talk rolph_spicer_master_customize|Can you tell me the history of house Westerling? dlga_rolph_spicer_master_customize rolph_spicer_master_talk|I suppose. The Westerlings are an ancient house, they can trace their ancestry to the Age of Heroes, and Maegor Targaryen, the one they named 'the Cruel', married a Westerling. However, truth be told, the Westerlings are not as prominent as they once where. dlga_rolph_spicer_master_talk close_window|Thank you for your time. dlga_start close_window.223|I have important matters that require my attention. dlga_start rufus_leek_introduce_1|Yes? dlga_rufus_leek_introduce_1 rufus_leek_introduce_2|Greetings. Who are you? dlga_rufus_leek_introduce_2 rufus_leek_master_talk|I am Ser Rufus Leek, the castellan of the Dun Fort, the keep overlooking Duskendale. dlga_rufus_leek_master_talk rufus_leek_master_customize|Can you tell me about Duskendale? dlga_rufus_leek_master_customize rufus_leek_master_customize1|It used to be ruled by house Darklyn, an ancient house that traced its lineage to the Age of Heroes, during which they had been petty kings. Under the Targaryen kings, the town served as one of the trading stops for ships going to the Vale and Braavos. The reign of the Darklyns ended with the Defiance though... dlga_rufus_leek_master_customize1 rufus_leek_master_customize2|Lord Denys had married a seductress from the Free Cities. It is said that she filled her husbands ear with the poison that eventually led to his rebellion against the Targaryens, over something as foolish as a new town charter. When the Mad King came to handle the affair himself, Lord Denys imprisoned him in the Dun Fort. dlga_rufus_leek_master_customize2 rufus_leek_master_customize3|Lord Tywin, then Hand of the King to Aerys, descended upon the town with a mighty host, but lord Denys threatened to hang the king if lord Tywin tried to storm the walls. In the end, Barristan the Bold managed to sneak into the town and bring out the king, killing Ser Symon Hollard in the process. dlga_rufus_leek_master_customize3 rufus_leek_master_customize4|With his hostage gone, lord Denys opened his gates and begged for forgiveness. It did him no good. He, and his entire family, was executed. The lady Serala, who was said to have been the cause of the misery, was burned alive, but not before she had her tongue and female parts torn out with hot pincers, the very parts which with she was said to have enslaved her husband. dlga_rufus_leek_master_customize4 rufus_leek_master_talk|What a horrifying tale! dlga_rufus_leek_master_talk close_window|Goodbye. dlga_start close_window.224|I'm afraid I have no time to talk, with all the commotion going on in the city. dlga_start genna_lannister_introduce_1|Yes? dlga_genna_lannister_introduce_1 genna_lannister_introduce_2|Greetings, my lady. May I have the honor of knowing whom I am adressing? dlga_genna_lannister_introduce_2 genna_lannister_master_talk|I'm the lady Genna Lannister, and this thin stick of a man is my husband, Emmon. dlga_genna_lannister_master_talk genna_lannister_master_customize|My lady, it is an honor. Your beauty is known throughout the land! dlga_genna_lannister_master_customize genna_lannister_master_customize1|Hmph! A flatterer, are you? Well, nevermind, I suppose flattery serves it purpose, if you're too cowardly to tell the truth. dlga_genna_lannister_master_customize1 genna_lannister_master_customize2|But surely always telling the truth is the mark of a fool, when the person one is adressing is the younger sister of Tywin Lannister. dlga_genna_lannister_master_customize2 close_window|Hah! Oh very well, {playername} I thank you for you compliment. dlga_genna_lannister_master_talk close_window|Goodbye. dlga_start close_window.225|I'm afraid I have no time to talk, I have to make sure Joy does not annoy Septon Umfred. dlga_start emmon_frey_introduce_1|What is it? dlga_emmon_frey_introduce_1 emmon_frey_introduce_2|Greetings, I am {playername}. Are you Ser Emmon? dlga_emmon_frey_introduce_2 emmon_frey_master_talk|I am. Ser Emmon Frey, second trueborn son of Walder Frey, Lord of the Crossing. dlga_emmon_frey_master_talk emmon_frey_master_customize|What are you doing here at Casterly Rock? I thought the Freys had sworn their allegiance to Robb Stark? dlga_emmon_frey_master_customize emmon_frey_master_customize1|Hmph! Vile lies, all of them. My father would never join with a traitor. It's all just rumors. Any day now, word will reach us that my fathers men have joined Tywins host. dlga_emmon_frey_master_customize1 emmon_frey_master_customize2|Yes, I'm sure... a man such as Walder Frey would never join the winning side, or wait out the result in order to ingratiate himself with the victors... dlga_emmon_frey_master_customize2 close_window|Yes! You're quite right! My father is an honorable man! dlga_emmon_frey_master_talk close_window|Goodbye. dlga_start close_window.226|I have no time to talk, my wife is requiring my attention. dlga_start wildfire_talk.55|{playername}. Good to see you up and about. dlga_wildfire_talk wildfire_talk2.55|What has happened? dlga_wildfire_talk2 wildfire_talk3.59|It's hard to know. What remained of the ranging came in with you, though I suppose some stragglers might still be making their way through the Haunted Forest. It seems unlikely though. dlga_wildfire_talk3 wildfire_talk5.10|They brought ghastly news. Lord Commander Mormont was killed by his own men, our sworn brothers. Tollett told us what happened. It seems a quarrel broke out over the lack of food while at Craster's Keep, and some of our less honorable brothers confronted Craster, who threatened them with an axe. It came to blows, and in the end both Craster and Lord Mormont lay dead. dlga_wildfire_talk5 wildfire_talk7.2|It's a terrible thing for brother to turn against brother. And to do so while under the roof of a host, one who invited you into their home and offered you bread and salt. It seems to be a fashion of sorts in these times. dlga_wildfire_talk7 wildfire_talk8.10|While you where unconscious, we had a raven from White Harbor. The King in the North is dead, and Roose Bolton has been created Warden of the North in his stead. The banners have been called home, and the lords have sworn fealty to King's Landing. dlga_wildfire_talk8 wildfire_talk9.4|It is unclear what exactly happened. All we know is that a number of northmen died during the wedding between Lord Edmure and his Frey wife, including Robb Stark and many of his bannermen. Winterfell belongs to the Boltons now. How the northmen will react is unsure. White Harbor and the Glovers are yet to bend the knee. dlga_wildfire_talk9 wildfire_talk_10.1|The Night's Watch has seen changes as well, {playername}. Janos Slynt has arrived and taken over command of the garrison. Now, I need you to continue your rest, you are not yet well enough to walk around. dlga_wildfire_talk_10 close_window.3|Indeed. dlga_start close_window.227|Yes? dlga_start polliver_introduce_1|A crow! Another one! I feared we'd seen the last o' Jon Snow, and here comes yet one more! dlga_polliver_introduce_1 polliver_introduce_2|Who are you? dlga_polliver_introduce_2 close_window|Before you stands Tormund Giantsbane, Tall-talker, Horn-blower, and Breaker of Ice. And here also Tormund Thunderfist, Husband to Bears, the Mead-king of Ruddy Hall, Speaker to Gods and Father of Hosts. dlga_start close_window.228|Yes? dlga_start close_window.229|A weak southling. Go away. dlga_start close_window.230|Yes? dlga_start polliver_introduce_1.1|Once a horse is broken to the saddle, any man can mount him. dlga_polliver_introduce_1 polliver_introduce_2.1|What? dlga_polliver_introduce_2 close_window.1|Once a beast痴 been joined to a man, any skinchanger can slip inside and ride him. Orell was withering inside his feathers, so I took the eagle for my own. But the joining works both ways. Orell lives inside me now, whispering how much he hates Jon Snow. And I can soar above the Wall, and see with eagle eyes. dlga_start close_window.231|Yes? dlga_start polliver_introduce_1.2|Terrible thing to be killed during a feast. One ought to never slay a man who has taken your salt and bread. It's bad luck. dlga_polliver_introduce_1 polliver_introduce_2.2|At least you're alive... dlga_polliver_introduce_2 close_window.2|I'd rather have been at that wedding, it seems more appealing than having to trek through a snowstorm with dead men haunting you. dlga_start close_window.232|Yes? dlga_start polliver_introduce_1.3|Bastards, the lot of them. The northern lords will never abide this afront to their dignity. dlga_polliver_introduce_1 polliver_introduce_2.3|What will they do? dlga_polliver_introduce_2 close_window.3|Who knows. It won't matter to us, we stand aside from the quarrels of the realm. But I expect that their revenge will be spectacular. dlga_start close_window.233|Yes? dlga_start polliver_introduce_1.4|Pah! Frey, Lannister, Baratheon... None of them have honor, none of them have faith. They killed guests beneath their own roof, men who had eaten their food, drunk their wine. The gods will curl and howl at this affront to them. Manderlies, Umbers, Mormonts and Lockes, all of them lost sons and daughters. They will not forget. dlga_polliver_introduce_1 polliver_introduce_2.4|What will they do? dlga_polliver_introduce_2 close_window.4|What every man who is not a craven should do. They ought to march straight down there and burn the castle, kill the lord, kill his sons and his grandsons, and their sons. Kill the daughters, kill the granddaughters and their daughters. Kill the nephews, uncles, nieces, aunts, good-brothers and father-in-laws. Kill them all. dlga_start close_window.234|Yes? dlga_start polliver_introduce_1.5|Some dogs crawled atop me during the night. My cloak was almost dry when one of them pissed in it. Or perhaps it was Brown Bernarr. Have you noticed that the rain stopped the instant I had a roof above me? It will start again now that I知 back out. Gods and dogs alike delight to piss on me. dlga_polliver_introduce_1 polliver_introduce_2.5|At least you're alive... dlga_polliver_introduce_2 close_window.5|The dead are likely dull fellows, full of tedious complaints葉he ground's too cold, my gravestone should be larger, why does he get more worms than I do... dlga_start close_window.235|Yes? dlga_start polliver_introduce_1.6|Snow as far as the eye can see. Climbed up into the trees myself to have a look. dlga_polliver_introduce_1 polliver_introduce_2.6|What about the wildlings? dlga_polliver_introduce_2 close_window.6|No sign of them, or anything else for that matter. Just snow, as far as I can see. dlga_start close_window.236|Yes? dlga_start polliver_introduce_1.7|Cold is what this is. dlga_polliver_introduce_1 polliver_introduce_2.7|We're beyond the Wall... dlga_polliver_introduce_2 close_window.7|Yeah, but it was cold south of the Wall as well. This is just worse. Really bites my bones. dlga_start close_window.237|Yes? dlga_start polliver_introduce_1.8|Never seen anything like it... dlga_polliver_introduce_1 polliver_introduce_2.8|How many survived? dlga_polliver_introduce_2 close_window.8|Just those of us who made it here. dlga_start close_window.238|Yes? dlga_start polliver_introduce_1.9|{playername}. dlga_polliver_introduce_1 polliver_introduce_2.9|Have any wildlings been sighted? dlga_polliver_introduce_2 close_window.9|Not one. Dywen has been scouting miles ahead of us, and so has Bedwyck. Every village is abandoned. dlga_start close_window.239|Yes? dlga_start polliver_introduce_1.10|Yes? dlga_polliver_introduce_1 polliver_introduce_2.10|Have any wildlings been sighted? dlga_polliver_introduce_2 close_window.10|Not yet, but we'll give them a trashing when we find them! dlga_start close_window.240|Yes? dlga_start close_window.241|The woods are too quiet. dlga_polliver_introduce_2 close_window.11|I could do with a bit of boiling about now. If the kettle were larger, I might jump in. Though I would sooner it were wine than water. There are worse ways to die than warm and drunk. I knew a brother who drowned himself in wine once. It was poor vintage, though, and his corpse did not improve it. dlga_start close_window.242|Yes? dlga_start close_window.243|This is a cursed place. dlga_start close_window.244|Yes? dlga_start close_window.245|Can't remember it being this cold this far south before. dlga_start close_window.246|Yes? dlga_start close_window.247|This place is well-fortified. dlga_start close_window.248|Yes? dlga_start close_window.249|Could do with something other than bread and stew now. dlga_start close_window.250|Yes? dlga_start close_window.251|Went up the trees. Ain't seen nothing but snow and shadow for miles around us. dlga_start close_window.252|Yes? dlga_start close_window.253|We must be nearing the end of the world. dlga_start close_window.254|Yes? dlga_start close_window.255|Seven save us, it's getting colder. dlga_start close_window.256|Yes? dlga_start polliver_introduce_1.11|Once they figure a way to work a dead horse, we'll be next. Likely I'll be the first too. 'Edd' they'll say, 'dying's no excuse for laying down no more, so get on up and take this spear, you've got the watch tonight.' Well, I shouldn't be so gloomy. Might be I'll die before they work it out. dlga_polliver_introduce_1 polliver_introduce_2.11|At least you've got warm water... dlga_polliver_introduce_2 close_window.12|I could do with a bit of boiling about now. If the kettle were larger, I might jump in. Though I would sooner it were wine than water. There are worse ways to die than warm and drunk. I knew a brother who drowned himself in wine once. It was poor vintage, though, and his corpse did not improve it. dlga_start close_window.257|Yes? dlga_start polliver_introduce_1.12|{playername}, please wake me up. dlga_polliver_introduce_1 polliver_introduce_2.12|You're awake... dlga_polliver_introduce_2 close_window.13|I was afraid of that. dlga_start close_window.258|Yes? dlga_start polliver_introduce_1.13|Yes? dlga_polliver_introduce_1 polliver_introduce_2.13|Any news from the scouting parties? dlga_polliver_introduce_2 close_window.14|Not yet. The Halfhand went up the Frostfangs with Snow and the rest, but we haven't heard back from them yet. dlga_start close_window.259|Yes? dlga_start polliver_introduce_1.14|Yes? dlga_polliver_introduce_1 polliver_introduce_2.14|Any news from the scouting parties? dlga_polliver_introduce_2 close_window.15|Hardly any news. We know that Mance has gathered almost all of the wildlings up in the Frostfangs. The wildlings the Halfhand captured told us they where looking for something up there, but they couldn't tell us what. dlga_start close_window.260|Yes? dlga_start polliver_introduce_1.15|Yes, {playername}? dlga_polliver_introduce_1 polliver_introduce_2.15|Any news from the scouting parties? dlga_polliver_introduce_2 close_window.16|Mance Rayder is gathering all his strenght in the Frostfangs, and the only way from there is down the Milkwater. This is a strong place. We'll stop him here. dlga_start close_window.261|Yes? dlga_start polliver_introduce_1.16|We're guests here, {playername}. dlga_polliver_introduce_1 polliver_introduce_2.16|How many men made it? dlga_polliver_introduce_2 close_window.17|A few might have made it back to the Wall along a different route, but everyone else remaining are those who made it here. dlga_start close_window.262|Yes? dlga_start polliver_introduce_1.17|There痴 always a bear. dlga_polliver_introduce_1 polliver_introduce_2.17|What? dlga_polliver_introduce_2 close_window.18|One killed my brother when I was young. Afterward it wore his teeth around its neck on a leather thong. And they were good teeth too, better than mine. I致e had nothing but trouble with my teeth. dlga_start close_window.263|Yes? dlga_start polliver_introduce_1.18|Pah! Come to beg more of my ale? dlga_polliver_introduce_1 polliver_introduce_2.18|We saw wights... dlga_polliver_introduce_2 close_window.19|A godly man got no cause to fear such. I said as much to that Mance Rayder once, when he come sniffing round. He never listened, no more'n you crows with your swords and your bloody fires. That won't help you none when the white cold comes. Only the gods will help you then. You best get right with the gods. dlga_start close_window.264|Yes? dlga_start polliver_introduce_1.19|Yes? dlga_polliver_introduce_2 close_window.20|I'm Polliver, one of Ser Gregors men. dlga_start close_window.265|What? dlga_start chiswyck_introduce_1|Yes? dlga_chiswyck_introduce_1 chiswyck_introduce_2|Who are you? dlga_chiswyck_introduce_2 close_window|Addam Grafton, at your service. dlga_start close_window.266|What? dlga_start close_window.267|We're not supposed to talk while on guard. dlga_start close_window.268|What? dlga_start close_window.269|We're not supposed to talk while on guard. dlga_start close_window.270|What? dlga_chiswyck_introduce_2 close_window.1|SER Gwayne Gaunt, of House Gaunt! We're a proud house, with a long and illustrious history! Why, my cousin, thrice-removed, was the nephew of Ser Gwayne Gaunt, of the kingsguard! dlga_start close_window.271|What? dlga_chiswyck_introduce_2 close_window.2|Name's Josmyn. Don't mind Jeffory, he's too proud to mingle with the likes of us. Brothers, bah! dlga_start close_window.272|What? dlga_chiswyck_introduce_2 close_window.3|Never you mind. dlga_start close_window.273|What? dlga_chiswyck_introduce_2 close_window.4|I am Ser Omer Chyttering. Ser Arreck knighted me last night, this is my first real tourney! So exciting, isn't it? dlga_start close_window.274|What? dlga_chiswyck_introduce_2 close_window.5|I'm Chiswyck, one of the Mountains men. Have you ever heard what he did to the innkeepers daughter? We where on our way home from the tourney of the Hand, when we stopped at an alehouse. Ser took a liking to the innkeepers daughter, and had her right there on the table! Hah! She cried the whole time, but her father was too frightened to do anything about it. We all had her, she was raw and bloody in the end, hah! Paid her a pretty copper for her service as well, heh. dlga_start close_window.275|What? dlga_start rafford_introduce_1|Yes? dlga_rafford_introduce_1 rafford_introduce_2|Who are you? dlga_rafford_introduce_2 close_window|I'm Rafford. dlga_start close_window.276|What? dlga_start dunsen_introduce_1|Yes? dlga_dunsen_introduce_1 dunsen_introduce_2|Who are you? dlga_dunsen_introduce_2 close_window|I'm Dunsen. dlga_start close_window.277|What? dlga_start tickler_introduce_1|Yes? dlga_tickler_introduce_1 tickler_introduce_2|Who are you? dlga_tickler_introduce_2 close_window|I'm the Tickler. I tickle people until they tell me what I want to know. Have you seen Dondarrions band by the way? dlga_start close_window.278|What? dlga_start aurane_introduce_1|Yes? dlga_aurane_introduce_1 aurane_introduce_2|Who are you? dlga_aurane_introduce_2 close_window|I'm Aurane Waters, natural born son of Lord Monford Velaryon. dlga_start close_window.279|What? dlga_start jurne_introduce_1|Yes, my friend? dlga_jurne_introduce_1 jurne_introduce_2|Greetings. Who are you? dlga_jurne_introduce_2 jurne_master_talk|I'm Maester Jurne, sworn to Storm's End and his Grace, King Renly. dlga_jurne_master_talk jurne_master_customize|Can you tell me about Storm's End? dlga_jurne_master_customize jurne_master_customize1|Legend claims that it was built by Durran, the first Storm King during the Dawn Age, who declared a war against the gods after they killed his family and guests, ruining his wedding to their daughter Elenei. dlga_jurne_master_customize1 jurne_master_customize2| It was said that he raised six each larger and more formidable until he raised Storm's End. Some believe this was because the children of the forest took a hand in its construction, using their magics in the raising the castle walls allowing it to resist the storms. dlga_jurne_master_customize2 jurne_master_talk|Others believe that a young boy who grew up to be Bran the Builder advised Durran on its construction. The truth of the matter is unknown. dlga_jurne_master_talk close_window|Goodbye. dlga_start close_window.280|I'm afraid I have to go take care of the ravens. dlga_start colen_introduce_1|Yes? dlga_colen_introduce_1 colen_introduce_2|Who are you? dlga_colen_introduce_2 close_window|I'm Ser Colen of Greenpools, sworn to King Renly. dlga_start close_window.281|What? dlga_start jommy_introduce_1|Yes? dlga_jommy_introduce_1 jommy_introduce_2|Who are you? dlga_jommy_introduce_2 close_window|I'm Jommy. I'm not supposed to talk while on guard. dlga_start close_window.282|What? dlga_start nysterica_introduce_1|Yes? dlga_nysterica_introduce_1 nysterica_introduce_2|Who are you? dlga_nysterica_introduce_2 close_window|I'm septa Nysterica dlga_start close_window.283|Pray, excuse me. dlga_start lomys_introduce_1|Yes? dlga_lomys_introduce_1 lomys_introduce_2|Who are you? dlga_lomys_introduce_2 close_window|I'm Maester Lomys, sworn to Highgarden and house Tyrell. dlga_start close_window.284|Excuse me. dlga_start olenna_introduce_1|What is it? dlga_olenna_introduce_1 olenna_introduce_2|Greetings, my lady. Might I have the honor of knowing more about you? dlga_olenna_introduce_2 olenna_master_talk|I'm the lady Olenna Tyrell, mother to Lord Puff Fish, the Oaf of Highgarden. dlga_olenna_master_talk olenna_master_customize|My lady, excuse me. I must have missheard you? dlga_olenna_master_customize olenna_master_customize1|Bah! You heard me well, {playername}, but your courtesies make you act like a fool in motley. dlga_olenna_master_customize1 olenna_master_customize2|This whole business of king-making is foolishness to the core. My oaf of a son ought to remember what happened to Criston Cole, the one they called 'Kingmaker'. What a nickname! May aswell call a murderer 'the Manslayer'. dlga_olenna_master_customize2 olenna_master_talk|Anyhow, the egg has been laid, and there's no way to put it back in the hen. I suppose you could force it back up there, but what sort of analogy would that be. dlga_olenna_master_talk close_window|Goodbye. dlga_start close_window.285|I'm afraid I'm much too frail to continue our talks. dlga_start galyeon_introduce_1|Yes? dlga_galyeon_introduce_1 galyeon_introduce_2|Who are you? dlga_galyeon_introduce_2 close_window|I'm Galyeon of Cuy, the famous singer! dlga_start close_window.286|What? dlga_start ballabar_introduce_1|Yes? dlga_ballabar_introduce_1 ballabar_introduce_2|Who are you? dlga_ballabar_introduce_2 close_window|I'm Maester Ballabar, sworn to the Arbor and house Redwyne. dlga_start close_window.287|What? dlga_start moryn_introduce_1|Yes? dlga_moryn_introduce_1 moryn_introduce_2|Who are you? dlga_moryn_introduce_2 close_window|I'm Ser Moryn Tyrell, Lord Commander of the City Watch. dlga_start close_window.288|What? dlga_start norren_introduce_1|What is it? dlga_norren_introduce_1 norren_introduce_2|Greetings, who are you? dlga_norren_introduce_2 norren_master_talk|I am Archmaester Norren. dlga_norren_master_talk norren_master_customize|Can you tell me about Oldtown? dlga_norren_master_customize norren_master_customize1|Hmph! I suppose. Oldtown is the oldest city in Westeros, pre-dating the invasion of the Andals. Maester Jellicoe suggests that the first settlement here was a trading post of the valyrian Freehold where they traded with the elder races. Hogwash, I say! dlga_norren_master_customize1 norren_master_customize2|It's quite clear that the first settlement here was the Ravenry, which we, the maesters, now control. There's the small matter of the foundations of the High Tower, but we're sure to solve that riddle sometime... dlga_norren_master_customize2 norren_master_talk|As the location of the Citadel, Oldtown is the foremost center of learning known to man, and as the former seat of the Faith of the Seven, the city is considered by many to be sacred. dlga_norren_master_talk close_window|Goodbye. dlga_start close_window.289|I'm afraid I'm much too busy to continue our talks. dlga_start walgrave_introduce_1|Huh? What? Where am I? dlga_walgrave_introduce_1 walgrave_introduce_2|Are you well? dlga_walgrave_introduce_2 close_window|Oh my, we must tend the ravens. Where is Cressen, someone fetch him... dlga_start close_window.290|What? Who are you? I can't find my cheese! dlga_start theobald_introduce_1|Yes? dlga_theobald_introduce_1 theobald_introduce_2|Greetings, who are you? dlga_theobald_introduce_2 theobald_master_talk|I'm Archmaester Theobald, the Seneschal, tasked with the governance of the Citadel. dlga_theobald_master_talk theobald_master_customize|Can you tell me about the Citadel? dlga_theobald_master_customize theobald_master_customize1|Gladly. The Citadel is considered the home of all maesters. This is where they undergo all the training taking them from novice to maester. dlga_theobald_master_customize1 theobald_master_customize2|It was founded with the help of the Hightowers, who continue to be strong patrons of learning, and often come here to receive a few years of training themselves. The Citadel is also home of the Archmaesters, the governing body of the Order of Maesters, and it is where we hold the conclave that decides who will be Grand Maester. dlga_theobald_master_customize2 theobald_master_talk|As maesters, we are sworn to forsake our old allegiance and name, taking only our first name once be receive the chain. The chain we wear symbolizes our vow to serve the realm. Just as the realm is made up of many different people, so is our chain made of many different links. dlga_theobald_master_talk close_window|Goodbye. dlga_start close_window.291|I'm afraid I'm much too busy to continue our talks. dlga_start marwyn_introduce_1|What is it? dlga_marwyn_introduce_1 marwyn_introduce_2|Greetings. Who are you? dlga_marwyn_introduce_2 marwyn_master_talk|My name is Marwyn. Some call me 'the Mage'. I specialize in the mysteries of the world, what most people would call magic. dlga_marwyn_master_talk marwyn_master_customize|Can you tell me about magic? dlga_marwyn_master_customize marwyn_master_customize1|Of course I can. But remember, the term magic is broad, and it has a different meaning to many people. Ignorant peasants may call a lords ability to handle sword and lance magic, and many is the town whore who has sworn she saw a dragon crossing the sky, when all she saw was a falling star. dlga_marwyn_master_customize1 marwyn_master_customize2|However, magic is a real force in this world, though it grows weaker... Or should I say, it grew weaker. I'm no longer so sure. Something stirs in the east. There has been signs, portents... dlga_marwyn_master_customize2 marwyn_master_talk|But you wanted to know about magic. I'd advice you to read Archmaester Pellandons book 'Magic and Mysteries'. It offers an introduction to most of the common held beliefs about magic. Come back to me later, may be I'll be able to aquire it for you. dlga_marwyn_master_talk close_window|Goodbye. dlga_start close_window.292|I have to get going. The candles are burning again. dlga_marwyn_introduce_2 marwyn_master_talk.1|My name is Orwyle, the current... oh what does it matter, no reason to put on airs. I make sure the acolytes don't bring food and wine into the Archives. An exceedingly difficult job dlga_marwyn_master_talk marwyn_master_customize.1|Can you tell me about the Archives? dlga_marwyn_master_customize marwyn_master_customize1.1|Of course I can. They contain books. dlga_marwyn_master_customize1 marwyn_master_customize2.1|A lot of books. And acolytes. dlga_marwyn_master_customize2 marwyn_master_talk.1|Too many books, to tell the truth. Here, take this. dlga_start close_window.293|I have to get going. The acolytes are probably having... relations in the cabinets again. dlga_start leyton_introduce_1|Yes? dlga_leyton_introduce_1 leyton_introduce_2|My lord, may I have the honor of knowing more about you? dlga_leyton_introduce_2 close_window|I am Leyton Hightower, the lord of Oldtown, the one they call the Old Man of Oldtown. Heh, let the smallfolk have their names, it does no harm. dlga_start close_window.294|I'm afraid I have no more time to talk. dlga_start garin_introduce_1|Yes? dlga_garin_introduce_1 garin_introduce_2|Who are you? dlga_garin_introduce_2 close_window|I'm Garin, of the Greenblood. dlga_start close_window.295|What? dlga_start myles_introduce_1|What is it? dlga_myles_introduce_1 myles_introduce_2|Greetings. Who are you? dlga_myles_introduce_2 myles_master_talk|My name is Maester Myles. I am sworn to Sunspear, and house Martell. dlga_myles_master_talk myles_master_customize|Can you tell me about Dorne? dlga_myles_master_customize myles_master_customize1|I guess. Dorne is comprised of many different people. When the Rhoynar invaded, they mixed with the Andals already living here. dlga_myles_master_customize1 myles_master_customize2|Dorne is bordered by the Sea of Dorne to the north, the islands known as the Stepstones to the east, and the Summer Sea to the south. Stretched between them is the mountain range known as the Red Mountains, which separates Dorne from the remainder of the Seven Kingdoms by land. dlga_myles_master_customize2 myles_master_talk|Dorne is the hottest region in Westeros. The region is rocky, mountainous, arid and dry, and features the only desert on the continent. Its rivers provide some fertile lands and even during a long summer there is enough rain and other supplies of water to keep Dorne habitable. Inland water is almost as valuable as gold, and wells are jealously guarded. dlga_myles_master_talk close_window|Goodbye. dlga_start close_window.296|I have to get going, the ravens need tending. dlga_start ricasso_introduce_1|Yes? dlga_ricasso_introduce_1 ricasso_introduce_2|Who are you? dlga_ricasso_introduce_2 close_window|I am Ricasso, Seneschal of Sunspear. dlga_start close_window.297|What? dlga_start manfrey_introduce_1|Yes? dlga_manfrey_introduce_1 manfrey_introduce_2|Who are you? dlga_manfrey_introduce_2 close_window|I am Ser Manfrey Martell, the castellan of Sunspear. dlga_start close_window.298|What? dlga_start kedry_introduce_1|Yes? dlga_kedry_introduce_1 kedry_introduce_2|Who are you? dlga_kedry_introduce_2 close_window|I'm Maester Kedry, sworn to Yronwood and house Yronwood. dlga_start close_window.299|What? dlga_start vyman_introduce_1|What is it? dlga_vyman_introduce_1 vyman_introduce_2|Greetings. Who are you? dlga_vyman_introduce_2 vyman_master_talk|My name is Maester Vyman. I am sworn to Riverrun, and house Tully. dlga_vyman_master_talk vyman_master_customize|Can you tell me about the Riverlands? dlga_vyman_master_customize vyman_master_customize1|I guess. The land is named for the many rivers that flow across the plains. The largest of them, the Trident, is rivaled only by the Mander and the Rhoyne. dlga_vyman_master_customize1 vyman_master_customize2|The Riverlands is not considered one of the traditional Seven Kingdoms, as they where ruled by the ironborn before the Conquest. When Aegon invaded, house Tully was one of the first to swear fealty to him, and as a result, Aegon named Lord Tully the ruler of the Riverlands. dlga_vyman_master_customize2 vyman_master_talk|During Robert's Rebellion, the final battle was fought on the banks of the Trident. King Robert met Prince Rhaegar in the waters, and there he caved in the chest of the prince, winning the throne. dlga_vyman_master_talk close_window|Goodbye. dlga_start close_window.300|I have to get going, the ravens need tending. dlga_start desmond_introduce_1|Yes? dlga_desmond_introduce_1 desmond_introduce_2|Who are you? dlga_desmond_introduce_2 close_window|I'm Ser Desmond Grell, the master-at-arms. dlga_start close_window.301|What? dlga_start utherydes_introduce_1|Yes? dlga_utherydes_introduce_1 utherydes_introduce_2|Who are you? dlga_utherydes_introduce_2 close_window|I am named Utherydes Wayn. I am the Steward of Riverrun. dlga_start close_window.302|What? dlga_start catelyn_introduce_1|Yes? dlga_catelyn_introduce_1 catelyn_introduce_2|My lady, may I have the honor of knowing more about you? dlga_catelyn_introduce_2 close_window|I am Catelyn Tully, daughter of Lord Hoster and mother of the King in the North. dlga_start close_window.303|Excuse me. dlga_start lysa_introduce_1|Yes? dlga_lysa_introduce_1 lysa_introduce_2|My lady, may I have the great pleasure of knowing more about you? dlga_lysa_introduce_2 close_window|I am the lady Lysa Tully, protector of the Vale. Who are you? Have you met my son? Such a strong and smart boy, isn't he? dlga_start close_window.304|What? dlga_start marillion_introduce_1|What is it? dlga_marillion_introduce_1 marillion_introduce_2|Who are you? dlga_marillion_introduce_2 close_window|My name is Marillion, I'm the lady Lysas favorite singer. dlga_start close_window.305|What? dlga_start colemon_introduce_1|Yes? dlga_colemon_introduce_1 colemon_introduce_2|Greetings. Who are you? dlga_colemon_introduce_2 colemon_master_talk|My name is Maester Colemon. I am sworn to The Eyrie, and house Arryn. dlga_colemon_master_talk colemon_master_customize|Can you tell me about the Vale? dlga_colemon_master_customize colemon_master_customize1|I suppose. The Vale is where the Andals initially landed. As such the Arryns are one of the oldest lines of Andal nobility in the Seven Kingdoms and ruled as Kings of Mountain and Vale for centuries until they bent the knee to Aegon the Conqueror when the young king wanted to ride a dragon. dlga_colemon_master_customize1 colemon_master_customize2|When the Mad King demanded that Jon Arryn give up his wards, Eddard Stark and Robert Baratheon, he instead raised his banners in revolt. During the battle of the Trident, the knights of the Vale proved indispensable in defeating the Targaryen host. dlga_colemon_master_customize2 colemon_master_talk|After Lord Arryns death, the lady Lysa returned here, to rule the Vale until her son comes of age. Between you and me, though, it seems to me that Lord Nestor still rules in all but name, as he did when Lord Arryn went to King's Landing to serve as Hand. dlga_colemon_master_talk close_window|Goodbye. dlga_start close_window.306|I have to get going, the ravens need tending. dlga_start myranda_introduce_1|Yes? dlga_myranda_introduce_1 myranda_introduce_2|My lady, may I know more about you? dlga_myranda_introduce_2 close_window|I am Myranda Royce, daughter of Lord Nestor. dlga_start close_window.307|What? dlga_start mya_stone_introduce_1|Yes? dlga_mya_stone_introduce_1 mya_stone_introduce_2|Who are you? dlga_mya_stone_introduce_2 close_window|I'm Mya Stone. I tend the mules. dlga_start close_window.308|Excuse me. dlga_start harry_the_heir_introduce_1|Yes? dlga_harry_the_heir_introduce_1 harry_the_heir_introduce_2|Who are you? dlga_harry_the_heir_introduce_2 close_window|My name is Harrold Hardyng. dlga_start close_window.309|What? dlga_start helliweg_introduce_1|Yes? dlga_helliweg_introduce_1 helliweg_introduce_2|Who are you? dlga_helliweg_introduce_2 close_window|I'm Maester Helliweg, sworn to Runestone and house Royce dlga_start close_window.310|Excuse me, I have to write a letter. dlga_start wendamyr_introduce_1|Yes? dlga_wendamyr_introduce_1 wendamyr_introduce_2|Greetings. Who are you? dlga_wendamyr_introduce_2 wendamyr_master_talk|My name is Maester Wendamyr. I serve house Greyjoy. dlga_wendamyr_master_talk wendamyr_master_customize|Can you tell me about the Iron Islands? dlga_wendamyr_master_customize wendamyr_master_customize1|I suppose. The Iron Islands consists of seven major islands, Pyke, Great Wyk, Old Wyk, Harlaw, Saltcliffe, Blacktyde and Orkmont. Before the Conquest, the ironborn held sway wherever the sound of waves where heard, and ruled the Riverlands. When Balerion the Black Dread burned Harren and all his sons in the tower of Kingspyre, King Aegon offered the ironborn to choose amongst themselves who would hold supremacy over them. They choose Vickon Greyjoy and his line. dlga_wendamyr_master_customize1 wendamyr_master_customize2|The men of the Iron Islands have ever felt the strain of being unable to return to the Old Ways, and various Greyjoys have rebelled over the years. Before Balons rebellion, the last rebellion was led by Dagon Greyjoy, who prevailed against the lords Stark and Lannister, but was unable to defeat the Targaryens.. dlga_wendamyr_master_customize2 wendamyr_master_talk|Opposed to the rest of Westeros, the Andals did not convert the First Men of the Isles to the Faith of the Seven, but rather saw themselves converted. The ironborn worship the Drowned God, who wages eternal war agains the Storm God. It is said the Drowned God made the ironborn to reave and rape, to carve out kingdoms for themselves and to make their names known in fire, blood and song. dlga_wendamyr_master_talk close_window|Goodbye. dlga_start close_window.311|I have to get going, the ravens need tending. dlga_start helya_introduce_1|Huh? What? Where am I? dlga_helya_introduce_1 helya_introduce_2|Who are you? dlga_helya_introduce_2 close_window|I'm Helya, I run the household. dlga_start close_window.312|What? Who are you? dlga_start hotho_harlaw_introduce_1|Huh? I am Hotho Harlaw, who are you? dlga_hotho_harlaw_introduce_1 hotho_harlaw_introduce_2|I am {playername}. dlga_hotho_harlaw_introduce_2 close_window|Ah, yes, {playername}. Have we met before? Have you heard about my daughter? Most beautiful women in all the world! dlga_start close_window.313|You ought to sup with me and my daughter. dlga_start gwynesse_introduce_1|Huh? dlga_gwynesse_introduce_1 gwynesse_introduce_2|My lady, may I know who you are? dlga_gwynesse_introduce_2 close_window|I am Gwynesse Harlaw, sister to Rodrik, and rightful heir to Harlaw! It ought to be mine, I'm the oldest! dlga_start close_window.314|What? dlga_start alannys_introduce_1|Huh? What? Have you seen Rodrik? dlga_alannys_introduce_1 alannys_introduce_2|Are you well? dlga_alannys_introduce_2 close_window|My dear sons, where are they? Sweet Theon, when will he be home? dlga_start close_window.315|What? Who are you? Where are my dear sons? dlga_start old_nan_introduce_1|Huh? Yes? dlga_old_nan_introduce_1 old_nan_introduce_2|Who are you? dlga_old_nan_introduce_2 old_nan_master_talk|I'm Old Nan. I tell stories. Would you hear one? dlga_old_nan_master_talk old_nan_master_customize|Can you tell me about the Night's King? dlga_old_nan_master_customize old_nan_master_customize1|In the Age of Heroes, the Night's Watch choose their thirteenth Lord Commander. He was a fearless warrior, bold and brave. Once, when walking the Wall, he saw a beautiful woman on the other side. Her skin was pale as snow, and her eyes burned with a blue glow. Lesser men would have felt fear, but he was without such, and he met her at the edge of the woods, and there they made love, though her skin was cold as ice. When he gave his seed to her, he also gave her his soul. dlga_old_nan_master_customize1 old_nan_master_customize2|After their union, he brought her back to the Nightfort, and there he declared himself king, and her his queen, and he ruled the Nightfort as his own castle for thirteen years. Using vile sorcery, he bound the men of the Night's Watch to his will, and made them do his bidding. During those dark years, horrible atrocities where commited. In the end, the King in the North and Joramun, the King-Beyond-the-Wall, joined their forces and brought down the Night's King, freeing the men of the Night's Watch from his hold on them. dlga_old_nan_master_customize2 old_nan_master_talk|When the two kings searched the Nightfort, they found that the Night's King had been sacrificing to the Others. The kings never spoke of what they saw, but it was decreed that the name of the Night's King may never be spoken again by living man. There are many tales about who the Night's King was. Some say a Bolton, other mentions the Umbers. Don't you believe them. The man who became the Night's King was born here in Winterfell, the younger brother of the same King in the North who killed him. dlga_old_nan_master_talk close_window|Goodbye. dlga_start close_window.316|I'm afraid I'm much too frail to continue talking. dlga_start theomore_introduce_1|Huh? What do you want? dlga_theomore_introduce_1 theomore_introduce_2|Who are you? dlga_theomore_introduce_2 close_window|I am Maester Theomore, sworn to White Harbor dlga_start close_window.317|What? dlga_start bartimus_introduce_1|Hmm? Yes? dlga_bartimus_introduce_1 bartimus_introduce_2|Who are you? dlga_bartimus_introduce_2 bartimus_master_talk|I'm Ser Bartimus, castellan of the Wolf's Den. dlga_bartimus_master_talk bartimus_master_customize|Can you tell me about the Wolf's Den? dlga_bartimus_master_customize bartimus_master_customize1|Yes, gladly! King Jon Stark raised the Wolf's Den to defend the mouth of the White Knife from raiders from the sea. It was the seat of younger sons, brothers, uncles and cousins to the King in the North. Some passed the castle to their sons and grandsons, and cadet branches of House Stark have ruled the Wolf's Den. The Greystarks lasted for five hundred years, until they rose in rebellion against Winterfell. dlga_bartimus_master_customize1 bartimus_master_customize2|After the Greystarks, the castle switched many hands. House Flint held it for century, and House Locke for almost two. Slates, Longs, Holts and Ashwoods held the Wolf's Den, charged by Winterfell to keep the river safe. Reavers from the Three Sisters took the castle once, and made it their toehold in the north. During the wars between the North and the Vale, it was besieged by Osgood Arryn, the Old Falcon, and burned by his son, the one they called 'the Talon'. The Wolf's Den was captured by slavers from the Stepstones when Edrick Stark had grown too feeble to defend his realm. Then a long, cruel winter came that froze the White Knife. When the slavers were huddled around their fires, Edrick's great-grandson, the king they called 'Ice Eyes', took back the Wolf's Den. He stripped the slavers naked and gave them to the slaves chained up in the dungeon. They, amongst them my own ancestors, hung the slavers' entrails in the branches of the heart tree as an offering to the Old Gods. dlga_bartimus_master_customize2 bartimus_master_talk|A thousand years before the conquest, the Manderlys took oaths before the old gods and the new to be the Starks of Winterfell's men forever in return for protection from their enemies and the land around the Wolf's Den that became White Harbor. dlga_bartimus_master_talk close_window|Goodbye. dlga_start close_window.318|I have to get going. dlga_bartimus_introduce_2 bartimus_master_talk.1|I'm Clydas. dlga_bartimus_master_talk bartimus_master_customize.1|Can you tell me about Castle Black? dlga_bartimus_master_customize bartimus_master_customize1.1|Yes, gladly! Castle Black is the main stronghold of the Night's Watch. dlga_bartimus_master_customize1 bartimus_master_customize2.1|The Night's Watch originally raised nineteen castles along the Wall, but only three are in use now. The original main castle was the Nightfort, but for obvious... reasons, it was abandoned after the reign of the Night's King. dlga_bartimus_master_customize2 bartimus_master_talk.1|Other than the castle, a series of tunnels run through the Wall here, used for storing food and equipment. We've got enough space to store food for years. dlga_start close_window.319|I have to get going. dlga_start walton_introduce_1|What do you want? dlga_walton_introduce_1 walton_introduce_2|Who are you? dlga_walton_introduce_2 close_window|I'm Jack Bulwer, a ranger of the Night's Watch. What's it to you? dlga_start close_window.320|What? dlga_start walton_introduce_1.1|WHAT? WHO ARE YOU? dlga_walton_introduce_1 walton_introduce_2.1|ARE YOU DEAF? dlga_walton_introduce_2 close_window.1|SORRY, I'M DEAF!. dlga_start close_window.321|WHAT? dlga_start walton_introduce_1.2|Yes? Arh, what do you want? dlga_walton_introduce_2 close_window.2|I'm septon Cellador, an, arh, erh, humble servant of the, hmph, Seven. dlga_start close_window.322|What? Arhm. dlga_start walton_introduce_1.3|Yes? dlga_walton_introduce_2 close_window.3|I'm Hobb, the brothers call me Three-Finger. I cook the food around here, so keep on my good side, unless you want a plate full of gristle! dlga_start close_window.323|What? dlga_start walton_introduce_1.4|Yes? dlga_walton_introduce_2 close_window.4|The maester of the Shadow Tower! Now off you go, I'm busy! dlga_start close_window.324|Get out of my way! dlga_start walton_introduce_1.5|Yes? dlga_walton_introduce_2 close_window.5|SER Glendon Hewett! dlga_start close_window.325|Get out of my way! dlga_start walton_introduce_1.6|Yes? dlga_walton_introduce_2 close_window.6|Daeron. By the gods, it keeps getting colder! dlga_start close_window.326|How cold can it get?! dlga_start walton_introduce_1.7|Yes? Who are you? You look like a peasant! dlga_walton_introduce_2 close_window.7|I am Janos Slynt, Lord of Harrenhal! dlga_start close_window.327|Out of my way, peasant! dlga_start walton_introduce_1.8|Yes? Who are you? dlga_walton_introduce_1 walton_introduce_2.2|I'm {playername}. dlga_walton_introduce_2 close_window.8|I'm Maester Mullin, I tend the ravens and such here at the Shadow Tower. Truth be told, I do more fighting than reading these days. dlga_start close_window.328|Yes? dlga_start walton_introduce_1.9|Yes? Who are you? dlga_walton_introduce_1 walton_introduce_2.3|I'm {playername}. Who are you? dlga_walton_introduce_2 close_window.9|Tom Barleycorn. dlga_start close_window.329|Yes? dlga_start walton_introduce_1.10|Yes? Who are you? dlga_walton_introduce_1 walton_introduce_2.4|I might ask the same? dlga_walton_introduce_2 close_window.10|I'm Luke, of Longtown. Been on this here Wall since I was a wee boy. dlga_start close_window.330|Yes? dlga_start marlon_introduce_1|Yes? dlga_marlon_introduce_1 marlon_introduce_2|Who are you? dlga_marlon_introduce_2 close_window|I am Ser Marlon Manderly, commander of the garrison. dlga_start close_window.331|What? dlga_walton_introduce_2 close_window.11|I'm Walton. I server Lord Bolton. dlga_start close_window.332|What? dlga_start tybald_introduce_1|Hmm? Yes? dlga_tybald_introduce_1 tybald_introduce_2|Who are you? dlga_tybald_introduce_2 tybald_master_talk|I'm Maester Tybald, sworn to house Bolton. dlga_tybald_master_talk tybald_master_customize|Can you tell me about house Bolton? dlga_tybald_master_customize tybald_master_customize1|Yes, I suppose. The Boltons are an ancient and powerful house of the North who for many centuries were bitter rivals of the Kings in the North, the Starks of Winterfell. dlga_tybald_master_customize1 tybald_master_customize2|The Boltons achieved some successes against the Starks, flaying the skins of several Stark lords and hanging them in their stronghold, the Dreadfort. According to rumor, some Bolton lords even wore the flayed skins of their enemies - including the Starks - as cloaks. dlga_tybald_master_customize2 tybald_master_talk|Approximately a thousand years ago, the Boltons finally swore fealty to the Kings in the North and agreed to abandon their practice of flaying their enemies. However, three hundred years later the Boltons rose in rebellion against the Starks. The Stark armies besieged the Dreadfort for four years before the Boltons finally capitulated and dipped their banners once more. For many centuries the Boltons remained loyal to the Starks, although rumors persisted that they continued to flay their prisoners in secret, and maintain a hidden chamber in the Dreadfort to display the skins of their enemies. dlga_tybald_master_talk close_window|Goodbye. dlga_start close_window.333|I have to get going. dlga_start guardsman_alyn_introduce_1|Careful with this one, he's stark raving mad. dlga_guardsman_alyn_introduce_1 guardsman_alyn_introduce_2|Who is he? dlga_guardsman_alyn_introduce_2 close_window|Fuck if I know. Came stumbling out of the woods, raving about flesh and blood. dlga_start close_window.334|Watch your face, he likes to bite. dlga_start guardsman_holger_introduce_1|What? dlga_guardsman_holger_introduce_1 guardsman_holger_introduce_2|What is this place? dlga_guardsman_holger_introduce_2 close_window|It's a goldmine, what's it look like? dlga_start close_window.335|I'm busy dlga_start tom_introduce_1|What? dlga_tom_introduce_1 tom_introduce_2|Who are you? dlga_tom_introduce_2 close_window|I'm Tom, and I'm not mad! Tell that guardsman I was just stung by a bee! dlga_start close_window.336|I'm busy dlga_start kyle_introduce_1|What? dlga_kyle_introduce_1 kyle_introduce_2|What are you doing? dlga_kyle_introduce_2 close_window|Bugger off. dlga_start close_window.337|Go away. dlga_start peddler_maester_introduce_1|Yes? dlga_peddler_maester_introduce_1 peddler_maester_introduce_2|What are you doing here? dlga_peddler_maester_introduce_2 peddler_maester_master_talk|Our wagon broke down amidst the ruins, and our guardsmen seem unable to put on a new wheel. dlga_peddler_maester_master_talk peddler_maester_master_customize|Can you tell me about this place? dlga_peddler_maester_master_customize peddler_maester_master_customize1|Certainly. The original name of Oldstones has been lost in the mists of time, and the current name was given to the ruins by the smallfolk. Before the Andals invaded, when the Riverlands where ruled by House Mudd, this place was their seat. dlga_peddler_maester_master_customize1 peddler_maester_master_customize2|Tristifer Mudd, the one they called the Hammer of Justice, ruled from here, and his grave is over there, by the sepulchre. dlga_peddler_maester_master_customize2 close_window|Fascinating. dlga_start close_window.338|I have to get going. dlga_start peddler_elbert_introduce_1|What? dlga_peddler_elbert_introduce_1 peddler_elbert_introduce_2|What are you doing? dlga_peddler_elbert_introduce_2 close_window|Bugger off. dlga_start close_window.339|Go away. dlga_start peddler_randolf_introduce_1|What? dlga_peddler_randolf_introduce_1 peddler_randolf_introduce_2|What are you doing? dlga_peddler_randolf_introduce_2 close_window|Replacing a wheel. dlga_start close_window.340|Leave me be. dlga_start peddler_randolf_introduce_1.1|Eh? dlga_peddler_randolf_introduce_2 close_window.1|Fish. dlga_start close_window.341|Leave me be. dlga_start close_window.342|Leave me be. dlga_start peddler_randolf_introduce_1.2|Nice to out of the city! Never been this far away, all I ever did was go down to the Blackwater once in a while. Think we'll soon be up in the North? dlga_peddler_randolf_introduce_1 peddler_randolf_introduce_2.1|The North is hundreds of miles away... dlga_peddler_randolf_introduce_2 close_window.2|Truly? No, you jest, I see. dlga_start close_window.343|Leave me be. dlga_start peddler_polk_introduce_1|What? dlga_peddler_polk_introduce_1 peddler_polk_introduce_2|What are you doing? dlga_peddler_polk_introduce_2 close_window|Trying to get this damned wagon moving. dlga_start close_window.344|Go away. dlga_start wildfire_starter_introduce_1.13|Yes, can I help you? dlga_wildfire_starter_introduce_1 wildfire_starter_introduce_2.14|Who's in charge here? dlga_wildfire_starter_introduce_2 close_window.13|That would be Elder Brother, but I'm afraid he's not here right now. He went to Fairmarket to enlist the help of valiant men to right the wrongs done to us. dlga_start close_window.345|Excuse me, I'm very busy. dlga_start wildfire_talk.56|The Father watch over you, {brother/sister}. Have you come to help us in our time of need? dlga_wildfire_talk wildfire_talk2.56|I have. What can I help with? dlga_wildfire_talk close_window.43|I'm sorry, no. dlga_wildfire_talk2 wildfire_talk3.60|A company of our brothers recently returned from a journey to the Starry Sept at Oldtown. Amongst the things they brought north was a relic of Baelor the Blessed himself! A ring, said to have been worn by the king when he went to Dorne, to rescue the Dragonknight from the pit of snakes! But on the road, not far from Raventree Hall, they where attacked by Aegon Bloodborn, the outlaw son of Ser Aenys Frey. I thought he'd died years ago, but brother Toman swore it was him. He stole all of the brothers supplies and goods, and the ring besides! Find him, {playername}, and bring him to justice! dlga_wildfire_talk3 wildfire_talk4.46|I'll bring you his head! dlga_wildfire_talk4 close_window|The woods north of Seagard contains many caves, hideouts and is thinly populated. The realm is always full of rumours of outlaws in those woods. Go there, {playername}, and secure justice for the gods! dlga_wildfire_talk7 close_window.72|I am not interested. dlga_start close_window.346|Yes? dlga_start pj_wildfire_talk.29|Did you bring Aegon Bloodborn to justice? dlga_pj_wildfire_talk pj_wildfire_talk2.29|Yes. dlga_pj_wildfire_talk2 pj_wildfire_talk3.30|Really? Well done {playername}! I have a gift for you, a book. The Seven-Pointed Star, the holy book of our faith. Treasure it, show your devotion to the Seven! dlga_pj_wildfire_talk3 close_window.14|Excellent! dlga_pj_wildfire_talk morcant_creditos.14|May I know more about you? dlga_morcant_creditos close_window.14|I am but a humble servant of the Seven. dlga_pj_wildfire_talk close_window.29|Nevermind. dlga_start_craftsman_soon close_window|Good day, my {lord/lady}. We hope to begin production in about {reg4} days dlga_start master_craftsman_talk|Good day, my {lord/lady}. We are honored that you have chosen to visit us. What do you require? dlga_master_craftsman_pretalk master_craftsman_talk|Very good, my {lord/lady}. Do you require anything else? dlga_master_craftsman_talk master_craftsman_accounts|Let's go over the accounts. dlga_master_craftsman_talk master_craftsman_pretalk|Let's check the inventories. dlga_master_craftsman_talk master_craftsman_pretalk.1|I'd like you to sell goods as they are produced. dlga_master_craftsman_talk master_craftsman_pretalk.2|I'd like you to keep all goods in the warehouse until I arrive. dlga_master_craftsman_accounts master_craftsman_pretalk|We currently produce {s3} worth {reg1} coins each week, while the quantity of {s4} needed to manufacture it costs {reg2}, and labor and upkeep are {reg3}.{s9} This means that we theoretically make a {s12} of {reg0} coins a week, assuming that we have no raw materials in the inventories, and that we sell directly to the market. dlga_master_craftsman_talk master_craftsman_production_options|Could you explain my options related to production? dlga_master_craftsman_production_options master_craftsman_production_options_2|Certainly, my {lord/lady}. Most of the time, the most profitable thing for you to do would be to let us buy raw materials and sell the finished goods directly to the market. Because of our longstanding relations with the local merchants, we can usually get a very good price. dlga_master_craftsman_production_options_2 master_craftsman_pretalk|However, if you find that you can acquire raw materials cheaper outside {s5}, you may place them in the inventories, and we will use them instead of buying from the market. Likewise, if you feel that you can get a better price for the finished goods elsewhere, then you may ask us to deposit what we produce in our warehouses for you to take. dlga_master_craftsman_talk master_craftsman_auction_price|It will no longer be possible for me to continue operating this enterprise. dlga_master_craftsman_auction_price master_craftsman_auction_decide|A pity, my {lord/lady}. If we sell the land and the equipment, and liquidate the inventories, I estimate that we can get {reg4} coins. dlga_master_craftsman_auction_decide master_craftsman_liquidation|That sounds reasonable. Please proceed with the sale. dlga_master_craftsman_auction_decide master_craftsman_pretalk|Hmm. Let's hold off on that. dlga_master_craftsman_liquidation close_window|As you wish. It was an honor to have been in your employ. dlga_master_craftsman_talk close_window.1|That is all for now. dlga_start mayor_begin|Good day, {s0}. dlga_start mayor_talk|Hello stranger, you seem to be new to {s9}. I am the guild master of the town. dlga_start mayor_begin.1|Good day, {playername}. dlga_mayor_begin lord_persuade_lords_to_make_peace_completed|{playername}, it was an incredible feat to get {s14} and {s15} make peace, and you made it happen. Your involvement has not only saved our town from disaster, but it has also saved thousands of lives, and put an end to all the grief this bitter war has caused. As the townspeople of {s19}, know that we'll be good on our word, and we are ready to pay the {reg12} coins we promised. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_pay|Thank you. Let me have the money. dlga_lord_persuade_lords_to_make_peace_completed lord_persuade_lords_to_make_peace_no_pay|No need for a payment. I only did what was right. dlga_lord_persuade_lords_to_make_peace_pay close_window|Oh, yes, of course. We had already got the money for you. Here, please accept these {reg12} coins together with our most sincere thanks. Me and the people of our town will not forget your help. dlga_lord_persuade_lords_to_make_peace_no_pay close_window|You are indeed an extraordenary person, and it is an honour for me to have known you. You not only did what was impossible and put an end to this terrible war, but you won't even accept a reward for it. Very well, I will not insist on the matter, but please know that you will have our eternal respect and gratitude. dlga_mayor_begin lord_deal_with_night_bandits_completed|Very nice work, {playername}, you made short work of those lawless curs. Thank you kindly for all your help, and please accept this bounty of 150 coins. dlga_lord_deal_with_night_bandits_completed close_window|It was my pleasure, {s65}. dlga_mayor_begin mayor_looters_quest_response|Ah, {playername}. Have you any progress to report? dlga_mayor_looters_quest_response mayor_looters_quest_destroyed|I've killed the looters. dlga_mayor_looters_quest_response mayor_looters_quest_goods|I've brought you some goods. dlga_mayor_looters_quest_response close_window|Not yet, sir. Farewell. dlga_mayor_looters_quest_destroyed mayor_looters_quest_destroyed_2|Aye, my scouts saw the whole thing. That should make anyone else think twice before turning outlaw! The bounty is well earned. Here is your reward, as promised. dlga_mayor_looters_quest_destroyed_2 close_window|And that's not the only good news! Thanks to you, the looters have ceased to be a threat. We've not had a single attack reported for some time now. If there are any of them left, they've either run off or gone deep into hiding. That's good for business, and what's good for business is good for the town! I think that concludes our arrangement, {playername}. Please accept this silver as a token of my gratitude. Thank you, and farewell. dlga_mayor_looters_quest_destroyed_2 mayor_looters_quest_response|Anything else you need? dlga_mayor_looters_quest_goods mayor_looters_quest_goods_response|Hah, I knew I could count on you! Just tell me which item to take from your baggage, and I'll send some men to collect it. I still need {reg1} coins worth of goods. dlga_mayor_looters_quest_goods_response mayor_looters_quest_goods_2|{s5}. dlga_mayor_looters_quest_goods_response mayor_looters_quest_goods_3|Nothing at the moment, sir. dlga_mayor_looters_quest_goods_3 mayor_looters_quest_response|Anything else you need? dlga_mayor_looters_quest_goods_2 mayor_looters_quest_goods_response|Excellent, here is the money for your {s6}. Do you have any more goods to give me? I still need {reg1} coins worth of goods. dlga_mayor_looters_quest_goods_2 close_window|Well done, {playername}, that's the last of the goods I need. Here is the money for your {s6}, and a small bonus for helping me out. I'm afraid I won't be paying for any more goods, nor bounties on looters, but you're welcome to keep hunting the bastards if any remain. Thank you for your help, I won't forget it. dlga_mayor_begin close_window|Good to see you again {playername}. I have heard that you have delivered the cattle successfully. I will tell the merchants how reliable you are. And here is your pay, {reg8} coins. dlga_mayor_begin move_cattle_herd_failed|I heard that you have lost the cattle herd on your way to {s9}. I had a very difficult time explaining your failure to the owner of that herd, {Ser/my lady}. Do you have anything to say? dlga_move_cattle_herd_failed move_cattle_herd_failed_2|I am sorry. But I was attacked on the way. dlga_move_cattle_herd_failed move_cattle_herd_failed_2.1|I am sorry. The stupid animals wandered off during the night. dlga_move_cattle_herd_failed_2 merchant_ask_for_debts|Well, it was your responsibility to deliver that herd safely, no matter what. You should know that the owner of the herd demanded to be compensated for his loss, and I had to pay him 1000 coins. So you now owe me that money. dlga_mayor_begin close_window.1|{playername} -- I am in your debt for bringing back my friend's daughter. Please take these {reg8} coins that I promised you. My friend wished he could give more but paying that ransom brought him to his knees. dlga_mayor_begin mayor_friendly_pretalk|I have heard about your deeds. You have given those thieves the punishment they deserved. Here is your reward, {reg5} coins. I would like to give more but wine and food doesn't come cheap these days. Hard luck, eh? dlga_mayor_begin mayor_friendly_pretalk.1|I have heard about your deeds. You have given those nasty sellswords the punishment they deserved. I hope they weren't too much trouble, petty outlaws and criminals are nothing to you, I'd imagine. Here is your reward, {reg5} coins. I would like to give more but alas, with all this turmoil and strife... Well, you know... dlga_mayor_begin close_window.2|I heard you dealt with our little problem, {playername}. I can see you're not afraid to get your hands dirty, eh? You might consider taking it up full time. Well, here's your reward. dlga_mayor_begin close_window.3|Oh, it's you. Enlighten me, how exactly does one lose a simple fight to some poxy, lowborn barflies? Truly, if I ever want to take a lesson in how to lay down and die, I'll be sure to come to you. Get out of my sight, {playername}, I have things to do. dlga_mayor_begin mayor_friendly_pretalk.2|Well -- it sounds like you were able to track down the bandits, and show them what happens to those who would disrupt the flow of commerce. Here is your reward {reg5} coins. It is well earned, and we are most grateful. dlga_mayor_begin mayor_friendly_pretalk.3|I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward {reg5} coins. I would like to give more but those bandits almost brought me to bankruptcy. dlga_mayor_begin merchant_ask_for_debts|According to my accounts, you owe the merchants guild {reg1} coins. I'd better collect that now. dlga_merchant_ask_for_debts merchant_debts_paid|Alright. I'll pay my debt to you. dlga_merchant_debts_paid mayor_pretalk|Excellent. I'll let my fellow merchants know that you are clear of any debts. dlga_merchant_ask_for_debts merchant_debts_not_paid|I'm afraid I can't pay that sum now. dlga_merchant_debts_not_paid close_window|In that case, I am afraid, I can't deal with you. Guild rules... Come back when you can pay the {reg1} coins. And know that we'll be charging an interest to your debt. So the sooner you pay it, the better. dlga_mayor_begin mayor_talk|What can I do for you? dlga_mayor_friendly_pretalk mayor_talk|Now... What else may I do for you? dlga_mayor_pretalk mayor_talk|Yes? dlga_mayor_talk mayor_info_begin|Can you tell me about what you do? dlga_mayor_talk merchant_quest_requested|Do you happen to have a job for me? dlga_mayor_talk merchant_quest_last_offered_job|About that job you offered me... dlga_mayor_talk merchant_quest_about_job|About the job you gave me... dlga_mayor_talk mayor_political_talk|I have some questions of a political nature. dlga_mayor_talk mayor_economy_report_1|How is trade around here? dlga_mayor_talk mayor_wealth_comparison_1|How does the wealth of this region compare with the rest of the world? dlga_mayor_talk mayor_investment_possible|I wish to buy land in this town for a productive enterprise dlga_mayor_investment_possible mayor_pretalk|You already operate a {s4} here. There probably aren't enough skilled tradesmen to start a second enterprise. dlga_mayor_investment_possible mayor_pretalk.1|{s9} dlga_mayor_investment_possible mayor_investment_advice.1|Of course, {s0}. You are the lord of this town, and no one is going to stop you. dlga_mayor_investment_possible mayor_investment|Well... Given your relationship with our liege, {s4}, I think that you will not find many here who are brave enough to sell you any land. dlga_mayor_investment_possible mayor_pretalk.2|Well... To be honest, I think that we in the guild would like to know you a little better. We can be very particular about outsiders coming in here and buying land. dlga_mayor_investment_possible mayor_investment_advice.2|Very good, {s0}. We in the guild know and trust you, and I think I could find someone to sell you the land you need. dlga_mayor_investment_advice investment_choose_enterprise|A couple of things to keep in mind -- skilled laborers are always at a premium, so I doubt that you will be able to open up more than one enterprise here. In order to make a profit for yourself, you should choose a commodity which is in relatively short supply, but for which the raw materials are cheap. What sort of enterprise would you like to start? dlga_investment_choose_enterprise investment_summary|A mill and bakery, to make bread from grain dlga_investment_choose_enterprise investment_summary.1|A brewery, to make ale from grain dlga_investment_choose_enterprise investment_summary.2|A tannery, to make leather from hides dlga_investment_choose_enterprise investment_summary.3|A wine press, to make wine from grapes dlga_investment_choose_enterprise investment_summary.4|An oil press, to make oil from olives dlga_investment_choose_enterprise investment_summary.5|An ironworks, to make tools from iron dlga_investment_choose_enterprise investment_summary.6|A weavery and dyeworks, to make velvet from silk and dye dlga_investment_choose_enterprise investment_summary.7|A weavery, to make wool cloth from wool dlga_investment_choose_enterprise investment_summary.8|A weavery, to make linen from flax dlga_investment_choose_enterprise mayor_pretalk|Never mind dlga_investment_summary mayor_investment_confirm|Very good, sir. The land and the materials on which you may build your {s3} will cost you {reg7} coins. Right now, your {s3} will produce {s4} worth {reg1} coins each week, while the {s6} needed to manufacture that batch will be {reg2} and labor and upkeep will be {reg3}.{s9} I should guess that your profit would be {reg0} coins a week. This assumes of course that prices remain constant -- which, I can virtually guarantee you, they will not. Do you wish to proceed? dlga_mayor_investment_confirm mayor_investment_purchase|Yes. Here is money for the land. dlga_mayor_investment_confirm mayor_investment_advice|No -- that's not economical for me at the moment. dlga_mayor_investment_purchase mayor_pretalk|Very good. Your enterprise should be up and running in about a week. When next you come, and thereafter, you should speak to your {s4} about its operations. dlga_mayor_talk close_window|[Leave] dlga_mayor_info_begin mayor_info_talk|I am the guildmaster of {s9}. You can say I am the leader of the good people of {s9}. I can help you find a job if you are looking for some honest work. dlga_mayor_info_talk mayor_info_lord|Who rules this town? dlga_mayor_info_lord mayor_info_talk|Our town's lord and protector is {s10}. {reg0?She He} owns the castle and sometimes resides there, and collects taxes from the town. However we regulate ourselves in most of the matters that concern ourselves. As the town's guildmaster I have the authority to decide those things. dlga_mayor_info_talk mayor_pretalk|That's all I need to know. Thanks. dlga_mayor_political_talk mayor_political_questions|Politics? Good heaven, the guild has nothing to do with politics. We are loyal servants of {s10}. We merely govern our own affairs, and pass on the townspeople's concerns to our lords and masters, and maybe warn them from time to time against evil advice. Anyway, what did you wish to ask? dlga_mayor_prepolitics mayor_political_questions|Did I mention that we here are all {s9}? Because I can't stress that enough... Anyway... Is there anything else? dlga_mayor_political_questions mayor_war_description_1|What is the cause of all these wars? dlga_mayor_war_description_1 mayor_war_description_2|Well, to answer your question generally, each of the western monarchs claims to be the rightful ruler of the Seven Kingdoms, with the exception of the Stark boy who just wants to rule the North and the Trident.. Some of these claims are based on forgotten dynastic marriages and others are based on obscure promises, while Myr, Volantis, Lys and Tyrosh have been fighting over the Disputed Lands since the doom of Valyria, and Braavos has a long standing enmity towards the former valyrian cities. So in theory, any one realm has the right to declare war on any other realm at any time. dlga_mayor_war_description_2 mayor_war_description_3|In practice, to make war is exhausting work. It is easy enough to lay waste to the enemy's farmland, but crops will grow back, and it is a far different matter to capture an enemy stronghold and to hold it. So the monarchs and archons will fight a little, sign a truce, fight a little more, and so on and so forth. Often, a monarch will go to war when another realm provokes them. At such times, some bad influences who look to enrich themselves with ransoms and pillage will clamor for retribution, and thus the damage caused by war to a monarch's treasury is less than the damage caused by doing nothing would be to his authority... I'm of course not talking about {s10}, as no one would ever question {reg4?her his} authority dlga_mayor_war_description_3 mayor_war_description_4|I would stress again that we in the guild have nothing to do with politics. But if {s10} were to ask for my advice on these matters, as a loyal subject, I would tell {reg4?her him} that while {reg4?her his} claim is truly just, even the most legitimate claim must be backed by armed men, and armed men want money, and money comes from trade, and war ruins trade, so sometimes the best way to push a claim is not to push it, if you know what I mean... dlga_mayor_war_description_4 mayor_prepolitics|You may tell {s10} this if you see {reg4?her him}. Don't mention my name specifically -- just say 'the people of {s4}' told you this. Our personal opinion, of course, as to what would be in {s10}'s best interests. None of us would ever dream of questioning a monarch's sovereign right to push {reg4?her his} legitimate claims. dlga_mayor_political_questions mayor_politics_assess|What is {s10}'s policy in regards to the other realms of this world? dlga_mayor_politics_assess mayor_politics_assess_realm|Which realm did you have in mind? dlga_mayor_politics_assess_realm mayor_politics_give_realm_assessment|{s11} dlga_mayor_politics_give_realm_assessment mayor_prepolitics|{s14} dlga_mayor_political_questions mayor_internal_politics|What can you say about the internal politics of the realms? dlga_mayor_internal_politics mayor_internal_politics_2|Well, here in {s4} we are all united by our love for {s5} and support for {reg4?her his} legitimate claim. But I have heard some talk of internal bickering in other realms... dlga_mayor_internal_politics_2 mayor_internal_politics_3|The lords of a realm often have very different ideas about honor, strategy, and the way a nobleman should behave. In addition, they compete with each other for the ruler's favor, and are constantly weighing up their position -- how they stand, how their friends and family stand, and how their enemies stand. dlga_mayor_internal_politics_3 mayor_internal_politics_4|Underlying all the tensions is the possibility that a lord may abandon his liege, and pledge vassalhood to another. In theory, each lord has sworn an oath of vassalage, but in practice, a vassal can always find an excuse to absolve himself. The vassal may claim that the liege has failed to hold up his end of the bargain, to protect the vassal and treat him justly. Or, the vassal may claim that his liege is in fact a usurper, and another has a better claim to the kingship. dlga_mayor_internal_politics_4 mayor_internal_politics_5|Lieges and vassals still watch each other carefully. If a king believes that his vassal is going to change sides or rebel, he may indict the vassal for treason and seize his properties. Likewise, if a vassal fears that he will be indicted, he may rebel. Usually, whoever makes the first move will be able to control the vassal's fortresses. dlga_mayor_internal_politics_5 mayor_prepolitics|Now, men do not trust a vassal who turns coat easily, nor do they trust a king who lightly throws around charges of treason. Those two factors can keep a realm together. But if relations between a vassal and a liege deteriorate far enough, things can become very tense indeed... In other lands, of course. These things could never happen here in {s4}. dlga_mayor_political_questions mayor_pretalk|That is all. Thank you. dlga_merchant_quest_about_job merchant_quest_about_job_2|What about it? dlga_merchant_quest_about_job_2 merchant_quest_what_if_fail|What if I can't finish it? dlga_merchant_quest_about_job_2 merchant_quest_about_job_working|Well, I'm still working on it. dlga_merchant_quest_about_job_working mayor_pretalk|Good. I'm sure you will handle it. dlga_merchant_quest_last_offered_job merchant_quest_brief|Eh, you want to reconsider that. Good... dlga_merchant_quest_what_if_fail mayor_pretalk|I hope you don't fail. In that case, I'll have to ask for the price of the cargo you were carrying. dlga_merchant_quest_what_if_fail mayor_pretalk.1|Well, just do your best to finish it. dlga_merchant_quest_taken mayor_pretalk|Excellent. I am counting on you then. Good luck. dlga_merchant_quest_stall mayor_pretalk|Well, the job will be available for a few more days I guess. Tell me if you decide to take it. dlga_mayor_economy_report_1 mayor_economy_report_2|{s32} dlga_mayor_economy_report_2 mayor_economy_report_3|{s42} dlga_mayor_economy_report_3 mayor_pretalk|{s47} dlga_merchant_quest_requested merchant_quest_brief|Well, you look able enough. I think I might have something you could do. dlga_merchant_quest_brief merchant_quest_looters_choice|We've had some fighting near the {s5} lately, with all the chaos that comes with it, and that's led some of our less upstanding locals to try and make their fortune out of looting the shops and farms during the confusion. A lot of valuable goods were taken. I need somebody to teach those bastards a lesson. Sound like your kind of work? dlga_merchant_quest_looters_choice merchant_quest_looters_brief|Aye, I'll do it. dlga_merchant_quest_looters_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_looters_brief close_window|Excellent! You'll find the looters roaming around the countryside, probably trying to rob more good people. Kill or capture the bastards, I don't care what you do with them. I'll pay you a bounty of 40 coins on every band of looters you destroy, until all the looters are dealt with. dlga_merchant_quest_requested merchant_quest_explain_2|Well, there is a very great favor which you could do us... As you may have heard, some {s10}s have come across the border to attack our people. {s5} is under great pressure from some of the more bellicose of {reg0?her his} vassals to respond with a declaration of war. Unfortunately, while the great lords of this land grow rich from bloodshed, we of the commons will be caught in the middle, and will suffer. dlga_merchant_quest_explain_2 merchant_quest_brief|We are not saying that {s5} should overlook this aggression -- far from it! But if {reg0?she he} charges one of {reg0?her his} own lords to respond, then the cycle of provocation will necessarily lead to a full-fledged confrontation. Now, if an outsider were to step in and defeat a {s10} lord in battle, then honor would be done, and it would defuse the clamor for war. If the defeated lord were a known troublemaker -- {s7} -- then the {s10}s might be able to overlook it. dlga_merchant_quest_brief merchant_quest_retaliate_confirm|We need you to attack and defeat {s7}. This will not be an easy task, and that outsider would damage {his/her} relationship with the {s10}s, but we would be very grateful. We could not acknowledge a connection with that outsider, but we could be sure that {he/she} would be handsomely rewarded... Could you do this? dlga_merchant_quest_retaliate_confirm merchant_quest_track_bandits_brief|Aye, I can do it. dlga_merchant_quest_retaliate_confirm merchant_pretalk|I would prefer not to get mixed up in such things dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice|The pirates are likely to have laid up their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have some water. The best way to discover its location would be to find a group of pirates who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.1|The slavers are likely to have laid up their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have some water. The best way to discover its location would be to find a group of slavers who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.2|Outlaws such as these usually establish their hideouts in the foothills on the edge of the desert, often in a canyon near a spring. This gives them both water and concealment. The best way to discover its location would be to find a group of outlaws who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.3|Bandits such as these will usually establish a base in the highlands, often on an steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise. The best way to discover its location would be to find a group of mountain bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.4|Clansmen such as these will usually establish a base in the mountains, often on an steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise and gives them a good view of approaching knights. The best way to discover their location would be to find a group of clansmen who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.5|Bandits such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of forest bandits who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.6|The dothraki will usually set up their camp in the open plains. The best way to discover its location would be to find a group of dothraki who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.7|The dothraki will usually set up their camp in the open plains. The best way to discover its location would be to find a group of dothraki who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.8|Raiders such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of raiders who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.9|Outlaws such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of outlaws who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.10|Raiders such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of raiders who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.11|Wildlings such as these will usually set up their encampments deep in the woods. The best way to discover its location would be to find a group of wildlings who appear to be heading back to their base to resupply, and follow them. dlga_destroy_lair_quest_brief merchant_quest_track_bandit_lair_choice.12|Wildlings such as these will usually set up their encampments deep in the woods. The best way to discover its location would be to find a group of wildlings who appear to be heading back to their base to resupply, and follow them. dlga_merchant_quest_track_bandit_lair_choice merchant_quest_destroy_lair_brief|Aye, I'll do it. dlga_merchant_quest_track_bandit_lair_choice lord_pretalk|I'm afraid I can't take the job at the moment. dlga_merchant_quest_destroy_lair_brief close_window|Very good. We will await word of your success. dlga_merchant_quest_requested merchant_quest_brief.1|We have heard that {s4}, some travellers on the road {reg4?to from} {s5} were attacked by {s7}. dlga_merchant_quest_brief merchant_quest_track_bandits_choice|We would like you to track these {s4} down. The merchants of the town were able to get a description of their leader, and have put together a bounty. If you can hunt them down and destroy them, we'll make it worth your while... dlga_merchant_quest_track_bandits_choice merchant_quest_track_bandits_brief|Aye, I'll do it. dlga_merchant_quest_track_bandits_brief close_window|Very good. The band may not have lingered long in the area, but chances are that they will be spotted by other travellers on the road. dlga_merchant_quest_track_bandits_choice merchant_quest_stall|I'm afraid I can't take the job at the moment. dlga_merchant_quest_requested merchant_quest_brief.2|Actually I was looking for someone to deliver some {s4}. Perhaps you can do that... dlga_merchant_quest_brief merchant_quest_brief_deliver_wine|I have a cargo of {s6} that needs to be delivered to the tavern in {s4}. If you can take {reg5} units of {s6} to {s4} in 7 days, you may earn {reg8} coins. What do you say? dlga_merchant_quest_brief_deliver_wine merchant_quest_taken|Alright. I will make the delivery. dlga_merchant_quest_brief_deliver_wine merchant_quest_stall|I am afraid I can't carry all that cargo now. dlga_merchant_quest_requested merchant_quest_brief.3|Actually I was looking for someone to escort a caravan. Perhaps you can do that... dlga_merchant_quest_brief escort_merchant_caravan_quest_brief|I am going to send a caravan of goods to {s8}. However with all those bandits and deserters on the roads, I don't want to send them out without an escort. If you can lead that caravan to {s8} in 15 days, you will earn {reg8} coins. Of course your party needs to be at least {reg4} strong to offer them any protection. dlga_escort_merchant_caravan_quest_brief merchant_quest_taken|Alright. I will escort the caravan. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall|I am afraid I don't have that many soldiers with me. dlga_escort_merchant_caravan_quest_brief merchant_quest_stall.1|Sorry. I can't do that right now dlga_start close_window.347|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.348|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. Thanks for escorting us. Good luck. dlga_start merchant_caravan_intro_1|Greetings. You must be our escort, right? dlga_start close_window.349|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.350|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. Thanks for escorting us. Good luck. dlga_start escort_merchant_caravan_talk|Eh. We've made it this far... What do you want us to do? dlga_start close_window.351|We can cover the rest of the way ourselves. Thanks. dlga_start close_window.352|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. Thanks for escorting us. Good luck. dlga_merchant_caravan_intro_1 merchant_caravan_intro_2|Yes. My name is {playername}. I will lead you to {s1}. dlga_merchant_caravan_intro_2 escort_merchant_caravan_talk|Well, It is good to know we won't travel alone. What do you want us to do now? dlga_escort_merchant_caravan_talk merchant_caravan_follow_lead|You follow my lead. I'll take you through a safe route. dlga_merchant_caravan_follow_lead close_window|Alright. We'll be right behind you. dlga_escort_merchant_caravan_talk merchant_caravan_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_merchant_caravan_stay_here close_window|Alright. We'll be waiting here for you. dlga_merchant_quest_requested merchant_quest_brief.4|Actually, I was looking for an able adventurer like you. There's this group of particularly troublesome bandits. They have infested the vicinity of our town and are preying on my caravans. They have avoided all the soldiers and the militias up to now. If someone doesn't stop them soon, I am going to be ruined... dlga_merchant_quest_brief troublesome_bandits_quest_brief|I will pay you {reg8} coins if you hunt down those troublesome bandits. It's dangerous work. But I believe that you are the {man/one} for it. What do you say? dlga_troublesome_bandits_quest_brief merchant_quest_taken_bandits|Very well. I will hunt down those bandits. dlga_merchant_quest_taken_bandits close_window|You will? Splendid. Good luck to you. dlga_troublesome_bandits_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_merchant_quest_requested merchant_quest_brief.5|Actually, I was looking for an able adventurer like you. There's been a disturbing rise in the level of grain related crime recently. Every night, thieves have been sneaking into our town, under cover of darkness, stealing our grain and carrying it right out the gate! The town watch seems powerless to stop them, and if someone doesn't stop them soon, our reputation as merchants will be ruined... dlga_merchant_quest_brief cheese_rustlers_quest_brief|I will pay you {reg8} coins if you hunt down these outlaws. It's dangerous work. But I believe that you are the {man/woman} for it. What do you say? dlga_cheese_rustlers_quest_brief merchant_quest_taken_cheese_rustlers|Alright. I will hunt down these petty thieves. dlga_merchant_quest_taken_cheese_rustlers close_window|You will? I am so happy to hear that. Good luck to you. dlga_cheese_rustlers_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_merchant_quest_requested merchant_quest_brief.6|Actually, I was looking for an able adventurer like you. There's been a disturbing rise in the level of wine related crime recently. Every night, thieves have been sneaking into our town, under cover of darkness, stealing barrels of wine and rolling them right out the gate! The town watch seems powerless to stop them, and if someone doesn't do something about it soon, our reputation as merchants will be ruined... dlga_merchant_quest_brief cheese_paladins_quest_brief|I will pay you {reg8} coins if you hunt down these thieves. It's dangerous work. But it should be a pushover for one such as you. What do you say? dlga_cheese_paladins_quest_brief merchant_quest_taken_cheese_paladins|Alright. I will hunt down these outlaws. dlga_merchant_quest_taken_cheese_paladins close_window|You will? I am so happy to hear that. Good luck to you, {playername}. dlga_cheese_paladins_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_merchant_quest_requested merchant_quest_brief.7|You may be able to help me. The local toughs are getting out of control here in town. They hang around the tavern all day, upsetting the customers and picking fights with any stranger who happens through. One of them is the cousin of an officer in the Town Watch, so my hands are tied. I don't suppose you'd be interested in teaching them a lesson? dlga_merchant_quest_brief bar_brawl_quest_brief|I will pay you well if you cause a bit of tumult outside the tavern, and in the process, administer a good beating to those drunks. What do you say? dlga_bar_brawl_quest_brief merchant_quest_taken_bar_brawl|I'll deal with it. dlga_bar_brawl_quest_brief merchant_quest_stall|I'm no brawler. Find someone else for your job. dlga_merchant_quest_taken_bar_brawl close_window|Very good. I am glad you've accepted, {playername}. Here, get out of that armour and into these clothes, they'll never fall for our ruse if you look like a warrior. And give me your weapons. I'll head up to the tavern and tell the lads there's someone out on the street insulting their mothers. Wait here. dlga_merchant_quest_requested merchant_quest_brief.8|Actually, I was looking for a reliable {man/helper} that can undertake an important mission. A group of bandits have kidnapped the daughter of a friend of mine and are holding her for ransom. My friend is ready to pay them, but we still need someone to take the money to those rascals and bring the girl back to safety. dlga_merchant_quest_brief kidnapped_girl_quest_brief|The amount the bandits ask as ransom is {reg12} coins. I will give you that money once you accept to take the quest. You have 15 days to take the money to the bandits who will be waiting near the village of {s4}. Those bastards said that they are going to kill the poor girl if they don't get the money by that time. You will get your pay of {reg8} coins when you bring the girl safely back here. dlga_kidnapped_girl_quest_brief kidnapped_girl_quest_taken|All right. I will take the ransom money to the bandits and bring back the girl. dlga_kidnapped_girl_quest_taken close_window|Good. I knew we could trust you at this. Here is the ransom money, {reg12} coins. Count it before taking it. And please, don't attempt to do anything rash. Keep in mind that the girl's well being is more important than anything else... dlga_kidnapped_girl_quest_brief merchant_quest_stall|Sorry. I don't have time for this right now. dlga_start close_window.353|Thank you so much for bringing me back! I can't wait to see my family. Good-bye. dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_map_2a close_window|Unfortunately you do not seem to have room for me. dlga_kidnapped_girl_liberated_map_2a close_window.1|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_map kidnapped_girl_liberated_map_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_map_2b close_window|Oh, please {Ser/my lady}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map|Oh {Ser/my lady}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2a|Yes. Come with me. We are going home. dlga_kidnapped_girl_liberated_battle_2a kidnapped_girl_liberated_battle_2b|Unfortunately you do not seem to have room for me. dlga_kidnapped_girl_liberated_battle_2a close_window|Oh really? Thank you so much! dlga_kidnapped_girl_liberated_battle kidnapped_girl_liberated_battle_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_liberated_battle_2b close_window|Oh, please {Ser/my lady}, do not leave me here all alone! dlga_start kidnapped_girl_liberated_map.1|Can I come with you now? dlga_start bandits_awaiting_ransom_intro_1|Are you the one that brought the ransom? Quick, give us the money now. dlga_start bandits_awaiting_ransom_intro_1.1|You came back? Quick, give us the money now. dlga_start bandits_awaiting_ransom_intro_1.2|You came back? Quick, give us the money now. dlga_start bandits_awaiting_ransom_intro_1.3|You came back? Quick, give us the money now. dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_pay|Here, take the money. Just set the girl free. dlga_bandits_awaiting_ransom_pay close_window|Heh. You've brought the money all right. You can take the girl now. It was a pleasure doing business with you... dlga_bandits_awaiting_ransom_intro_1 bandits_awaiting_ransom_b|No way! You release the girl first. dlga_bandits_awaiting_ransom_b bandits_awaiting_ransom_b2|You fool! Stop playing games and give us the money! dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_pay|All right. Here's your money. Let the girl go now. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_no_money|I had left the money in a safe place. Let me go fetch it. dlga_bandits_awaiting_ransom_no_money close_window|Are you testing our patience or something? Go and bring that money here quickly. dlga_bandits_awaiting_ransom_b2 bandits_awaiting_ransom_fight|I have no intention to pay you anything. I demand that you release the girl now! dlga_bandits_awaiting_ransom_fight close_window|You won't be demanding anything when you're dead. dlga_start bandits_awaiting_remeet|What's it? You have given us the money. We have no more business. dlga_bandits_awaiting_remeet close_window|Sorry to bother you. I'll be on my way now. dlga_bandits_awaiting_remeet bandits_awaiting_remeet_2|We have one more business. You'll give the money back to me. dlga_bandits_awaiting_remeet_2 close_window|Oh, that business! Of course. Let us get down to it. dlga_start kidnapped_girl_encounter_1|Oh {Ser/my lady}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_girl_encounter_1 kidnapped_girl_join|Yes. Come with me. I'll take you home. dlga_kidnapped_girl_join close_window|Unfortunately you do not seem to have room for me. dlga_kidnapped_girl_join close_window.1|Oh, thank you so much! dlga_kidnapped_girl_encounter_1 kidnapped_girl_wait|Wait here a while longer. I'll come back for you. dlga_kidnapped_girl_wait close_window|Oh, please {Ser/my lady}, do not leave me here all alone! dlga_merchant_quest_about_job_2 lost_kidnapped_girl|Unfortunately I lost the girl on the way here... dlga_lost_kidnapped_girl lost_kidnapped_girl_2|Oh no! How am I going to tell this to my friend? dlga_lost_kidnapped_girl_2 lost_kidnapped_girl_3|I'm sorry. I could do nothing about it. dlga_lost_kidnapped_girl_3 lost_kidnapped_girl_4|You let me down {playername}. I had trusted you. I will let people know of your incompetence at this task. Also, I want back that {reg8} coins I gave you as the ransom fee. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5a|Of course. Here you are... dlga_merchant_quest_about_job_5a close_window|At least you have the decency to return the money. dlga_lost_kidnapped_girl_4 merchant_quest_about_job_5b|Sorry. I don't have that amount with me. dlga_merchant_quest_about_job_5b close_window|Do you expect me to believe that? You are going to pay that ransom fee back! Go and bring the money now! dlga_merchant_quest_requested merchant_quest_persuade_peace_1|This war between {s15} and {s14} has brought our town to the verge of ruin. Our caravans get raided before they can reach their destination. Our merchants are afraid to leave the safety of the town walls. And as if those aren't enough, the taxes to maintain the war take away the last bits of our savings. If peace does not come soon, we can not hold on for much longer. dlga_merchant_quest_persuade_peace_1 merchant_quest_brief|You are right. But who can stop this madness called war? dlga_merchant_quest_persuade_peace_1 merchant_quest_persuade_peace_reject|It is your duty to help the nobles in their war effort. You shouldn't complain about it. dlga_merchant_quest_persuade_peace_reject close_window|Hah. The nobles fight their wars for their greed and their dreams of glory. And it is poor honest folk like us who have to bear the real burden. But you obviously don't want to hear about that. dlga_merchant_quest_brief merchant_quest_persuade_peace_3|There have been attempts to reconcile the two sides and reach a settlement. However, there are powerful lords on both sides whose interests lie in continuing the war. {reg0?They These men} urge all others not to heed to the word of sensible men, but to keep fighting. While these leaders remain influential, no peace settlement can be reached. dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4|Who are these warmongers who block the way of peace? dlga_merchant_quest_persuade_peace_3 merchant_quest_persuade_peace_4.1|Who are these lords you speak of? dlga_merchant_quest_persuade_peace_4 merchant_quest_persuade_peace_5|They are {s12} from {s15} and {s13} from {s14}. Until they change their mind or lose their influence, there will be no chance of having peace between the two sides. dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6|What can be done about this? dlga_merchant_quest_persuade_peace_5 merchant_quest_persuade_peace_6.1|Alas, it seems nothing can be done about it. dlga_merchant_quest_persuade_peace_6 merchant_quest_persuade_peace_7|There is a way to resolve the issue. A particularly determined person can perhaps persuade one or both of these lords to accept making peace. And even if that fails, it can be possible to see that these lords are defeated by force and taken prisoner. If they are captive, they will lose their influence and they can no longer oppose a settlement... What do you think? Can you do it? dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8|It seems difficult. But I will try. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.1|If the price is right, I may. dlga_merchant_quest_persuade_peace_7 merchant_quest_persuade_peace_8.2|Forget it. This is not my problem. dlga_merchant_quest_persuade_peace_8 merchant_quest_persuade_peace_9|Most of the merchants in the town will gladly open up their purses to support such a plan. I think we can collect {reg12} coins between ourselves. We will be happy to reward you with that sum, if you can work this out. Convince {s12} and {s13} to accept a peace settlement, and if either of them proves too stubborn, make sure he falls captive and can not be ransomed until a peace deal is settled. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_10|All right. I will do my best. dlga_merchant_quest_persuade_peace_9 merchant_quest_persuade_peace_no|Sorry. I can not do this. dlga_merchant_quest_persuade_peace_10 close_window|Excellent. You will have our blessings. I hope you can deal with those two old goats. We will be waiting and hoping for the good news. dlga_merchant_quest_persuade_peace_no close_window|Don't say no right away. Think about this for some time. If there is a {man/lady} who can manage to do this, it is you. dlga_merchant_quest_requested merchant_quest_deal_with_night_bandits|Do I indeed! There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_brief merchant_quest_deal_with_night_bandits|There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task? dlga_merchant_quest_deal_with_night_bandits deal_with_night_bandits_quest_taken|Killing bandits? Why, certainly! dlga_merchant_quest_deal_with_night_bandits merchant_quest_stall|My apologies, I'm not interested. dlga_deal_with_night_bandits_quest_taken mayor_pretalk|That takes a weight off my shoulders, {playername}. You can expect a fine reward if you come back successful. Just don't get yourself killed, eh? dlga_merchant_quest_requested merchant_quest_brief.9|One of the merchants here is looking for herdsmen to take his cattle to the market at {s13}. dlga_merchant_quest_brief move_cattle_herd_quest_brief|The cattle herd must be at {s13} within 30 days. Sooner is better, much better, but it must be absolutely no later than 30 days. If you can do that, I'd be willing to pay you {reg8} coins for your trouble. Interested? dlga_move_cattle_herd_quest_brief move_cattle_herd_quest_taken|Aye, I can take the herd to {s13}. dlga_move_cattle_herd_quest_brief merchant_quest_stall|I am sorry, but no. dlga_move_cattle_herd_quest_taken mayor_pretalk|Splendid. You can find the herd right outside the town. After you take the animals to {s13}, return back to me and I will give you your pay. dlga_merchant_quest_requested mayor_pretalk|I am afraid I can't offer you a job right now. dlga_start village_elder_deliver_cattle_thank|My good {Ser/my lady}. Our village is grateful for your help. Thanks to the {reg5} heads of cattle you have brought, we can now raise our own herd. dlga_village_elder_deliver_cattle_thank village_elder_talk|My good {lord/lady}, please, is there anything I can do for you? dlga_start close_window.354|Damn me, but you've done it, {playername}! You've wiped out all the smugglers. This village can prosper now. You certainly earned your reward. Here, take it, with my compliments. dlga_start elder_hunt_down_smugglers_failed|{playername}. We have been waiting for word of a great battle between you and the smugglers, but we have heard nothing. Don't tell me you let them go? dlga_elder_hunt_down_smugglers_failed elder_hunt_down_smugglers_failed_1a|Forgive me, elder, those smugglers were slippery as eels. dlga_elder_hunt_down_smugglers_failed_1a close_window|Hmph, that is hardly an excuse for failure, {playername}. Now if you will excuse me, I need to work on the village defences, for they will be back, sure as winter. dlga_start close_window.355|You disappoint me, {playername}. There were three groups of smugglers that I asked you to hunt down. Three! I suppose I should be grateful that they will not all return, their hearts black with vengeance for the poor villagers who sold them out. But some will return, and that will be a bloody business. Here. Take your reward, and let this business be done. dlga_start village_elder_hunt_down_girl_thank|Thank you so much for finding the girl and sending her back. Hopefully this will be a lesson to all the foolish girls around here. We're struggling as it is, we can't afford any more of our young ones leaving and raising a brood in a rival village. How does that benefit anyone here? You have our thanks. dlga_start village_elder_hunt_down_girl_thank.1|Well, I see there wasn't much point in sending you after the girl. Do you realise that this village is on the verge of extinction? Every year, we have fewer and fewer children, and see our youth leave us for the town, or for other villages. You have helped that process along. Bah! dlga_village_elder_hunt_down_girl_thank village_elder_talk|Is there anything I can do for you? dlga_start close_window.356|Hello, {playername}. We are in your debt for bringing back the farmers wife. You are truly a friend to our village. dlga_start lost_kidnapped_wife|Unfortunately I lost the woman on the way here... dlga_lost_kidnapped_wife lost_kidnapped_wife_2|Oh no! How am I going to tell this to the husband? dlga_lost_kidnapped_wife_2 lost_kidnapped_wife_3|I'm sorry. I could do nothing about it. dlga_lost_kidnapped_wife_3 village_elder_talk|You disappoint me, {playername}. I trusted you. I will let people know of your incompetence. dlga_start village_elder_talk|Welcome to {s9}, {s0}. We were rejoiced by the news that you are the new {lord/lady} of our humble village. I am the village elder and I will be honoured to serve you in any way I can. dlga_start village_elder_talk.1|Good day, {s0}, and welcome to {s9}. I am the elder of this village. dlga_start village_elder_talk.2|Your highness, you honour our humble village with your presence. dlga_start village_elder_talk.3|{My lord/My lady}, you honour our humble village with your presence. dlga_start village_elder_talk.4|Good day, {s0}. dlga_village_elder_pretalk village_elder_talk|Is there anything else I can do for you? dlga_village_elder_talk village_elder_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_village_elder_ask_fugitive village_elder_pretalk|Strangers come and go to our village, {s0}. But I doubt you'll run into him at this hour of the night. You would have better luck during the day. dlga_village_elder_ask_fugitive close_window|Strangers come and go to our village, {s0}. If he is hiding here, you will surely find him if you look around. dlga_village_elder_talk village_elder_active_mission_1|About the task you asked of me... dlga_village_elder_talk village_elder_request_mission_ask|Do you have any tasks I can help you with? dlga_village_elder_talk village_elder_trade_begin|I want to buy some supplies. I will pay with gold. dlga_village_elder_trade_begin village_elder_trade_talk|Of course, {Ser/my lady}. Do you want to buy goods or cattle? dlga_village_elder_trade_talk village_elder_trade|I want to buy food and supplies. dlga_village_elder_trade village_elder_pretalk|We have some food and other supplies in our storehouse. Come have a look. dlga_village_elder_trade_talk village_elder_buy_cattle|I want to buy some cattle. dlga_village_elder_trade_talk village_elder_pretalk|I changed my mind. I don't need to buy anything. dlga_village_elder_talk village_elder_ask_enemies|Have you seen any enemies around here recently? dlga_village_elder_ask_enemies village_elder_pretalk|I am sorry, {s0}. We have neither seen nor heard of any war parties in this area. dlga_village_elder_ask_enemies village_elder_tell_enemies|Hmm. Let me think about it... dlga_village_elder_tell_enemies village_elder_tell_enemies|{s1} {s2} dlga_village_elder_tell_enemies village_elder_pretalk|No, {s0}. We haven't seen any war parties in this area for some time. dlga_village_elder_tell_enemies village_elder_pretalk.1|Well, I guess that was all. dlga_village_elder_talk village_elder_ask_set_fire|I need you to set a large fire on the outskirts of this village. dlga_village_elder_ask_set_fire close_window|We have already agreed upon this, {s0}. I will do my best. You can trust me. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_1|A fire, {s0}! Fires are dangerous! Why would you want such a thing? dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5|I believe that we have already discussed this issue, {s0}. dlga_village_elder_ask_set_fire village_elder_ask_set_fire_5.1|We talked about this before {s0} and your previous offers were low compared to risk you want me to take. dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_2|I have my reasons, and you will have yours -- a purse of silver. Will you do it, or not? dlga_village_elder_ask_set_fire_1 village_elder_ask_set_fire_explain_plan|Given the risk you are taking, you are entitled to know my plan. dlga_village_elder_ask_set_fire_explain_plan village_elder_ask_set_fire_2|I wish to rescue a prisoner from {s4}. When you light the fire, the guards in {s4} will see the smoke, and some of them will rush outside to see what is going on. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_9|As you wish, {s0}. You have been a good friend to this village, and, even though there is a risk, we should be glad to return the favor. When do you want this fire to start? dlga_village_elder_ask_set_fire_2 close_window|I'm sorry, {s0}. You will forgive me for saying this, but we don't exactly have good reason to trust you. This is too dangerous. dlga_village_elder_ask_set_fire_2 village_elder_ask_set_fire_3|As you say, {s0}. But in doing this, we are taking a very great risk. What's in it for us? dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_4|I can give you 100 coins. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6|I can give you 200 coins. dlga_village_elder_ask_set_fire_3 village_elder_ask_set_fire_6.1|I can give you 300 coins. dlga_village_elder_ask_set_fire_3 close_window|Never mind. dlga_village_elder_ask_set_fire_4 village_elder_talk|This is madness. I cannot take such a risk. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_7|Then let's increase your reward to 200 coins. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6|Then let's increase your reward to 300 coins. dlga_village_elder_ask_set_fire_5 village_elder_ask_set_fire_6.1|Then let's increase your reward to 300 coins. This is my last offer. dlga_village_elder_ask_set_fire_5 close_window|Never mind. dlga_village_elder_ask_set_fire_6 village_elder_ask_set_fire_9|Very well. You are asking me to take a very great risk, but I will do it. When do you want this fire to start? dlga_village_elder_ask_set_fire_7 village_elder_talk|I cannot do such a dangerous thing for 200 coins. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_10|Continue with your preparations. One hour from now, I need that fire. dlga_village_elder_ask_set_fire_9 village_elder_ask_set_fire_11|Do this in at the stroke of midnight. I will wait exactly one hour. dlga_village_elder_ask_set_fire_10 close_window|Very well, {my lord/my lady}. We will make our preparations. Now you make yours. dlga_village_elder_ask_set_fire_11 close_window|As you wish, {my lord/my lady}. May the heavens protect you. dlga_village_elder_talk close_window|[Leave] dlga_village_elder_buy_cattle village_elder_buy_cattle_2|We have {reg5} heads of cattle, each for {reg6} coins. How many do you want to buy? dlga_village_elder_buy_cattle village_elder_buy_cattle_2.1|I am afraid we have no cattle left in the village {Ser/my lady}. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete|One. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.1|Two. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.2|Three. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.3|Four. dlga_village_elder_buy_cattle_2 village_elder_buy_cattle_complete.4|Five. dlga_village_elder_buy_cattle_2 village_elder_pretalk|Forget it. dlga_village_elder_buy_cattle_complete village_elder_pretalk|I will tell the herders to round up the animals and bring them to you, {Ser/my lady}. I am sure you will be satisfied with your purchase. dlga_village_elder_active_mission_1 village_elder_active_mission_2|Yes , have you made any progress on it? dlga_village_elder_active_mission_2 village_elder_deliver_grain_thank|Indeed. I brought you {reg5} packs of grain. dlga_village_elder_deliver_grain_thank village_elder_deliver_grain_thank_2|My good {lord/lady}. You have saved us from hunger and desperation. We cannot thank you enough, but you'll always be in our prayers. The village of {s13} will not forget what you have done for us. dlga_village_elder_deliver_grain_thank_2 village_elder_talk|My good {lord/lady}, please, is there anything I can do for you? dlga_village_elder_active_mission_2 village_elder_deliver_lumber_thank|Indeed. I brought you {reg5} bales of lumber. dlga_village_elder_deliver_lumber_thank village_elder_deliver_lumber_thank_2|My good {lord/lady}. You have returned in the nick of time. We will start construction right away. If it's alright with you, we shall name a barn after you! dlga_village_elder_deliver_lumber_thank_2 village_elder_talk|My good {lord/lady}, please, is there anything I can do for you? dlga_village_elder_active_mission_2 village_elder_active_mission_3|I am still working on it. dlga_village_elder_active_mission_2 village_elder_mission_failed|I am afraid I won't be able to finish it. dlga_village_elder_active_mission_3 village_elder_pretalk|Thank you, {s0}. We are praying for your success everyday. dlga_village_elder_mission_failed village_elder_pretalk|Ah, I am sorry to hear that {s0}. I'll try to think of something else. dlga_village_elder_request_mission_ask village_elder_pretalk|Well {s0} you are already engaged with a task helping us. We cannot ask more from you. dlga_village_elder_request_mission_ask village_elder_pretalk.1|No {s0}, We don't have any other tasks for you. dlga_village_elder_request_mission_ask village_elder_tell_mission|A task? dlga_village_elder_tell_mission village_elder_tell_deliver_grain_mission|{My good sir/My good lady}, our village has been going through such hardships lately. The harvest has been bad, and recently some merciless bandits took away our seed grain that we had reserved for the planting season. If we cannot find some grain soon, we will not be able to plant our fields and then we will have nothing to eat for the coming year. If you can help us, we would be indebted to you forever. dlga_village_elder_tell_deliver_grain_mission village_elder_tell_deliver_grain_mission_2|Hmmm. How much grain do you need? dlga_village_elder_tell_deliver_grain_mission village_elder_deliver_grain_mission_reject|I can't be bothered with this. Ask help from someone else. dlga_village_elder_tell_deliver_grain_mission_2 village_elder_tell_deliver_grain_mission_3|I think {reg5} packs of grain will let us start the planting. Hopefully, we can find charitable people to help us with the rest. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_accept|Then I will go and find you the grain you need. dlga_village_elder_tell_deliver_grain_mission_3 village_elder_deliver_grain_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_grain_mission_accept close_window|Thank you, {s0}. We'll be praying for you night and day. dlga_village_elder_deliver_grain_mission_reject close_window|Yes {s0}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission elder_hunt_smugglers|There is something you may be able to help us with, {playername}. To add to all our other troubles, recently the village has become home to a nest of smugglers, who are normally based out of {s3}. They drink and carouse, not to mention being engaged in the nefarious practice of smuggling. I am afraid a passing lord will happen upon them, and exact terrible retribution on our poor village. Can you help us with this problem? dlga_elder_hunt_smugglers elder_hunt_smugglers_accepted|I will deal with them. Where are they? dlga_elder_hunt_smugglers elder_hunt_smugglers_rejected|I fear I cannot accept such a mission at the moment. dlga_elder_hunt_smugglers_accepted close_window|Oh, that is good news, {playername}. I'll send a boy to tell them that a raiding party has been seen on the horizon, and it appears to be making for {s4}. That should flush them out, and no doubt they will head directly for {s3}. It will then be up to you to hunt them down. Good luck. dlga_elder_hunt_smugglers_rejected close_window|It looks like we must labour under this curse for a while longer then. Good day, {playername}. dlga_village_elder_tell_mission elder_quest_scholar|My {lord/lady}! You must help! They're eating all our food! Wait, arh, let me explain. Several days ago, a party of noblemen arrived in the village. They were on their way to {s8}, when they were attacked by bandits. Their escort fled, and the noblemen themselves barely made it here. dlga_elder_quest_scholar escort_scholars_quest_brief|And now we can't get rid of them! They refuse to leave without an escort and they're chubby fellows, my {lord/lady}. They eat, and eat, and eat. If we don't get rid of them soon, we'll all be in grave danger come winter. If you can take them to {s8}, we will be eternally grateful. But please, don't lose them along the way, for sure as a pig is a pig, they'll be back here like a shot. dlga_escort_scholars_quest_brief scholar_quest_taken|I will escort the nobles. dlga_escort_scholars_quest_brief escort_scholars_reject|Sorry. I can't do that right now dlga_scholar_quest_taken close_window|Thank you, my friend. We'll wish you the speed of a fox. dlga_escort_scholars_reject close_window|Yes, yes, of course. I am sorry if I have bothered you with our troubles. dlga_start close_window.357|We can cover the rest of the way ourselves. Our thanks. dlga_start close_window.358|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. Thanks for escorting us. Oh, and we realise you have had to put up with a lot on this journey, which was one such as should be commemorated in verse! Please accept this book - careful, careful, it belonged to a famous maester, as an extra reward. Now, I believe the inn is open. Farewell and may the Father Above bless you!. dlga_start close_window.359|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. We also had a present for you, a token of our esteem, but you seem unable to carry any more. Never mind that then! Thanks for escorting us. Good luck and may the Warrior give your arm strength! dlga_start scholars_intro_1|Greetings. You must be our escort, right? dlga_scholars_intro_1 scholars_intro_2|Yes. My name is {playername}. I will lead you to {s1}. dlga_scholars_intro_2 escort_scholars_talk|Well, It is good to know we won't travel alone. What do you want us to do now? dlga_escort_scholars_talk scholars_follow_lead|You follow my lead. I'll take you through a safe route. dlga_scholars_follow_lead close_window|Alright. We'll be right behind you. dlga_escort_scholars_talk scholars_stay_here|You stay here for a while. I'll go ahead and check the road. dlga_scholars_stay_here close_window|Alright. We'll be waiting here for you. dlga_start escort_scholars_talk2|Young {man/lady}! I really do think we should, ah, get a move on. We really can't tarry in this area. We must reach a sept soon, or we shall, erm, expire. Although I don't expect one such as yourself to understand... eh? dlga_escort_scholars_talk2 scholars_follow_lead2|You follow my lead. I'll take you through a safe route. dlga_scholars_follow_lead2 close_window|Alright. We'll be right behind you. dlga_escort_scholars_talk2 scholars_stay_here2|You stay here for a while. I'll go ahead and check the road. dlga_scholars_stay_here2 close_window|Alright. We'll be waiting here for you. dlga_escort_scholars_talk2 scholars_defiant|Give me your valuables! dlga_scholars_defiant escort_scholars_talk3|This is an outrage! Don't think you can threaten us, you heathen oaf. Now hurry on and make sure the way is safe. dlga_escort_scholars_talk3 scholars_follow_lead3|You follow my lead. I'll take you through a safe route. dlga_scholars_follow_lead3 close_window|Alright. We'll be right behind you. dlga_escort_scholars_talk3 scholars_stay_here3|You stay here for a while. I'll go ahead and check the road. dlga_scholars_stay_here3 close_window|Alright. We'll be waiting here for you. dlga_escort_scholars_talk3 scholars_follow_lead4|I've had it with your incessant whining. Let's see if the pen is mightier than the sword! dlga_scholars_follow_lead4 close_window|To arms, brothers! dlga_village_elder_tell_mission kidnapped_wife_brief|Actually, I was looking for a reliable {man/helper} that can undertake an important mission. The wife of one of our farmers was taken by bandits a couple of days ago. The man is distraught. We canot pay you, my {lord/lady}, but you would always be welcome in our village if you could bring her back. dlga_kidnapped_wife_brief kidnapped_wife_quest_brief|The amount the bandits ask as ransom is {reg12} coins. You have 15 days to take the money to the bandits who will be waiting near the village of {s4}. Those bastards said that they are going to rape the woman if they don't get the money by that time. dlga_kidnapped_wife_quest_brief kidnapped_wife_quest_taken|Alright. I will take the ransom money to the bandits and bring back the wife. dlga_kidnapped_wife_quest_taken close_window|Good. I knew we could trust you at this. And please, don't attempt to do anything rash. Keep in mind that the womans virtue is more important than anything else... dlga_kidnapped_wife_quest_brief kidnapped_wife_reject|Sorry. I don't have time for this right now. dlga_kidnapped_wife_reject close_window|Yes, yes, of course. I am sorry if I have bothered you with our troubles. dlga_start close_window.360|Thank you so much for bringing me back! I can't wait to see my family, my sisters and mother, even my husband! dlga_kidnapped_wife_liberated_map kidnapped_wife_liberated_map_2a|Yes. Come with me. We are going home. dlga_kidnapped_wife_liberated_map_2a close_window|Unfortunately, you do not have room in your party for me. dlga_kidnapped_wife_liberated_map_2a close_window.1|Oh really? Thank you so much! dlga_kidnapped_wife_liberated_map kidnapped_wife_liberated_map_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_wife_liberated_map_2b close_window|Oh, please {my lord/my lady}, do not leave me here all alone! dlga_start kidnapped_wife_liberated_map|Oh {my lord/my lady}. Thank you so much for rescuing me. Will you take me to my family now? dlga_kidnapped_wife_liberated_battle kidnapped_wife_liberated_battle_2a|Yes. Come with me. We are going home. dlga_kidnapped_wife_liberated_battle_2a kidnapped_wife_liberated_battle_2b|Unfortunately, you do not have room in your party for me. dlga_kidnapped_wife_liberated_battle_2a close_window|Oh really? Thank you so much! dlga_kidnapped_wife_liberated_battle kidnapped_wife_liberated_battle_2b|Wait here a while longer. I'll come back for you. dlga_kidnapped_wife_liberated_battle_2b close_window|Oh, please {my lord/my lady}, do not leave me here all alone! dlga_start kidnapped_wife_liberated_map.1|Can I come with you now? dlga_village_elder_tell_mission village_elder_mission_hunt_down_girl_told|I have a delicate matter and I'm in need of help, there's a young maiden called {s4} who has run off with a lad from a neighbouring village. Run off! Can you believe it? We're living in changing times. When I were a boy, something like this would be unthinkable. Anyway, her father is on my back, night and day, saying that as Elder, I should get her back. That puts me in an uncomfortable position, so I'm thinking you might head over to {s3} and convince the girl to come back. What do you say? dlga_village_elder_mission_hunt_down_girl_told village_elder_mission_hunt_down_girl_accepted|I will go there and find the girl. dlga_village_elder_mission_hunt_down_girl_told village_elder_mission_hunt_down_girl_rejected|I am too busy to go after her at the moment. dlga_village_elder_mission_hunt_down_girl_accepted close_window|That's excellent, {playername}. I will be grateful to you and so will the family of the girl. Tsk, the youth of today. Well, good luck finding her. Oh, one more thing - you'd better make haste. In my experience, these things are usually settled within a couple of days. dlga_village_elder_mission_hunt_down_girl_rejected close_window|As you wish, {playername}. I suppose I'll have to go there myself, and deal with their elder... He's a miserable old so-and-so. dlga_village_elder_tell_mission village_elder_tell_deliver_lumber_mission|{My good lord/My good lady}, our village has been going through such hardships lately. We recently suffered a bandit attack - alas, it is all too common these days. The wretches, not content with ransacking the village, also burned down several buildings. As it stands, we have nowhere to store the harvest. We could use some lumber to help rebuild our village. If you can help us, we would be indebted to you forever. dlga_village_elder_tell_deliver_lumber_mission village_elder_tell_deliver_lumber_mission_2|Hmmm. How much lumber do you need? dlga_village_elder_tell_deliver_lumber_mission village_elder_deliver_lumber_mission_reject|I can't be bothered with this. Gather your own wood, peasant. dlga_village_elder_tell_deliver_lumber_mission_2 village_elder_tell_deliver_lumber_mission_3|I think {reg5} bales of lumber will let us start building. We have plenty of keen villagers to help us with that. dlga_village_elder_tell_deliver_lumber_mission_3 village_elder_deliver_lumber_mission_accept|Then I will go and find you the lumber you need. dlga_village_elder_tell_deliver_lumber_mission_3 village_elder_deliver_lumber_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_lumber_mission_accept close_window|Thank you, {my lord/my lady}. We'll be praying for you night and day! dlga_village_elder_deliver_lumber_mission_reject close_window|Yes, yes, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_tell_train_peasants_against_bandits_mission|We are suffering greatly at the hands of a group of bandits. They take our food and livestock, and kill anyone who doesn't obey them immediately. Our men are angry that we cannot defend ourselves, but we are only simple farmers... However, with some help, I think that some of the people here could be more than that. We just need an experienced warrior to teach us how to fight. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_accept|I can teach you how to defend yourself. dlga_village_elder_tell_train_peasants_against_bandits_mission village_elder_train_peasants_against_bandits_mission_reject|You peasants have no business taking up arms. Just pay the bandits and be off with it. dlga_village_elder_train_peasants_against_bandits_mission_accept close_window|You will? Oh, splendid! We would be deeply indebted to you, {s0}. I'll instruct the village folk to assemble here and receive your training. If you can teach us how to defend ourselves, I promise you'll receive everything we can give you in return for your efforts. dlga_village_elder_train_peasants_against_bandits_mission_reject close_window|Yes, of course {s0}. Thank you for your counsel. dlga_village_elder_tell_mission village_elder_tell_deliver_cattle_mission|Bandits have driven away our cattle. Our pastures are empty. If we had just a few heads of cattle we could start to raise a herd again. dlga_village_elder_tell_deliver_cattle_mission village_elder_tell_deliver_cattle_mission_2|How many animals do you need? dlga_village_elder_tell_deliver_cattle_mission village_elder_deliver_cattle_mission_reject|I don't have time for this. Ask help from someone else. dlga_village_elder_tell_deliver_cattle_mission_2 village_elder_tell_deliver_cattle_mission_3|I think {reg5} heads will suffice for a small herd. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_accept|Then I will bring you the cattle you need. dlga_village_elder_tell_deliver_cattle_mission_3 village_elder_deliver_cattle_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere. dlga_village_elder_deliver_cattle_mission_accept close_window|Thank you, {s0}. We'll be praying for you night and day. dlga_village_elder_deliver_cattle_mission_reject close_window|Yes {s0}, of course. I am sorry if I have bothered you with our troubles. dlga_village_elder_tell_mission village_elder_pretalk|Thank you, {s0}, but we do not really need anything right now. dlga_start goods_merchant_talk|{My lord/my lady}, you honour my humble shop with your presence. dlga_start goods_merchant_talk.1|Welcome {s0}. What can I do for you? dlga_goods_merchant_pretalk goods_merchant_talk|Anything else? dlga_goods_merchant_talk goods_trade_requested|I want to buy a few items... and perhaps sell some. dlga_goods_trade_requested goods_trade_completed|Sure, sure... Here, have a look at my stock... dlga_goods_trade_completed goods_merchant_talk|Anything else? dlga_goods_merchant_talk trade_info_request|What goods should I buy here to trade with other towns? dlga_goods_merchant_talk close_window|Nothing. Thanks. dlga_trade_info_request trade_info_request_2|That information can be best obtained from caravan masters and travelling merchants. If you want I can send you to the district where foreign merchants stay at when they come to the town. If you spend some time there and listen to the talk, you can learn a lot about what to buy and where to sell it. dlga_trade_info_request_2 close_window|Then I'll go and spend some time with these merchants. dlga_trade_info_request_2 goods_merchant_pretalk|I have no time for this right now. dlga_start arena_intro_1.1|Good day friend. If you came to watch the melees you came in vain. There won't be a melee here anytime soon. dlga_arena_intro_1 arena_intro_2|Melee? So they hold the melees here... dlga_arena_intro_2 arena_intro_3|Yes. You should see this place during one of the melee fights. Everyone from the town and nearby villages comes here. The crowd becomes mad with excitement. Anyway, as I said, there won't be an event here soon, so there isn't much to see. Except, there is an official duel every now and then, and of course we have melee fights almost every day. dlga_arena_intro_3 arena_training_melee_intro|Tell me about the melee fights. dlga_arena_training_melee_intro arena_training_melee_intro_2|The fighters and knights get bored waiting for the next melee, so they have invented the training melee. It is a simple idea really. Fighters jump into the arena with a weapon. There are no rules, no teams. Everyone beats at each other until there is only one fighter left standing. Sounds like fun, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_reward|Is there a reward? dlga_arena_training_melee_intro_reward arena_training_melee_intro_2|There is, actually. Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} coins. You'll get {reg12} coins for striking down at least {reg2} opponents, {reg13} coins if you can defeat {reg3} opponents, and {reg14} coins if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {man/fighter} standing, you'll earn the great prize of the fights, {reg15} coins. Sounds good, eh? dlga_arena_training_melee_explain_reward arena_master_melee_pretalk|Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} coins. You'll get {reg12} coins for striking down at least {reg2} opponents, {reg13} coins if you can defeat {reg3} opponents, and {reg14} coins if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {man/fighter} standing, you'll earn the great prize of the fights, {reg15} coins. Sounds good, eh? dlga_arena_training_melee_intro_2 arena_training_melee_intro_3|Can I join too? dlga_arena_training_melee_intro_3 arena_master_melee_talk|Ha ha. You would have to be out of your mind not to. Of course. The melee fights are open to all. Actually there is going to be a fight soon. You can go and hop in if you want to. dlga_start arena_master_intro_1|Hello. You seem to be new here. Care to share your name? dlga_arena_master_intro_1 arena_master_intro_2|I am {playername}. dlga_arena_master_intro_2 arena_master_pre_talk|Well met {playername}. I am the herald of the melees here at {s1}. Talk to me if you want to join the fights. dlga_start arena_master_fight_result|. dlga_arena_master_fight_result arena_master_pre_talk|Ha-ha, that's quite the bruise you're sporting. But don't worry; everybody gets trounced once in awhile. The important thing is to pick yourself up, dust yourself off and keep fighting. That's what champions do. dlga_arena_master_fight_result arena_master_pre_talk.1|Hey, you managed to take down {reg8} opponents. Not bad. But that won't bring you any prize money. Now, if I were you, I would go back there and show everyone what I can do... dlga_arena_master_fight_result arena_master_pre_talk.2|You put up quite a good fight there. Good moves. You definitely show promise. And you earned a prize of {reg10} coins for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.3|That was a good fight you put up there. You managed to take down no less than {reg8} opponents. And of course, you earned a prize money of {reg10} coins. dlga_arena_master_fight_result arena_master_pre_talk.4|Your performance was amazing! You are without doubt a very skilled fighter. Not everyone can knock down {reg8} people in the fights. Of course you deserve a prize with that performance {reg10} coins. Nice, eh? dlga_arena_master_fight_result arena_master_pre_talk.5|That was damned good fighting, {playername}. You have very good moves, excellent tactics. And you earned a prize of {reg10} coins for knocking down {reg8} opponents. dlga_arena_master_fight_result arena_master_pre_talk.6|Congratulations champion! Your fight there was something to remember! You managed to be the last fighter standing beating down everyone else. And of course you won the grand prize of the fights {reg10} coins. dlga_start arena_master_pre_talk|Hello {playername}. Good to see you again. dlga_arena_master_pre_talk arena_master_talk|What would you like to do? dlga_arena_master_talk arena_master_melee_pretalk|About the melee fights... dlga_arena_master_talk arena_master_spar_teams|I would like to spar with some of my men. dlga_arena_master_talk arena_master_ask_tournaments|Will there be a melee in nearby towns soon? dlga_arena_master_talk close_window|I need to leave now. Good bye. dlga_arena_master_spar_teams arena_master_spar_teams_choose|Certainly. The arena is currently available. Of course, you will have to supply your own gear, which means there will be no team uniforms. But that aside, how many teams would you like? dlga_arena_master_spar_teams_choose arena_master_spar_team_one|Two. dlga_arena_master_spar_teams_choose arena_master_spar_team_one.1|Three. dlga_arena_master_spar_teams_choose arena_master_spar_team_one.2|Four. dlga_arena_master_spar_teams_choose arena_master_pre_talk|Never mind. I've changed my mind. dlga_arena_master_spar_team_one arena_master_spar_team_two|Team One is full. Team Two is next. dlga_arena_master_spar_team_one arena_master_spar_team_one_choose|There {reg1?are is} currently {reg0} {reg1?troops troop} on Team One. Which troop would you like to add? dlga_arena_master_spar_team_one_choose arena_master_spar_team_one_add|{s11}. ({reg0} left.) dlga_arena_master_spar_team_one_add arena_master_spar_team_one|{s11} has been added to Team One. dlga_arena_master_spar_team_one_choose arena_master_spar_team_two|I am finished with Team One. Let's move on to Team Two. dlga_arena_master_spar_team_one_choose arena_master_pre_talk|Never mind. I'm calling the whole thing off. dlga_arena_master_spar_team_two arena_master_spar_team_three|Team Two is full. Team Three is next. dlga_arena_master_spar_team_two arena_master_spar_start_it_up|Team Two is full. Let the match begin! dlga_arena_master_spar_team_two arena_master_spar_team_two_choose|There {reg1?are is} currently {reg0} {reg1?troops troop} on Team Two. Which troop would you like to add? dlga_arena_master_spar_team_two_choose arena_master_spar_team_two_add|{s11}. ({reg0} left.) dlga_arena_master_spar_team_two_add arena_master_spar_team_two|{s11} has been added to Team Two. dlga_arena_master_spar_team_two_choose arena_master_spar_team_three|I am finished with Team Two. Let's move on to Team Three. dlga_arena_master_spar_team_two_choose arena_master_spar_start_it_up|I am finished with Team Two. Let's begin the match. dlga_arena_master_spar_team_two_choose arena_master_pre_talk|Never mind. I'm calling the whole thing off. dlga_arena_master_spar_team_three arena_master_spar_team_four|Team Three is full. Team Four is next. dlga_arena_master_spar_team_three arena_master_spar_start_it_up|Team Three is full. Let the match begin! dlga_arena_master_spar_team_three arena_master_spar_team_three_choose|There {reg1?are is} currently {reg0} {reg1?troops troop} on Team Three. Which troop would you like to add? dlga_arena_master_spar_team_three_choose arena_master_spar_team_three_add|{s11}. ({reg0} left.) dlga_arena_master_spar_team_three_add arena_master_spar_team_three|{s11} has been added to Team Three. dlga_arena_master_spar_team_three_choose arena_master_spar_team_four|I am finished with Team Three. Let's move on to Team Four. dlga_arena_master_spar_team_three_choose arena_master_spar_start_it_up|I am finished with Team Three. Let's begin the match. dlga_arena_master_spar_team_three_choose arena_master_pre_talk|Never mind. I'm calling the whole thing off. dlga_arena_master_spar_team_four arena_master_spar_start_it_up|Team Four is full. Let the match begin! dlga_arena_master_spar_team_four arena_master_spar_team_four_choose|There {reg1?are is} currently {reg0} {reg1?troops troop} on Team Four. Which troop would you like to add? dlga_arena_master_spar_team_four_choose arena_master_spar_team_four_add|{s11}. ({reg0} left.) dlga_arena_master_spar_team_four_add arena_master_spar_team_four|{s11} has been added to Team Four. dlga_arena_master_spar_team_four_choose arena_master_spar_start_it_up|I am finished with Team Four. Let's begin the match. dlga_arena_master_spar_team_four_choose arena_master_pre_talk|Never mind. I'm calling the whole thing off. dlga_arena_master_spar_start_it_up close_window|Here you go then. Good luck. dlga_arena_master_ask_tournaments arena_master_talk|{reg2?There won't be any melees any time soon. {reg1?Melees are A melee is} going to be held at {s15}.} dlga_arena_master_melee_pretalk arena_master_melee_talk|There will be a fight here soon. You can go and jump in if you like. dlga_arena_master_melee_talk arena_master_melee_weapon_select|Good. That's what I am going to do. dlga_arena_master_melee_weapon_select arena_player_melee_weapon_select|Well, please choose a weapon which you like. dlga_arena_player_melee_weapon_select close_window|I'll use my own weapons! dlga_arena_master_melee_talk arena_master_melee_reject|Thanks. But I will give my bruises some time to heal. dlga_arena_master_melee_reject arena_master_pre_talk|Good {man/girl}. That's clever of you. dlga_arena_master_melee_talk arena_training_melee_explain_reward|Actually, can you tell me about the rewards again? dlga_start galeas_talk|Hello {boy/girl}. If you have any prisoners, I will be happy to buy them from you. dlga_galeas_talk galeas_sell_prisoners|Then you'd better bring your purse. I have got prisoners to sell. dlga_galeas_talk close_window|Not this time. Good-bye. dlga_galeas_sell_prisoners galeas_sell_prisoners_2|Let me see what you have... dlga_galeas_sell_prisoners_2 close_window|You take more prisoners, bring them to me. I will pay well. dlga_bandit_introduce bandit_talk|The cold winds are rising, and I intend to be warm when they do, so hand over your valuables, before we take them ourselves. dlga_bandit_introduce bandit_talk.1|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? dlga_bandit_introduce bandit_talk.2|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... dlga_bandit_introduce bandit_talk.3|Ki fin yeni! You'd best start coughing up some silver, friend, or I will add another bell to my hair. dlga_bandit_introduce bandit_talk.4|The sands bleach all bones. You'd best start coughing up some silver, friend, or yours will be bleached too... dlga_bandit_introduce bandit_talk.5|I think your skull would make a fine drinking cup. Or you can hand over your valuables. What will it be, eh? dlga_bandit_introduce bandit_talk.6|Do you think you can run away from me? When we are done here, you will be wearing chains, and in a moons turn, you will be in the hold of a galley, never to see the sun again. dlga_bandit_introduce bandit_talk.7|You'd best start coughing up some silver, friend, or we'll feed your manhood to the goats. dlga_bandit_introduce bandit_talk.8|The Moon Mother is always looking for trinkets. Or silver... dlga_bandit_introduce bandit_talk.9|The women will have a trinket to call their own or the children will play with your bones... dlga_bandit_introduce bandit_talk.10|Lowland lords lie and steal. Better to take their tongue and hands so they cannot do either. Or take their silver. dlga_bandit_introduce bandit_talk.11|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? dlga_bandit_introduce bandit_talk.12|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... dlga_bandit_introduce bandit_talk.13|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? dlga_bandit_introduce bandit_talk.14|A kneeler! You don't need to kneel for me, you just need to hand over your gold. It's that, or your life. dlga_bandit_introduce bandit_talk.15|Hash me laz adakha jin zhoris? All must bow before the Great Stallion. But if you do not wish to bow, you may give us a gift. dlga_bandit_introduce bandit_talk.16|{s5} dlga_bandit_talk close_window|I'll give you nothing but cold steel, you scum! dlga_bandit_talk bandit_barter|There's no need to fight. I can pay for free passage. dlga_bandit_barter bandit_barter_2|Silver without blood, that's our favourite kind! Hmm, having a look at you, I reckon you could easily come up with {reg5} coins. Pay it, and we'll let you be on your way. dlga_bandit_barter_2 bandit_barter_3a|Very well, take it. dlga_bandit_barter_2 bandit_barter_3b|I don't have that much money with me dlga_bandit_barter_3b close_window|That's too bad. I guess we'll just have to take your valuables off your corpse. Take {him/her}, lads! dlga_bandit_barter close_window|Hey, I've heard of you! You slaughter us freebooters like dogs, and now you expect us to let you go for a few stinking coins? Forget it. You gave us no quarter, and you'll get none from us. dlga_bandit_barter_3a close_window|Heh, that wasn't so hard, was it? All right, we'll let you go now. Be off. dlga_start bandit_meet_everyone_bandits|Eh, what do you want? dlga_bandit_meet_everyone_bandits bandit_attack_everyone_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_everyone_bandits close_window|{s5} dlga_bandit_meet_everyone_bandits close_window|Never mind, I have no business with you. dlga_start bandit_meet_elite_dothraki_bandits|Yer jalan atthiraki anni. Shekh ma shieraki anni. What do you want? dlga_bandit_meet_elite_dothraki_bandits bandit_attack_elite_dothraki_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_elite_dothraki_bandits close_window|{s5} dlga_bandit_meet_elite_dothraki_bandits close_window|Never mind, I have no business with you. dlga_start bandit_meet_elite_wildlings_bandits|Fancy lords and southron ladies. Bah! Men follow strenght, and only strenght! This green land is ours for the taking! dlga_bandit_meet_elite_wildlings_bandits bandit_attack_elite_wildlings_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_elite_wildlings_bandits close_window|{s5} dlga_bandit_meet_elite_wildlings_bandits close_window|Never mind, I have no business with you. dlga_start bandit_meet_slaver_bandits|You'd fetch a good price at the markets. dlga_bandit_meet_slaver_bandits bandit_attack_slaver_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_slaver_bandits close_window|{s5} dlga_bandit_meet_slaver_bandits close_window|Never mind, I have no business with you. dlga_start bandit_meet_taiga_bandits|I知 told there痴 nothing like a wolfskin cloak to warm a man by night. I wonder what a man-skin cloak would be like, eh? dlga_bandit_meet_taiga_bandits bandit_attack_taiga_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_taiga_bandits close_window|{s5} dlga_bandit_meet_taiga_bandits close_window|Never mind, I have no business with you. dlga_start bandit_meet_steppe_bandits|Me zizosh disse! Do not bar our way, for our horses are agile, and our arakhs sharp! dlga_bandit_meet_steppe_bandits bandit_attack_steppe_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_steppe_bandits close_window|{s5} dlga_bandit_meet_steppe_bandits close_window|Never mind, I have no business with you. dlga_start bandit_meet_clansmen_bandits|Good steel is rare here, in the mountains. Maybe I'll take yours and make it my own. dlga_bandit_meet_clansmen_bandits bandit_attack_clansmen_bandits|Your luck has run out, wretch. Prepare to die! dlga_bandit_attack_clansmen_bandits close_window|{s5} dlga_bandit_meet_clansmen_bandits close_window|Never mind, I have no business with you. dlga_start disbanded_troop_ask|Do you want us to follow you? dlga_disbanded_troop_ask disbanded_troop_join|Yes. Let us ride together. dlga_disbanded_troop_ask close_window|No. Not at this time. dlga_disbanded_troop_join close_window|It does not appear that you have room for us, {m'lord/m'lady}. dlga_disbanded_troop_join close_window.1|We are at your command. dlga_start enemy_talk_1|You will not capture me again. Not this time. dlga_enemy_talk_1 enemy_talk_2|You don't have a chance against me. Give up. dlga_enemy_talk_2 close_window|I will give up when you are dead! dlga_start party_encounter_routed_agents_are_caught|I beg you, please leave us alone. dlga_party_encounter_routed_agents_are_caught party_encounter_routed_agents_are_caught2|Do you think you can run away from me? You will be my prisoner or die! dlga_party_encounter_routed_agents_are_caught close_window|Ok. We'll leave you in peace for this time, do not face with us again. dlga_party_encounter_routed_agents_are_caught2 close_window|Haven't you got any mercy? Ok, we will fight you to the last man! dlga_party_encounter_routed_agents_are_caught2 close_window.1|{s1} dlga_sell_prisoner_outlaws sell_prisoner_outlaws|Hmmm. 10 coins for each looter makes {reg1} coins for all {reg0} of them. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.1|Let me see. You've brought {reg0} bandits, so 20 coins for each comes up to {reg1} coins. dlga_sell_prisoner_outlaws sell_prisoner_outlaws.2|Well well, you've captured {reg0} brigands. Each one is worth 30 coins, so I'll give you {reg1} for them in total. dlga_sell_prisoner_outlaws close_window|I suppose that'll be all, then. dlga_prisoner_chat close_window|NO TEXT dlga_prisoner_chat_noble prisoner_chat_valyrian_sword_1|You carry the valyrian sword Heartsbane. dlga_prisoner_chat_valyrian_sword_1 prisoner_chat_valyrian_sword_2|What of it? dlga_prisoner_chat_valyrian_sword_2 prisoner_chat_valyrian_sword_3|I desire the sword. dlga_prisoner_chat_valyrian_sword_2 close_window|Never mind. dlga_prisoner_chat_valyrian_sword_3 close_window|I am your prisoner, do as you will. But know this, you cur. I will take it back. And I will see you strung up. dlga_prisoner_chat_noble prisoner_chat_valyrian_sword_1.1|You carry the valyrian sword Lady Forlorn. dlga_prisoner_chat_noble prisoner_chat_valyrian_sword_1.2|You carry the valyrian sword Nightfall. dlga_prisoner_chat_noble prisoner_chat_treason|Lord Renly, the king has decreed that your titles, holdings and your life is forfeit. dlga_prisoner_chat_treason prisoner_chat_treason_plead|Do you have any last words? dlga_prisoner_chat_treason_plead prisoner_chat_treason_choose|Why should Stannis be king, and not me? The crown would suit me like it never suited Robert, and it would certainly never suit Stannis! If you would serve me, you would be well rewarded. Gold, lands, honors, I'll grant you everything in my power! dlga_prisoner_chat_treason_choose prisoner_chat_treason_not_guilty|I am a {man/woman} of honor. I shall spare your life this day! dlga_prisoner_chat_treason_not_guilty close_window|Ah, the gods be good! Thank you, {playername}. dlga_prisoner_chat_treason_choose prisoner_chat_treason_guilty|You do not deserve leiniency. You must pay for your crimes with your life. dlga_prisoner_chat_treason_guilty prisoner_chat_treason_final_words|In the name of Stannis, of the House Baratheon, the First of His Name, King of Westeros, I do sentence you to die. Have you any final words to say? dlga_prisoner_chat_treason_final_words prisoner_chat_treason_execute|No! Do not do it! I'll bend the knee, I swear! dlga_prisoner_chat_treason_execute close_window|(The prisoner struggles against his shackles, desperate to free himself and escape you, but to no avail. You slit his throat and watch, satisfied, as his corpse sags to the floor.) dlga_prisoner_chat prisoner_chat_lord|{s1}! dlga_prisoner_chat_lord prisoner_chat_noble|Yes, {s1}? dlga_prisoner_chat_noble prisoner_chat_noble_prerelease|You are free to go. dlga_prisoner_chat_noble prisoner_chat_noble_prekeep|You will remain my prisoner. dlga_prisoner_chat_noble_prerelease prisoner_chat_noble_release|Despite what you may have heard, I am a {man/woman} of honor. You are free to go. dlga_prisoner_chat_noble_release close_window|I will not forget this act of chivalry! dlga_prisoner_chat_noble_prekeep prisoner_chat_noble_keep|You will understand if I keep you hostage until your family can afford to compensate me for certain expenses and hardships I must endure to keep you fed and... safe. dlga_prisoner_chat_noble_keep close_window|Truly, this is beneath you! I thought you where a {man/woman} of honor! dlga_prisoner_chat_noble_keep close_window.1|And I trust you will be as understanding when I hunt you down like the cur you are! dlga_prisoner_chat prisoner_chat_commoner|You there! dlga_prisoner_chat_commoner prisoner_chat_menu|Who, me?! dlga_prisoner_chat_menu prisoner_chat_offer|You don't look as useless as the rest of the prisoners. dlga_prisoner_chat_offer prisoner_chat_reaction|Listen, you have one last chance to redeem yourself. Drop all your previous allegiances and swear fealty to me, obey my every order to the letter, and you'll be paid, fed and equipped. If you don't... well, let's just say that accidents happen all the time, and no one will miss a prisoner of war. dlga_prisoner_chat_reaction prisoner_chat_accept1|Thank you for your mercy, my {lord/lady}!. I swear on my mothers grave, I will serve you! dlga_prisoner_chat_reaction prisoner_chat_refuse|If only I had a sword, I'd show you what I think of your offer! Now get lost, I'm not interested. dlga_prisoner_chat_refuse prisoner_chat_menu|I see... dlga_prisoner_chat_accept1 prisoner_chat_accept2|If you fail to obey a single one of my commands, I will have you severely disciplined! dlga_prisoner_chat_accept1 prisoner_chat_accept2.1|In my camp, all the men are treated as equals, but I expect your obedience. dlga_prisoner_chat_accept2 prisoner_chat_accept3|I will obey your wishes, my {lord/lady}. I swear! dlga_prisoner_chat_accept3 close_window|Oh! Apparently there isn't enough room for you in my party. I will be back when I have made space. dlga_prisoner_chat_accept3 close_window.1|Excellent. Now go make ready. There is hard fighting ahead. dlga_prisoner_chat_menu prisoner_chat_release|As wretched as you are, I cannot help but feel sorry for you. dlga_prisoner_chat_release prisoner_chat_release2|I'm feeling magnanimous today. Begone, before I change my mind! dlga_prisoner_chat_release2 close_window|Oh, thank you, my {lord/lady}. A thousand blessings on you! dlga_prisoner_chat_menu prisoner_chat_die1|I have no room for useless mouths in my retinue. You'll have to die. dlga_prisoner_chat_die1 prisoner_chat_die2|Any last words? dlga_prisoner_chat_die2 prisoner_chat_die3|Please, my {lord/lady}, don't kill me. I am a defenceless prisoner. Surely, you're not that cruel? dlga_prisoner_chat_die3 prisoner_chat_die4|Yes, I am. dlga_prisoner_chat_die3 close_window|No, I will not sink that low. dlga_prisoner_chat_die4 close_window|(The prisoner struggles against his shackles, desperate to free himself and escape you, but to no avail. You slit their throat with a knife and watch, satisfied, as the corpse sags to the floor, blood spraying across your face.) dlga_prisoner_chat_menu close_window|Get back in line! dlga_prisoner_chat prisoner_chat_accept_confirm|All right, I have made room for you. dlga_prisoner_chat_accept_confirm prisoner_chat_accept3|I am at your command, my {lord/lady}. dlga_prisoner_chat close_window.1|I am sorry, I still have no room for you. You'll have to wait a while longer. dlga_start town_merchant_talk|Greetings, {s0}. How can I serve you today? dlga_start town_merchant_talk.1|Good day. What can I do for you? dlga_town_merchant_talk trade_requested_weapons|I want to buy a new weapon. Show me your wares. dlga_town_merchant_talk trade_requested_armor|I am looking for some equipment. Show me what you have. dlga_town_merchant_talk trade_requested_horse|I am thinking of buying a horse. dlga_trade_requested_weapons merchant_trade|Ah, yes {s0}. These arms are the best you'll find anywhere. dlga_trade_requested_armor merchant_trade|Of course, {s0}. You won't find better quality armour than these in all the known world. dlga_trade_requested_horse merchant_trade|You have a fine eye for horses, {s0}. You won't find better beasts than these anywhere else. dlga_merchant_trade town_merchant_talk|Anything else? dlga_town_merchant_talk merchant_gossip|Tell me. What are people talking about these days? dlga_merchant_gossip town_merchant_talk|Well, nothing new lately. Prices, weather, the war, the same old things. dlga_town_merchant_talk close_window|Good-bye. dlga_start town_dweller_talk|My {lord/lady}? dlga_start town_dweller_talk.1|Good day, {s0}. dlga_town_dweller_talk town_dweller_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here. dlga_town_dweller_ask_fugitive close_window|Strangers come and go to our village, {s0}. If he is hiding here, you will surely find him if you look around. dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town_ask_item|Pardon me, but is that a {s5} you're wearing? dlga_town_dweller_quest_meet_spy_in_enemy_town_ask_item town_dweller_talk|{s6} dlga_town_dweller_talk town_dweller_quest_meet_spy_in_enemy_town|{s4} dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_know|{s4} dlga_town_dweller_quest_meet_spy_in_enemy_town town_dweller_quest_meet_spy_in_enemy_town_dont_know|Eh? What kind of gibberish is that? dlga_town_dweller_quest_meet_spy_in_enemy_town_dont_know close_window|Never mind. dlga_town_dweller_quest_meet_spy_in_enemy_town_know town_dweller_quest_meet_spy_in_enemy_town_chat|{s4} sent me to collect your reports. Do you have them with you? dlga_town_dweller_quest_meet_spy_in_enemy_town_chat town_dweller_quest_meet_spy_in_enemy_town_chat_2|I've been expecting you. Here they are, make sure they reach {s4} intact and without delay. dlga_town_dweller_quest_meet_spy_in_enemy_town_chat_2 close_window|Farewell. dlga_town_dweller_talk town_dweller_ask_info|What can you tell me about this village? dlga_town_dweller_talk town_dweller_ask_info.1|What can you tell me about this town? dlga_town_dweller_ask_info close_window|{s10} {s11} dlga_town_dweller_talk town_dweller_ask_situation|How is life here? dlga_town_dweller_ask_situation town_dweller_poor|Disaster has struck my family, {s0}. We have no land of our own, and the others have no money to pay for our labor, or even to help us. My poor children lie at home hungry and sick. I don't know what we'll do. dlga_town_dweller_ask_situation town_dweller_poor.1|My life is miserable, {s0}. I haven't been able to find a job for months, and my poor children go to bed hungry each night. My neighbours are too poor themselves to help me. dlga_town_dweller_poor town_dweller_poor_paid|Then take these 300 coins. I hope this will help you and your family. dlga_town_dweller_poor town_dweller_poor_not_paid|Then clearly you must travel somewhere else, or learn another trade. dlga_town_dweller_poor_not_paid close_window|Yes. I will do as you say. dlga_town_dweller_poor_paid close_window|{My lord/My good lady}. You are so good and generous. I will tell everyone how you helped us. dlga_town_dweller_ask_situation close_window|Thank you for your kindness {s0}. With your help our lives will be better. I will pray for you everyday. dlga_town_dweller_ask_situation town_dweller_talk|Times are hard, {s0}. We work hard all day and yet we go to sleep hungry most nights. dlga_town_dweller_ask_situation town_dweller_talk.1|Times are hard, {s0}. But we must count our blessings. dlga_town_dweller_ask_situation town_dweller_talk.2|We are not doing too badly {s0}. We must count our blessings. dlga_town_dweller_talk town_dweller_ask_trade|What is your trade? dlga_town_dweller_ask_trade town_dweller_talk|{s14} dlga_town_dweller_talk town_dweller_ask_rumor|What is the latest rumor around here? dlga_town_dweller_ask_rumor town_dweller_talk|I don't know anything that would be of interest to you. dlga_town_dweller_ask_rumor town_dweller_talk.1|{s61} dlga_town_dweller_ask_rumor town_dweller_talk.2|I haven't heard anything interesting lately. dlga_town_dweller_talk close_window|[Leave] dlga_start player_castle_guard_talk|Yes {s0}? dlga_player_castle_guard_talk player_castle_guard_talk_2|How goes the watch, soldier? dlga_player_castle_guard_talk_2 player_castle_guard_talk_3|All is quiet {s0}. Nothing to report. dlga_player_castle_guard_talk_3 close_window|Good. Keep your eyes open. dlga_start close_window.361|Good day, {s0}. Always an honor to have you here in {s10}. dlga_start close_window.362|Mind your manners within the walls and we'll have no trouble. dlga_start hall_guard_talk|Your orders, {s0}? dlga_start close_window.363|We are not supposed to talk while on guard, {s0}. dlga_hall_guard_talk hall_guard_duty|Stay on duty and let me know if anyone comes to see me. dlga_hall_guard_duty close_window|Yes, {s0}. As you wish. dlga_hall_guard_talk hall_guard_arrest|I want you to arrest this man immediately! dlga_hall_guard_arrest hall_guard_arrest_2|Who do you want arrested {s0}? dlga_hall_guard_arrest_2 close_window|Ah, never mind my high spirits lads. dlga_hall_guard_arrest_2 close_window.1|Forget it. I will find another way to deal with this. dlga_enemy_defeated close_window|Arggh! I hate this. dlga_party_relieved close_window|Thank you for helping us against those bastards. dlga_start battle_reason_stated|I will drink from your skull! dlga_member_chat regular_member_talk|Your orders {s0}? dlga_regular_member_talk view_regular_char_requested|Tell me about yourself dlga_view_regular_char_requested do_regular_member_view_char|Aye {s0}. Let me tell you all there is to know about me. dlga_do_regular_member_view_char regular_member_talk|Anything else? dlga_regular_member_talk customize_troop_equipment_requested|I'd like to select your equipment. dlga_customize_troop_equipment_requested finish_custom_troop|Here is all the gear we have currently equipped. Your inventory will show the gear that you can assign to us. dlga_finish_custom_troop finish_custom_response|Very good {Ser/my lady}. I will put on the new gear now. dlga_finish_custom_response close_window|Carry on. dlga_regular_member_talk dplmc_view_regular_inventory|Let me see your equipment. dlga_dplmc_view_regular_inventory dplmc_do_view_regular_inventory|Very well {s0}, here is what I am using... dlga_dplmc_do_view_regular_inventory dplmc_do_view_regular_inventory_2|Is that satisfactory, {s0}? dlga_dplmc_do_view_regular_inventory_2 do_regular_member_view_char|Indeed. dlga_regular_member_talk close_window|Nothing. Keep moving. dlga_start party_encounter_hostile_attacker|You have no chance against us. Surrender now or we will kill you all... dlga_party_encounter_hostile_attacker close_window|We will fight you to the end! dlga_party_encounter_hostile_attacker close_window.1|Don't attack! We surrender. dlga_start party_encounter_hostile_defender|What do you want? dlga_party_encounter_hostile_defender party_encounter_hostile_ultimatum_surrender|Surrender or die! dlga_party_encounter_hostile_ultimatum_surrender close_window|{s43} dlga_party_encounter_hostile_defender close_window|Nothing. We'll leave you in peace. dlga_merchant_end close_window|Heh! I must really be in a tight spot, to place my hopes in a passing stranger. However, something about you tells me that my trust is not misplaced. Now, go see if you can round up some volunteers. dlga_start merchant_quest_4e|{s3}{s2} dlga_merchant_quest_4e merchant_finale|{s1} dlga_merchant_quest_4e merchant_finale.1|The Heavens alone grant us victory. dlga_merchant_quest_4e merchant_finale.2|I'm glad to see that you're alive, too. dlga_merchant_finale close_window|Yes, yes... Now, a couple of my boys have the watch captain pinned down in a back room, with a knife at his throat. I''ll need to go drag him before {s5} and explain what this breach of the peace is all about. You don't need to be part of that, though. I'll tell you what -- if all goes well, I'll meet you in the tavern again shortly, and let you know how it all came out. If you don't see me in the tavern, but instead see my head on a spike over the city gate, I'll assume you know enough to stay out of town for a while and forget this whole episode ever happened. So -- hopefully we'll meet again! dlga_start merchant_quest_1_prologue_1|{s1} dlga_merchant_quest_1_prologue_1 merchant_quest_1_prologue_2|You seem a little disoriented. I do not know who you are or where you're from, and, to tell you the truth, I do not care. I'm just a simple merchant, and if I've learned anything, it's that the merchants are the first to suffer in hard times. So, I am planning to travel to another country, peaceful and rainless, I hope. I have heard that in the Free Cities gold flows from watery fountains, so maybe I'll go try my fortune in Pentos or Volantis. dlga_merchant_quest_1_prologue_2 merchant_quest_1_prologue_3|Anyways, I advise you, before I leave, to do the same and seek your own fortune in other lands. War is sure to engulf the Seven Kingdoms, now that the Hand has been executed, and the people will be nothing more than war fodder. Poverty feeds on the weak, and the strong men abuse the sword and the lance to impose their power and control over the humble ones. In order to trade we must pay heavy taxes in each city, sort out bandits and pirates, and pray that a local lord, ignorant and lazy, do not decide to get half of our merchandise to fund his next feast or buy a new horse for his son. dlga_merchant_quest_1_prologue_3 merchant_quest_1a|But I am getting ahead of myself. Take my advice and go across the Narrow Sea. Until a new king has been crowned and anointed by the High Septon, law and unity will remain a vulture's feasting table. So I say, seek your destiny elsewhere. dlga_merchant_quest_1a merchant_quest_1b|I think I'll stay. War brings opportunity, and I mean to seize my chance! Make a name for myself! dlga_merchant_quest_1a close_window|Go to Essos, what do I care? dlga_merchant_quest_1b merchant_quest_by|Oh? Well, I suppose you're right at that - but remember this. War also brings maimed men and raped women, dead children and shattered hopes. Still, you have a certain look of ability to you... Take this silver, and remember me, should you ever make something of yourself. dlga_merchant_quest_by close_window|Thank you, my friend. Fair travels to you! dlga_start economy_troops_talk|{s17} dlga_start economy_after_recruited|Anything else? dlga_economy_after_recruited economy_after_recruited_2|Make your preparations. We'll be moving at dawn. dlga_economy_after_recruited economy_after_recruited_2.1|Take your time. We'll be staying in this town for a while. dlga_economy_after_recruited_2 close_window|Of course, master. dlga_economy_troops_talk economy_talk_hire|All right. I will hire you. Here is {reg5} coins. dlga_economy_talk_hire close_window|{s17} dlga_economy_troops_talk economy_cant_lead|That sounds good. But I can't afford to hire any more men right now. dlga_economy_cant_lead close_window|That's a pity. Well, {reg3?we will I will} be looking for deals around here for a while, if you reconsider our business proposal. dlga_economy_cant_lead close_window.1|Maybe another time then. dlga_economy_troops_talk economy_cant_lead.1|That sounds good. But I can't lead any more men right now. dlga_economy_troops_talk close_window|Sorry. I don't need any other men right now. dlga_start battle_reason_stated.1|Surrender or die. Make your choice dlga_battle_reason_stated close_window|I am not afraid of you. I will fight. dlga_start free|Hello. What can I do for you? dlga_free view_char_requested|Tell me about yourself dlga_view_char_requested view_char|Very well, listen to this... dlga_view_char free|Anything else? dlga_end close_window|[Done] dlga_start threaten_1|Drop your weapons and surrender if you want to live dlga_threaten_1 end|We will fight you first dlga_member_direct_campaign member_direct_campaign_choice|Yes, {my lord/my lady}. Which message do you wish to send to the vassals? dlga_member_direct_campaign_choice member_direct_campaign_call_to_arms_verify|I want to start a new campaign. Let us assemble the army here. dlga_member_direct_campaign_choice member_give_order_disband_army_verify|I want to end the campaign and let everyone return home. dlga_member_direct_campaign_choice member_give_order_invite_feast_verify|I wish to invite the vassals of the realm to a feast at {s4}. dlga_member_direct_campaign_choice member_pretalk|Never mind dlga_member_give_order_invite_feast_verify member_give_order_invite_feast_verify_2|You wish to invite the lords of the realm to a feast? dlga_member_give_order_invite_feast_verify_2 member_give_order_invite_feast|Yes. It is time for us to strengthen the bonds that bring us together. dlga_member_give_order_invite_feast_verify_2 member_pretalk|On second thought, this is perhaps not the time. dlga_member_give_order_invite_feast member_pretalk|All right then. I shall dispatch messengers informing the lords of the realm of your feast at {s4}. dlga_member_direct_campaign_call_to_arms_verify member_give_order_call_to_arms_verify_2|You wish to summon all lords for a new campaign? dlga_member_give_order_call_to_arms_verify_2 member_give_order_call_to_arms|Yes. We must gather all our forces before we march on the enemy. dlga_member_give_order_call_to_arms_verify_2 member_pretalk|On second thought, it won't be necessary to summon everyone. dlga_member_give_order_call_to_arms member_pretalk|All right then. I will send messengers and tell everyone to come here. dlga_member_give_order_disband_army_verify member_give_order_disband_army_2|You want to end the current campaign and release all lords from duty? dlga_member_give_order_disband_army_2 member_give_order_disband_army|Yes. We no longer need all our forces here. dlga_member_give_order_disband_army_2 member_pretalk|On second thought, it will be better to stay together for now. dlga_member_give_order_disband_army member_pretalk|All right. I will let everyone know that they are released from duty. dlga_mayor_wealth_comparison_1 mayor_wealth_comparison_2|Overall, the wealthiest town in the world is known to be {s4}. Here in {s5}, we are poorer than {reg4} towns, and richer than {reg5}. dlga_mayor_wealth_comparison_2 mayor_wealth_comparison_3|In terms of local industry, the most productive town in the world is known to be {s4}. Here in {s5}, we produce less than {reg4} towns, and produce more than {reg5}. Production is of course affected by the supply of raw materials, as well as by the overall prosperity of the town. dlga_mayor_wealth_comparison_3 mayor_wealth_comparison_4|In terms of the output of the surrounding villages, the town of {s4} is the richest in the known world. Here in {s5}, the villages produce less than the hinterland around {reg4} towns, and produce more than {reg5}. The wealth of a town's hinterland, of course, is heavily dependent on the tides of war. Looting and pillage, and shifts in territory, can make a major impact. dlga_mayor_wealth_comparison_4 mayor_wealth_comparison_5|In terms of trade, the town of {s4} is believed to have received the most visits from caravans over the past few months. Here in {s5}, we are less visited than {reg4} towns, and more visited than {reg5}. dlga_mayor_wealth_comparison_5 mayor_pretalk|In terms of attacks on travellers, the town of {s4} is believed to be the most dangerous. Here in {s5}, we are less afflicted by bandits and raiders than {reg4} towns, and more afflicted than {reg5}. dlga_lord_ask_leave_service_verify_again dplmc_lord_ask_leave_service_rebellion|I have no intention of losing my lands, {s65}. dlga_dplmc_lord_ask_leave_service_rebellion dplmc_lord_ask_leave_service_rebellion_verify|Hrmph. Now do not be hasty with such words, {playername}. I deserve more respect than that, I think. Those lands belong to me and my heirs as you swore. If you continue down this route you will do me great offense, and there is no need for this to come to blows. dlga_dplmc_lord_ask_leave_service_rebellion dplmc_lord_ask_leave_service_rebellion_verify.1|You've grown rash, {playername}. Your oath binds you to me and you govern what you do at my will. Think about what it is you are saying, as it is far from wise and will end poorly for you. You'd do well to reconsider. dlga_dplmc_lord_ask_leave_service_rebellion_verify lord_ask_leave_service_3|You are right, {s65}. The lands are yours, but still I must go. dlga_dplmc_lord_ask_leave_service_rebellion_verify dplmc_lord_ask_leave_rebellion_confirm|My blood and sweat earned those lands, not yours. They are mine. dlga_dplmc_lord_ask_leave_rebellion_confirm dplmc_lord_ask_leave_rebellion_confirm_final|You disappoint me greatly, {playername}. You may have once had my confidence, but this is beyond reason. Do not doubt that I will defend my house's honor from your insult. This is war between us. dlga_dplmc_lord_ask_leave_rebellion_confirm dplmc_lord_ask_leave_rebellion_confirm_final.1|I should have seen your treachery coming. I must be growing soft to have been fool enough to miss your schemes. No matter. Your time will yet come, {playername}. Justice is switftest on a field of battle. dlga_dplmc_lord_ask_leave_rebellion_confirm_final dplmc_lord_ask_leave_rebellion_end|I hold you in no ill-esteem, {s65}. I do only what is just. dlga_dplmc_lord_ask_leave_rebellion_confirm_final dplmc_lord_ask_leave_rebellion_end.1|We all do what we must. Good bye. dlga_dplmc_lord_ask_leave_rebellion_confirm_final dplmc_lord_ask_leave_rebellion_end.2|Then I await the day we meet in battle. dlga_dplmc_lord_ask_leave_rebellion_end close_window|This is a dark day, {playername}. It will be marked and rued throughout the {s1}. Your treachery will not be soon forgotten. It would be best if you left quickly. dlga_dplmc_lord_ask_leave_rebellion_end close_window.1|You are not the same {man/woman} I took as my vassal, {playername}. Be gone from my sight before I end this now. dlga_free close_window| Good-bye. dlga_free close_window.1| [Leave] dlga_event_triggered upgrade_talk|Yes, {s65}? dlga_upgrade_talk upgrade_talk_1|I have seen you fight well in battles, soldier. dlga_upgrade_talk_1 upgrade_talk_2|I only do my duty to {s65}, my lord. dlga_upgrade_talk_2 upgrade_talk_3a|And well, too. The only time I've heard someone with such skills in battle, it has been in sagas. You are a hero! dlga_upgrade_talk_2 upgrade_talk_3b|I just wanted you to know that I take notice in such skills in battle. Now fall back in line! dlga_upgrade_talk_3a upgrade_talk_4a|You honour me with your words. I will do my utter best to honour them. dlga_upgrade_talk_4a upgrade_talk_5|From now on you shall be remembered as a {s21} dlga_upgrade_talk_5 close_window|I will defend my new title to my death, and I will not let you down. I promise you this; The blood on my steel will never dry! dlga_upgrade_talk_3b close_window|Yes, {s65} dlga_merchant_talk merchant_trade_request|I'd like to see your wares. dlga_merchant_trade_request merchant_trade_deny|You must be joking! The crown would not take kindly to us trading with the likes of you. dlga_merchant_trade_request merchant_trade_deny.1|My wares? Sorry, I haven't the time to unload the caravan. Deadlines to keep. dlga_merchant_trade_request merchant_trade_completed|Certainly. Give me and my men a moment to make a proper presentation. dlga_merchant_trade_completed merchant_trade_completed_2|Anything else? dlga_merchant_trade_completed_2 merchant_talk|Anything else? dlga_merchant_trade_deny merchant_trade_force|You refuse me? How dare you, peddler! dlga_merchant_trade_deny merchant_trade_rethink|Most unfortunate. I had planned to part with good coin. dlga_merchant_trade_deny merchant_pretalk|Understood, but there was another thing. dlga_merchant_trade_deny close_window|Very well. Good journey. [Leave] dlga_merchant_trade_deny close_window.1|Best scurry on your way then, lest some bandits appear. [Leave] dlga_merchant_trade_rethink merchant_trade_completed|Well, we could be persuaded to stop, but only for a moment dlga_merchant_trade_rethink merchant_talk|We really must be getting on our way. dlga_merchant_trade_force merchant_trade_force_2|Tough words from one unloved by the {s1}. We've no time for this. dlga_merchant_trade_force merchant_trade_force_2.1|Settle down, {man/woman}. It's just business. dlga_merchant_trade_force_2 merchant_attack|Then I will take what I wish from your corpses. dlga_merchant_trade_force_2 merchant_trade_rethink_2|Show me your wares or I will show you my steel. Now! dlga_merchant_trade_force_2 close_window|Get out of my sight, peddler. [Leave] dlga_merchant_trade_rethink_2 merchant_trade_completed|Be quick about it, knave. dlga_merchant_trade_rethink_2 merchant_trade_completed.1|Hrmph. Our apologies mi{lord/lady}. Right away. dlga_start reinforcements_intro|Who goes there? We are {s20}.\ We're on our way to {s21}. dlga_reinforcements_intro close_window|I am {playername}. I'm just passing by. dlga_reinforcements_intro reinforcement_hostile|I am {playername}. And I'm here to stop you from reaching your destination!. dlga_reinforcement_hostile reinforcements_attack|What!? We are under the protection of {s9}!\ Be certain he will take vengance! dlga_reinforcements_attack close_window|Fine let him! I will kill him after I've dealt with you! dlga_reinforcements_attack close_window.1|Allright, go! But you have not seen the last of me! dlga_lco_conversation_end close_window|Nice to know you are not forgetting me! dlga_lco_conversation_end close_window.1|It's a honor to serve you! dlga_lord_request_enlistment lord_request_enlistment_confirm|I've got room in my ranks for a {man/woman} of your disposition, {playername}. I can take you on as a {s1}, with a weekly pay of {s2}. And food, of course. Plenty of room for promotion and you'll be equipped as befits your rank. You'll have your take of what you can scavenge after battle, too. What do you say? dlga_lord_request_enlistment_confirm close_window|Seems a fair lot and steady work. I'm with you, my liege. dlga_lord_request_enlistment_confirm lord_pretalk|Well, on second thought, I might try my luck alone a bit longer. My thanks. dlga_lord_request_enlistment lord_pretalk|I do not trust you enough to allow you to serve for me. dlga_lord_request_reassignment lord_request_reassignment_select|Reassignment, {playername}? Your current post doesn't suit you? Very well then. What were you thinking? dlga_lord_request_reassignment lord_pretalk|Sorry, {lad/lass}, but I can't have my men changing their mind every day. Next you'll be asking for leave--or to retire! dlga_lord_request_reassignment_select lord_request_reassignment_confirm|A new role in the infantry {s1} dlga_lord_request_reassignment_select lord_request_reassignment_confirm.1|A position with your ranged troops {s2} dlga_lord_request_reassignment_select lord_request_reassignment_confirm.2|A spot amongst your horsemen {s3} dlga_lord_request_reassignment_select lord_request_reassignment_confirm.3|I'd like to start with the recruits again. dlga_lord_request_reassignment_select lord_pretalk|Actually...maybe not, milord. No. I'm fine as a {s5} dlga_lord_request_reassignment_confirm lord_request_reassignment_finish|Alright, {playername}, you're sure I should have my Master-of-Arms begin your retraining as a {s4}? dlga_lord_request_reassignment_finish lord_pretalk|Yes, I'd like to be retrained as a {s4}, sir. dlga_lord_request_reassignment_finish lord_pretalk.1|Actually...maybe not, milord. No. I'm fine as a {s5}. Milord. dlga_lord_request_retire lord_pretalk|Very well {playername}. You are relieved of duty. dlga_lord_request_vacation lord_pretalk|Very well {playername}. You shall take some time off from military duty. Return in two weeks. dlga_ask_return_from_leave lord_pretalk|Welcome back {playername}. The men have missed you I daresay! Now return to your post. dlga_ask_return_from_leave lord_pretalk.1|It is good to see you, {playername}. Was quite the ordeal we faced against the enemy. Glad to have you back in the company.
https://w.atwiki.jp/pyopyo0124/pages/32.html
CHAPTER XVII UP CHAPTER XIX CHAPTER XVIII Anne to the Rescue ALL things great are wound up with all things little. At first glance it might not seem that the decision of a certain Canadian Premier to include Prince Edward Island in a political tour could have much or anything to do with the fortunes of little Anne Shirley at Green Gables. But it had. It was a January the Premier came, to address his loyal supporters and such of his nonsupporters as chose to be present at the monster mass meeting held in Charlottetown. Most of the Avonlea people were on Premier s side of politics; hence on the night of the meeting nearly all the men and a goodly proportion of the women had gone to town thirty miles away. Mrs. Rachel Lynde had gone too. Mrs. Rachel Lynde was a red-hot politician and couldn t have believed that the political rally could be carried through without her, although she was on the opposite side of politics. So she went to town and took her husband--Thomas would be useful in looking after the horse--and Marilla Cuthbert with her. Marilla had a sneaking interest in politics herself, and as she thought it might be her only chance to see a real live Premier, she promptly took it, leaving Anne and Matthew to keep house until her return the following day. Hence, while Marilla and Mrs. Rachel were enjoying themselves hugely at the mass meeting, Anne and Matthew had the cheerful kitchen at Green Gables all to themselves. A bright fire was glowing in the old-fashioned Waterloo stove and blue-white frost crystals were shining on the windowpanes. Matthew nodded over a FARMERS ADVOCATE on the sofa and Anne at the table studied her lessons with grim determination, despite sundry wistful glances at the clock shelf, where lay a new book that Jane Andrews had lent her that day. Jane had assured her that it was warranted to produce any number of thrills, or words to that effect, and Anne s fingers tingled to reach out for it. But that would mean Gilbert Blythe s triumph on the morrow. Anne turned her back on the clock shelf and tried to imagine it wasn t there. "Matthew, did you ever study geometry when you went to school?" "Well now, no, I didn t," said Matthew, coming out of his doze with a start. "I wish you had," sighed Anne, "because then you d be able to sympathize with me. You can t sympathize properly if you ve never studied it. It is casting a cloud over my whole life. I m such a dunce at it, Matthew." "Well now, I dunno," said Matthew soothingly. "I guess you re all right at anything. Mr. Phillips told me last week in Blair s store at Carmody that you was the smartest scholar in school and was making rapid progress. `Rapid progress was his very words. There s them as runs down Teddy Phillips and says he ain t much of a teacher, but I guess he s all right." Matthew would have thought anyone who praised Anne was "all right." "I m sure I d get on better with geometry if only he wouldn t change the letters," complained Anne. "I learn the proposition off by heart and then he draws it on the blackboard and puts different letters from what are in the book and I get all mixed up. I don t think a teacher should take such a mean advantage, do you? We re studying agriculture now and I ve found out at last what makes the roads red. It s a great comfort. I wonder how Marilla and Mrs. Lynde are enjoying themselves. Mrs. Lynde says Canada is going to the dogs the way things are being run at Ottawa and that it s an awful warning to the electors. She says if women were allowed to vote we would soon see a blessed change. What way do you vote, Matthew?" "Conservative," said Matthew promptly. To vote Conservative was part of Matthew s religion. "Then I m Conservative too," said Anne decidedly. "I m glad because Gil--because some of the boys in school are Grits. I guess Mr. Phillips is a Grit too because Prissy Andrews s father is one, and Ruby Gillis says that when a man is courting he always has to agree with the girl s mother in religion and her father in politics. Is that true, Matthew?" "Well now, I dunno," said Matthew. "Did you ever go courting, Matthew?" "Well now, no, I dunno s I ever did," said Matthew, who had certainly never thought of such a thing in his whole existence. Anne reflected with her chin in her hands. "It must be rather interesting, don t you think, Matthew? Ruby Gillis says when she grows up she s going to have ever so many beaus on the string and have them all crazy about her; but I think that would be too exciting. I d rather have just one in his right mind. But Ruby Gillis knows a great deal about such matters because she has so many big sisters, and Mrs. Lynde says the Gillis girls have gone off like hot cakes. Mr. Phillips goes up to see Prissy Andrews nearly every evening. He says it is to help her with her lessons but Miranda Sloane is studying for Queen s too, and I should think she needed help a lot more than Prissy because she s ever so much stupider, but he never goes to help her in the evenings at all. There are a great many things in this world that I can t understand very well, Matthew." "Well now, I dunno as I comprehend them all myself," acknowledged Matthew. "Well, I suppose I must finish up my lessons. I won t allow myself to open that new book Jane lent me until I m through. But it s a terrible temptation, Matthew. Even when I turn my back on it I can see it there just as plain. Jane said she cried herself sick over it. I love a book that makes me cry. But I think I ll carry that book into the sitting room and lock it in the jam closet and give you the key. And you must NOT give it to me, Matthew, until my lessons are done, not even if I implore you on my bended knees. It s all very well to say resist temptation, but it s ever so much easier to resist it if you can t get the key. And then shall I run down the cellar and get some russets, Matthew? Wouldn t you like some russets?" "Well now, I dunno but what I would," said Matthew, who never ate russets but knew Anne s weakness for them. Just as Anne emerged triumphantly from the cellar with her plateful of russets came the sound of flying footsteps on the icy board walk outside and the next moment the kitchen door was flung open and in rushed Diana Barry, white faced and breathless, with a shawl wrapped hastily around her head. Anne promptly let go of her candle and plate in her surprise, and plate, candle, and apples crashed together down the cellar ladder and were found at the bottom embedded in melted grease, the next day, by Marilla, who gathered them up and thanked mercy the house hadn t been set on fire. "Whatever is the matter, Diana?" cried Anne. "Has your mother relented at last?" "Oh, Anne, do come quick," implored Diana nervously. "Minnie May is awful sick--she s got croup. Young Mary Joe says--and Father and Mother are away to town and there s nobody to go for the doctor. Minnie May is awful bad and Young Mary Joe doesn t know what to do--and oh, Anne, I m so scared!" Matthew, without a word, reached out for cap and coat, slipped past Diana and away into the darkness of the yard. "He s gone to harness the sorrel mare to go to Carmody for the doctor," said Anne, who was hurrying on hood and jacket. "I know it as well as if he d said so. Matthew and I are such kindred spirits I can read his thoughts without words at all." "I don t believe he ll find the doctor at Carmody," sobbed Diana. "I know that Dr. Blair went to town and I guess Dr. Spencer would go too. Young Mary Joe never saw anybody with croup and Mrs. Lynde is away. Oh, Anne!" "Don t cry, Di," said Anne cheerily. "I know exactly what to do for croup. You forget that Mrs. Hammond had twins three times. When you look after three pairs of twins you naturally get a lot of experience. They all had croup regularly. Just wait till I get the ipecac bottle--you mayn t have any at your house. Come on now." The two little girls hastened out hand in hand and hurried through Lover s Lane and across the crusted field beyond, for the snow was too deep to go by the shorter wood way. Anne, although sincerely sorry for Minnie May, was far from being insensible to the romance of the situation and to the sweetness of once more sharing that romance with a kindred spirit. The night was clear and frosty, all ebony of shadow and silver of snowy slope; big stars were shining over the silent fields; here and there the dark pointed firs stood up with snow powdering their branches and the wind whistling through them. Anne thought it was truly delightful to go skimming through all this mystery and loveliness with your bosom friend who had been so long estranged. Minnie May, aged three, was really very sick. She lay on the kitchen sofa feverish and restless, while her hoarse breathing could be heard all over the house. Young Mary Joe, a buxom, broad-faced French girl from the creek, whom Mrs. Barry had engaged to stay with the children during her absence, was helpless and bewildered, quite incapable of thinking what to do, or doing it if she thought of it. Anne went to work with skill and promptness. "Minnie May has croup all right; she s pretty bad, but I ve seen them worse. First we must have lots of hot water. I declare, Diana, there isn t more than a cupful in the kettle! There, I ve filled it up, and, Mary Joe, you may put some wood in the stove. I don t want to hurt your feelings but it seems to me you might have thought of this before if you d any imagination. Now, I ll undress Minnie May and put her to bed and you try to find some soft flannel cloths, Diana. I m going to give her a dose of ipecac first of all." Minnie May did not take kindly to the ipecac but Anne had not brought up three pairs of twins for nothing. Down that ipecac went, not only once, but many times during the long, anxious night when the two little girls worked patiently over the suffering Minnie May, and Young Mary Joe, honestly anxious to do all she could, kept up a roaring fire and heated more water than would have been needed for a hospital of croupy babies. It was three o clock when Matthew came with a doctor, for he had been obliged to go all the way to Spencervale for one. But the pressing need for assistance was past. Minnie May was much better and was sleeping soundly. "I was awfully near giving up in despair," explained Anne. "She got worse and worse until she was sicker than ever the Hammond twins were, even the last pair. I actually thought she was going to choke to death. I gave her every drop of ipecac in that bottle and when the last dose went down I said to myself--not to Diana or Young Mary Joe, because I didn t want to worry them any more than they were worried, but I had to say it to myself just to relieve my feelings--`This is the last lingering hope and I fear, tis a vain one. But in about three minutes she coughed up the phlegm and began to get better right away. You must just imagine my relief, doctor, because I can t express it in words. You know there are some things that cannot be expressed in words." "Yes, I know," nodded the doctor. He looked at Anne as if he were thinking some things about her that couldn t be expressed in words. Later on, however, he expressed them to Mr. and Mrs. Barry. "That little redheaded girl they have over at Cuthbert s is as smart as they make em. I tell you she saved that baby s life, for it would have been too late by the time I got there. She seems to have a skill and presence of mind perfectly wonderful in a child of her age. I never saw anything like the eyes of her when she was explaining the case to me." Anne had gone home in the wonderful, white-frosted winter morning, heavy eyed from loss of sleep, but still talking unweariedly to Matthew as they crossed the long white field and walked under the glittering fairy arch of the Lover s Lane maples. "Oh, Matthew, isn t it a wonderful morning? The world looks like something God had just imagined for His own pleasure, doesn t it? Those trees look as if I could blow them away with a breath--pouf! I m so glad I live in a world where there are white frosts, aren t you? And I m so glad Mrs. Hammond had three pairs of twins after all. If she hadn t I mightn t have known what to do for Minnie May. I m real sorry I was ever cross with Mrs. Hammond for having twins. But, oh, Matthew, I m so sleepy. I can t go to school. I just know I couldn t keep my eyes open and I d be so stupid. But I hate to stay home, for Gil--some of the others will get head of the class, and it s so hard to get up again--although of course the harder it is the more satisfaction you have when you do get up, haven t you?" "Well now, I guess you ll manage all right," said Matthew, looking at Anne s white little face and the dark shadows under her eyes. "You just go right to bed and have a good sleep. I ll do all the chores." Anne accordingly went to bed and slept so long and soundly that it was well on in the white and rosy winter afternoon when she awoke and descended to the kitchen where Marilla, who had arrived home in the meantime, was sitting knitting. "Oh, did you see the Premier?" exclaimed Anne at once. "What did he look like Marilla?" "Well, he never got to be Premier on account of his looks," said Marilla. "Such a nose as that man had! But he can speak. I was proud of being a Conservative. Rachel Lynde, of course, being a Liberal, had no use for him. Your dinner is in the oven, Anne, and you can get yourself some blue plum preserve out of the pantry. I guess you re hungry. Matthew has been telling me about last night. I must say it was fortunate you knew what to do. I wouldn t have had any idea myself, for I never saw a case of croup. There now, never mind talking till you ve had your dinner. I can tell by the look of you that you re just full up with speeches, but they ll keep." Marilla had something to tell Anne, but she did not tell it just then for she knew if she did Anne s consequent excitement would lift her clear out of the region of such material matters as appetite or dinner. Not until Anne had finished her saucer of blue plums did Marilla say "Mrs. Barry was here this afternoon, Anne. She wanted to see you, but I wouldn t wake you up. She says you saved Minnie May s life, and she is very sorry she acted as she did in that affair of the currant wine. She says she knows now you didn t mean to set Diana drunk, and she hopes you ll forgive her and be good friends with Diana again. You re to go over this evening if you like for Diana can t stir outside the door on account of a bad cold she caught last night. Now, Anne Shirley, for pity s sake don t fly up into the air." The warning seemed not unnecessary, so uplifted and aerial was Anne s expression and attitude as she sprang to her feet, her face irradiated with the flame of her spirit. "Oh, Marilla, can I go right now--without washing my dishes? I ll wash them when I come back, but I cannot tie myself down to anything so unromantic as dishwashing at this thrilling moment." "Yes, yes, run along," said Marilla indulgently. "Anne Shirley--are you crazy? Come back this instant and put something on you. I might as well call to the wind. She s gone without a cap or wrap. Look at her tearing through the orchard with her hair streaming. It ll be a mercy if she doesn t catch her death of cold." Anne came dancing home in the purple winter twilight across the snowy places. Afar in the southwest was the great shimmering, pearl-like sparkle of an evening star in a sky that was pale golden and ethereal rose over gleaming white spaces and dark glens of spruce. The tinkles of sleigh bells among the snowy hills came like elfin chimes through the frosty air, but their music was not sweeter than the song in Anne s heart and on her lips. "You see before you a perfectly happy person, Marilla," she announced. "I m perfectly happy--yes, in spite of my red hair. Just at present I have a soul above red hair. Mrs. Barry kissed me and cried and said she was so sorry and she could never repay me. I felt fearfully embarrassed, Marilla, but I just said as politely as I could, `I have no hard feelings for you, Mrs. Barry. I assure you once for all that I did not mean to intoxicate Diana and henceforth I shall cover the past with the mantle of oblivion. That was a pretty dignified way of speaking wasn t it, Marilla?" "I felt that I was heaping coals of fire on Mrs. Barry s head. And Diana and I had a lovely afternoon. Diana showed me a new fancy crochet stitch her aunt over at Carmody taught her. Not a soul in Avonlea knows it but us, and we pledged a solemn vow never to reveal it to anyone else. Diana gave me a beautiful card with a wreath of roses on it and a verse of poetry "If you love me as I love you Nothing but death can part us two. And that is true, Marilla. We re going to ask Mr. Phillips to let us sit together in school again, and Gertie Pye can go with Minnie Andrews. We had an elegant tea. Mrs. Barry had the very best china set out, Marilla, just as if I was real company. I can t tell you what a thrill it gave me. Nobody ever used their very best china on my account before. And we had fruit cake and pound cake and doughnuts and two kinds of preserves, Marilla. And Mrs. Barry asked me if I took tea and said `Pa, why don t you pass the biscuits to Anne? It must be lovely to be grown up, Marilla, when just being treated as if you were is so nice." "I don t know about that," said Marilla, with a brief sigh. "Well, anyway, when I am grown up," said Anne decidedly, "I m always going to talk to little girls as if they were too, and I ll never laugh when they use big words. I know from sorrowful experience how that hurts one s feelings. After tea Diana and I made taffy. The taffy wasn t very good, I suppose because neither Diana nor I had ever made any before. Diana left me to stir it while she buttered the plates and I forgot and let it burn; and then when we set it out on the platform to cool the cat walked over one plate and that had to be thrown away. But the making of it was splendid fun. Then when I came home Mrs. Barry asked me to come over as often as I could and Diana stood at the window and threw kisses to me all the way down to Lover s Lane. I assure you, Marilla, that I feel like praying tonight and I m going to think out a special brand-new prayer in honor of the occasion." CHAPTER XVII UP CHAPTER XIX 今日 - | 昨日 - | Total - since 05 June 2007 last update 2007-06-05 01 23 23 (Tue)
https://w.atwiki.jp/englishwikiwiki/pages/42.html
Dear Sue Brown Thank you very much for your email of 10 July. I was delighted to hear about your visit to my home town. I am writing to invite you to stay with me. It takes about one hour from the Conference Centre to my home town by train. You can check the time table on the internet. You absolutely have to go Minato-Mirai town because there are many beautiful places. We can see a lovely park and a medieval castle there. I hope you will get relaxed and eat delicious food. In July, the weather is usually very hot. So, it’d probably be a good idea that you bring Shorts and T-shirts. I am looking forward to meet you on the 18 July. Love, Eri
https://w.atwiki.jp/warband/pages/362.html
qstr_Breaking_camp...|Breaking camp... qstr_The_poem_the_bard_ha|The poem the bard had written for {s33} didn't seem to work very well. qstr_Poem_for_a_lady|Poem for a lady qstr_{s33}_seemed_to_like|{s33} seemed to like the poem the bard had written for her. qstr_The_bard_s_poem_abou|The bard's poem about you seems to be spreading through the land. qstr_Fame_spreads|Fame spreads qstr_People_say_that_{s31|People say that {s31} found a buried Viking hoard on {s32}'s property. The lords came to blows over its ownership. qstr_People_say_that_{s31}|People say that {s31} or his servants are stealing cattle from {s32}'s property. That made {s32} furious. qstr_People_say_that_{s31}_|People say that {s31} served one of {s32}'s bodyguards a horn of poisoned mead. {s32} is infuriated. qstr_People_say_that_{s31}_t|People say that {s31} tried to bribe some of {s32}'s bodyguards to get access to the household, but {s32} found out. qstr_People_say_that_a_ru|People say that a rumor spread by an unknown traveller failed to incite enmity between {s31} and {s32}. qstr_{s33}|{s33} qstr_Rumors|Rumors qstr_{playername}_is_beli|{playername} is believed to be behind the recent derogatory rumors involving {s32} and {s31}. qstr_A_recent_rumor_alleg|A recent rumor alleges that {s32} hides behind his bodyguards in battles. qstr_A_recent_rumor_allege|A recent rumor alleges that {s32} is practicing some kind of perverted rituals in his mead hall. qstr_A_recent_rumor_alleges|A recent rumor alleges that {s32} is very fond of his new mare, if you know what I mean. qstr_A_recent_rumor_alleges_|A recent rumor alleges that {s32} would rather wield a drinking horn than a sword. qstr_People_say_that_a_rum|People say that a rumor spread by an unknown traveller about {s32} failed to damage his reputation. qstr_{playername}_is_belie|{playername} is believed to be behind the recent rumors about {s32}'s indiscretions. qstr_A_recent_rumor_sprea|A recent rumor spread by an unknown traveller alleges that {s32} is intriguing against {s31}. qstr_People_say_that_a_rumo|People say that a rumor spread by an unknown traveller about {s32} being a disloyal vassal failed to incite enmity between {s32} and {s31}. qstr_{playername}_is_believ|{playername} is believed to be behind the recent rumors about {s32}'s disloyalty. qstr_It_seems_that_{s31}_|It seems that {s31} has found recent stories about {s32}'s infidelity plausible. qstr_It_appears_{s31}_has|It appears {s31} has dismissed recent stories about {s32}'s infidelity as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_h|It seems that {s31} has found recent stories about {s32}'s disloyalty quite plausible. qstr_It_appears_that_{s31|It appears that {s31} has dismissed recent stories about {s32}'s disloyalty as nothing but his enemies' gossip. qstr_It_seems_that_{s31}_w|It seems that {s31} was not amused after {s32} was found to be involved in a cattle-thieving scheme. qstr_It_appears_{s32}_had|It appears {s32} had managed to avoid being linked to a recent murder, and his relations with {s31} didn't suffer. qstr_Winter_is_the_worst_|Winter is the worst time for war. It's cold, it rains too much and food is scarce. In winter, men would rather shelter by the fire than campaign. Watch your morale and your food stores. qstr_{s40}_decided_to_bec|{s40} decided to become an adventurer near {s39} qstr_It_seems_your_soldie|It seems your soldiers had a good time and helped themselves to some of the drinks in your inventory. qstr_It_seems_someone_wen|It seems someone went through your inventory and stole some of your {s33}. qstr_{s22}|{s22} qstr_{s1}_of_{s2}_has_bee|{s1} of {s2} has been released from captivity. qstr_{s33}_was_beaten_up_|{s33} was beaten up and thrown into dungeon by an angry crowd in {s34}. qstr_{s33}_s_attempts_to_|{s33}'s attempts to influence people of {s34} have failed. qstr_The_people_of_{s34}_|The people of {s34} hate you so much that the guards did not allow {s33} to enter. qstr_A_livestock_epidemic|A livestock epidemic has killed {reg4} cattle in {s4}. qstr_A_livestock_epidemic_|A livestock epidemic has killed {reg5} sheep in {s4}. qstr_A_livestock_epidemic_h|A livestock epidemic has killed {reg4} cattle and {reg5} sheep in {s4}. qstr_You_receive_a_messag|You receive a message from {s1} demanding lands to support them in a style that befits them. qstr_You_receive_a_message|You receive a message from {s1} reminding you of your obligations to provide for your vassals. qstr_Your_men_made_some_d|Your men made some delicious butter from cow's milk. qstr_A_livestock_epidemic_ha|A livestock epidemic has killed {reg5} of your cattle at a farmstead near {s4}. qstr_A_livestock_epidemic_has|A livestock epidemic has killed {reg4} cattle and {reg5} of your cattle at a farmstead near {s4}. qstr_Your_party_is_spotte|Your party is spotted by {s1}. qstr_Your_men_have_nothin|Your men have nothing to eat! qstr_{reg1}_{s1}_{reg2?ha|{reg1} {s1} {reg2?have has} escaped from your party during the night. qstr_{s1}_of_the_{s3}_has|{s1} of the {s3} has been released from captivity. qstr_{s1}_is_no_longer_in|{s1} is no longer infested by bandits at night. qstr_{s1}_has_won_the_tou|{s1} has won the tournament at {s2}. qstr_You_pay_for_accommod|You pay for accommodation. qstr__Your_tactics_skill_| Your tactics skill has increased by 1. qstr__Your_persuasion_ski| Your persuasion skill has increased by 1. qstr__Your_leadership_ski| Your leadership skill has increased by 1. qstr__Your_intelligence_h| Your intelligence has increased by 1. qstr__Your_trade_skill_ha| Your trade skill has increased by 1. qstr__Your_weapon_master_| Your weapon master skill has increased by 1. qstr__Your_engineer_skill| Your engineer skill has increased by 1. qstr_You_have_finished_re|You have finished reading {s1}.{s2} qstr_Book_Read|Book Read qstr_Christian_monastery|Christian monastery qstr_Christian_church|Christian church qstr_shrine_to_Norse_gods|shrine to Norse gods qstr_temple_to_Odin|temple to Odin qstr_People_of_{s24}_are_|People of {s24} are unhappy with your religious intolerance, and destroyed {s25}. qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest. qstr_{s1}_is_scouted.|{s1} is scouted. qstr_{s1}_has_switched_fr|{s1} has switched from the {s2} to the {s3}. qstr_The_merchants__rest_|The merchants' rest hall in {s1} adds to its prosperity. qstr_Christian_monastery_|Christian monastery at {s33} improves Christian faith in {s34}. qstr_Pagan_hof_at_{s33}_r|Pagan hof at {s33} reduces Christian faith in {s34}. qstr_The_scriptorium_in_{|The scriptorium in {s1} adds to your renown. qstr_Due_to_the_good_word|Due to the good word Christian clergymen spread about you, your relationship with the {s1} improves. qstr_Due_to_the_bad_word_|Due to the bad word Christian clergymen spread about you, your relationship with the {s1} declines. qstr_{s1}_has_become_host|{s1} has become hostile to you due to your mistreatment of Christian subjects. qstr_Faction_became_hosti|Faction became hostile qstr_Due_to_the_good_word_|Due to the good word influential pagans spread about you, your relationship with the {s1} improves. qstr_Due_to_the_bad_word_i|Due to the bad word influential pagans spread about you, your relationship with the {s1} declines. qstr_{s1}_has_become_hosti|{s1} has become hostile to you due to your mistreatment of Pagan subjects. qstr_{s13}_has_too_many_t|{s13} has too many troops garrisoned in and may be picked by marshal to levy soldiers. qstr_most|most qstr_half|half qstr_some|some qstr_few|few qstr_There_are_too_many_m|There are too many men in your Refuge. Some of them became unhappy and deserted! qstr_Refuge_Garrison|Refuge Garrison qstr_You_receive_word_tha|You receive word that the trainer at {s1} has completed his task. qstr_TEST _I_moved_Lords_|TEST I moved Lords to St Helena. qstr_TEST _I_bring_Lords_|TEST I bring Lords back. qstr_Physicians_in_larger|Physicians in larger towns can treat the wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. qstr_You_are_wounded|You are wounded qstr_{s1}You_have_only_on|{s1}You have only one day left to take care of {reg7} of your injuries. Visit a physician in a larger town to do so.^^ qstr_{s1}{reg7}_of_your_i|{s1}{reg7} of your injuries {reg8?have has} become permanent because {reg8?they haven't been it wasn't} tended.^^ qstr_{s1}{reg7}_of_your_w|{s1}{reg7} of your wounds {reg8?are is} cured, and your related abilities aren't limited any more. qstr_{s1}|{s1} qstr_Wound_Report|Wound Report qstr_A_ship_has_been_buil|A ship has been built for you in {s0}. qstr_Ship_finished|Ship finished qstr_{s0}_has_recovered_f|{s0} has recovered from being raided. qstr_By_now_you_have_more|By now, you have more than one ship. In a sea battle you can give a 'stand ground' or 'charge' command to your ships by giving it to class number nine, like you give commands to a troop class in a field battle. The first troops in your army list will be together with you on the flagship. The other troops will be in the following ships. You can change your flagship in a port and while camping on the sea. If you are next to a coast you can also split your fleet while camping on the sea or search for the closest landing point with a right click on your party. qstr_Ship_management|Ship management qstr_Your_troops_are_angr|Your troops are angry, because they hate to spend the night on sea. qstr_Your_troops_feel_une|Your troops feel uneasy about crossing the sea. qstr_Severe_weather_has_d|Severe weather has damaged the {s1} ({s7}). qstr_Severe_weather_has_de|Severe weather has destroyed the {s1} ({s7}). qstr_vSeason|vSeason qstr_vWindStrength|vWindStrength qstr_The_weather_changed_|The weather changed to 'Calm' qstr_The_weather_changed_t|The weather changed to 'Light breeze' qstr_The_weather_changed_to|The weather changed to 'Moderate breeze' qstr_The_weather_changed_to |The weather changed to 'Strong breeze' qstr_The_weather_changed_to _|The weather changed to 'High wind' qstr_The_weather_changed_to __|The weather changed to 'Gale' qstr_The_weather_changed_to __S|The weather changed to 'Storm' qstr_The_operation_of_the|The operation of the slave market in {s33} reduces your reputation. qstr_DEBUG_rebellion _che|DEBUG rebellion checking faction {s1} on day {reg1} qstr_DEBUG_rebellion _fac|DEBUG rebellion faction {s1} reborn on day {reg1} qstr__Possible_Rebellion_|(Possible Rebellion) Rumors say that {s14} recruits from your kingdom despite your leadership. qstr__Possible_Rebellion__|(Possible Rebellion) Rumors say that {s14} will surely attempt to restore his kingdom. qstr__Possible_Rebellion__R|(Possible Rebellion) Rumors say that {s14} is still alive. qstr__Possible_Rebellion__Ru|(Possible Rebellion) Rumors say that {s14} is stockpiling weapons and is seeking support among the Franks. qstr__Possible_Rebellion__Rum|(Possible Rebellion) Rumors say that {s14} meets in secret with his faithful. qstr__Possible_Rebellion__Rumo|(Possible Rebellion) Rumors say that people favor the restoration of {s14}. qstr__Possible_Rebellion__Rumor|(Possible Rebellion) Rumors say that {s14} is gathering an army to regain his throne. qstr__Possible_Rebellion__Rumors|(Possible Rebellion) Rumors say that {s14} is stockpiling weapons. qstr__| qstr_Congratulations!_You|Congratulations! You've managed to imprison seven or more lords at {s13}. You really are a true dungeon master. qstr_Dungeon_master_Achie|Dungeon master Achievement qstr_Congratulations!_You_|Congratulations! You've managed to make five or more women your lovers. Ladies must be heads over heels for you, so certainly you must feel proud to be in such a demand. Keep up the good work! qstr_Skirt_Chaser_Achieve|Skirt Chaser Achievement qstr_Congratulations!_You_v|Congratulations! You've managed to tuck away 25 or more barrels of wine in your household storage, a great feat considering you are in the part of the world more known for mead and ale. Either you have a drinking problem, or you are a true wine connoisseur. qstr_Wine_Connoisseur_Ach|Wine Connoisseur Achievement qstr_{s33}_revokes_your_r|{s33} revokes your right to recruit in {s34} due to bad relations between you two. qstr_The_village_leader_o|The village leader of {s34} revokes your right to recruit due to bad relations between you and his village. qstr_fixing_banners;_plea|fixing banners; please reset your banner qstr_unable_to_restore_ba|unable to restore banner {reg0} assigned to troop {reg1} qstr_Prisoners_revolted!_|Prisoners revolted! near {s33} qstr_Your_gift_sent_to_{s|Your gift sent to {s13} appeared to improve your relations with him. qstr_Gift_Sent_to_Lord|Gift Sent to Lord qstr_Tutorial|Tutorial qstr_Recruiting_warriors|Recruiting warriors qstr_Your_troops_feel_ref|Your troops feel refreshed from the night's rest. qstr_Your_men_need_rest_o|Your men need rest or their morale will suffer. qstr_Foragers|Foragers qstr_Scouts|Scouts qstr_Morale|Morale qstr_Each_day_of_the_sieg|Each day of the siege, you need to cover a number of expenses. You pay for rewards, digging latrines, cleaning stables, buying and bringing water and food, cooking, entertaining the troops... qstr_You_do_not_have_mone|You do not have money to cover the basic expenses of a siege. This greatly undermines morale. qstr_{reg65?my_Lady my_Lo|{reg65?my Lady my Lord} qstr_{reg65?My_Lady My_Lo|{reg65?My Lady My Lord} qstr_{reg65?madame sir}|{reg65?madame sir} qstr_{reg65?Madame Sir}|{reg65?Madame Sir} qstr_Dog|Dog qstr_Welcome_landlubber._|Welcome, landlubber. I am the shipwright here. qstr_Welcome_{reg59?lady |Welcome, {reg59?lady lord} {playername}. qstr_Welcome_{reg59?madam|Welcome, {reg59?madame sir}. qstr_Welcome.|Welcome. qstr_Your_ship_is_in_a_ba|Your ship is in a bad condition. You should consider repairing it here in my shipyard. qstr_The_{s7}_is_the_most|The {s7} is the most glorious ship I have ever seen. It is a great honour, my {reg59?lady lord}, to have her here in our port. qstr_Your_ship_is_of_poor|Your ship is of poor quality. You may want to consider buying a better ship from me. qstr_That_s_a_decent_ship|That's a decent ship you have there. qstr_Your_ship_the_{s7}_i|Your ship, the {s7}, is marvellous. My workers could apply some fresh varnish and paint if you like. qstr_The_{s7}_is_a_wonder|The {s7} is a wonderful ship. I'm happy to see her in my port. qstr_{s2}_{s3}|{s2} {s3} qstr_You_are_already_in_{|You are already in {s1}. qstr__and_your_troops| and your troops qstr_There_is_a_ship_that|There is a ship that can bring you{s3} to the port of {s1} for {reg1} peningas. qstr_I_changed_my_mind.|I changed my mind. qstr_For_a_ship_of_this_s|For a ship of this size, I don't have enough timber, tar and wool, so I need you to bring these extra items. qstr___He_indicates_the_f|--He indicates the far side of the bay with his arm.-- qstr_Now_you_must_join_th|Now you must join the fleet led by Sven Bull Neck and Harald Haraldsson, which soon leaves Ribe for Englaland. Your destiny once again leads you to other lands. qstr___His_eyes_shine.__|--His eyes shine.-- qstr_The_port_master_of_R|The port master of Ribe gave you the location of Sven's hideout southeast of {s3}. Go there to rescue the Woden Ric prisoners. qstr___He_approaches_you_|--He approaches you until you can smell the cheap beer on his breath.-- qstr___He_looks_with_a_pe|--He looks with a perverse look.-- qstr_The_port_master_of_Ri|The port master of Ribe wants a book called 'The Cathach of Colum Cille,' which is in Gleann Da Loch, a monastery near {s3}, in Eriu, Hibernia. qstr_The_port_master_from|The port master from Ribe gave you the location of Sven's hideout southeast of {s3}. Go there to rescue the Woden Ric prisoners. qstr___He_gives_you_a_str|--He gives you a strange look.-- qstr_The_port_master_of_{|The port master of {s4} wants you to deliver a pack of furs to {s3} in Eriu, to the local merchant, called Hogni. qstr_The_port_master_from_|The port master from {s4} gave you the location of Odin's cave near {s3}. Go there to recover Bodo's letter. qstr_The_port_master_from_R|The port master from Ribe gave you the location of Odin's cave near {s3}. Go there to recover Bodo's letter. qstr_Embark_on_your_boat_|Embark on your boat, join the fleet, and lead it to Douar-an-Enez. qstr_Perhaps_there_is_a_l|Perhaps there is a little time left until the end of the world. (Phlegmatic) qstr_You_re_right!_The_co|You're right! The coming of the Vikings shows that it's truly the End! (Melancholic) qstr_The_Bible_also_says_|The Bible also says that a king will unite all the earth. I am that king. (Choleric) qstr_A_change_in_the_worl|A change in the world just makes more opportunity for the bold, that's all. (Sanguine) qstr_I_appreciate_your_re|I appreciate your reassuring words, but I'm afraid that the end of the world has already been set, and nothing that we do or say will alter it. All we can do is wait and fight until the armies of God come. qstr_Exactly!_West_Seaxe_|Exactly! West Seaxe is the last bastion of the faithful, but it will succumb to the hordes despite all its efforts. We're all going to die! Leave me alone, I do not want to talk any more. qstr_Your_self_confidence|Your self-confidence comforts me, but I must inform you that the king will be defeated by the army of evil. Only the arrival of the army of God will save the world. However, if you ever become the king, it will be a pleasure to fight and die beside you. qstr_I_m_surprised_that_y|I'm surprised that you can see any benefit in the misfortunes of others. You're definitely more ruthless than I had thought. qstr_You_need_to_rid_your|You need to rid yourself of arrogance. (Phlegmatic) qstr_I_am_always_willing_|I am always willing to learn. Thanks, Egil. (Melancholic) qstr_I_think_it_s_clear_t|I think it's clear that Fate is more favorable to me than to you. (Choleric) qstr_Silence!_You_shall_n|Silence! You shall not disrespect my authority! (Sanguine) qstr_Yes_I_pretended_to_b|Yes, I pretended to be modest. Well, it's something that comes naturally to me, but arrogance is good for a leader. You should learn to be a bit arrogant when needed -- that is part of my advice -- and men should see your confidence. Your orders must be sharp, and anyone who does not follow them has to be punished. This is what I value in a leader, and I'm glad you listened. But enough talking. qstr_I_understand._Someon|I understand. Someone like you does not have my experience and my knowledge. It is important that you try to learn from me, {playername}. Try to be like me, someone whom people admire and respect. I would also suggest that you be the first into battle, setting an example for your men, and share silver with your men without greed. Those are my tips. Now I have things to do. qstr_Your_men_see_the_way|Your men see the way Egil treats you, and you lose authority. qstr_And_people_say_that_|And people say that I'm arrogant! But what can I say? Well, I like it. That's what I value most in a leader his ability to demonstrate self-confidence and to convince others with his charisma. You're right. I have nothing to teach you. qstr_I_only_pretended_to_|I only pretended to give advice, but it is clear you do not wish to listen. Well, you gave an order, demonstrating your authority, but that doesn't mean you're a good leader. I'll comply, shut up and return to my chores. qstr_I_am_just_a_poor_far|I am just a poor farmer here. Talk to the farmstead reeve over there. qstr_I_just_work_the_fiel|I just work the fields here. Talk to the farmstead reeve over there. qstr_Stranger_go_talk_to_|Stranger, go talk to the farmstead reeve over there if you want to do business here. qstr__Relation _{reg0}| Relation {reg0} qstr_{s12}I_want_to_plund|{s12}I want to plunder and retain {s1} for myself. {s2} qstr__no_fiefs_|(no fiefs) qstr__fiefs _{s0}_|(fiefs {s0}) qstr___The_child_looks_at|--The child looks at you with funny eyes and laughs.-- qstr_My_mother_told_me_no|My mother told me not to talk to strangers. Bye! qstr_Running_is_fun!_I_ca|Running is fun! I can run faster than you can! Do you want to race me? qstr_We_are_landless_poor|We are landless, poor and persecuted. Life has led us to this, {reg59?girlie mate}. No sudden moves or we'll run you through. qstr_Luckily_for_you_you_|Luckily for you, you caught me in a good mood. Give us all your coin and I might just let you live. qstr_This_a_robbery_eh?_I|This a robbery, eh? I'm givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand? qstr_big|big qstr_medium_sized|medium sized qstr_small|small qstr_don_t_|don't qstr_Note_4 _{s9}_has_sen|Note 4 {s9} has sent men to kill you. They ambushed you by the river, and although you have survived their attack, you sleep less calmly now. qstr___A_large_group_of_S|--A large group of Saxons gets in your way. Their leader steps forward and raises a hand.-- qstr_we_have_made_very_li|we have made very little progress so far qstr_we_have_succeeded_in|we have succeeded in gaining some ground, but we still have a long way to go qstr_we_have_become_a_sig|we have become a significant force, and we have an even chance of victory qstr_we_are_winning_the_w|we are winning the war, but our enemies are still holding on. qstr_we_are_on_the_verge_|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down. qstr_Warlord|Warlord qstr_Note_5 _You_fell_in_|Note 5 You fell in love with Morrigan. qstr_{s21}_seems_happy._{|{s21} seems happy. {s21} looks pleased. qstr___She_smiles.__|--She smiles.-- qstr___He_mutters_somethi|--He mutters something under his breath as if talking to someone unseen.-- qstr___He_seems_very_nerv|--He seems very nervous and scared.-- qstr_Please_calm_down._I_|Please calm down. I am not your enemy. Take a deep breath and tell me about my mother. (Phlegmatic) qstr_You_re_making_me_wor|You're making me worried... very worried... Please calm down and tell me about my mother. (Melancholic) qstr_Relax!_You_re_talkin|Relax! You're talking to a friend, and I can protect you from whoever would hurt you. (Choleric) qstr_Calm_down_and_tell_m|Calm down and tell me about my mother! Otherwise, I swear, your corpse will be answering my questions. (Sanguine) qstr_Thank_you_for_being_|Thank you for being so understanding. I've had a hard day today. I'm better now. Listen, I have important things to say. qstr_Please_please_do_not|Please, please, do not be anxious! When Sven was anxious, he cut off the fingers of those who bothered him. Look, I'm better, and I'll tell you important things. qstr_Oh_well_yes_I_trust_|Oh, well, yes, I trust you. She told me to trust you. I'm going to tell you everything. qstr_Oh_my_god..._Do_not_|Oh my god... Do not kill me! Do not kill me! I'm very quiet. I'll kiss the ground you walk on. I will be your servant, even your slave. I'll tell you everything I know. qstr___He_seems_calmer.__|--He seems calmer.-- qstr_In_Boar_Grove_you_fo|In Boar Grove, you found a priest named Beda who had been a slave of your mother. He was freed so that he could find you and remind you about your mother's love. You finally managed to get news about your mother. You are now one step closer to finding her.^^Finally, you are ready to sail to Douar-an-Enez. Talk to the old captain at the port. He is always near ships. qstr___He_smiles.__|--He smiles.-- qstr___He_closes_his_eyes|--He closes his eyes for a few seconds, as if searching for the right words.-- qstr___He_takes_a_deep_br|--He takes a deep breath and then responds slowly, calmly.-- qstr_Asbjorn_has_joined_y|Asbjorn has joined your party to make sure you join the fleet. Besides that, he has offered to accompany your band and serve as a physician. Now it is time to get the port master of {s3} to take you to the Viking fleet departing for Englaland. qstr___Bodo_seems_excited|--Bodo seems excited.-- qstr___He_smiles_at_you._|--He smiles at you.-- qstr___He_takes_the_lette|--He takes the letter from your hands.-- qstr___He_looks_up_from_t|--He looks up from the page and turns to you.-- qstr_Bodo_s_letter_has_fa|Bodo's letter has fallen into your hands, and you have decided that you'll figure out what to do with it once you're done with the Assembly and current problems. For now, you will tell {s9} that the letter was burned in the attack on Odin's cave, to assure him that {s11} cannot use it against him. qstr_Brunhild_thinks_that|Brunhild thinks that you are a weak leader. qstr_Reginhard_thinks_tha|Reginhard thinks that you are a weak leader. qstr_Bodo_thinks_that_you|Bodo thinks that you are a weak leader. qstr_Brunhild_has_advised|Brunhild has advised that you go first to an enemy of {s9}, {s11}, for support before you place yourself in the hands of the son of Ragnar. qstr_I_m_not_sure_I_want_|I'm not sure I want to hear what you are going to say. (Phlegmatic) qstr_You_are_worrying_me_|You are worrying me, Bodo. What do you have to say? Out with it already! (Melancholic) qstr_I_m_very_calm..._Tru|I'm very calm... Trust me, you wouldn't like to see me nervous. I have little patience. Speak, or I'll beat you up. (Choleric) qstr_Whatever_you_have_to|Whatever you have to say, say it. I prepared myself for this moment a long time ago. (Sanguine) qstr_I_understand_my_frie|I understand, my friend, but you must know... everything. qstr_Stay_calm_please._I_|Stay calm, please. I'll tell you everything. qstr_No_need_to_be_aggres|No need to be aggressive. You know my loyalty to my friends is unquestionable. Now, open your ears. qstr_I_admire_your_strong|I admire your strong blood. I'll tell you everything. qstr___He_puts_his_hand_o|--He puts his hand on your shoulder and smiles sadly.-- qstr___He_sighs_impatient|--He sighs impatiently.-- qstr___He_steps_back_take|--He steps back, takes a deep breath, and looks you in the eyes.-- qstr_Sven_wanted_you_but_|Sven wanted you, but how did he know where to find you? Who betrayed us? (Wisdom) qstr_Your_redemption_and_|Your redemption and my goal are coincident. (Fortitude) qstr_I_understand_that_wh|I understand that what happened was caused by you, but it's not your fault. (Temperance) qstr_You_re_responsible_f|You're responsible for what happened. After Sven, you shall pay with your life. (Justice) qstr___He_sighs_with_anno|--He sighs with annoyance.-- qstr___He_lowers_his_head|--He lowers his head, embarrassed. His hands fidget.-- qstr___He_strains_his_fac|--He strains his face and stares at you without blinking.-- qstr_Info |Info qstr_Regarding_that_matte|Regarding that matter, I thought that the Woden Ric was safe, but I was wrong. (Wisdom) qstr_Note_Bodo _Bodo_feel|Note Bodo Bodo feels indirectly responsible for the death of the people of the Woden Ric. qstr_So_our_paths_have_me|So our paths have met, my friend. I'll tell you the rest. Then we can work together against our mutual enemy. (Fortitude) qstr_Note_Bodo _Bodo_felt|Note Bodo Bodo felt indirectly responsible for the death of the people of the Woden Ric, but you forgave him. qstr_Thanks_for_your_trus|Thanks for your trust. I hope to be worthy of it. (Temperance) qstr_That_would_be_just._|That would be just. I'd pay for the damage caused. When Sven Bull Neck is dead, I will put my neck under your sword. (Justice) qstr_Note_Bodo _Bodo_is_i|Note Bodo Bodo is indirectly responsible for the death of the people of the Woden Ric. Your sense of justice dictates that he must die when Sven Bull Neck is dead, to atone for his guilt. You've committed yourself to kill him. qstr___He_shrugs.__|--He shrugs.-- qstr_Finally_all_roads_le|Finally, all roads lead to {s11} 'Snake in the Eye.' Sven Bull Neck has taken your mother to him, because {s11} wants an object that Bodo gave your mother and ask her for very important information he told her. Sven thinks your mother is the carrier of the object instead of Bodo. Therefore, she is still alive. You must hurry, before Sven discovers the deception and kills her. qstr_Finally_all_roads_lea|Finally, all roads lead to {s11} 'Snake in the Eye.' Sven Bull Neck has taken your mother with him, because {s11} wants an object that Bodo gave your mother and information he told her. Sven thinks your mother is the carrier of the object instead of Bodo. Therefore, she is still alive. You must hurry, before Sven discovers the deception and kills her. qstr___He_takes_the_mead_|--He takes the mead jug to his lips, drinks long, and then he just looks at you.-- qstr_You_don_t_trust_me._|You don't trust me. I understand; I am new here. Maybe I should leave. (Phlegmatic) qstr_I_see..._Something_m|I see... Something makes you nervous. (Melancholic) qstr_Look_at_me._Who_else|Look at me. Who else that comes to this mead hall sits with you? Nobody! (Choleric) qstr_You_looked_like_some|You looked like someone that would appreciate a friend, but I can go again. (Sanguine) qstr_{s21}_seems_happy.|{s21} seems happy. qstr_Please_do_not_leave!|Please, do not leave! Let's keep talking and drinking together! qstr_Nervous?_Me?_No_mate|Nervous? Me? No, mate. I am dangerous. qstr_I_ve_just_gotten_to_|I've just gotten to know you. How do I know that someone has not sent you to extract information? qstr___He_smiles_drinks_a|--He smiles, drinks again, and you see the mead overflow his lips and course down his chin. He belches.-- qstr___He_seems_not_hear_|--He seems not hear you. Joy crosses his face at an idea that he has in mind.-- qstr_{s11}_wants_you_to_m|{s11} wants you to make a donation for Frisian widows and orphans to Adda in {s4}. Her shop is on the wharf. qstr___He_looks_happy_to_|--He looks happy to hear your words.-- qstr___He_looks_at_you_wi|--He looks at you with deep concern.-- qstr_You_have_decided_to_|You have decided to give the letter of the king of Asturias to the king of West Seaxe. Take it to {s11}. qstr_You_have_decided_to_g|You have decided to give the letter to Ragnar's sons. Take it to {s11}. qstr___Bodo_seems_overcom|--Bodo seems overcome with joy.-- qstr_Note_Bodo _With_your|Note Bodo With your decision to deliver the letter of the king of Asturias to the Danish, Bodo felt betrayed. The Cantabrian has left your party and threatened you with death if you return to find him. qstr___His_face_goes_from|--His face goes from bewilderment to uncontrolled fury.-- qstr___Brunhild_comes_up_|--Brunhild comes up to you and hugs you tightly.-- qstr___His_eyes_are_a_wel|--His eyes are a well of sorrow, and tears ply his cheeks.-- qstr___Egil_bares_his_tee|--Egil bares his teeth. He seems angry.-- qstr_Note_Reginhard _Regi|Note Reginhard Reginhard betrayed you at the Assembly, and you had to kill him in a holmgang decreed by the Assembly. In the end, you drove Egil out of your party, offended by his insolence and disrespect. qstr_Your_men_think_that_|Your men think that Egil could be a good leader. qstr___He_seems_surprised|--He seems surprised, but the surprise is soon overtaken by intense anger.-- qstr_Your_men_think_that_y|Your men think that you are a strong leader, but they will miss the charisma of Egil. qstr_Note_Egil _Reginhard|Note Egil Reginhard betrayed you at the Assembly, but you spared his life. However, Egil did not accept your decision, and you had to kill him in a holmgang by the laws of Thing.^In the end, you drove Reginhard out of your party, unable to forgive his betrayal. qstr_Note_Egil _Reginhard_|Note Egil Reginhard betrayed you at the Assembly, but you spared his life. However, Egil did not accept your decision, and you had to kill him in a holmgang by the laws of Thing.^In the end, you killed Reginhard, too, unable to forgive his betrayal. qstr_Note_Egil _Reginhard_b|Note Egil Reginhard betrayed you at the Assembly, but you spared his life. However, Egil did not accept your decision, and you had to kill him in a holmgang by the laws of Thing.^You forgave Reginhard of treason and let him remain in your company. qstr___Reginhard_gathers_|--Reginhard gathers his things and leaves.-- qstr_Your_men_think_that_yo|Your men think that you are a weak leader who can't punish treachery. qstr___You_approach_Regin|--You approach Reginhard and slice deep into his neck with a knife. You watch how he collapses, losing blood, until his eyes are closed.-- qstr_Your_men_think_that_you|Your men think that you are a strong leader who harshly punishes treachery. qstr___He_seems_happy_to_|--He seems happy to hear your words.-- qstr_Your_men_think_that_you_|Your men think that you are a weak leader who allows betrayal. qstr___He_pushes_the_jar_|--He pushes the jar aside and drops his head.-- qstr___He_looks_at_you_wit|--He looks at you with tears in his eyes.-- qstr_Reginhard_has_joined|Reginhard has joined you. He informs you that Thiaderd and his men are at the foot of the mountains due east of Dorestad. Thiaderd's group is strong. Perhaps you ought to be accompanied by a large group of men who support you. qstr_{s21}_seems_unhappy.|{s21} seems unhappy. qstr_high|high qstr_low|low qstr_normal|normal qstr_Christianity|Christianity qstr_Norse_gods|Norse gods qstr_The_subjects_of_our_|The subjects of our kingdom officially believe in {s4}. Collected records indicate {reg13} people have adopted our faith. qstr_The_subjects_of_our_k|The subjects of our kingdom officially believe in {s4}. Collected records indicate {reg13} people have given up our faith. qstr_the_{s12}|the {s12} qstr_the_{s11}_and_{s12}|the {s11} and {s12} qstr_the_{s11}_{s12}|the {s11}, {s12} qstr_We_are_quite_happy_n|We are quite happy not to be at war with anyone. qstr_We_are_at_war_with_{|We are at war with {s12}. qstr___He_seems_pleased._|--He seems pleased.-- qstr___He_seems_upset.__|--He seems upset.-- qstr___He_seems_distresse|--He seems distressed.-- qstr___He_looks_at_you_with|--He looks at you with his shoulders slumped. He looks dejected.-- qstr___He_looks_with_grie|--He looks with grief.-- qstr___He_spits_on_the_gr|--He spits on the ground, his features hard, sadness giving way to anger-- qstr_Thiaderd_is_dead._Br|Thiaderd is dead. Bring the news to the jarl of {s3}. qstr___He_looks_over_your|--He looks over your shoulder into the distance.-- qstr___He_puts_his_hand_on|--He puts his hand on your shoulder and smiles.-- qstr___He_turns_away_from|--He turns away from you with a grimace.-- qstr___He_nods._You_note_|--He nods. You note the concern in his eyes.-- qstr_{playername}_when_we|{playername}, when we started our long walk, few people had the courage to support me. Fewer still were willing to put their lives at risk for my cause, but you didn't hesitate to throw yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope, but we prevailed. It is now time for me to leave your shield wall and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling the {s3}. There still lie many challenges ahead, and I count on your help in overcoming those. Of course, you will always be my foremost vassal. qstr_Find_and_speak_with_|Find and speak with {s3} of the {s4} to give him your oath of homage. qstr__We_will_of_course_n| We will of course need to wait until the realm is no longer on campaign. qstr_The_fort_has_been_de|The fort has been defended by lions, and we leave it with our heads high. You can guarantee our safety? qstr_Well_I_guess_I_can_a|Well, I guess I can admit defeat. We will leave the fort, but I want your promise that you will not attack us. qstr_We_are_ready_to_leav|We are ready to leave this fort to you and march away if you give me your word of honour that you'll let us leave unmolested. qstr_There_comes_a_time_w|There comes a time when every good leader must be responsible for the welfare of his men. We leave the fort. I want your promise that you will not attack us. qstr_You_re_nothing_but_s|You're nothing but scum. You should leave before we kill you. qstr_You_re_wasting_your_|You're wasting your time. Attack us -- if you have the courage. qstr_You_have_called_me_f|You have called me for this? We would never surrender to the likes of you. qstr_Surrender?_Hah!_We_c|Surrender? Hah! We can hold these walls until we all die of old age, while you most assuredly won't. qstr_8000|8000 qstr_5000.|5000. qstr_3000|3000 qstr_2000.|2000. qstr_1000|1000 qstr_{s6}_has_joined_your|{s6} has joined your party. qstr_{s1}_Rebels|{s1} Rebels qstr_I_am_{s4}_the_ruler_|I am {s4}, the ruler of the {s6} qstr_I_am_{s4}_a_vassal_o|I am {s4}, a vassal of the {s6} qstr_{s7}_and_{s8}|{s7} and {s8} qstr_{s9}{reg5?_and_the_l|{s9}{reg5? and the lord of {s8}. . qstr_My_name_is_{s4}_and_|My name is {s4}, and I come from {s8}. I am looking for adventure and glory on the battlefield. qstr___The_ugly_face_of_a|--The ugly face of a smiling man appears before you.-- qstr_Fergus_Mael_Bresail_|Fergus, Mael Bresail's man at the farm, told you that the feast was prepared for twenty-five people. You must bring more companions. qstr_Fergus_Mael_Bresail_s|Fergus, Mael Bresail's man at the farm, told you that the feast was prepared for twenty-five people. You must dismiss or leave the rest of your men at a nearby camp. Then, return to him. qstr_Around_you_everybody|Around you, everybody becomes busy on the farm as the feast starts. qstr_The_chronicler_has_p|The chronicler has promised to write about your life and proclaim to the world that you are Konungr of the Norse if you subjugate the Norse towns {s3}, {s9} and {s11}. qstr_The_chronicler_has_pr|The chronicler has promised to write about your life and proclaim to the world that you are the Vrenhin Lloegr if you subjugate the Briton towns {s3}, {s9} and {s11}. qstr_The_chronicler_has_pro|The chronicler has promised to write about your life and proclaim to the world that you are the Ard Ruire of Eriu if you subjugate the Goidelic towns {s3}, {s9} and {s11}. qstr_The_chronicler_has_prom|The chronicler has promised to write about your life and proclaim to the world that you are the Brytenwalda over all Englaland if you subjugate the Angle and Saxon towns {s3}, {s9} and {s11}. qstr_Mael_Bresail_has_use|Mael Bresail has used you to kill Flaithbertach's children. Now, many of the lords of northern Ireland hate you for being a murderer of royalty. Your options are limited, but it seems that all involve meeting with Mael Bresail on his farm near {s3}. He promised to give you a lot of peningas. Whatever you decide at this meeting will determine your destiny. qstr_Mael_Bresail_has_used|Mael Bresail has used you to kill Flaithbertach's children. Now, many of the lords of northern Ireland hate you for being a murderer of royalty. Your options are limited, but it seems that all involve meeting with Mael Bresail on his farm near {s3}. Whatever you decide at this meeting will determine your destiny. qstr_Note_4 _You_chose_to|Note 4 You chose to spare Mael Bresail's life. Both of you made oaths to not cross ways ever again. qstr_Note_4 _Morrigan_for|Note 4 Morrigan forces you to end the life of Mael Bresail. qstr_Note_4 _You_killed_M|Note 4 You killed Mael Bresail in revenge for his ambush on the farm. qstr_Morrigan_has_died._R|Morrigan has died. Return to the abbot to get your reward and maybe some answers. qstr_Note_3 _You_chose_to|Note 3 You chose to kill Morrigan. qstr_Oh_I_m_no_murderer..|Oh, I'm no murderer... I am only trying to help Bal Luighne. (Phlegmatic) qstr_My_duty_is_but_to_pr|My duty is but to protect the people of Bal Luighne. (Melancholic) qstr_I_am_not_a_murderer.|I am not a murderer. You attacked Bal Luighne, and now I will kill you. (Choleric) qstr_My_only_goal_is_to_k|My only goal is to kill you for what you did to Bal Luighne, witch (Sanguine) qstr_Morrigan_has_joined_|Morrigan has joined your party. Return to the abbot to get your reward and maybe some answers. qstr_Note_3 _You_chose_to_|Note 3 You chose to spare the life of Morrigan and seek answers from Mael Bresail. Morrigan has joined your shield wall. qstr_My_parents_gave_me_t|My parents gave me the name of {playername}. I am the third champion you were waiting for. (Phlegmatic) qstr_Well_I_am_{playernam|Well, I am {playername}, the third champion. (Melancholic) qstr_My_name_is_{playerna|My name is {playername}, the third and foremost champion. (Choleric) qstr_I_am_{playername}._A|I am {playername}. As the third champion, I feel honored to meet you. (Sanguine) qstr_Ah_well_we_were_wait|Ah, well, we were waiting outside the old, burned-out pagan's place. You made us wait quite a long time. qstr_Now_you_decide_to_sh|Now you decide to show up. You arrive late. qstr_Yes_yes_I_see_and_yo|Yes, yes, I see, and you have grandma. Anyway, we waited several days for your arrival, and I'm not as sure as you that it was worth it. qstr_Short_and_polite!_Th|Short and polite! That's fine. Too bad you have not left us time for proper ceremony, late as you are. qstr_After_being_defeated|After being defeated by Morrigan, you met the other two champions, Aed and Olchobar. After talking to them, you have parted ways. They will follow Morrigan while you go back to {s3}. It looks like Caliacas has problems. qstr_Note_2 _Despite_thei|Note 2 Despite their cowardice and refusal to help defeat Morrigan, you spared the lives of the other two champions in Morrigan's lair. qstr_Note_2 _You_chose_ki|Note 2 You chose kill the other champions for their cowardice in Morrigan's lair. qstr_Note_3 _Without_rega|Note 3 Without regard to Ulf's rules, you decided to let Egil and Thora have a conversation. qstr_Note_3 _You_decided_|Note 3 You decided to respect Ulf's rules and protect the dignity of his daughter, Thora. qstr_Note_3 _Without_regar|Note 3 Without regard to Ulf's rules, you decided to have a romance with Thora, his daughter. qstr_{s9}_has_good_relati|{s9} has good relations with you. qstr___Ulf_seems_very_hap|--Ulf seems very happy. He carries in his hands the sword and chainmail of Orm Svarti.-- qstr_Thanks_for_sharing_y|Thanks for sharing your drink and your food with us, Ulf. (Phlegmatic) qstr_Thanks_for_sharing_yo|Thanks for sharing your drink and your food with us, Ulf. (Melancholic) qstr_Sour_milk_and_butter|Sour milk and buttered bread? Don't you have anything better? (Choleric) qstr_Sour_milk_and_buttere|Sour milk and buttered bread? We will accept your poor hospitality, but I expected better from a man like you. (Sanguine) qstr___He_spits_out_what_|--He spits out what he was eating and throws away his skvr horn.-- qstr___She_raises_her_han|--She raises her hands, calling for calm.-- qstr___He_applauds.__|--He applauds.-- qstr_Your_men_think_that_you_a|Your men think that you are a great leader. qstr_{s11}_thinks_that_yo|{s11} thinks that you are a weak leader. qstr_{s14}|{s14} qstr_Your_men_think_that_you_ar|Your men think that you are a weak leader. qstr___Both_stop_surprise|--Both stop, surprised by your authoritative tone. Egil turns to you, nervous.-- qstr_{s11}_thinks_that_you|{s11} thinks that you are a great leader. qstr___Ulf_watches_mouth_|--Ulf watches, mouth agape, as Egil and Reginhard, followed by many of your men, assail his warehouse.-- qstr_You_fought_a_duel_wi|You fought a duel with Orm the Black and killed him, saving Ulf's farmstead and his daughter, Thora. Ulf has promised he will not testify against you in the Assembly and not ask compensation for Thora's pregnancy. qstr_Note_3 _Your_romance|Note 3 Your romance with Thora on Ulf's farm has had consequences she will have your child. qstr_Note_3 _Egil_s_roman|Note 3 Egil's romance with Thora on Ulf's farm has had consequences she will have his child. qstr_Note_3 _Thora_from_U|Note 3 Thora from Ulf's farm has gotten pregnant by one of your men. qstr___Ulf_s_mouth_opens_|--Ulf's mouth opens and closes several times, not knowing what to say. You see his face redden, looking ready to burst. His eyes search around to rest on a spear. His thralls have stopped doing their chores. They are five or six men armed with knives and sticks, but there could be more in the house.-- qstr_Do_not_question_me_B|Do not question me, Brunhild. Sometimes it's hard to hear the truth, Ulf. (Sanguine) qstr_I_apologize_Ulf._I_s|I apologize, Ulf. I spoke without thinking. I respect your daughter. (Phlegmatic) qstr_I_see_it_is_importan|I see it is important and makes you anxious. I am sorry. I apologize. (Melancholic) qstr_We_are_friends_Ulf._|We are friends, Ulf. I apologize. (Choleric) qstr___Ulf_makes_an_effor|--Ulf makes an effort to calm down, takes a deep breath and looks you in the eyes.-- qstr___Egil_laughs_at_his|--Egil laughs at his own joke while making indecent gestures.-- qstr___Reginhard_launches|--Reginhard launches a whistle of astonishment.-- qstr___Ulf_looks_dejected|--Ulf looks dejected when he sees the giant appear above your shoulder.-- qstr___She_spits_near_the|--She spits near the foot of Orm.-- qstr_Note_5 _You_chose_to|Note 5 You chose to engage Orm Svarti in a duel so that Ulf and Thora could keep their farm and their lives. qstr_Orm_the_Black_has_pr|Orm the Black has promised to kill Ulf to get his farm and his daughter. So you no longer have to worry about Ulf testifying against you at the Assembly. qstr_Note_5 _You_chose_th|Note 5 You chose that Orm Svarti kill Ulf to get the farm and Thora. qstr_Your_men_are_getting|Your men are getting tired of listening to the same old sermons. Perhaps it's time to let it go for a while. qstr_The_priest_at_{s3}_a|The priest at {s3} asked you to bring him {reg33} drinking horns of mead. qstr_Your_men_are_getting_|Your men are getting tired of listening to the same old stories about the gods. Perhaps it's time to let it go for a while. qstr___She_smiles_and_loo|--She smiles and looks at you provocatively.-- qstr___He_jumps_with_joy.|--He jumps with joy. Finally, he stops and takes a deep breath.-- qstr_Jetties|Jetties qstr___Egil_stops_looting|--Egil stops looting when Olvir is carried to you. He approaches.-- qstr___Olvir_coughs_up_bl|--Olvir coughs up blood and puts his hand on his side. He looks tired, very tired, but still proud. He stands up straight.-- qstr___He_spits_to_one_si|--He spits to one side, with apathy, before speaking.-- qstr___His_face_is_pale._|--His face is pale. He has a moment of life left.-- qstr___He_has_a_cough_tha|--He has a cough that makes him stoop. You see blood flowing from his side in less quantity, and his eyes begin to fade.-- qstr_Note_4 _You_chose_th|Note 4 You chose that Olvir White Hair, brother of Sven Bull Neck, would die with his sword in his hands. qstr_Here_a_warrior_who_h|Here, a warrior who has fought well deserves Walhalla. Egil, give him his sword. (Justice) qstr___Egil_carefully_put|--Egil carefully puts the sword in the hand of Olvir, who looks at you gratefully.-- qstr_Note_4 _You_chose_tha|Note 4 You chose that Olvir White Hair, brother of Sven Bull Neck, would die without his sword in his hands. You kept the weapon for yourself. qstr___He_looks_at_you_with_|--He looks at you with hate when you take his sword in your hand. Olvir's eyes shut, his lips utter a curse that does not reach your ears, and then, Olvir White Hair, brother of Sven Bull Neck, dies.-- qstr_Sven_s_Bull_Neck_bro|Sven's Bull Neck brother, Olvir White Hair, has died at the Battle of Ulf's Farm. Egil thinks {s9} will use this to report you to the Assembly and demand blood compensation. Your companion has proposed for you go to visit {s11} again. qstr___The_prisoner_drink|--The prisoner drinks eagerly. He has an enormous thirst.-- qstr_You_weakling!|You weakling! qstr_You_re_pathetic.|You're pathetic. qstr_You_give_me_grief.|You give me grief. qstr___He_is_relieved_by_|--He is relieved by your actions.-- qstr___The_prisoner_looks|--The prisoner looks at you, confused, but he seems more relaxed.-- qstr___The_prisoner_nods.|--The prisoner nods.-- qstr___Your_blow_hits_the|--Your blow hits the prisoner's face, who nearly falls.-- qstr___You_see_the_prison|--You see the prisoner grit his teeth, trying to endure the pain.-- qstr___He_does_not_answer|--He does not answer, but you're sure he will be more collaborative now.-- qstr___The_prisoner_screa|--The prisoner screams in pain. Maybe now he will be more cooperative.-- qstr___The_prisoner_shout|--The prisoner shouts and cries in pain. You're sure he's going to answer your questions.-- qstr___The_prisoner_s_scr|--The prisoner's screams are terrible. You've never heard a man shout so much.-- qstr___He_seems_uncomfort|--He seems uncomfortable with the torture that you are subjecting the prisoner to, so rejoices when you ask for help.-- qstr___The_prisoner_looks_|--The prisoner looks at him thoughtfully, weighing his options. Finally, he nods.-- qstr___He_unsuccessfully_|--He unsuccessfully tries to say something, but just uses up his remaining energies.-- qstr___He_grabs_his_club_|--He grabs his club tightly and laughs.-- qstr___He_makes_a_gesture|--He makes a gesture of disgust.-- qstr_My_name_is_Olafr_and|My name is Olafr, and I'd like to meet your sister. qstr_Sven_Bull_Neck_will_|Sven Bull Neck will kill you! qstr_You_re_an_asshole.|You're an asshole. qstr___He_looks_with_tire|--He looks with tired eyes.-- qstr_Sven_Bull_Neck_order|Sven Bull Neck ordered me to disembark in Doccinga with several men and secure the site with a longphort. If all had gone well, our Lord Sigurd 'Snake in the Eye' would be sending another 100 men from Danmark, to help {s11} be crowned king. I know only a bit, but I think the jarl of Kennemer promised to send five hundred men on this summer's expedition in Englaland if he becomes king. However, this is no longer relevant. We failed, and Sigurd 'Snake in the Eye' will not sacrifice more men. He will need to help his brothers in Englaland. You can rest easy. qstr_{s3}^^{s4}|{s3}^^{s4} qstr_All_plans_of_{s9}_to|All plans of {s9} to be king have been ruined by your intervention. His ally, the Danish lord, {s11} 'Snake in the Eye,' will not send more troops because he is recruiting for reinforcements to Englaland. It seems Friese will be free from Viking attacks for some time, thanks to your effort. The paradox is that you now have to run away from the land that you have just helped save. qstr_I_know_nothing!|I know nothing! qstr___He_forces_a_smile.|--He forces a smile.-- qstr_Sven_Bull_Neck_has_t|Sven Bull Neck has things more important to do. Sigurd 'Snake in the Eye' called on him a few days ago from Danmark. If you want to know where he is, go and ask Sigurd himself. But I suggest you ask him more nicely than you asked me. qstr_Sigurd__Snake_in_the|Sigurd 'Snake in the Eye' called Sven Bull Neck to Danmark. It looks like the jarl has some new mission for him. It looks it would be good to travel to Danmark and ask for {s11} 'Snake in the Eye.' {s6} could be a nice place to start. qstr_I_say_nothing_bastar|I say nothing, bastard! qstr___He_twists_his_mout|--He twists his mouth and looks at you with contempt.-- qstr_Sigurd__Snake_in_the_|Sigurd 'Snake in the Eye' is Sven Bull Neck's jarl, and Sven is my hersir. Both of them are powerful men, great warriors, so stay away from them, or they will send you straight to hell. qstr_Sven_Bull_Neck_and_{|Sven Bull Neck and {s11}, 'Snake in the Eye,' are famous warriors in Danmark. You'll have to be careful if you intend to fight them. qstr_Scum!|Scum! qstr___He_tilts_his_head_|--He tilts his head and stares, pondering the answer.-- qstr_You_wish_to_know_abo|You wish to know about the great Ragnar Lodbrok, from the Ynglingeaetten clan, descendants of Odin, eh? Well, he was a jarl feared by all Christians. He attacked Englaland and Frankia many times, and he is famous for his huge expeditions. He knew how to unite and lead men. qstr___He_looks_directly_|--He looks directly at you with emphatic blue eyes.-- qstr_Ragnar_was_more_than|Ragnar was more than a man, and his sons, too -- he had many sons with his many wives, especially Lathgertha and Aslaug. Ivar the Boneless, Bjorn Ironside, Halfdan, Sigurd 'Snake in the Eye,' Hubbi, and others... He had more than ten sons and many daughters.^If you are so clever, you will avoid confronting them. You should even ask Sigurd's forgiveness for killing his men in Doccinga. qstr___He_spits_to_the_si|--He spits to the side before continuing.-- qstr_Unfortunately_King_A|Unfortunately, King Aelle of Northhymbre, in Englaland, took Ragnar prisoner and threw him into a pit of poisonous snakes. Now, Ragnar's sons have gone to Northhymbre and killed its kings. Northhymbre is Danish land now, and soon the rest of Englaland will follow. Sigurd 'Snake in the Eye' and Ragnar's other sons are calling to arms many men in Danmark. They will join Ivar and Halfdan Ragnarsson and will advance over rest of Englaland, everyone knows. qstr_Note_1 _Ragnar_Lodbr|Note 1 Ragnar Lodbrok, a Viking now dead, had several wives, but the major were Lathgertha and Aslaug, and many children, some of whose names are Ivar the Boneless, Bjorn Ironside, Halfdan, Sigurd 'Snake in the Eye,' and Hubbi. Ragnar's sons are attacking Englaland in revenge for the execution of his father by a king now dead, Aelle of Northhymbre. qstr___He_thinks_for_a_fe|--He thinks for a few seconds.-- qstr_Yes_we_attacked_some|Yes, we attacked some ships recently, before Sven Bull Neck went away from us to Northhymbre. I remember the Woden Ric because I liked its name. Woden was an important god in Englaland before all became Christians. I remember once meeting a family that still worshiped Woden in a village we looted. They were the only ones whose lives were spared. Woden, we call Odin. qstr_They_were_idiots._Th|They were idiots. They stopped in the wreckage of other ships we had attacked, and it took us just a few hours to catch them. The wind was favorable and we boarded them. There were only a few warriors on board, so it was easy. qstr___He_swallows.__|--He swallows.-- qstr_Very_few_unfortunate|Very few, unfortunately. Usually we try to catch them to sell as slaves. qstr___He_raises_his_hand|--He raises his hand before you can answer.-- qstr_The_port_master_of_{s|The port master of {s3} may know where Sven Bull Neck's hideout is. Talk to him and convince him to give you the information regardless. One often finds him outside, by the docks. qstr___One_of_the_captain|--One of the captains laughs loudly.-- qstr_Hey_hey!_Enough_laug|Hey, hey! Enough laughter at my expense! Let Harald continue with the important things! qstr_You_ragr_insult_my_c|You, ragr, insult my children again, and I will slice you open from neck to navel. qstr___He_looks_at_you_with_i|--He looks at you with ill-concealed resentment and disgust.-- qstr___He_spits_overboard|--He spits overboard before fixing his gaze on one of Sven's captains who happens to be at your side.-- qstr___He_clears_his_thro|--He clears his throat and looks at you one by one.-- qstr_Note _Your_mother_is|Note Your mother is now the wife and seidr of Sven Bull Neck. It seems her disease has reached the point at which she does not remember anything from the days before. qstr___Harald_remains_cal|--Harald remains calm, like a man accustomed to action, and begins to give orders.-- qstr_Sven_Bull_Neck_attac|Sven Bull Neck attacked the part of the fleet led by Harald Haraldsson, killing {s9} and many of his fleet's men. {s9}'s last order was to inform {s11} about the betrayal of Sven Bull Neck. Find and talk to {s11} before Sven or any of his men do it, for giving the first report will give you more credibility. qstr___The_farmer_lowers_|--The farmer lowers his head and looks at his foot. His voice denotes sadness.-- qstr___The_farmer_is_trem|--The farmer is trembling with fear.-- qstr_My_{reg59?lady lord}|My {reg59?lady lord}! Do not kill me! I will give the land to the monks if necessary, but spare my life. qstr_You_threaten_me?_Loo|You threaten me? Look, my {reg59?lady lord}, I just don't want more trouble than I already have. qstr___The_farmer_looks_i|--The farmer looks into your eyes. You see that he is crying.-- qstr_I_know_I_cannot_do_a|I know I cannot do anything! I'll lose my land like others here. The monastery wants more land, and now I see that the jarl supports them. I'm tired of fighting them. qstr_I_m_not_a_liar_my_{r|I'm not a liar, my {reg59?lady lord}! qstr_There_is_something_s|There is something strange with this document, don't you think? (Prudence) qstr_These_lands_are_impo|These lands are important to you, but without them, his family will starve. (Fortitude) qstr_Well_what_more_could|Well, what more could you tell me about this document? (Temperance) qstr_You_are_a_monk_a_man|You are a monk, a man dedicated to God. I trust what you say about this document. (Justice) qstr___You_watch_him_rub_|--You watch him rub his hands and dodge your look.-- qstr_I_don_t_know._It_loo|I don't know. It looks correct to me, {reg59?lady sir} qstr_Our_monastery_needs_|Our monastery needs lands for prosperity. We can't move our monastery, but this farmer can try his luck somewhere else, {reg59?lady sir}. qstr_I_m_just_a_scribe_in|I'm just a scribe in the monastery! I copy the ancient Roman texts. While looking for an old useless parchment to scrape and prepare for another document, I found this. qstr_Err..._well..._My_I_|Err... well... My, I don't have answer for this. qstr___The_monk_is_trembl|--The monk is trembling with fear.-- qstr_My_God_{reg59?lady s|My God, {reg59?lady sir}! Do not kill me! The abbot forced me to falsify the property deed. He wants this land, but please do not say anything. qstr_You_would_threaten_a|You would threaten a holy man? For shame! qstr___The_monk_lowers_hi|--The monk lowers his head, cowering.-- qstr_I_ll_go_to_hell_for_|I'll go to hell for perjury! The abbot forced me to falsify the property deed. He wants this land, but please do not say anything. qstr_{s2}^^{s3}|{s2}^^{s3} qstr_I_m_not_a_liar_{reg5|I'm not a liar, {reg59?lady sir}. The document is correct. qstr_Allt_veit_ek_Odinn_h|Allt veit ek, Odinn, hvar thu auga falt i inum maera Mimis brunni...^^ Err... sorry.^^ Yes? qstr_Many_men_prefer_Thor|Many men prefer Thor to Odin, but I prefer Loki, he is the smartest of all the gods, but please don't tell anyone. qstr_Glad_and_Gyllir_Gler|Glad and Gyllir, Gler and Skeidbrimir, Sillfrintopp and Sinir, Gisl and Falhofnir, Gulltopp and Lettfeti. On these horses, the Aesir ride every day, when they go to court at the ashes of Yggdrasil. qstr_{s13}_asked_you_to_g|{s13} asked you to gather {reg3} head of cattle and deliver them back to him. qstr_{s9}_wants_you_to_fo|{s9} wants you to follow his army until further notice. qstr_{s9}_asked_you_to_sc|{s9} asked you to scout {s13}, {s14} and {s15}, and then report back. qstr___He_seems_impatient|--He seems impatient, even disappointed.-- qstr___He_spits_angry.__|--He spits, angry.-- qstr_It_seems_you_will_no|It seems you will not have the help of the king. You'll have to talk to {s11} 'Snake in the Eye' Ragnarsson directly. qstr_{s10}_won_t_support_|{s10} won't support you with Sigurd Ragnarsson. qstr_{s11}_supports_you_a|{s11} supports you and promises his protection while you try to get Ragnar's sword for him. qstr_It_seems_you_will_ha|It seems you will have the support of the king. It's time to try your luck with {s11} 'Snake in the Eye' Ragnarsson. qstr___Bodo_grabs_your_ar|--Bodo grabs your arm to keep you from leaving his side and waits until the king is away before looking into your eyes and speaking.-- qstr___He_seems_hurt_puts|--He seems hurt, puts a hand over his heart, and looks at your eyes.-- qstr_Bodo_lied_about_the_|Bodo lied about the sword of King Ragnar. What he was carrying was a letter of alliance for West Seaxe that is now in the hands of {s11}. qstr___The_king_seems_imp|--The king seems impatient.-- qstr___He_remains_thought|--He remains thoughtful a moment.-- qstr___He_looks_directly_i|--He looks directly into your eyes.-- qstr___He_sighs.__|--He sighs.-- qstr___His_hands_move_qui|--His hands move quickly as he explains his thoughts.-- qstr_{s10}_needs_to_recov|{s10} needs to recover Bodo's letter in order to prevent its use by Sigurd 'Snake in the Eye' to get the Danmark jarls' favor in the Assembly. {s10} told you that a man of Sigurd's called Atli has the letter. However, Atli sailed from {s3} some time ago, and no one knows his fate. You should inquire with {s3} port master about this matter. qstr_{s10}_suggested_that|{s10} suggested that you talk to Ulf at his farmstead to convince him not to testify against you at the Assembly. In addition, {s10} said it would be a good idea to have good relations with the jarls of Danmark, so they would speak positively on your behalf at the Assembly ( 15 relation points for neutral testimony, 30 for positive). qstr___Egil_walks_away_wi|--Egil walks away with King Horik for a moment, and you see them speak quietly. Then King Horik leaves, and Egil comes back to you.-- qstr_Note_Egil _You_chose|Note Egil You chose to ignore that Egil was a spy of {s9} among your men. qstr_Reginhard_thinks_that|Reginhard thinks that you are a weak leader for not punishing Egil's betrayal. qstr_Your_men_think_that_you_are|Your men think that you are a weak leader for not punishing Egil's betrayal. qstr___Brunhild_s_eyes_ar|--Brunhild's eyes are a well of tears.-- qstr___She_runs_away_from|--She runs away from you.-- qstr___He_seems_hurt_puts_|--He seems hurt, puts a hand over his heart, and looks in your eyes.-- qstr_Note_Egil _You_warn_|Note Egil You warn Egil that he will have to leave your party after the Assembly, as he was a spy of {s9} among your men. qstr_Note_Egil _You_warn_E|Note Egil You warn Egil that you will duel him to the death after the Assembly, as he was a spy of {s9} among your men and broke the heart of Brunhild. qstr___He_looks_worried._|--He looks worried.-- qstr_Things_being_as_they|Things being as they are, I cannot do anything. (Phlegmatic) qstr_I_see._I_don_t_know_|I see. I don't know what to say. (Melancholic) qstr_Guthrum_s_dead_but_w|Guthrum's dead, but we're not. Trust me. I'll help you to get out of this. (Choleric) qstr_Nothing_is_lost._We_|Nothing is lost. We have thwarted all Sigurd's plans so far. (Sanguine) qstr_Yes_the_Norns_that_s|Yes, the Norns that spin our fates play with us. I hope that their next threads help us. qstr_Don_t_worry_about_it|Don't worry about it. I shouldn't try to speak about complex topics with you. qstr_I_m_not_so_sure._You|I'm not so sure. Your appearance in Danmark has benefited me in some ways, but in others, not so much. qstr_We_ll_see._Sigurd_is|We'll see. Sigurd is the most cunning of all the children of Ragnar. qstr___Harald_seems_tense|--Harald seems tense, his features hardened and eyes watchful. He protects his lord as close as his shadow.-- qstr___Sven_Bull_Neck_app|--Sven Bull Neck appears to be a determined man, confident, and seemingly a born leader. He is tall and strong and possesses a strong voice. At long last, you see him face to face. He looks just as your mind remembers him as he attacked the Woden Ric and kidnapped your mother. Finally, right before you is the man who has so damaged you.-- qstr___Sven_Bull_Neck_has|--Sven Bull Neck has tears in his eyes as he points with an accusing finger at you.-- qstr_The_judges_nod_at_th|The judges nod at the words of Sven Bull Neck. This makes your situation more complicated. qstr___Egil_whispers.__|--Egil whispers.-- qstr___One_judge_near_the|--One judge, near the big rock, looks first at Sven and Jarl Sigurd, then at you and King Horik. Then he speaks.-- qstr_The_judges_nod_at_yo|The judges nod at your words. Your situation seems to improve before your eyes. qstr___Sven_Bull_Neck_smi|--Sven Bull Neck smiles.-- qstr___Egil_comes_forward|--Egil comes forward before the judges.-- qstr___The_judges_confer_|--The judges confer among themselves for a moment, and then the spokesman speaks.-- qstr_The_judges_nod_at_the|The judges nod at the words of Egil. This makes your situation improve before your eyes. qstr_The_judges_shake_the|The judges shake their heads. This makes your situation improve before your eyes. qstr_I_know_{playername}_|I know {playername}, I would put my hand in the fire for {reg59?her his} innocence. qstr_The_judges_nod_at_hi|The judges nod at his words. This makes your situation improve very much before your eyes. qstr_In_my_opinion_{playe|In my opinion, {playername} is innocent. qstr_The_judges_nod_at_his|The judges nod at his words. This makes your situation improve before your eyes. qstr_I_do_not_have_enough|I do not have enough information to assess for or against. qstr_In_my_opinion_{player|In my opinion, {playername} is guilty of murdering Olvir White Hair. qstr_The_judges_nod_at_his_|The judges nod at his words. This makes your situation more complicated. qstr___The_judges_confer_a|--The judges confer among themselves for a long time, and then the spokesman speaks.-- qstr___Sigurd_steps_forwa|--Sigurd steps forward, attracting everyone's attention. He is a respected and feared man, and the shadow left by his father is still long.-- qstr___While_Sigurd_conti|--While Sigurd continues his speech, Harald approaches King Horik, his face tense and his voice soft.-- qstr___Egil_moves_his_han|--Egil moves his hands nervously, his forehead beaded with sweat.-- qstr_Your_men_think_that_you_are_|Your men think that you are a weak leader for accepting being a scapegoat. qstr_Do_not_rush_to_actio|Do not rush to action, King Horik. Sigurd has nothing; Atli is dead. (Wisdom) qstr_We_will_be_allowed_t|We will be allowed to reply to Sigurd and can trust in the Assembly. (Fortitude) qstr_Egil_this_is_the_tim|Egil, this is the time to show your father the strength of your nerve. (Temperance) qstr_I_would_accept_my_pu|I would accept my punishment without hesitation if I were guilty, but I am not. (Justice) qstr_You_speak_wisely._I_|You speak wisely. I approve and agree with your words. We must not do anything that would cost us the respect of the Assembly. The balance of power is very delicate, and here the jarls are very important. We need to see what Sigurd has against us. qstr_The_Assembly_s_decis|The Assembly's decision will rest on the position of power between parties. Hence, we must not do anything that would cost us the respect of the Assembly. The balance of power is very delicate, and here the jarls are very important. We need to see what Sigurd has against us. qstr_Egil_listen_to_{play|Egil, listen to {playername} and learn. We must not do anything that would cost us the respect of the Assembly. The balance of power is very delicate, and here the jarls are very important. We need to see what Sigurd has against us. qstr_You_are_right._Moreo|You are right. Moreover, we must not do anything that would cost us the respect of the Assembly. The balance of power is very delicate, and here the jarls are very important. We need to see what Sigurd has against us. qstr___Sigurd_s_face_seem|--Sigurd's face seems imperturbable. Even the movements of his body are fully controlled even as he releases a speech that is able to dethrone a king.-- qstr___Everyone_starts_ta|--Everyone starts talking at the words of Sigurd. A lot of tension fills the air. Finally, the judges ask for calm.-- qstr___King_Horik_s_face_|--King Horik's face is livid.-- qstr___Reginhard_seems_un|--Reginhard seems uncomfortable when all eyes turn to him. He especially tries to avoid your eyes.-- qstr___Egil_suffers_a_ner|--Egil suffers a nervous attack and shouts.-- qstr___Reginhard_looks_sa|--Reginhard looks sad.-- qstr_The_judges_nod_at_the_|The judges nod at the words of Reginhard. This makes your situation very complicated. qstr___Reginhard_looks_do|--Reginhard looks down and speaks quietly.-- qstr_I_have_always_treate|I have always treated you well. I do not understand what has happened. (Phlegmatic) qstr_You_know_that_I_had_|You know that I had no choice with Thiaderd, Olvir or anyone else. (Melancholic) qstr_Wherever_you_may_hid|Wherever you may hide from now on, I will find you and kill you. (Choleric) qstr_You_betrayed_Thiader|You betrayed Thiaderd, and now you are betraying me. You are a curse, Reginhard. (Sanguine) qstr_What_happened_is_tha|What happened is that Thiaderd is dead, and I have to live with that. Now at least I know he will be avenged. qstr_I_m..._sorry._I_do_w|I'm... sorry. I do what I have to do. qstr_I_do_not_think_so._W|I do not think so. We will never see one another again. I'll have my farm, my wife and the protection of a jarl. You'll be dead or an outlaw. qstr_I_am_damned..._For_t|I am damned... For this reason, I need to begin a new life far away from you or Friese. qstr___King_Horik_clears_|--King Horik clears his throat.-- qstr___For_a_few_seconds_|--For a few seconds, Sigurd loses composure.-- qstr_The_judges_nod_at_you|The judges nod at your words. This makes your situation improve before your eyes. qstr_The_judges_seem_anno|The judges seem annoyed. qstr___Sigurd_Ragnarsson_|--Sigurd Ragnarsson pushes Sven back and takes the floor.-- qstr_Your_men_think_that_you_are_a|Your men think that you are a poor leader to need them to pay your wergild. qstr_The_Assembly_has_dec|The Assembly has decreed a duel to the death to decide whether Reginhard is guilty of lying or not. You've decided to take on Reginhard in order to punish him for his betrayal and for tarnishing the names of you and the king. qstr_The_Assembly_has_decr|The Assembly has decreed a duel to the death to decide whether Reginhard is guilty of lying or not. You've decided to take on Reginhard to punish him for his betrayal and for tarnishing your name and that of the king. qstr_The_Assembly_has_decre|The Assembly has decreed a duel to the death to decide whether Reginhard is guilty of lying or not. You've decided to defend Reginhard and fight against Egil. qstr_Your_men_think_that_you_are_a_|Your men think that you are a weak leader to let Reginhard live and defend him despite his betrayal. qstr___He_clears_his_throa|--He clears his throat.-- qstr_The_Assembly_has_decree|The Assembly has decreed that you join the fleet that Danmark will send to Englaland in support of Ragnar's sons. As soon as the holmgang is over, assuming you are the winner, you must meet Asbjorn in the mead hall of {s3}. qstr___Another_judge_take|--Another judge takes the floor. He shifts his gaze from one party to the next until his eyes rest on you.-- qstr___King_Horik_quickly|--King Horik quickly accepts more control over the actions of Jarl Sigurd.-- qstr___Sigurd_Ragnarsson_s|--Sigurd Ragnarsson shows no sign of either satisfaction or dissatisfaction.-- qstr___Aelfred_of_West_Se|--Aelfred of West Seaxe is a small man, bony, with straight hair and a prominent jaw. He doesn't stand out as much as other men, but there is something remarkable in his appearance.-- qstr___He_takes_the_letter|--He takes the letter and reads it slowly. He looks at you when he finishes.-- qstr_Your_men_think_that_you_r|Your men think that you relay information to the Saxons, in disrespect to your agreement with Bjorn. qstr_Your_men_think_that_you_h|Your men think that you have acted boldly with respect to your promise to Bjorn. qstr___His_face_tired_and|--His face, tired and dirty, shines at the news, as if he'd received a little joy.-- qstr_The_morale_of_the_de|The morale of the defenders improves at your words. qstr___His_face_thin_and_|--His face, thin and dirty after so long a siege, looks even more tired.-- qstr_The_morale_of_the_def|The morale of the defenders falls at your words. qstr___His_face_shows_ala|--His face shows alarm.-- qstr___Three_men_well_arm|--Three men, well-armed warriors, have approached while you were talking.-- qstr___Ivar_looks_at_you_|--Ivar looks at you with intelligent eyes, studying you, trying to measure the utility or risk you represent.-- qstr___Ivar_looks_at_you_w|--Ivar looks at you with eyes cold as ice, weighing whether your words are a joke. His mouth twists into a cruel grin, and his sharp face muscles tighten. He looks like he will say something, but then he shuts up. You do not know if that's good or if he just added you to a private list of enemies.-- qstr___Ivar_looks_at_you_wi|--Ivar looks at you with eyes cold as ice, examining you and evaluating you.-- qstr___Ivar_smiles_but_th|--Ivar smiles, but the smile has little that is friendly in it. His thin lips simply curve up, conveying contempt and threat at the same time.-- qstr_Return_to_{s11}_and_|Return to {s11} and tell him that his brothers accepted meeting with the Saxons. qstr___He_takes_you_aside|--He takes you aside, his lips curved down, his face is deep red, and he looks at you with fury.-- qstr___He_looks_carefully|--He looks carefully at you for a few seconds, watching you with an eye surrounded by a serpent.-- qstr___He_looks_suspiciou|--He looks suspiciously at you.-- qstr_Collect_more_than_tw|Collect more than two hundred men for Sigurd Ragnarsson. qstr_Collect_two_hundred_|Collect two hundred men for {s11}. qstr___He_looks_surprised|--He looks surprised.-- qstr_You_don_t_trust_me!_|You don't trust me! I understand, but it is very important for me to see my mother. Sven Bull Neck attacked the ship on which I was traveling and kidnapped my mother. He had mistaken the person because of an object she was carrying. (Phlegmatic) qstr_I_think_you_misunder|I think you misunderstood me. I'm not leaving here without my mother. Sven Bull Neck attacked the ship on which I was traveling and kidnapped my mother. He had mistaken the person because of an object she was carrying. (Melancholic) qstr_I_m_not_an_ordinary_|I'm not an ordinary {reg59?woman man} either. Let me see Sven Bull Neck and my mother, or I will become your worst enemy. Sven Bull Neck attacked the ship on which I was traveling and kidnapped my mother. He had mistaken the person because of an object she was carrying. Where is she? (Choleric) qstr_I_think_that_we_have|I think that we have started on the wrong foot. Tell me where Sven Bull Neck is, and I will not bother you further. I just want to find my mother. Sven Bull Neck attacked the ship on which I was traveling and kidnapped my mother. He had mistaken the person because of an object she was carrying. (Sanguine) qstr_Your_mother_is_the_w|Your mother is the woman touched by the gods? Yes, Sven brought her to me, as I had asked. She was carrying an object, a letter from overseas that had to be intercepted. I talked to her, yes... She spoke about a man called Bodo, who had given her the letter on a ship called the Woden Ric. Do you recognize that name? qstr_You_destroy_my_plans|You destroy my plans in Doccinga and now threaten me? You're either a complete idiot or as crazy as your mother. You're lucky I'm still interested in your answers. Yes, Sven brought a woman touched for the gods to me, as I had asked. She was carrying an object, a letter from overseas that had to be intercepted. I talked to her, yes... She spoke about a man called Bodo, who had given her the letter on a ship called the Woden Ric. Do you recognize that name? qstr_Your_mother_is_the_wo|Your mother is the woman touched by the gods? Yes, Sven brought her to me, as I had asked. She was carrying an object, a letter from overseas that had to be intercepted. I talked to her, yes... She spoke about a man called Bodo Vimaraniz, who had given her the letter on a ship called the Woden Ric. Do you recognize that name? qstr___He_looks_at_you._H|--He looks at you. His eyes, his hard features, and even the wrinkles on his face communicate extreme seriousness.-- qstr_{s9}_accepted_your_d|{s9} accepted your deal. You gave Bodo to him, and he told you he would send Sven Bull Neck and your mother to a farm near {s3}. qstr_{s9}_has_proposed_a_|{s9} has proposed a deal to exchange Bodo for Sven Bull Neck and you mother at a farm near {s3}. qstr_Note_Bodo _you_chose|Note Bodo you chose to deliver Bodo to {s11} in exchange for your mother. qstr_Note_Bodo _you_chose_|Note Bodo you chose to be loyal to Bodo and not deliver him to {s11} at the exchange at the farm. qstr_Sven_is_my_goal_too.|Sven is my goal too. I want to join the hunt. (Phlegmatic) qstr_Sven_is_mine!_I_want|Sven is mine! I want him dead! I need to join the hunt. (Melancholic) qstr_No_you_listen_to_me!|No, you listen to me! I want to make Sven pay for what he did. Give me the men! (Choleric) qstr_Yes!_Those_are_just_|Yes! Those are just the words I wanted to hear. Attack him at sea! (Sanguine) qstr_Your_goal?_Who_are_y|Your goal? Who are you? Do you have ships and men? qstr_Yours?_Sven_is_a_mur|Yours? Sven is a murderer, but he isn't an idiot. He will be waiting for us, and his men are veteran Vikings. If you want to attack him, go ahead, but I hope you have many men and ships. qstr_Beware!_You_may_be_i|Beware! You may be in my house, but the hospitality you enjoy has a limit. Watch your words!^^Now, you'll have to find your own men and boats to undertake such an expedition. qstr_Your_enthusiasm_glad|Your enthusiasm gladdens me. I wish my men thought alike, but they are too afraid of Sven. How many men and ships can you bring to the hunt? qstr___He_looks_into_your|--He looks into your eyes, taken by surprise.-- qstr_This_hunt_is_my_life|This hunt is my life now, sir. I can be very persistent. (Phlegmatic) qstr_Sir_I_have_lost_ever|Sir, I have lost everything... I have only revenge to live for now... (Melancholic) qstr_I_shall_not_leave_un|I shall not leave until you give me a chance. I'll sit in your door until you do. (Choleric) qstr_You_just_cannot_see_|You just cannot see it now, but you need me, sir. I'm not afraid of Sven! (Sanguine) qstr_Alright!_Alright!_I_|Alright! Alright! I see... Well I have an idea. Listen to me. qstr_Oh_by_Thor!_This_isn|Oh, by Thor! This isn't necessary, is it, {reg59?woman man}? Alright, I will give you one opportunity. qstr_Yes_yes_you_are_very|Yes, yes, you are very serious. Well, I have an idea. qstr_Someone_who_is_not_a|Someone who is not afraid of Sven is a fool, but maybe I should give you a chance to prove your worth. qstr_You_have_offered_you|You have offered your services to {s11}, in exchange for allowing you join the hunt for Sven Bull Neck. {s11} has asked you to prove your worth. qstr___He_makes_the_sign_|--He makes the sign of Odin to ward off bad luck.-- qstr_{s11}_wants_the_prob|{s11} wants the problem of land property solved at a nearby monastery. Talk to the abbot of Willibrord Monastery, near {s3}. qstr_Note _The_jarl_has_a|Note The jarl has asked you to solve this issue in his best interests, by which he meant not to upset the monks. qstr_{s9}_sent_you_to_rec|{s9} sent you to recruit fifteen men in Friese villages and towns. As soon as you have raised this force, return to talk to him. qstr_{s11}_wants_Thiaderd|{s11} wants Thiaderd dead. You need to talk to Reginhard at {s3}'s mead hall. He knows where Thiaderd is hiding. qstr___His_eyes_show_joy_|--His eyes show joy, and he pats your back with confidence.-- qstr_{s11}_told_me_that_S|{s11} told me that Sven Bull Neck is Sigurd 'Snake in the Eye' Ragnarsson's vassal. I should talk to {s9} if I ever travel to Danmark. qstr_Your_king_has_not_wr|Your king has not wronged me, but you do. It seems you can't help me hunt Sven. (Phlegmatic) qstr_Every_time_I_finish_|Every time I finish a mission, you invent a new one! Meanwhile Sven lives. (Melancholic) qstr_Jarl?_You_promise_mu|Jarl? You promise much, but your king would give the same for this information. (Choleric) qstr__Jarl?__I_like_that_|'Jarl?' I like that, but if I do all the dirty work, 'king' would be better! (Sanguine) qstr_I_can_only_help_you_|I can only help you if you help me. It's so easy, but if I am not king, I won't have an army or resources to hunt Sven. You decide. qstr_The_difference_is_th|The difference is that now you have earned my trust, and I ask for only one more thing kill the king and Sven will be yours. qstr_The_king_will_not_be|The king will not believe you, for you are a stranger to him. If you ever say something, I will tell him you're a liar, and he will order you killed. qstr_I_admire_your_ambiti|I admire your ambition, but here there can only be one king, and the Danish in Friese will only accept someone like me, who is known and trusted. qstr_{s11}_wants_me_to_ki|{s11} wants me to kill his king, {s9}, his own uncle, in order to ascend to the throne of {s3} and give me men and resources to hunt Sven. qstr_{s11}_wants_me_to_kil|{s11} wants me to kill his king, {s9}, his own uncle, in order to have free access to the throne of {s3} and give me men and resources to hunt Sven. qstr_Note_3 _You_have_cho|Note 3 You have chosen to become an enemy of {s9} for his betrayal and alliance with {s11}, Sven Bull Neck's patron. You know he will send assassins after your head. qstr_I_did_not_know_your_|I did not know your plans. Doccinga asked me for help, and so I went. (Phlegmatic) qstr_Calm_down_and_tell_me|Calm down and tell me what the problem is. We are civilized people. (Melancholic) qstr_There_is_only_one_tr|There is only one traitor, and that's you. Damned dog! It will cost you dearly. (Choleric) qstr_These_Vikings_were_f|These Vikings were few and weak. You were a fool to think they would help you. (Sanguine) qstr_Note_3 _You_chose_no|Note 3 You chose not to become an open enemy of {s9} for his betrayal and alliance with {s11}, Sven Bull Neck's patron. qstr_Note_3 _You_chose_to_b|Note 3 You chose to become an enemy of {s9} for his betrayal and alliance with {s11}, Sven Bull Neck's patron. You know he will send assassins for your head. qstr_Note_3 _You_chose_not|Note 3 You chose not to openly become the enemy of {s9} for his betrayal and alliance with {s11}, Sven Bull Neck's patron. qstr_Leave_Friese _Your_r|Leave Friese Your relationship with the jarl has ended badly. You are now enemies. He will send assassins after you, and he will not have compassion if he finds you in his way. qstr_Leave_Friese._Your_r|Leave Friese. Your relationship with the jarl has ended badly. He accused you of ruining his plans to take the throne. It is best not to cross paths with him again for a long time -- or until you are able to regain his friendship. qstr_You_were_wrong._Thes|You were wrong. These men were going to take and fortify the village, then wait for more troops from Danmark. Now that's impossible. You've ended my dreams. Sigurd 'Snake in the Eye' will think I'm a traitor and will want my head because of you. Go away! You're no longer welcome here. If we meet again, I do not know if I will be able to control myself and not kill you.^^I recommend you leave Friese. qstr_There_s_nothing_to_t|There's nothing to talk about. These men were going to take and fortify the village, then wait for more troops from Danmark. Now that's impossible. You've ended my dreams. Sigurd 'Snake in the Eye' will think I'm a traitor and will want my head because of you. Go away! You're no longer welcome here. If we meet again, I do not know if I will be able to control myself and not kill you.^^I recommend you leave Friese. qstr_Leave_Friese._Your_re|Leave Friese. Your relationship with the jarl has ended badly. He accuses you of ruining his plans to take the throne. It is best not to cross paths with him again for a long time -- or until you are able to regain his friendship. qstr_You_are_bold_rat_to_|You are bold, rat, to talk to me like that after what you've done. To honor services provided, I will give you a few days head start. Then you will have assassins after you, for I will put a price on your head. You'll have to sleep with one eye open and a knife under your pillow.^If you do not leave Friese or we meet in person, I will kill you with my bare hands. qstr_Leave_Friese._Your_rel|Leave Friese. Your relationship with the jarl has ended badly. You are now enemies. He will send assassins after you, and he will not have compassion if he finds you in his way. qstr_No_you_are_a_fool._T|No, you are a fool. These men were going to take and fortify the village, then wait for more troops from Danmark. Now that's impossible. You've ended my dreams. Sigurd 'Snake in the Eye' will think I'm a traitor and he will want my head because of you. To honor services provided, I will give you a few days head start. Then you will have assassins after you, for I will put a price on your head. You'll have to sleep with one eye open and a knife under your pillow.^If you do not leave Friese or we meet in person, I will kill you with my bare hands. qstr_Investigate_events_i|Investigate events in {s3}. qstr_Help_defend_{s3}.|Help defend {s3}. qstr_The_king_does_not_be|The king does not believe you. You need evidence of treason. Maybe Thonkrik from {s3} can help you. qstr_It_seems_you_will_not|It seems you will not have the help of the king. You'll have to talk to {s11} 'Snake in the Eye' directly. qstr_{s10}_won_t_support_y|{s10} won't support you with {s9}. qstr_I_did_not_want_to_ki|I did not want to kill Atli, but I had no alternative. (Phlegmatic) qstr_I_am_aware_of_the_se|I am aware of the seriousness of this danger. You do not need to remind me. (Melancholic) qstr_I_did_this_for_you._|I did this for you. Without me, the letter would be Sigurd's, to take the throne. (Choleric) qstr_Come_on_sire_I_left_|Come on, sire, I left no witnesses. The Assembly will not blame me for anything. (Sanguine) qstr_I_see._Well_it_is_yo|I see. Well, it is your neck. qstr_Well_if_Ulf_doesn_t_|Well, if Ulf doesn't testify against you and some jarls support you, you might have a chance. qstr_Mark_my_words_{reg59|Mark my words, {reg59?woman man}. If Sigurd gets this throne, your life won't be worth anything. Do not tell me what you do for me when you are in fact protecting only your interests. qstr_Remember_that_I_am_t|Remember that I am the king when you address me. qstr_It_seems_that_everyt|It seems that everything is ready for your trial. {s10} will send a messenger to warn you as soon as your presence is required by the Assembly. qstr_{s9}_wants_you_back_|{s9} wants you back with {s11}. qstr_{s9}_wants_you_to_me|{s9} wants you to meet {s11} of West Seaxe in {s3} and give him a letter calling for a truce. qstr___You_perceive_that_|--You perceive that your news has disturbed him deeply.-- qstr_I_guess_you_ve_weigh|I guess you've weighed all the options before making your decision. (Phlegmatic) qstr_So_all_is_not_lost!_|So all is not lost! (Melancholic) qstr_Retreat_is_dishonora|Retreat is dishonorable. Were I running this army, I would lead it to victory. (Choleric) qstr_Come_come._Retreat?_|Come, come. Retreat? Are you a coward? (Sanguine) qstr_We_must_be_realistic|We must be realistic. Otherwise, we may lose everything we've got. qstr_You_need_not_be_so_d|You need not be so dramatic. Nothing has been lost, dammit! I'm just posing the most logical strategy. qstr_Well_I_happen_to_lik|Well, I happen to like people with guts. Listen carefully, because I think this will interest you. qstr_No_I_d_rather_be_a_c|No, I'd rather be a clever man than a dead one. And watch your words! Remember that you're talking to one of the sons of Ragnar. If all of Northhymbre could not answer for insulting our family, what chance do you think you would have? qstr_{s9}_wants_you_hunt_|{s9} wants you hunt and destroy the West Seaxe foraging party near {s3}. qstr_{s9}_wants_you_deliv|{s9} wants you deliver a message to his brothers in {s3}, advising them that no reinforcements from Danmark are coming and that Bjorn will request a meeting with the Saxons for a truce and retreat from Mierce. qstr___You_perceive_your_|--You perceive your news has disturbed him deeply. He snorts like a bull before answering.-- qstr___He_looks_into_your_|--He looks into your eyes with deep concern and then calls a servant to read the letter aloud to the end. Then Rathbarth looks at you and smiles.-- qstr___He_bites_his_lower|--He bites his lower lip a few seconds, thinking.-- qstr_Note_1 _You_gave_the|Note 1 You gave the letter to Ragnar's sons. {s9} thanked you, and now you're helping him. qstr___He_rests_a_hand_on|--He rests a hand on your shoulder.-- qstr___He_laughs_loudly._|--He laughs loudly.-- qstr_{s9}_wants_you_find_|{s9} wants you find and speak with {s3} of the {s4} to give him your oath of homage. Then, he wants you to return for an assignment. qstr_As_he_rejoins_his_br|As he rejoins his brothers to decide what to do about the letter of Bodo, {s11} has asked you to go to the Kingdom of Alban, conquer {s3} and keep it twenty days to weaken the Picts and secure the rear of the Danish in Northhymbre. qstr___He_takes_a_deep_bre|--He takes a deep breath.-- qstr___He_smiles_pleased.|--He smiles, pleased.-- qstr_The_time_to_meet_wit|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor. Use him to gain favor with the Asturian troops and bring them to the side of the sons of Ragnar. But if you fail to convince them, {s11} wants them destroyed.^^But before you leave Englaland, you must go to {s3} and talk to the old captain at the port, as {s11} has gathered men and ships to help you in Douar-an-Enez. qstr_The_king_wants_no_le|The king wants no letters. You have been sent to speak to his brother, {s11}. qstr___He_takes_the_letter_|--He takes the letter from your hands, and you see his fingers are stained with ink. Aelfred reads the letter slowly, absorbing with interest all that it contains. After reading it, without saying anything, Aelfred calls Bodo and takes him aside a few meters, where they talk a long time. -- qstr_Note_1 _You_gave_the_|Note 1 You gave the letter to West Seaxe. {s9} thanked you, and now you're helping him. qstr___For_a_moment_he_sh|--For a moment, he shows surprise.-- qstr___He_studies_you_slo|--He studies you slowly, like examining a horse.-- qstr_{s9}_wants_you_to_fi|{s9} wants you to find and speak with {s3} of the {s4}, to give him your oath of homage. Then, he wants you to return for an assignment. qstr_{s11}_has_asked_you_|{s11} has asked you to go to the land of the Welsh. You are to conquer {s3} and keep it twenty days. qstr_The_time_to_meet_with|The time to meet with the troops from the Kingdom of Asturias has arrived. Bodo's letter indicates that they will dock at {s3}, and {s11} wants you go there and meet with them. There is a traitor. You have to expose him and destroy him diplomatically, without breaking relations with the Asturians.^^{s11} has gathered men and ships to help you in Douar-an-Enez. You must go to {s3} and talk to the old captain at the port. qstr___He_snaps_his_finge|--He snaps his fingers.-- qstr_You_must_enter_the_s|You must enter the service of {s11}, ready for the battle ahead. qstr___He_looks_at_you_co|--He looks at you condescendingly.-- qstr___He_scratches_his_c|--He scratches his chin thoughtfully. He is a very thin young man of only twenty years, but already commands respect.-- qstr_{s13}_asked_you_to_ga|{s13} asked you to gather {reg3} head of cattle and deliver them in Aescesdun. Then, back to him. qstr_{s13}_asked_you_to_gat|{s13} asked you to gather {reg3} head of cattle and deliver them in Aescesdun. Then, back to him. qstr___He_puts_his_hand_on_|--He puts his hand on your shoulder and looks into your eyes.-- qstr_You_ve_joined_your_a|You've joined your army to that of {s11}, which awaits the arrival of the great Danish army. It seems that the fate of West Seaxe will be decided soon. qstr___He_pats_your_back.|--He pats your back.-- qstr_You_must_enter_the_se|You must enter the service of {s11} and prepare for the battle ahead. qstr___Halfdan_laughs_lou|--Halfdan laughs loudly.-- qstr___He_confidently_tou|--He confidently tousles your hair.-- qstr_{s13}_asked_you_to_gath|{s13} asked you to gather {reg3} head of cattle and deliver them in Readingum. Then, back to him. qstr___He_hugs_you_tightl|--He hugs you tightly, like a bear.-- qstr_You_ve_joined_your_ar|You've joined your army to that of {s11}, which is ready to march on the Saxons in Aescesdun. It seems that the fate of West Seaxe will be decided soon. qstr_{s9}_told_you_that_S|{s9} told you that Sven Bull Neck has gone to Readingum, where he has taken over. It's time to finish what started on the Woden Ric. Sven Bull Neck cannot escape again. Go to Readingum. qstr_You_already_have_my_|You already have my permission to do this. Please do not keep bothering me with the same matter. qstr_You_are_an_enemy_of_|You are an enemy of my kingdom. qstr_You_must_earn_my_tru|You must earn my trust if you want to recruit men in my land. Now, our relations are bad. qstr_I_don_t_know_if_I_tr|I don't know if I trust you enough to take men from my land and lead them into battle. Prove yourself first, then come back and ask again.^^(150 or more Renown) qstr_No._I_do_not_know_wh|No. I do not know who you are. You must earn my trust if you want to recruit men in my land.^^(150 or more Renown and 5 or more positive relation needed) qstr_Well_I_ve_come_to_kn|Well, I've come to know you, and it pleases me to allow it. Therefore, I hereby give notice that, if a man wants to join you, he will be free to do so, provided, as ever, that he is free of commitments to another lord. qstr_you|you qstr_You_are_challenging_|You are challenging me to a duel? How droll! As you wish, {playername}, it will be good sport to bash your head in. qstr_{s16}_and_{s17}|{s16} and {s17} qstr_Very_well_I_will_acc|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more. qstr_A_pardon_will_only_b|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree my terms? qstr_No._There_is_no_chan|No. There is no chance of peace between us. I am not interested. qstr_I_may_be_able_to_hel|I may be able to help you with such a delicate situation. Do you have {reg7} peningas on you? qstr_I_have_heard_of_your|I have heard of your mistreatment of my subjects, {playername}. I'm pretty sure people still remember what you did to them...^^But that's all in the past now, so just hand me the money. Did I hear {reg7} peningas? qstr_{playername}_your_tr|{playername}, your treatment of my subjects was atrocious in the past, but such is war. I'm willing to help you in this matter. Hand me that purse with {reg7} peningas, and I'll take care of the business. qstr_{playername}_we_all_|{playername}, we all make mistakes in our lives, and while your treatment of my subjects was bad, I don't hold grudges. I will help you to restore people's believe in you as a just ruler. Allow me to take that purse with {reg7} peningas, and I'll take care of the business. qstr_Rumor_has_it_that_{s|Rumor has it that {s35} just took the money and didn't even bother talking to people. qstr_Rumor_has_it_that_{s3|Rumor has it that {s35} kept the money for himself. qstr_{s34}|{s34} qstr_Your_efforts_to_brib|Your efforts to bribe local population were unsuccessful. qstr_Our_marshal_{s1}|Our marshal, {s1} qstr_We_are_not_at_war_wi|We are not at war with anyone. qstr_go_on_the_offensive_|go on the offensive now. qstr_act_to_defend_our_la|act to defend our lands. qstr_take_more_time_to_ga|take more time to gather the army. qstr_You_promised_to_help|You promised to help {s13} claim the throne of the {s14}. qstr_What_do_you_say_to_e|What do you say to entering the service of the {s9} as a mercenary captain? I have no doubt that you would be up to the task. qstr_{s8}_asked_you_to_tr|{s8} asked you to track down a group of masterless men who looted his village, {s9}. qstr_{s9}_asked_you_to_ta|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s9}_asked_you_to_tak|{s9} asked you to take a message to {s13} of the {s15}. {s13} was believed to be at {s4} when you were given this quest. qstr_{s11}_asked_you_to_e|{s11} asked you to escort the Bishop from {s22} to {s14}. qstr_{s11}_asked_you_to_r|{s11} asked you to raid a monastery at {s14}, near {s34}, and bring him {reg33} peningas. qstr_{s11}_asked_you_to_es|{s11} asked you to escort his {s17} {s13} to {s14}. qstr_{s13}_asked_you_to_d|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to him. qstr_{s9}_asked_you_to_ra|{s9} asked you to raise {reg1} {s14} and bring them to him. qstr_{s9}_asked_you_to_co|{s9} asked you to collect taxes from {s3}. He offered to leave you one-fifth of all the money you collect there. qstr_{s9}_asked_you_to_hu|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be in {s3}. qstr_{s9}_asked_you_to_as|{s9} asked you to assassinate a local merchant at {s3}. qstr_{s9}_has_asked_you_t|{s9} has asked you to meet with a spy in {s13}. qstr_{s11}_asked_you_to_f|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}. qstr_{s11}_asked_you_to_c|{s11} asked you to capture a lord from the {s13}, any lord, and then drag your victim back to {s11} for safekeeping. qstr_{s9}_asked_you_to_le|{s9} asked you to lend your companion {s3} to him for a week. qstr_{s9}_asked_you_to_col|{s9} asked you to collect the debt of {reg4} peningas {s3} owes to him. {s3} was at {s4} when you were given this quest. qstr_{s11}_gave_you_a_fak|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine. qstr_{s9}_has_requested_y|{s9} has requested you to bring him {reg1} {s3} as prisoners. qstr_Lend_your_experience|Lend your experienced surgeon {s3} to {s1}. qstr_Oh_Dear!_We_have_bee|Oh, Dear! We have been given a boy! qstr_Oh_Dear!_We_have_rec|Oh, Dear! We have received a girl! qstr_Oh_Dear!_Twins_are_b|Oh, Dear! Twins are bestowed upon us. qstr_Oh_dear_{playername}|Oh dear {playername}, I'm so tired. (She smiles at you). Be patient, for the child must be carried for nine months. qstr_I_m_thinking_of_a_na|I'm thinking of a name for the child. If we have a boy, his name will be {playername}, but if we have a girl, her name will be like mine. qstr_I_m_fine._I_will_not|I'm fine. I will not pay any attention to the banter of the servants. The child isn't the son of our swineherd. qstr_Time_flies_away_from|Time flies away from war, fear and the rigors of travel... In nine months, you will have a child. qstr_Then_take_it_with_my|Then take it, with my eternal thanks. You are a noble {reg59?woman man}. I will never forget that you helped me in my time of need. qstr_Forgive_me_{playerna|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this. qstr_{playername}_what_a_|{playername}, what a dear {reg59?woman man} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I. qstr_I_know_you_re_at_war|I know, you're at war with his kingdom, so you may have a problem giving him my message, or perhaps your bravery would desert you. qstr_{s11}_asked_you_to_d|{s11} asked you to deliver a message to {s3}. qstr_Oh_{playername}_my_h|Oh, {playername}, my husband is too busy with the affairs of the state. Would you be so kind to bring me {reg25} {reg1?pieces piece} of {s17}? qstr_Oh_{playername}_coul|Oh, {playername}, could you do me a little favor? I saw a trader the other day, selling some novelties out by the gate. Unfortunately, I can't spend money freely. Would you be so kind and bring me {reg25} {reg1?pieces piece} of {s17}? qstr_{s11}_asked_you_to_b|{s11} asked you to bring her {reg25} {reg1?pieces piece} of {s17}. qstr_Oh_{playername}_my_hu|Oh, {playername}, my husband, {s15}, is too busy with the affairs of the state, and I would like to have a surprise party set up in his honor. Would you be so kind as to bring me {reg25} {reg1?bottles bottle} of {s17} and 2 pieces of cheese? qstr_Oh_{playername}_could|Oh, {playername}, could you do me a little favor? I have some of my lady friends here visiting, and I would like to have a small party in their honor. Unfortunately, I can't spend money freely. Would you be so kind and bring me {reg25} {reg1?bottles bottle} of {s17} and 2 pieces of cheese? qstr_{s11}_asked_you_to_br|{s11} asked you to bring her {reg25} {reg1?bottles bottle} of {s17} and 2 pieces of cheese. qstr_{s11}_asked_you_to_re|{s11} asked you to rescue her {s17}, {s13}, from {s14} by switching clothes and taking his place in prison. qstr_{s11}_asked_you_to_res|{s11} asked you to rescue her {s17}, {s13}, from {s14}. qstr_{s12}_asked_you_to_d|{s12} asked you to deliver a message to {s13}, who is imprisoned at {s14}. qstr_You_agreed_to_challe|You agreed to challenge {s13} to defend {s11}'s honour. qstr_{s11}_asked_you_to_di|{s11} asked you to discretely eliminate her 'ghost' ex-lover, who is believed to be in {s33}. qstr_{s5}__Persuasion_str|{s5} (Persuasion strength {reg5}) qstr_Persuasion_Attempt|Persuasion Attempt qstr_I_think_your_dilemma|I think your dilemma can be solved for {reg22} peningas. qstr_Thank_you_for_the_wa|Thank you for the warning. {reg22} peningas will make me forget everything. qstr_Pay_{reg22}_peningas|Pay {reg22} peningas for your rudeness or else... qstr_{reg22}_peningas_is_|{reg22} peningas is the price of my silence. Otherwise... qstr_I_understand_you_wer|I understand you were forced to do it, but I'm entitled to compensation, and I think {reg22} peningas will be acceptable. I would hate to tell on you, but I have no choice either. qstr_Prepare_to_die_you_i|Prepare to die, you, insolent crook! qstr_Ah_a_duel._Well_if_y|Ah, a duel. Well, if you insist, {playername}, I will oblige. qstr_Hmm_are_you_sure?_I_|Hmm, are you sure? I don't think you would want to ruin our relationship completely... qstr_Hmm_isn_t_this_all_a|Hmm, isn't this all a bit rash? Perhaps you and I can solve this problem in a more rewarding fashion... qstr_I_always_knew_{playe|I always knew, {playername}, that you were of such poor moral fiber. Truly, only the lowest of the low would attempt to besmirch and blackmail someone so clearly superior to {reg59?him her}. But, alas, however serious this accusation, it is hardly worth my time to answer. qstr_{playername}_is_it_w|{playername}, is it worth it to come to blows over this? I admitted that was wrong of me to do such a thing. What else do you want? qstr_I_can_pay_you_{reg22|I can pay you {reg22} peningas for your troubles and not a penny more! qstr_Given_my_poor_financ|Given my poor finances, I think {reg22} peningas for your troubles would be enough. qstr_I_only_have_mere_{re|I only have mere {reg22} peningas. Take them and leave me alone. qstr_I_have_no_money_to_p|I have no money to pay you. qstr_Bless_you_{playernam|Bless you, {playername}. This is an honorable decision, and I will remember it. qstr_This_is_not_only_an_|This is not only an honorable decision but a sign of your political maturity, {playername}. qstr_Well_thank_you_{play|Well, thank you, {playername}. I surely appreciate your kindness. qstr_Maybe_I_was_wrong_ab|Maybe I was wrong about you, {playername}. Only time will tell. qstr_Welcome_to_Maedelste|Welcome to Maedelstede, where foreigners are welcome -- especially if they bring silver. qstr_My_mead_hall_is_the_|My mead hall is the biggest in town. You are welcome here. qstr_Make_yourselves_comf|Make yourselves comfortable. I will give you drink and accommodation. qstr_has_put_together_a_b|has put together a bounty on some bandits who have raided one of his villages. qstr_This_is_not_that_sim|This is not that simple, but I can give it a try. I think 300 peningas should suffice. What faction are you talking about? qstr_Aha_my_favorite_one.|Aha, my favorite one. I think 150 peningas should suffice. Can you tell me what the lord's faction is? qstr_Doable_since_so_many|Doable, since so many lords are only too eager to pull their swords out. Two hundred and fifty peningas will be plenty, I think. What is the first lord's faction? qstr_You_get_an_elite_Sax|You get an elite Saxon sword. qstr_You_get_a_Long_Seax.|You get a Long Seax. qstr_You_get_a_beautiful_|You get a beautiful Long Axe. qstr_You_get_a_great_long|You get a great long bow. qstr_You_get_an_expensive|You get an expensive mail. qstr_You_get_an_expensive_|You get an expensive mail shirt. qstr_You_get_an_expensive_h|You get an expensive helmet. qstr_A_villager_from_{s7}|A villager from {s7} begged you to save their village from the bandits that took refuge there. qstr_Hey_what_do_you_want|Hey, what do you want? We're drinking. qstr_Are_you_looking_for_|Are you looking for men who are willing to risk their skin for glory and wealth? qstr_There_is_food_and_dr|There is food and drink for all. Do you want to join in? qstr_You_chose_well_{reg5|You chose well, {reg59?madam sir}. My lads know how to keep their word and earn their pay. qstr_Well_done_{reg59?mad|Well done, {reg59?madam sir}. Keep the money and wine coming our way, and there's no foe in the world you need fear. qstr_We_are_at_your_servi|We are at your service, {reg59?madam sir}. Point us in the direction of those who need hurting, and we'll do the rest. qstr_Oh..._well..._I_do_n|Oh... well... I do not know ... I'm probably fine. (Phlegmatic) qstr_Even_bad_dreams_spea|Even bad dreams speak to us. I like to listen. Perhaps learn something. (Melancholic) qstr_Yes_I_had_a_nightmar|Yes, I had a nightmare, but now I'm awake. All that matters is what's ahead. (Choleric) qstr_All_is_well._Believe|All is well. Believe me, it was just a stupid nightmare! (Sanguine) qstr_No_need_to_get_shy!_|No need to get shy! At any rate, it's good to see you up and about, friend. qstr_I_prefer_not_to_drea|I prefer not to dream. They bring too many memories and longings. Well, it's good to see you up and about, friend. qstr_Yes_we_are_finally_n|Yes, we are finally near Friese. There, after all these days, we will part, for my journey continues on towards West Seaxe. For now, it's good to see you up and about, friend. qstr_I_agree_completely._|I agree completely. Fortunately, I usually do not remember my dreams when I wake. Well, it's good to see you up and about, friend. qstr___She_has_aged_sever|--She has aged several years since her illness began. She's so frail that she looks like she would break if you touched her. This is not the woman you know; just a vague memory of her, but she's still your mother.-- qstr___She_smiles_and_look|--She smiles and looks at you with love-- qstr___She_looks_past_you|--She looks past you-- qstr___She_opens_her_eyes|--She opens her eyes, looks at you. Her hands shake-- qstr___She_shifts_her_gaz|--She shifts her gaze to the sea. She is crying.-- qstr___He_smiles_and_show|--He smiles and shows you the rudder.-- qstr___He_stares_at_you_f|--He stares at you for a second, then lets out a chuckle.-- qstr___He_nods.__|--He nods.-- qstr___You_notice_his_han|--You notice his hands shaking from nervousness.-- qstr___Now_he_looks_scare|--Now he looks scared.-- qstr___He_scratches_his_b|--He scratches his back and then smiles.-- qstr___He_touches_the_hil|--He touches the hilt of his sword.-- qstr_After_traveling_for_|After traveling for several days, you came to Douar-an-Enez and met with the Asturians. But while you were trying to convince them to join Ragnar's sons, Bodo took command and ordered an attack on your fleet. You must return to your fleet and fight! qstr_After_traveling_for_s|After traveling for several days, you came to Douar-an-Enez and met with the Asturians. You unmasked the traitor, Silo, but it was too late! The Danish are attacking your fleet. You must hurry and save your men! qstr_You_are_now_a_Christ|You are now a Christian. qstr_The_priest_is_happy_|The priest is happy about donations, but clearly is annoyed that you are trying to buy him off. Perhaps it's time to let it go, for a while. qstr_You_are_now_a_pagan_|You are now a pagan, a follower of Odin and other Norse gods. qstr_The_priest_is_happy_a|The priest is happy about being paid to talk, but clearly is annoyed that you are trying to buy him off. Perhaps it's time to let it go for a while. qstr___The_abbot_looks_yo|--The abbot looks you up and down, unconvinced.-- qstr_Welcome_then._Listen|Welcome, then. Listen to me we need your support. qstr_In_nomine_pater_the_|In nomine pater, the jarl insults us by sending a pagan. Okay, if that's how he wants to play this... Now, listen. qstr_Then_welcome_{player|Then welcome {playername}. I'll explain what's going on. qstr___The_abbot_after_ru|--The abbot, after rummaging through his books, draws out a letter to show you.-- qstr___The_document_seems|--The document seems quite believable, with good penmanship, where a man named Frethwi gives the monastery several parcels of land. It is signed by several witnesses.--^^ qstr___You_look_at_the_te|--You look at the text. It is all very nice, with the letters nicely aligned, but, without accompanying illustrations, you do not understand anything.--^^ qstr_Note_1 _You_chose_to|Note 1 You chose to give the land to the monastery near {s3}. qstr_Note_1 _You_chose_no|Note 1 You chose not to give the land to the monastery near {s3}. qstr___The_abbot_opens_hi|--The abbot opens his eyes wide.-- qstr_Note _You_returned__|Note You returned 'The Cathach of Colum Cille' to Gleann Da Loch. qstr_The_abbot_of_Finian_|The abbot of Finian told you that Mael Bresail, his patron, is in {s3} awaiting your news about Flaithbertach's grandchildren. qstr_So_you_re_{playernam|So you're {playername}. I've heard about you. Personally, I dislike the reports of your sinfulness, but I wasn't the one making the decision. Here is one thousand peningas. Now listen... qstr_So_you_re_{playername|So you're {playername}. I've heard about you. You're someone who loves the people and treats others with kindness. You deserve this one thousand peningas. Now listen, for my patron has a mission for you... qstr_So_you_re_{playername}|So you're {playername}. I cannot deny that your reputation precedes you. I have heard of you from many travelers. For better or worse, you seem destined to leave your mark on the world. Here is one thousand peningas. Now listen, for my patron has a mission for you... qstr_So_you_re_{playername}.|So you're {playername}. I do not know much about you, and I'm not particularly interested to learn. However, my patron gave me a list, and it included your name. Here is one thousand peningas. Now listen, for my patron has a mission for you... qstr_The_abbot_of_Finian_h|The abbot of Finian has asked you travel to {s3} and kill a man called 'The Snake.' Go to the mead hall and meet him. qstr_You_are_working_for_|You are working for the anonymous patron of the abbot of Finian. qstr_The_abbot_of_Finian_ha|The abbot of Finian has asked you travel to {s3} and learn the whereabouts of Flaithbertach's grandchildren from the mayor called Donngal. qstr_The_abbot_of_Finian_has|The abbot of Finian has asked you travel to {s3} and investigate what kind of evil is attacking fishermen. Enter the village and look for a man there called Caliacas. qstr_You_have_finished_th|You have finished the missions given to you by the abbot of Finian. It's time to talk with Mael Bresail, his patron, who is awaiting you in {s3}. qstr_You_need_to_learn_th|You need to learn the location of Mael Bresail, but the abbot of Finian refuses to give it to you. Maybe you should come back with more silver or increase your powers of persuasion or intimidation. qstr_The_abbot_of_Finian_t|The abbot of Finian told you that Mael Bresail hides in Cornubia, on a site built for his mother near {s3}. qstr_The_abbot_of_{s3}_as|The abbot of {s3} asked you to bring them {reg33} pallets of timber. qstr_Of_course_my_{reg59?|Of course, my {reg59?daughter son}. We have a big batch of our wine. qstr_We_have_some_wine_st|We have some wine still available. qstr___A_huge_creature_is|--A huge creature is looking down on you, seemingly unintimidated by your presence or your equipment.-- qstr___You_see_a_short_th|--You see a short, thin man with a strange face in front of you.-- qstr___The_Swedish_Viking|--The Swedish Viking looks you up and down, studying you.-- qstr___The_man_flattening|--The man, flattening the floor with his feet, suddenly turns towards you when you approach him. At first, he seems surprised, but quickly flashes a smile.-- qstr_I_was_just_leaving._|I was just leaving. (Phlegmatic) qstr_I_think_we_are_both_|I think we are both too old for games like this. (Melancholic) qstr_Heh_I_ve_played_game|Heh, I've played games with worse odds. Proceed. (Choleric) qstr_Very_well_but_if_I_s|Very well, but if I solve your riddle but do not like your answers, I'll take your soul. (Sanguine) qstr_When_you_open_your_e|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel more skillful with weapons. qstr_When_you_open_your_ey|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel more attractive. qstr_When_you_open_your_eye|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel stronger. qstr_When_you_open_your_eyes|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination but you feel smarter. qstr_When_you_open_your_eyes_|When you open your eyes again, you receive the blessing of the gods and goddesses. Maybe this is just your imagination, but you feel more agile. qstr_You_open_your_eyes_a|You open your eyes again, but nothing happens. The gods do not accept this sacrifice. qstr_An_old_Roman_at_{s3}|An old Roman at {s3} asked you bring him eight sacks of wheat. qstr_I_have_a_good_load_o|I have a good load of mineral available. qstr_I_have_loads_of_both|I have loads of both mineral and stone available. qstr_I_have_a_good_load_of|I have a good load of stone available. qstr_I_have_some_soapston|I have some soapstone available. qstr_I_have_loads_of_salt|I have loads of salt today. qstr_Come_with_me._I_ll_s|Come with me. I'll show you what we've got. qstr_I_have_some_salt.|I have some salt. qstr_I_have_plenty_of_tim|I have plenty of timber available. qstr_I_have_some_timber_a|I have some timber available. qstr_I_have_nice_cows_hug|I have nice cows, huge and fat, ready to sell in the town. I'd be happy to sell them right now. qstr_I_have_raw_materials|I have raw materials and produce. qstr_I_have_a_few_food_it|I have a few food items for sale. qstr_I_am_the_reeve_of_th|I am the reeve of the fort of {s9}. I manage the affairs of the fort in your name, my {reg59?lady lord} qstr_I_am_the_reeve_of_the|I am the reeve of the fort of {s9}. I manage the affairs of the castle in my lord's name. qstr_Your_highness|Your highness qstr_May_I_remind_you_tha|May I remind you that the populace is paying normal taxes to you? qstr_May_I_remind_you_that|May I remind you that the populace is paying low taxes to you? They are exceptionally grateful to you. qstr_May_I_remind_you_that_|May I remind you that the populace is paying high taxes to you? Your name is being cursed on every corner and at every market stall. qstr_Donngal_mayor_of_{s3|Donngal, mayor of {s3}, wants you to improve relations with his town before giving you information about Flaithbertach's grandchildren. You need to raise relations above 10 points. qstr_Donngal_told_you_tha|Donngal told you that Flaithbertach's grandchildren are at a farm near {s3}. It's time to return with the news to the abbot and collect your reward. qstr_Note_1 _You_chose_to_|Note 1 You chose to kill Flaithbertach's grandchildren. qstr_The_children_who_wil|The children who will be at the farm will be slaves. Dongall will hide Flaithbertach's grandchildren elsewhere. qstr_Note_1 _You_chose_to_s|Note 1 You chose to save Flaithbertach's grandchildren. You instead sacrificed the lives of other, slave children. qstr_Dongall_will_remove_|Dongall will remove Flaithbertach's grandchildren from the farm near Dinas Bran, so when the murderers come, they will not find anyone. It is possible that this will put you at odds with the highest power in Eriu, but you are willing to take that risk. qstr_Note_1 _You_chose_to_sa|Note 1 You chose to save Flaithbertach's grandchildren. qstr__May_I_remind_you_th| May I remind you that the populace is paying normal taxes to you? qstr__May_I_remind_you_tha| May I remind you that the populace is paying low taxes to you? They are exceptionally grateful to you. qstr__May_I_remind_you_that| May I remind you that the populace is paying high taxes to you? Your name is being cursed on every corner and at every market stall. qstr_town|town qstr_village|village qstr_The_mayor_of_{s13}_h|The mayor of {s13} has asked you to deal with looters in the surrounding countryside. qstr_{s9}_of_{s3}_asked_y|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the mead hall in {s4} in 7 days. qstr_Escort_the_merchant_|Escort the merchant caravan to the town of {s8}. qstr_Merchant_{s9}_of_{s4|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town. qstr_The_mayor_of_{s4}_ga|The mayor of {s4} gave you {reg12} peningas to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that, you are to bring the girl back to {s4}. qstr_The_mayor_of_{s4}_pr|The mayor of {s4} promised you {reg12} peningas if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between the {s15} and the {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made. qstr_The_mayor_of_{s14}_h|The mayor of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets. qstr_The_mayor_of_{s10}_a|The mayor of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} peningas in return. qstr_Yes_{playername}_I_h|Yes, {playername}, I have a delicate task to ask of you. I was in the possession of a wonderful musical instrument, a {s13}, which was made by one of the greatest artisans of yore, {s50} of... well, not really sure where he was from. Regardless, it looks like it was stolen from me by a local guard. He went into hiding, and no one can find him. He's probably hiding in one of the local villages nearby. If you return {s13} to me, I will reward you with {reg33} peningas. qstr_{s10}^{s11}|{s10}^{s11} qstr_The_{s9}_of_{s3}_ask|The {s9} of {s3} asked you to recover a {s13} stolen from him.^^Look Into ^{s10} qstr_Yes_{playername}_one|Yes, {playername}, one of the merchants here is looking to expand, and he needs some stone for that. Unfortunately, with all the fighting around, bandits and all that, he was unable to procure the stone at the acceptable price. Perhaps, you can go to the nearest stone quarry and get {reg33} loads of stone? qstr_Yes_{playername}_one_|Yes, {playername}, one of the merchants here had an unusually high demand for salt lately, and he is running low. Unfortunately, with all the fighting around, bandits and all that, his last shipment never arrived, and he was unable to procure the salt at the acceptable price. Perhaps, you can go to the nearest salt mine and get {reg33} loads of salt for him? qstr_{s9}_of_{s3}_asked_yo|{s9} of {s3} asked you to bring {reg33} loads of {s33}. qstr___His_eyes_widen.__|--His eyes widen.-- qstr_He_has_killed_many_p|He has killed many people, but he also killed my mother. I need to find him! (Phlegmatic) qstr_I_know_but_he_must_d|I know, but he must die! He is my mortal enemy now! Where is Sven, Thonkrik? (Melancholic) qstr_Sven_had_the_audacit|Sven had the audacity to attack my ship. He will pay dearly! Where is he? (Choleric) qstr_Sven_is_my_goal_now.|Sven is my goal now. Anyone who gets in my way is my enemy! Where is Sven? (Sanguine) qstr___He_looks_frightene|--He looks frightened.-- qstr_Note_1 _Doccinga_fis|Note 1 Doccinga fishermen rescued you from the sea. Looks like you're the only survivor. Sven attacked your ship. qstr_{s9}_told_me_that_{s|{s9} told me that {s3}, jarl of {s1}, might know where Sven Bull Neck is. qstr___He_rubs_his_hands_|--He rubs his hands nervously.-- qstr___He_points_to_the_s|--He points to the sea, where you can distinguish three sails.-- qstr___He_seems_nervous_n|--He seems nervous, not gesturing with hands.-- qstr_Thonkrik_from_{s3}_t|Thonkrik from {s3} told you that {s9} might be allied with Sven Neck Bull in his attempt to capture the throne of Friese. qstr_Note_4 _You_chose_to_|Note 4 You chose to kill the Viking prisoner in {s3}. qstr_Note_4 _You_chose_to_s|Note 4 You chose to spare the life the Viking prisoner in {s3}. qstr_Note_2 _The_Viking_p|Note 2 The Viking prisoner in {s3} told you there were other survivors of the attack on the Woden Ric. They seem to have been taken to a hideout that Sven Bull Neck has in Danmark. qstr_{s11}_told_me_that_I|{s11} told me that I have a boat waiting for me at a beach near to Doccinga. The only condition is to take his daughter with me. It's time to leave Friese. qstr__May_I_remind_you_that_| May I remind you that currently we are paying medium taxes to your {reg59?ladyship lordship}? qstr__May_I_remind_you_that_c| May I remind you that currently we are paying low taxes to your {reg59?ladyship lordship}? We are infinitely grateful for such generosity. qstr__May_I_remind_you_that_cu| May I remind you that currently we are paying high taxes to your {reg59?ladyship lordship}? Many people are cursing you for your greed. qstr_Old_gods?_This_is_a_|Old gods? This is a concern. I have never faced any 'god' before. (Phlegmatic) qstr_Tell_me_more_about_t|Tell me more about these 'gods' and how are they watching you. (Melancholic) qstr_Look_at_me._I_m_here|Look at me. I'm here with you, listening, Caliacas. Tell me more about those 'gods' that watching you. (Choleric) qstr_Come_on_man_no_need_|Come on man, no need to be sad. Now I'm here, and I'll take care of this problem. Tell me, who is watching you? (Sanguine) qstr_Demons?_This_could_b|Demons? This could be a serious problem, indeed. (Phlegmatic) qstr_I_sure_hope_I_am_rea|I sure hope I am ready to face a 'demon.' (Melancholic) qstr_Morrigan_is_a_pretty|Morrigan is a pretty name, even for a 'demon.' (Choleric) qstr_Tuatha_De_Danann?_I_|Tuatha De Danann? I have no fear of 'demons.' (Sanguine) qstr_Caliacas_told_you_th|Caliacas told you that the evil attacking them is an ancient demon called Morrigan, the Raven Goddess, who leads a bunch of beasts. You've discovered that you're not the only hero destined to defeat Morrigan, and have to meet the other two in the burnt hut of the old man who worshiped the old gods. qstr_It_seems_that_there_|It seems that there is no problem in the village. It was all a false alarm. Now you just have to wait for the messenger from the two champions. qstr_{s40}_s_Levy|{s40}'s Levy qstr_He_is_not_commanding|He is not commanding any men at the moment. qstr_He_currently_command|He currently commands {reg0} men{reg1?, of which around {reg1} are wounded }. qstr_{s33}_lost_1_point_o|{s33} lost 1 point of leadership qstr_{s33}_lost_1_point_of|{s33} lost 1 point of charisma qstr_{s33}_didn_t_suffer_|{s33} didn't suffer any injuries qstr_I_am_the_leader_of_t|I am the leader of this area. It was smart for you to ask me. qstr_Looking_for_men_who_|Looking for men who are willing to risk their skin for glory and wealth, eh? qstr_Interesting._You_re_|Interesting. You're looking for men and I, by coincidence, know people in the area. qstr_You_don_t_trust_me._I|You don't trust me. I understand. I may be new here, but I am a good person. (Phlegmatic) qstr_I_don_t_like_what_yo|I don't like what you say. I came here to recruit. Why waste my time? (Melancholic) qstr_Believe_me_I_have_li|Believe me, I have little patience. We can do things the easy way, or the hard way. (Choleric) qstr_I_see._Well_you_look|I see. Well, you look like someone reasonable. Let's negotiate... (Sanguine). qstr_You_a_good_person?_H|You, a good person? Ha! Your reputation says otherwise. Very much so. qstr_I_see_where_you_are_|I see where you are going. Well, I'd rather deal with you now than lose sleep waiting for you to kill me. Your reputation is completely justified. qstr_I_understand_for_you|I understand, for your reputation precedes you. I'd rather negotiate than be your enemy. qstr_There_is_no_negotiat|There is no negotiation between the cat and the rat. qstr_I_see_you_look_like_|I see, you look like a decent person. Let's talk. qstr_It_is_you_who_wastes|It is you who wastes my time and patience. qstr_You_ll_get_nothing_w|You'll get nothing with threats. qstr_Very_well._Let_s_sta|Very well. Let's start the negotiation. qstr_I_don_t_trust_you._S|I don't trust you. Stop wasting my time. qstr_I_see_where_you_are_g|I see where you are going. Well, I'd rather deal with you now than lose sleep waiting for you to kill me. qstr_Yes_yes_I_got_it._Yo|Yes, yes, I got it. Your way or your way. qstr_Negotiation?_Ha!_Fin|Negotiation? Ha! Find yourself a friend, for you can't count me as one! qstr_I_see_you_look_like_s|I see, you look like someone with a silver tongue. Well, let's talk. qstr_Yes_I_must_admit_you|Yes, I must admit you're right. qstr_Interesting._Seems_I|Interesting. Seems I'm not talking to an idiot. qstr_From_this_moment_on_|From this moment on, you may recruit in this village. qstr_The_elder_of_the_vil|The elder of the village of {s3} asked you to bring them {reg5} sacks of wheat. qstr_The_elder_of_the_vill|The elder of the village of {s3} asked you to capture and bring {reg5} women to them (as prisoners). qstr_I_see_your_problem_b|I see your problem, but wouldn't it be unfair to those women? qstr_Hmmm_why_can_t_your_|Hmmm, why can't your men marry women from a nearby village? qstr_Your_men_should_real|Your men should really learn how to control their, errr... instincts. qstr_Your_men_should_take|Your men should take matters into their own hands, don't you think? qstr_Interesting_problem_|Interesting problem, and even more interesting solution... qstr_Lonely_men_and_lack_|Lonely men and lack of women? Looks like I'm not the only one... qstr_Huh_poor_boys_have_t|Huh, poor boys have to show off and no one is paying attention... qstr_I_can_sympathize_wit|I can sympathize with your men. Your proposal sounds intriguing. qstr_Your_men_are_patsies|Your men are patsies, but glorious {playername} is always up to the challenge! qstr_Unfair_you_say?_But_|Unfair you say? But our men are hard working and well off, not some kind of drunks. If you take these women from a poor village, or find some refugees, you in fact will be doing them a favor. A good, caring husband, plenty of food, and a warm house. What more could a good wife possibly need? qstr_Well_it_s_a_long_sto|Well, it's a long story. Let's just say our relations aren't that great, given their past transgressions. Our men will be ridiculed if they attempt to court any of those ladies. I can't allow my men to be humiliated, especially by the indolent louts inhabiting that place! qstr_My_good_{reg59?lady |My good {reg59?lady lord}, I fully agree with you, but you see, we need more hands to help during the harvest time. It ain't easy to work the fields and take care of the cattle. How could we possibly have more help if my men aren't married? And to be honest, men do behave when they have a wife and kids to take care of. qstr_Ah_my_{reg59?lady lo|Ah, my {reg59?lady lord} gives excellent advice! Unfortunately, it is impossible to follow. Pity, isn't it? You see, if our men go and kidnap those women, your poor humble servant will most assuredly lose his head, and something tells me that is not the outcome my head and I desire. qstr_My_{reg59?lady lord}_|My {reg59?lady lord} seems somewhat hesitant about this situation. I can assure you the solution I propose is quite common nowadays among us common folk. {reg59?Her His} Highness shouldn't put too much thought and contemplation into the everyday events of lowly folks like us. Your help will undoubtedly be appreciated. qstr_Yes_my_lord_a_warrio|Yes, my lord, a warrior like you probably spends a lot more time with his mates than he desires, but if you can help us with this delicate problem, I promise you, one day, when you are tired of all the head-bashing and ready to retire, you can always come back here. We'll get you a nice woman to warm your old, achy bones at night. qstr_You_re_absolutely_ri|You're absolutely right, {reg59?my lady my lord}. Men need women to keep them focused on doing things that are pleasing to God. And that is exactly what I'm trying to accomplish - making sure my men follow God's path. I hope you would find it rewarding to help these poor souls to fulfill God's will. qstr_Yes_{reg59?my_lady m|Yes, {reg59?my lady my lord}, this will indeed be an adventure of a lifetime for you. Who knows? Maybe it will be so much to your liking that you can turn it into a profitable business. qstr_Glad_to_hear_that_oh|Glad to hear that, oh most valorous one! Perhaps we should discuss this matter in more detail... qstr_My_dear_{reg59?lady |My dear {reg59?lady lord}, I would be happy to pay you {reg25} peningas. qstr_My_dear_{reg59?lady l|My dear {reg59?lady lord}, I am only a poor villager, and can only offer you {reg25} peningas. qstr_My_dear_{reg59?lady lo|My dear {reg59?lady lord}, I am only a poor villager. I can only offer you {reg25} peningas. qstr_My_dear_{reg59?lady lor|My dear {reg59?lady lord}, you sound very persuasive. I would be happy to pay you {reg25} peningas. qstr_My_dear_{reg59?lady lord|My dear {reg59?lady lord}, your persuasion and charisma are hard to resist. I would be delighted to pay you {reg25} peningas. qstr_The_leader_of_the_vi|The leader of the village of {s3} asked you to bring the runaway slave back to the village. Most probably, he is hiding in the area around the village. qstr_The_runaway_slave_is|The runaway slave is now forced to follow you. Bring him back to the leader of {s13}. qstr_The_elder_of_the_villa|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits. qstr_The_elder_of_the_villag|The elder of the village of {s3} asked you to bring them {reg5} head of cattle. qstr___She_looks_puzzled_|--She looks puzzled and surprised.-- qstr___She_smiles_happy_f|--She smiles, happy for your donation.-- qstr_{s16}_and_{s15}|{s16} and {s15} qstr_{s16}_{s15}|{s16}, {s15} qstr_I_can_smell_a_fat_pu|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh? qstr_Why_it_be_another_tr|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {reg59?woman fellow} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh? qstr_Well_well._Look_at_t|Well, well. Look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you. qstr_There_s_a_toll_for_p|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse... qstr_Another_fool_come_to|Another fool come to throw {reg59?her him}self on my weapon, eh? Fine, let's fight! qstr_We_re_not_afraid_of_|We're not afraid of you, {reg59?wench sirrah}. Time to break some heads! qstr_That_was_a_mistake._|That was a mistake. Now I'm going to have to make your death long and painful. qstr_Brave_words._Let_s_s|Brave words. Let's see you back them up with deeds, cur! qstr_Your_God_is_for_wimp|Your God is for wimps and weaklings! Across the rainbow bridge to Walhalla Odin's waiting for me! qstr_I_ve_been_pondering_|I've been pondering the Christian religion for a while now. Perhaps it's time for me to experience fully what it means to be a true Christian. However, I can hardly be baptized while wearing chains! qstr_I_ve_always_felt_Chr|I've always felt Christianity was to my liking, especially the forgiving part. Yes, {playername}, I'm a true Christian now. As soon as I am able to move around freely, I will pay a visit to one of the monasteries and will pray hard for my sins to be forgiven. Now, let me go, so I can fulfill the will of the mighty Christian God! qstr_I_see_no_reason_even|I see no reason even to discuss things like that with someone like you! qstr_Your_Odin_knows_noth|Your Odin knows nothing more but how to force people to kill themselves. I will remain a Christian! qstr_I_ve_been_pondering_t|I've been pondering this Christian religion for a while now. It's definitely not to my liking! Too much time is spent bending your knees instead of swinging an axe. As of this moment, I renounce Christianity and return to the true gods of Odin, Thor and Freya! qstr_You_know_{playername|You know, {playername}, I only recently converted to Christianity, and still remember our old gods, Odin, Thor and Freya. Christianity does nothing but make men wimps and weaklings, I am definitely better than that. As of this moment, I'm no longer Christian! qstr_I_see_no_reason_to_e|I see no reason to even discuss things like that with someone like you! qstr_Plain|Plain qstr_Please_note_that_thi|Please note that this refinement makes the weapon cause more damage but also makes it slower. qstr_This_is_the_{reg4?to|This is the {reg4?town village} of {s5}, {reg59?madam sir}. qstr_{s6}_Our_{reg4?town |{s6} Our {reg4?town village} and the surrounding lands belong to you of course, my {reg59?lady lord}. qstr_{s6}_Our_{reg4?town v|{s6} Our {reg4?town village} and the surrounding lands belong to {s7} of the {s8}. qstr_{s3}_and_{s5}|{s3} and {s5} qstr_{reg20?We_mostly_pro|{reg20?We mostly produce {s5} here We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?mayor village elder}. He is nearby, right over there. qstr_Mind_your_manners_wi|Mind your manners within the walls and we'll have no trouble. qstr_Bugger_off_stranger.|Bugger off, stranger. Can't you see I am busy watching that plump wench over there? qstr_Make_sure_to_keep_yo|Make sure to keep your hands in the open, and no funny business around merchants' booths. qstr_I_m_very_happy._You_|I'm very happy. You're a good leader who knows how to keep his men happy! qstr_I_m_happy_to_be_here|I'm happy to be here, things are going well, and I think of getting enough wealth to buy a farm and pay the dowry on a good lass. qstr_Well_..._I_guess_thi|Well ... I guess things could be better. If things continue on in this way, I will think about leaving this shield wall. qstr_Not_happy_{playernam|Not happy, {playername}. Honestly, I think you should improve the morale of this shield wall, or you will have very serious problems soon. qstr_{s9}_told_me_that_I_|{s9} told me that I could find answers in {s3}. I need to ask one Thonkrik. qstr_{reg1}.0|{reg1}.0 qstr_{reg1}.00{reg2}|{reg1}.00{reg2} qstr_{reg1}.0{reg2}|{reg1}.0{reg2} qstr_{reg1}.{reg2}|{reg1}.{reg2} qstr_{s1}_{s2}|{s1} {s2} qstr_Next_Page|Next Page qstr_Naval_Battle|Naval Battle qstr_Coastal_Assault__Off|Coastal Assault (Offense) qstr_Coastal_Assault__Def|Coastal Assault (Defense) qstr_Players |Players qstr_Invaders |Invaders qstr_Invasion_difficulty_|Invasion difficulty (%) qstr_Allow_Shield_Bash|Allow Shield Bash qstr_Allow_Falling_from_H|Allow Falling from Horses qstr_Allow_Shield_Wall_Bo|Allow Shield Wall Bonuses qstr_Remove_Stray_Horses_|Remove Stray Horses after xxx Seconds (0=off) qstr_Replace_All_Weapons_|Replace All Weapons with Deadly Bow qstr_God_Mode|God Mode qstr________Game_Descript|-------Game Description-------^ qstr_Game_Rules ^|Game Rules ^ qstr_0|0 qstr_Players _{reg1}|Players {reg1} qstr_Command_enemy_troops|Command enemy troops qstr_Invaders|Invaders qstr_Extra_silver_for_tro|Extra silver for troops {reg2} qstr_{s0}__{reg1}s_|{s0} ({reg1}s) qstr_Thor_s_champion_has_|Thor's champion has been killed! qstr_You_have_killed_the_|You have killed the champion and gained Thor's favour! qstr_{s1}_has_killed_the_|{s1} has killed the Champion and gained Thor's favour! qstr_Thor_has_chosen_{s1}|Thor has chosen {s1} as his new champion! qstr_^^Congratulations!^^|^^Congratulations!^^You have survived the invasion! qstr_New_enemies_are_comi|New enemies are coming!^Prepare yourself! qstr_{reg0} {reg1}{reg2}_|{reg0} {reg1}{reg2} until the next enemy wave. qstr_Enemies_left _{reg1}|Enemies left {reg1} qstr_Show_game_rules|Show game rules qstr_Admin_tools_panel|Admin tools panel qstr_Change_game_type|Change game type qstr_All_Players|All Players qstr_The|The qstr_Candidate_#1 _{s1}|Candidate #1 {s1} qstr_Candidate_#2 _{s1}|Candidate #2 {s1} qstr_{s3}_of_the_{s4}_wis|{s3} of the {s4} wishes to select a new marshal and invites his vassals for a counsel. {s1} and {s2} are the likely candidates. qstr_Whom_do_you_wish_to_|Whom do you wish to support? qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}. qstr_Number_of_Supporters|Number of Supporters {reg0} qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshal of the {s3}. qstr_Strategy_Camera _pre|Strategy Camera press the Enter key.' qstr_Orders|Orders qstr_Mount|Mount qstr_Attack_Order|Attack Order qstr_Retreat|Retreat qstr_Stand_Ground|Stand Ground qstr_Charge|Charge qstr_Follow_Me|Follow Me qstr_Hold_This_Position|Hold This Position qstr_Spread_Out|Spread Out qstr_Stand_Closer|Stand Closer qstr_Fall_Back|Fall Back qstr_Advance|Advance qstr_Dismount|Dismount qstr_Fire_At_Will|Fire At Will qstr_Hold_Your_Fire|Hold Your Fire qstr_Use_Blunt_Weapons|Use Blunt Weapons qstr_Use_Any_Weapon|Use Any Weapon qstr_Ready|Ready qstr_Wounded|Wounded qstr_Dead|Dead qstr_Number_of_men_knocke|Number of men knocked down {reg1} qstr_Number_of_men_left _|Number of men left {reg1} qstr_Opponents_Beaten _{r|Opponents Beaten {reg1} qstr_Opponents_Remaining |Opponents Remaining {reg1} qstr_Remain_in_retirement|Remain in retirement. qstr_Go_back_to_adventuri|Go back to adventuring. qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring. qstr_Effect_on_Score|Effect on Score qstr_Settlements_owned_by|Settlements owned by you {reg0} qstr_Friendly_Settlements|Friendly Settlements {reg0} qstr_Hostile_Settlements |Hostile Settlements {reg0} qstr_Friendly_Lords _{reg|Friendly Lords {reg0} qstr_Enemy_Lords _{reg0}|Enemy Lords {reg0} qstr_Victories _{reg0}|Victories {reg0} qstr_Defeats _{reg0}|Defeats {reg0} qstr_Quests_Completed _{r|Quests Completed {reg0} qstr_Companions_Found _{r|Companions Found {reg0} qstr_Companions_Lost/Depa|Companions Lost/Departed {reg0} qstr_Wealth _{reg0}_penin|Wealth {reg0} peningas qstr_Inventory _{reg0}_pe|Inventory {reg0} peningas qstr_Renown _{reg0}|Renown {reg0} qstr_Experience _{reg0}|Experience {reg0} qstr_Days_Passed _{reg0}|Days Passed {reg0} qstr_Difficulty _{reg0}%|Difficulty {reg0}% qstr_TOTAL_SCORE _{reg0}|TOTAL SCORE {reg0} qstr_Unpaid|Unpaid qstr_Kingdom_Advisor |Kingdom Advisor qstr_Kingdom_Tributes |Kingdom Tributes qstr_Your_troops_are_unpa|Your troops are unpaid! Morale has dropped. qstr_{s30}{reg1}{reg2}{re|{s30}{reg1},{reg2},{reg3},{reg4},{reg5},{reg6},{reg7},{reg8},{reg9},{reg10},{reg11},{reg12},{reg13},{reg14},{reg15},{reg16},{reg17},{reg18},{reg19},{reg20},{reg21},{reg22},{reg23},{reg24}/ qstr_F4___Complex_formati|F4 - Complex formations qstr_F7___Memorize_div._p|F7 - Memorize div. placement qstr_F8___Default_divisio|F8 - Default division placement qstr_F4___Ranks|F4 - Ranks qstr_F5___Shield_Wall|F5 - Shield Wall qstr_F6___Wedge|F6 - Wedge qstr_F7___Square|F7 - Square qstr_F8___No_Formation|F8 - No Formation qstr_F1___Movement_orders|F1 - Movement orders qstr_F2___Formation_order|F2 - Formation orders qstr_F3___Fire_orders|F3 - Fire orders qstr_Ranks|Ranks qstr_Five_Rows|Five Rows qstr_Shield_Wall|Shield Wall qstr_Four_Rows|Four Rows qstr_Wedge|Wedge qstr_Three_Rows|Three Rows qstr_Square|Square qstr_Two_Rows|Two Rows qstr_No_Formation|No Formation qstr_Single_Line|Single Line qstr_Memorize_div._placem|Memorize div. placement qstr_Default_division_pla|Default division placement qstr_____Y^Cancel| Y^Cancel qstr_____X^__Trait| X^ Trait qstr_____B^_Horse| B^ Horse qstr_____A^_Creep| A^ Creep qstr_Extended_Formations_|Extended Formations and AI Options qstr_Disable_mod_formatio|Disable mod formations qstr_Put_player_in_divisi|Put player in division qstr_Army_rotates_to_face|Army rotates to face enemy center qstr_Prevent_AI_from_taki|Prevent AI from taking defensive qstr_Anno_Domini_867|Anno Domini 867 qstr_We_are_in_the_ninth_|We are in the ninth century.^Long gone are the lights of Rome,^absorbed by the tide of time,^yet several centuries remain until the^golden age of knights and princesses^to come.^^It is a brutal, dark and ruthless^era of raw strength and survival,^where men go to bed every night^praying to see a new day. qstr_It_is_the_age_of_the|It is the age of the Viking,^the clans of Ireland, the ascension^of Wessex and the emergence of the^Kingdom of Alba.^^It awaits you... qstr_More|More qstr_Campaign_Type|Campaign Type qstr_ROYAL_SANDBOX_CAMPAI|ROYAL SANDBOX CAMPAIGN qstr_LORDLY_SANDBOX_CAMPA|LORDLY SANDBOX CAMPAIGN qstr_STORYLINE_CAMPAIGN|STORYLINE CAMPAIGN qstr_SANDBOX_CAMPAIGN|SANDBOX CAMPAIGN qstr_Difficulty_Type|Difficulty Type qstr_Impossible|Impossible qstr_Full_Realism|Full Realism qstr_Custom|Custom qstr_Options|Options qstr_These_options_can_be|These options can be changed later in the camp menu. qstr_Reduced_to_1/4__Easi|Reduced to 1/4 (Easiest) qstr_Reduced_to_1/2__Easy|Reduced to 1/2 (Easy) qstr_Reduced_to_1/2__Easi|Reduced to 1/2 (Easiest) qstr_Reduced_to_3/4__Easy|Reduced to 3/4 (Easy) qstr_Slowest|Slowest qstr_Slower|Slower qstr_Faster|Faster qstr_Fastest|Fastest qstr_Less|Less qstr_Warning _The__{s1}__|Warning The '{s1}' and '{s2}' options for this setting can't be disabled any more after you click '{s3}.' qstr_Choose_a_campaign_ty|Choose a campaign type! qstr_Storyline_Campaign _|Storyline Campaign Start as a protagonist in a story. Due to certain perma-death results, ironman save mode is not available.^^Sandbox Campaign Start a long, totally free play game.^^Lordly Sandbox Campaign Start as a lord.^^Royal Sandbox Campaign Start as a king. qstr_Choose_a_difficulty_|Choose a difficulty type! qstr_At_Beginner_level_wh|At Beginner level, when you ask permission to recruit in villages, the answer is always positive and without cost. qstr_At_Beginner_level_im|At Beginner level, improving troops is easier. qstr_At_Beginner_level_th|At Beginner level, the wages of the player's troops are reduced 40%. Additionally the loot amount in monasteries and the chance to capture a ship are increased. qstr_Stamina_is_calculate|Stamina is calculated from Health and Athletic skills and affects physical endurance during battle. When a character's stamina is exhausted, he or she won't be able to run and his or her weapons' damage will be halved.^^{s8} qstr_Your_skill_points_wi|Your skill points will deteriorate when you equip heavy armor. This skill brings better balance to the game, as light troops become more important. Other equipment may have positive effect on skills.^^{s8} qstr_Your_army_needs_regu|Your army needs regular rest in a settlement, your camp site or your refuge from time to time. Lack of rest will lower your troop morale, while resting will improve it. qstr_Your_enemies_will_ca|Your enemies will cause double damage while you cause only half. qstr_Add_decapitation_to_|Add decapitation to battles. qstr_Disable_the_3D_view_|Disable the 3D view in settlement/village menus to improve the loading time for slower machines. qstr_Attack_while_holding|Attack while holding your shield (default hold Right Mouse Button + Left Mouse Button). The short delay is meant to keep the player from mistakenly executing a shield bash during normal fighting.^^The AI will also be able to use this ability. qstr_The_divisions_of_the|The divisions of the player's army will not adopt the formations of shield wall, wedge, or square. Moreover, the F4 menu that contains these selections will no longer appear.^^The default ranks formations will always be adopted when the player closes ranks beyond the point needed to make a shoulder-to-shoulder line. qstr_When_multiple_divisi|When multiple divisions are placed, they will set up to face the center of the enemy forces. Without this option, they will set up along the facing that the player has when he/she places them, although individual divisions will still turn to face the enemy.^^For example, with the option OFF and the player facing AWAY from the attacker, infantry will set up on the RIGHT flank rather than the LEFT. qstr_The_army_opposing_th|The army opposing the player never takes a defensive position at the back of the map, but will always charge the armies of the player and his/her allies. qstr_Disable_music_in_bat|Disable music in battles and add more ambient sounds. qstr_Set_how_much_damage_|Set how much damage is done to your character. qstr_Set_how_much_damage_i|Set how much damage is done to your army. qstr_Set_how_well_troops_|Set how well troops fight. They fight worst at Beginner level. qstr_Campaign_AI_affects_|Campaign AI affects many aspects of the game, like ^- size of bandit parties^- renown loss in battles^- chance of recruiting lords^- taxes^- how lords get reinforcements^- how lords respond to the player's requests qstr_Set_the_running_spee|Set the running speed of troops in battle.^^{s8} qstr_{s2}_{reg0}|{s2} {reg0} qstr_The_player_may_recei|The player may receive specific, debilitating wounds in battle. Physicians in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed. If wound is not treated after some time, it will change to a scar, and the negative effects will then be permanent. qstr_Wounded_troops_take_|Wounded troops take damage from blood loss.^^{s8} qstr_From_now_on_spawn_33|From now on, spawn 33% less or 50% more bandits, raiders, etc. qstr_Sets_the_player_as_c|Sets the player as commander of the chosen division. This division will set up immediately left and behind the player on Hold and Follow commands (Wedge will put player on the point). Consider it for bodyguard divisions. qstr_Equipment_may_get_da|Equipment may get damaged in battles, depending on its stats and the weapon maintenance skill of the party. Moreover, weaponsmiths and armorers offer to repair your equipment.^^{s8} qstr_Default|Default qstr_Randomize|Randomize qstr_Who_are_you?|Who are you? qstr_Be_careful_with_your|Be careful with your choices.^They will affect your attributes, skills and dialogs, among other things. qstr_Bio |Bio qstr_Gender |Gender qstr_Height |Height qstr_Age |Age qstr_Personality |Personality qstr_Greatest_Virtue |Greatest Virtue qstr_Ethnicity |Ethnicity qstr_Kingdom |Kingdom qstr_Father_s_Occupation |Father's Occupation qstr_Learnt_While_a_Child|Learnt While a Child qstr_Vocation |Vocation qstr_Religion |Religion qstr_Female|Female qstr_Male|Male qstr_Normal|Normal qstr_Tall|Tall qstr_Short|Short qstr_Young__16_22_years_o|Young (16-22 years old) qstr_Adult__23_40_years_o|Adult (23-40 years old) qstr_Elder__40_or_more_ye|Elder (40 or more years old) qstr_Sanguine|Sanguine qstr_Choleric|Choleric qstr_Melancholic|Melancholic qstr_Phlegmatic|Phlegmatic qstr_Justice|Justice qstr_Temperance|Temperance qstr_Fortitude|Fortitude qstr_Wisdom|Wisdom qstr_Anglo_Saxon|Anglo-Saxon qstr_Norse|Norse qstr_Frisian|Frisian qstr_Irish|Irish qstr_Briton|Briton qstr_Scoto_Pict|Scoto-Pict qstr_Foreigner|Foreigner qstr_{s0}|{s0} qstr_Outlaw|Outlaw qstr_Peasant|Peasant qstr_Priest|Priest qstr_Craftsman|Craftsman qstr_Merchant|Merchant qstr_Noble|Noble qstr_Farming|Farming qstr_Stealing|Stealing qstr_Oratory|Oratory qstr_Crafts|Crafts qstr_Martial_Arts|Martial Arts qstr_Slave|Slave qstr_Traveler|Traveler qstr_Hunter|Hunter qstr_Landowner|Landowner qstr_Christian|Christian qstr_Pagan|Pagan qstr_This_option_is_not_a|This option is not available in Lordly or Royal Sandbox modes. qstr_Your_Kingdom|Your Kingdom qstr_Name_^{playername}|Name ^{playername} qstr_Level |Level qstr_Health |Health qstr_Stamina |Stamina qstr_Renown |Renown qstr_Reputation |Reputation qstr_Right_to_Rule |Right to Rule qstr_Money |Money qstr_Scandinavian_Gods|Scandinavian Gods qstr_Can_read |Can read qstr_Reading |Reading qstr_No_books.|No books. qstr_Trait |Trait qstr_Special_Trait |Special Trait qstr_Dungeon_Master|Dungeon Master qstr_Ladies__Man|Ladies' Man qstr_Wine_Connoisseur|Wine Connoisseur qstr_Scars |Scars qstr_{reg1}|{reg1} qstr_Wounds |Wounds qstr_Enemies_Killed |Enemies Killed qstr_Enemies_Wounded |Enemies Wounded qstr_Allies_Killed |Allies Killed qstr_Allies_Wounded |Allies Wounded qstr_Story|Story qstr_Attributes/Skills|Attributes/Skills qstr_Wounds|Wounds qstr_Quest|Quest qstr_Party|Party qstr_Relations|Relations qstr_Budget|Budget qstr_Statistics|Statistics qstr_Companions|Companions qstr_Factions|Factions qstr_Known_Lords|Known Lords qstr_Courtship|Courtship qstr_Ships|Ships qstr_Level _{reg4}_^Days_|Level {reg4} ^Days of Adventuring {reg5}. qstr_Settlements_Owned_by|Settlements Owned by You {reg0} qstr_Hostile_Lords _{reg0|Hostile Lords {reg0} qstr_You_need_to_be_the_r|You need to be the ruler of your faction in order to access your kingdom control panel. qstr_^^^^Wounds_Informati|^^^^Wounds Information ^^{s3}^^----------^^{s4}^^----------^^{s5}^^----------^^{s6} qstr_Resume_Traveling|Resume Traveling qstr_Your_Camp|Your Camp qstr_You_stop_to_rest.^He|You stop to rest.^Here you can manage your camp's resources. qstr_Send_Scouts |Send Scouts qstr_^Sending_scouts_ahea|^Sending scouts ahead of the army will increase your chances of spotting enemies. However, these men always move very exposed, so their life expectancy is low. qstr_Thirty_men_are_neede|Thirty men are needed. qstr_Send_Foragers |Send Foragers qstr_^Send_men_to_forage_|^Send men to forage as your army travels. They return with extra food every half day. qstr_Forty_men_are_needed|Forty men are needed. qstr_Fortify_Camp |Fortify Camp qstr_^Fortify_your_camp_w|^Fortify your camp with basic defences. The men engaged in this difficult work will need a reward of 200 peningas, or you could face troubles. qstr_Sixty_men_are_needed|Sixty men are needed. qstr_Your_Refuge|Your Refuge qstr_Wait_Here|Wait Here qstr_Troop_Tree|Troop Tree qstr_Second_Outfit|Second Outfit qstr_Read_Book|Read Book qstr_Retire|Retire qstr_Recruit_Prisoners|Recruit Prisoners qstr_Map_Colour|Map Colour qstr_Followers__Camp|Followers' Camp qstr_Visit_Camp|Visit Camp qstr_Check_Location|Check Location qstr_You_cannot_build_you|You cannot build your Refuge so close to a settlement. qstr_These_too_close_to_a|These too close to a settlement for camping. qstr_You_cannot_read._You|You cannot read. You can learn to do so at a monastery. qstr_Your_army_morale_is_|Your army morale is low! qstr_No_one_is_interested|No one is interested this time. qstr_Back_to_Siege|Back to Siege qstr_Your_Siege_Camp|Your Siege Camp qstr_You_are_besieging_th|You are besieging the enemy.^Here you can manage your camp's resources. qstr_^Send_men_to_forage_n|^Send men to forage nearby. They return with extra food every half day. qstr_Your_Sea_Camp|Your Sea Camp qstr_The_ship_is_at_the_m|The ship is at the mercy of the wind when you stop to rest.^Here you can manage your camp's resources. qstr_Calm^^The_sails_like|Calm^^The sails, like the sea, are flat. qstr_Light_breeze^^On_the|Light breeze^^On the sea, you notice some small wavelets.^The sails swell a little. qstr_Moderate_breeze^^Sma|Moderate breeze^^Small waves with breaking crests are rolling on the sea.^The sails fill with wind. qstr_Strong_breeze^^Moder|Strong breeze^^Moderate waves begin to form larger ones.^The sails are swollen tight and will need to be reefed soon. qstr_High_wind^^There_are|High wind^^There are many breaking waves visible. The sails are reefed.^There is some chance now that ships will be damaged. qstr_Gale^^The_sea_is_vio|Gale^^The sea is violent. The sails are almost completely reefed.^There is a high risk of a damaged hull. qstr_Storm^^The_waves_tos|Storm^^The waves toss about the ships, which threaten to capsize. qstr_Number_of_sailors |Number of sailors qstr_{reg5}|{reg5} qstr_Speed_from_sailors |Speed from sailors qstr_{reg6}%|{reg6}% qstr_Fleet|Fleet qstr_Followers_Camp|Followers Camp qstr_Your_army_is_accompa|Your army is accompanied by followers from diverse backgrounds.^^Followers allow you to access important services quickly and provide moral support, but have the disadvantage of making your army advance more slowly.^^You can drive away followers any time, but doing so will have an impact on the morale of your army.^^You can increase the number of your followers with people you meet in your travels, assigning them to groups such as priests, women and others. You may assign troops from your army to the group of followers by talking with them from your army menu.^^If you decide to reduce the size of your army below 300 men or if your army suffers high losses or a serious defeat, followers may abandon you. qstr_Smith|Smith qstr_Healer|Healer qstr_Mules|Mules qstr_Slave_Trader|Slave Trader qstr_Dismiss|Dismiss qstr_Kingdom_Report|Kingdom Report qstr_{reg59?Queen King} |{reg59?Queen King} qstr_{reg59?Queen King}_s|{reg59?Queen King}'s Towns qstr_{reg59?Queen King}_s_|{reg59?Queen King}'s Forts qstr_{reg59?Queen King}_s_V|{reg59?Queen King}'s Villages qstr_Lords |Lords qstr_Caravans |Caravans qstr_Kingdom_Towns |Kingdom Towns qstr_Kingdom_Forts |Kingdom Forts qstr_Kingdom_Villages |Kingdom Villages qstr_Places_without_Lord |Places without Lord qstr_Prisoner_Lords |Prisoner Lords qstr_Minister |Minister qstr_Tax_Enforcement |Tax Enforcement qstr_Yes__costs_3000_peni|Yes (costs 3000 peningas/week) qstr_No__tax_revenue_lowe|No (tax revenue lower) qstr_{reg59?Queen King}_s_A|{reg59?Queen King}'s Army Size qstr_Royal_Decree|Royal Decree qstr_Summary|Summary qstr_Lords|Lords qstr_Diplomacy|Diplomacy qstr_Armies|Armies qstr_Centers|Centers qstr_Rename|Rename qstr_Make_a_Royal_Decree |Make a Royal Decree ^^Changing orders will take a few hours,^as messengers need time to reach your vassals.^Once you select your order click DONE for confirmation. qstr_Gather_Our_Forces|Gather Our Forces qstr_Defend_the_Kingdom|Defend the Kingdom qstr_Current_decree _{s4}|Current decree {s4} qstr_You_order_the_lords_|You order the lords to present themselves with their household armies. qstr_You_order_the_kingdo|You order the kingdom to be defended. qstr_You_cannot_do_this_n|You cannot do this now. qstr_Exhausted|Exhausted qstr_Very_Tired|Very Tired qstr_Tired|Tired qstr_High|High qstr_What_name_would_you_|What name would you like to give to your refuge? qstr_Save_it_as _{s5}.|Save it as {s5}. qstr_From_Troop _|From Troop qstr_{s1}_or_{s2}|{s1} or {s2} qstr__Click_on_a_unit_for|(Click on a unit for details) qstr_{reg2}|{reg2} qstr_On_several_occasions|On several occasions throughout your life, you have seen the strange Latin letters. You quickly learn to read. Perhaps, in time, you will also learn to write!^^This will require you to stay a week at the monastery. Do you still want to learn to read? qstr_Yes.|Yes. qstr_No.|No. qstr_No_one_here_wants_to|No one here wants to join your party. qstr_One_{s3}_is_willing_|One {s3} is willing to follow you. qstr_{reg5}_{s3}_are_will|{reg5} {s3} are willing to follow you. qstr_Recruit_them__{reg6}|Recruit them ({reg6} peningas). qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you. qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you. qstr_You_need_to_get_the_|You need to get the permission of the village leader to recruit here. qstr_My_Boats|My Boats qstr_Boats_for_Sale|Boats for Sale qstr_No_ships_for_sale^in|No ships for sale^in this town. qstr_No_Name|No Name qstr_{reg7}._Ship|{reg7}. Ship qstr_Flagship|Flagship qstr_Very_Good|Very Good qstr_Good|Good qstr_Acceptable|Acceptable qstr_Bad|Bad qstr_Very_Bad|Very Bad qstr_Dangerous|Dangerous qstr_Repair _{reg8}_penin|Repair {reg8} peningas qstr_Type _{s7}^Wood _{s6|Type {s7}^Wood {s6}^Condition {s1}^Speed {reg1} knots^Crew {reg6} men^Price {reg7} peningas^{s2} qstr_Repair_Ship|Repair Ship qstr_Customize_Ship|Customize Ship qstr_Sell_Ship|Sell Ship qstr_Buy_Ship|Buy Ship qstr_Are_you_sure_you_wan|Are you sure you want to do this transaction? qstr_Leave_ship_at_the_sh|Leave ship at the shore qstr_Next_ship|Next ship qstr_Fleet_Capacity |Fleet Capacity qstr_{reg1}/{reg2}|{reg1}/{reg2} qstr_You_cannot_buy_this_|You cannot buy this boat, as it requires a Sea-King skill to manage boats. qstr_You_cannot_buy_this_b|You cannot buy this boat, because you don't have the Sea-King skill. qstr_You_cannot_buy_this_bo|You cannot buy this boat, as it requires a higher Sea-King skill to manage more boats. qstr_You_cannot_buy_this_boa|You cannot buy this boat, because you don't have enough money. qstr_You_can_t_leave_your|You can't leave your last ship at the shore. qstr_You_can_t_leave_this|You can't leave this ship at the shore, because otherwise your crew wouldn't fit any more in the rest of the ships. qstr_{s1}_s_Ships|{s1}'s Ships qstr_You_need_to_get_clos|You need to get closer to the shore if you want to leave ships there. qstr_You_cannot_repair_th|You cannot repair this boat, because you don't have enough money. qstr_No_ships_for_sell^in|No ships for sell^in this Town. qstr_Wood _{s0}^|Wood {s0}^ qstr_custom|custom qstr_blue_and_white|blue and white qstr_red_and_white|red and white qstr_rich_striped|rich striped qstr_green_and_yellow|green and yellow qstr_red|red qstr_blue_and_red|blue and red qstr_green|green qstr_blue_and_yellow|blue and yellow qstr_Sail _{s0}^|Sail {s0}^ qstr_tarred|tarred qstr_tarred_and_red|tarred and red qstr_varnished|varnished qstr_varnished_and_purple|varnished and purple qstr_blue|blue qstr_blue_red_and_green|blue, red and green qstr_plain|plain qstr_Finish _{s0}^|Finish {s0}^ qstr_Price _{reg7}_pening|Price {reg7} peningas qstr_{s1}{s2}{s3}{s4}|{s1}{s2}{s3}{s4} qstr_Change_Finish|Change Finish qstr_Change_Sail|Change Sail qstr_Apply|Apply qstr_Only_ships_made_of_o|Only ships made of oak are considered to deserve a special finish. qstr_You_don_t_have_enoug|You don't have enough money. qstr_Accept|Accept qstr_Dismiss_Staff|Dismiss Staff qstr_Recruit_staff_for_yo|Recruit staff for your refuge qstr_^Hiring_staff_has_bo|^Hiring staff has both initial and continuing costs. A good reputation and an impressive refuge will attract a greater variety of candidates. qstr_Description |Description qstr_Captain |Captain qstr_Priest |Priest qstr_Bard |Bard qstr_Bottler |Bottler qstr_Happy_Widow |Happy Widow qstr_Trainer |Trainer qstr_Smith |Smith qstr_Armorer |Armorer qstr_Physician |Physician qstr_Cook |Cook qstr_Captain_Marcus|Captain Marcus qstr_Dismiss/No_Captain|Dismiss/No Captain qstr_Priest_Beda|Priest Beda qstr_Godi_Olafr|Godi Olafr qstr_Dismiss/No_Priest|Dismiss/No Priest qstr_No_bard_wants_to_ser|No bard wants to serve you. qstr_Skald_Bragi|Skald Bragi qstr_Bard_Siwi|Bard Siwi qstr_Dismiss/No_Bard|Dismiss/No Bard qstr_Casius|Casius qstr_Dismiss/No_Bottler|Dismiss/No Bottler qstr_No_happy_widow_is_av|No happy widow is available. qstr_Suaibsech|Suaibsech qstr_Tancoystl|Tancoystl qstr_Gulla|Gulla qstr_Eadgyd|Eadgyd qstr_Dismiss/No_Whore|Dismiss/No Whore qstr_Trainer_Harald|Trainer Harald qstr_Dismiss/No_Trainer|Dismiss/No Trainer qstr_Ulfberht|Ulfberht qstr_Dismiss/No_Smith|Dismiss/No Smith qstr_Armorer__The_Hungry_|Armorer 'The Hungry Hammer' qstr_Dismiss/No_Armorer|Dismiss/No Armorer qstr_No_physicians_are_av|No physicians are available. qstr_Aurelius|Aurelius qstr_Morgan|Morgan qstr_Alexander|Alexander qstr_Ailill|Ailill qstr_Dismiss/No_Physician|Dismiss/No Physician qstr_Wamba|Wamba qstr_Dismiss/No_Cook|Dismiss/No Cook qstr_{s10}|{s10} qstr_You_do_not_have_enou|You do not have enough money to increase your staff this much. Please reduce the number of people to hire! qstr_The_abbot_sends_for_|The abbot sends for all parties to come to the chapel, so that you can hear all sides of the story.^^For your part, you take advantage of the waiting time to observe the work of the scribes, texts ornate with gold. qstr_fort|fort qstr_Infiltration|Infiltration qstr_A_good_way_to_hasten|A good way to hasten the fall of the {s2} is to infiltrate it with a group of men to damage the defences, food stores, water supplies or loyalty of the defenders. It is a difficult and risky maneuver, almost suicidal. Those you send in have low chances of returning, but if successful, they could cause great damage to the enemy. They need 600 peningas for their troubles. What type of sabotage would you like them to cause? qstr_Poison_the_{s2}_s_wa|Poison the {s2}'s water. qstr_Kill_the_{s2}_s_live|Kill the {s2}'s livestock. qstr_Burn_the_{s2}_s_food|Burn the {s2}'s food. qstr_Subvert_the_defender|Subvert the defenders. qstr_____| qstr_A_group_of_chosen_me|A group of chosen men will be sent to poison the water supplies. qstr_A_group_of_chosen_men|A group of chosen men will be sent to kill the cattle. qstr_A_group_of_chosen_men_|A group of chosen men will be sent to burn the granaries. qstr_A_group_of_chosen_men_w|A group of chosen men will be sent to subvert the defenders. qstr_You_do_not_have_the_|You do not have the 600 peningas to pay for this mission. qstr_{s1}_of_the_{s2}|{s1} of the {s2} qstr_Send|Send qstr_You_are_hiring_a_mes|You are hiring a messenger.^You can do three kinds of things with a message give Orders, change Relations and make Diplomacy. qstr_Message_Type |Message Type qstr_Select_a_Place_for_y|Select a Place for your orders qstr_ _Orders ^_You_cann| Orders ^ You cannot give orders to a lord who doesn't belong to your kingdom. qstr_Orders _None.|Orders None. qstr_Orders _Meet_and_Fol|Orders Meet and Follow You. qstr_Orders _Go_to_a_Plac|Orders Go to a Place. qstr_Orders _Patrol_an_Ar|Orders Patrol an Area. qstr_Orders _Besiege_a_Pl|Orders Besiege a Place. qstr_ _Relations ^This_l| Relations ^This lord belongs to your kingdom. qstr_Relations _None.|Relations None. qstr_Relations _Insult_an|Relations Insult and Provoke. qstr_Relations _Send_a_Gi|Relations Send a Gift. qstr_ Diplomacy ^It_is_o| Diplomacy ^It is only possible to negotiate between faction leaders.^You aren't a king. qstr_ Diplomacy ^It_is_on| Diplomacy ^It is only possible to negotiate between faction leaders.^{s1} isn't a king. qstr_Diplomacy _None.|Diplomacy None. qstr_Diplomacy _Suggest_a|Diplomacy Suggest an Alliance. qstr_Diplomacy _Suggest_P|Diplomacy Suggest Peace. qstr_Diplomacy _Declare_W|Diplomacy Declare War. qstr_You_want_to_order_{s|You want to order {s9} to meet and follow you. qstr_You_want_to_order_{s9|You want to order {s9} to go to... qstr_You_want_to_order_{s9}|You want to order {s9} to patrol around.... qstr_You_want_to_order_{s9}_|You want to order {s9} to besiege... qstr_You_want_to_send_a_m|You want to send a message to insult and provoke {s9}. Perhaps this will make him attack you. qstr_You_want_to_send_a_g|You want to send a gift of rings, bracelets and other jewelry valued at 2000 peningas to {s9}, with the intention of improving your relationship. qstr_You_want_to_invite_{|You want to invite {s9} to make an alliance with you. qstr_You_want_to_make_pea|You want to make peace with {s9}. qstr_You_want_to_declare_|You want to declare war on {s9}. Remember that declaring a war without bad relations can cause other realms discomfort with and mistrust of you, especially if your kingdom has a truce or alliance with the other kingdom. qstr_No_message_chosen.|No message chosen. qstr_ _You_are_sending_a_| You are sending a message to {s9}^^ Distance {reg2} km.^^ Messenger services will cost {reg3} peningas.^^^ {s10} qstr_You_have_not_chosen_|You have not chosen a message to send. qstr_This_place_is_alread|This place is already besieged by another realm. qstr_You_have_good_relati|You have good relations with this kingdom. Your lord won't attack it. qstr_You_re_already_at_pe|You're already at peace with this kingdom. It isn't necessary to send a messenger. qstr_You_need_to_improve_|You need to improve your relationship with this kingdom before proposing an alliance. qstr_You_already_have_an_|You already have an alliance with this kingdom. Wait until the current alliance finishes before you send your petition. qstr_You_are_already_at_w|You are already at war with this kingdom. qstr_You_do_not_have_the_n|You do not have the needed peningas to pay to messenger. qstr_This_is_a_hardcore_m|This is a hardcore mode of Invasion.^^Respawn is possible only at the start of the round. qstr_Please_wait.^Player_|Please wait.^Player respawn will be possible {reg11?after {reg10} rounds next round}. qstr_Send_message_to_othe|Send message to other ADMINS qstr_Broadcast_message_to|Broadcast message to all players